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This monster is enought strong to live alone without any help of their kind. It don't look dangerous but it hide deathful weapons like 2 rows sharp teeth and tail with five spikes with poison, so watch out and don't even try to kill it alone. People used to call it "sea snake".
Location:
Near boat under the sea on mermaid comb quest
Strategy:
The best strategy is to use knight as a blocker (becouse Amphitera got strong physical attack) and attack it with fire spells or SD runes. Try to avoid standing face to face becouse it can hit very hard with combo.
A team hunting these may consist of a Knight blocking and using Challenge regularly, these are easy to kill from a medium level of about 70, although it probably won't be profitable.
Knights will most likely waste here without a healer and a shooter. Take lots of healing potions as they have a high average damage per turn. Mages shouldn't hunt them solo untill they're around level 200 (below that they'll need magic shield and it'll be a waste). Paladins can hunt them solo from around level 180, running them.
For all vocations: try to be diagonal at all times.
“ You'll never catch me!”,”Keep that smile face!”, “MUAHAHA!”
Behavior:
Whenever someone comes near him he runs, the only way to kill is cornering, when he is cornered he becomes an aggressive rabbit, it takes more of an adventurer to defeat him.
Field Notes:
Evil spirit of Easter came to terrorize those who like Easter, it does not like happy people eating chocolate eggs.
Location:
cave rabbits Rookgaard area premium.(rabbit hole)
Strategy:
to defeat them is a team need to get synced corners it's no use trying to put items because he pushes, and he is very fast.
The Camel Spider chases down his enemys and fights until death. It also changes target frequently.
Field Notes:
This large spider rules the deserts with his vicious and sharp teeth, but you can try to avoid it by staying away from the mountains since it likes to hide in the shades of it. Therefor it's not recommended to walk from Ankrahmun to Darashia unless you are a brave warrior or a fearless mage.
Knights: Can use melee to kill them if they have a good weapon and are highly skilled. But it's recommended to kill it as fast as possible using Berserk or Fierce Berserk.
Paladins: Try to keep a distance since it has hard melee hits and keep diagonal to avoid its paralyzing waves.
Mages: Uses the same strategy as Paladins, keep distance and use strong haste if neccesary or bring a good blocker and kill it fast with fire attacks.
Melee (0-600), poisons you 480 hp at start per turn,throw Throwing knife ( 400-800 ) 8x Terra Strike (250-450), does Life Drain Damage, Death Wave (450-750), Great Smoke Bomb (Paralysis), Self-Healing (Very fast),push nearest person away>
Did u seen Muriel??!! , Awwww no man can defeat me , Try my poison , Shhshshhhhhhhhh
Behavior:
Always runs around you( so knights have big problem if u want to block it ), changes targets very often, She somethimes deal big combo.They have the ability to kill a level 100 knight with one strong combo. Soloing her is probably impossible . She appear with Phantasms and them boss Countess Sorrow if you have luck. Female characters have 10% dmg bonus in battle with her. Most of her attacks is adressed to male characters.
Field Notes:
Shes protector of elfs.She is on exile from them becouse she need bloodshed to normal life.She hates man. Its all information about her , but Muriel has something to do with her. She drop Winget Helmet but its just like 1:10000 chance to dorp it
Location:
Only one spawns in Pits of Inferno, Throne Room Bazir
Strategy:
KNIGHTS - its very hard monster for knights. They should let the mages and palladins kill her and stay away.
PALLADINS - Hight level palladins with team can kill her easy . U will need some sorcerers and druids. Dont go to her, just stand and attack her with distance spells and assassin stars.
DRUIDS - Strategy same like palladins
SORCERERS - stratego same like palladins and druids
Buy this pet in a box from your local furniture shop and release it in your home. It wont leave the front door but it will walk up and down stairs. If it meets another house pet they will have a fight and one will die, so keep them separated by a closed door.
Location:
Your house
Strategy:
To keep your pet alive keep it separate from other house pets or they will fight and one will die. Buy Kitty food from most food shops and feed it to your pet at least once a week or your pet will grow weak. Weak pets lay down and don't walk. Give you pet lots of love and attention!
