Lizard Snakecharmer Lizard Snakecharmer
(325 Hit Points, 210 Experience)
Location: Chor.
Abilities: Melee (0-30), Earth Strike (50-110), Summons up to 6 Cobras, Poisons you up to 10 Hitpoints per turn, Self Healing (Very often), Invisibility.
Immune to: Earth
Strong against: Energy (-20%), Ice (-20%)
Weak against: Physical (+10%), Fire (+10%)
Field Notes: Its Self-Healing is constantly used. Goes invisible often. These creatures can be skinned with an Obsidian Knife. See also: Lizard Leather/Skinning.