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Ghoul Ghoul
(100 Hit Points, 85 Experience)
Location: Ancient Temple in the Skeleton area, way to Mintwallin, Old Mintwallin Quest, Alatar Lake, Magician Tower, Mount Sternum Undead Cave, Ghostlands, Hellgate, Maze of Lost Souls, below Point of No Return in Outlaw Camp, Plains of Havoc in Necromant House, Drefia and Drefia's underground caves, Edron ghoul hill, Venore Amazon Camp underground, Venore Swamp Troll cave, Ghostship between Venore and Darashia, Triangle Tower, Dark Cathedral, Ankrahmun tombs, Isle of the Kings, Treasure Island, Nargor Undead Cave, Helheim, Lion's Rock, The Witches' Cliff (only accessible during a quest) and a cave northeast of Ab'Dendriel. Also found behind a wall in both Rookgaard and Paradox Tower, although they cannot be reached.
Abilities: Melee (0-70), Life Drain (15-27), Self-Healing.
Immune to: Death, Drown, Life Drain
Strong against: Energy (-30%), Ice (-10%), Earth (-20%)
Weak against: Holy (+25%)
Field Notes: This kind of Undead is found usually in groups and can be dangerous for unexperienced players. Only fight them while wearing good equipment or keeping them at distance, otherwise their melee combined with life drain can do a lot of damage. When summoned, ghouls make good hunting partners because they can heal themselves, a trait that makes them good for training on as well. They are fairly slow so mages and paladins should be able to run and attack. They are commonly used as a summon for knights in training, but not so much for paladins due to the higher chance of killing them. A level 91 knight and a level 36 paladin can convince these to train. Unlike most of their undead counterparts, Ghouls leave bloodstains when damaged.