Knights should use melee weapon and Berserk to kill it faster. Paladins should use Divine Missile and Assassin Stars. Sorcerers can use Hell's Core with Wand of Inferno, and Druids should use a Hailstorm Rod.
"CRUSH, CRUSH, CRUSH" "It's a good day to detruction"
Behavior:
Fights until death.
Field Notes:
It's the hybrid of Destroyers and Juggernauts. Strongers than Destroyers, less hp and experience than Juggernauts. But the loots, it's a misture of the two monsters.
"Mihihihi" ; "Nine of ten say they fear me, the last one lies!"
Behavior:
They attack the enemy, they fight until death.
Field Notes:
Monster who hates the leaving creatures, thats why its power is so descructive. Roumors say that Demonica were guarding chambers of Fortinbrae, the daugther of fearless Ferumbras, but noone know that evil place is.
Location:
Goroma, deep formorgar mines.
Strategy:
Knights should use exori grans and avoid the waves, so the best way is to stand diagonaly, druid would be a great supporter because Demonica can deal a great damage very fast. Knights under level 100 probably can't solo her because of her healing and speed.
Druids should use icycle or avalanche runes, terra wave would also work good if you want to kill her faster.
Sorcerers can only use icycle or avalanche runes
Paladins hit alot on those beasts with assassin stars but however its hard to run them because of their speed.
(0-170 Gp), (0-6 Platinum Coin), (0-2) Fire Mushrooms, Fire Sword (semi rare), (0-2) Great Mana Potion, Pitchfork, (0-3) Small Topaz, Magma Amulet (rare), Demon Horn (rare), Golden Armor (very rare), (0-1) Gold Ingot, Crown Legs (rare), Demonrage Sword (very rare).
Melee (0-350), Great Energy beam (440-660), Rage of the Skies (520-660), Energy Bomb itself, Energy Berserk Electrifies 55 hp/20 turns for 1100 damage total, Smoke Wave(140-260 life drian damage), Summons 2 Massive energy Elementals, Paralyze, Self Healing.
Chases opponent until death. Dose many area spells.
Field Notes:
Thundah is the raw elements of a raging storm, compressed and formed into the beast it is. It is not a being with evil intentions but a freak of nature doing what it does best, feeding on its self to grow and revive.
Before it appears, three messages are broadcast in white text to all players on that world: "The weather in Vengoth's mountains is looking grim." "A huge electrical storm has developed over Vengoth's Mountains. Be prepared to fight for your lives"
"Thundah has been summoned from the the storm. Fight it or never see the sun again!"
Location:
The peaks of Vengoth's mountain.
Strategy:
Have a 200+ knight to block with sioers, Use Windborn Colossus Armor and Lightning Pendant. Mages should use mana shield, Lighting set and shoot with either SD's or druids use Terra wave.
Melee (0-300), Distance Fighting (0-75), Selfhealing, Jumping around while green/yellow (max. 4 sqm around you), Haste in jumping away while red (4 sqm at once)
Gangurru jumps around you, it will go invisible for 1 second and appears max. 4 sqm further around you. Gangurru can’t be trapped. They jump away fast while red (max 4 sqm at once)
Field Notes:
Gangurru is the aboriginal name for a kangaroo. Gangurru can attack with her long, strong tail and with her boxing gloves. She is protecting her baby. Special loot of the gangurru is boxing gloves. It is a very rare drop which can be used for a new outfit (like the flask belt, hard to get as addon). Another very rare drop is a fluffed baby Gangurru.
Location:
Desert between Ankrahmun and Darashia
Strategy:
Kill her as fast as possible. This is not a good creature for knights to kill since it is immune to trap and able to jump up to 4 sqm. Kill it with distance attack. Paladin: use royal spears combinated with Ethereal Spear. Knight: use Whirlwind Throw. When red, use Utani Hur to speed up, gangurru is jumping very fast away.
They are extremely fast when hasted,they don't run at low hp.
Field Notes:
Called the Gigas for his appearance: man and monster fused into a single creature. With its creation is considered an error and not getting the role that was intended, the Gigas challenged the gods and lost. Scorned by his masters, he found another: the King of the dynasty, whose tomb he swore to protect for eternity.
"Do you want to play with my fire?" ; "Come... Come ... Closer... I will catch you in my fiery arms poor victim.." ; "YOU WILL BECOME A MEMORY!! HA! HA!"
Behavior:
Runs away at low health. Hit strong combos especially connected with ultimate fire explosion attack.
Field Notes:
A sentence "as beautiful as dangerous" describes Evil Fairies perfectly. They look innocent at 1st time but don't get fooled! Those fairies are a true fire magicians and if you will come to close to them they will burn you until a dust lefts. The equipment they weat allows them survive in such killing fiery environment.
Trying to solo Evil Fairies is not recommended at all. Try to gather a team made of blocker and sioher ofcourse and a physicial & sudden death damage shooters
"Feel the power of metal!", "I'll rip you!" , "SCHIIMMM", "For the King!", "For my honor!".
Behavior:
Runs away in low health.
Field Notes:
Many ages ago the dragon loyally served the king, however, fearing his violent uncontrollable power, such the king sealed it with a magic ring. Until now there are rumors about his roars amid Formorgar Mines.
"Your impudence shall not go unpunished."; "Your mundane skills are a good laugh, I must say."; "How dare you defy ME?"; "Ha! Do you really think your mundane weapons can harm me or don't you think at all?"; "In the name of the King!"; "Face it - I'm the mightiest spellcaster of all Tibia!"; "My power is so much more than enough to hold your life in my hands!"; "You thought Ferumbras powerful? Ah, you haven't met me before."; "You are yet to see TRUE POWER!"; "POWER! UNLIMITED POWER!"
Behavior:
He won't be trying to keep distance, instead he'll continuously swarm you with summoned elementals and bombard with powerful offensive spells. Doesn't run even on low health. Has the ability to change you into a stone statue, similarly to a Medusa.
Field Notes:
Trimegis is arguably the most powerful spellcaster living in Tibia. He's currently employed as King Tibianus' courtmage and resides in the Rain Castle of Thais. He achieved his immense power through decades of research and intensive meditation. He claims that true power can only be gained by continuous self-improvement and that enslaving oneself to a godly or demonic entity limits power rather than increases it - thus he considers Ferumbras weak-minded. His vast arsenal of spells includes not only all those known to the Edron's Academy of Magic, but also numerous spells of his own invention. He created many spells, amongst them Dragon Breath, Banshee Wail, Medusa Gaze, Trimegis' Ward and others. He is especially famous for his mighty spells of protection and the ability to foresee future. Trimegis has a collection of spellbooks of various magicians of the past which he uses to study the ways of magic and to develop new spells. He is known to have fought and defeated Ferumbras a few times during his service to the King. He's given about a dozen lectures concerning advanced spellcasting at the Edron's Academy and was offered the office of vice chancellor of said academy. Though, he refused to accept that offer, because his duties as the courtmage require mobility. Throughout his lifetime, he explored various remote tombs, dungeons and other places. He is said to have mastered the art of dreamwalking. He's also thought to be a top agent of the TBI as he is sometimes seen coordinating espionage missions around Ulderek's Rock. One of his characteristic possessions is the Thaian Courtmage Robe (as seen on the picture below); a magical garment naturally associated with the office of courtmage of King Tibianus. It was crafted by the finest tailors of Tibia, its quality as magnificent as that of the King's clothes. It is strongly imbued with protective magic. It is said to reduce damage dealt to its wearer by the elements of Fire, Energy and Death by 15% and can only be worn by sorcerers.
He is normally friendly towards adventurers. Though, he doesn't like burglars and he will attack you if you attempt to break into his room using a crowbar. If you do so, you'll be teleported you to Trimegis' private arena within the void, where he'll battle you. 4-10 Stone Golems, 2-5 Warlocks and 2-5 Infernalists spawn along with him.