This page will list all submissions of the TibiaWiki:Contest held during September 2010. All submissions will get a status which is either "accepted" or "rejected". If your status is rejected, you will get a message on your talk page which explains how you can improve your submission to get accepted.
This monster is enought strong to live alone without any help of their kind. It don't look dangerous but it hide deathful weapons like 2 rows sharp teeth and tail with five spikes with poison, so watch out and don't even try to kill it alone. People used to call it "sea snake".
Near boat under the sea on mermaid comb quest
The best strategy is to use knight as a blocker (becouse Amphitera got strong physical attack) and attack it with fire spells or SD runes. Try to avoid standing face to face becouse it can hit very hard with combo.
Knights will most likely waste here without a healer and a shooter. Take lots of healing potions as they have a high average damage per turn. Mages shouldn't hunt them solo untill they're around level 200 (below that they'll need magic shield and it'll be a waste). Paladins can hunt them solo from around level 180, running them.
For all vocations: try to be diagonal at all times.
The Camel Spider chases down his enemys and fights until death. It also changes target frequently.
This large spider rules the deserts with his vicious and sharp teeth, but you can try to avoid it by staying away from the mountains since it likes to hide in the shades of it. Therefor it's not recommended to walk from Ankrahmun to Darashia unless you are a brave warrior or a fearless mage.
Melee (0-600), poisons you 480 hp at start per turn,throw Throwing knife ( 400-800 ) 8x Terra Strike (250-450), does Life Drain Damage, Death Wave (450-750), Great Smoke Bomb (Paralysis), Self-Healing (Very fast),push nearest person away>
Did u seen Muriel??!! , Awwww no man can defeat me , Try my poison , Shhshshhhhhhhhh
Always runs around you( so knights have big problem if u want to block it ), changes targets very often, She somethimes deal big combo.They have the ability to kill a level 100 knight with one strong combo. Soloing her is probably impossible . She appear with Phantasms and them boss Countess Sorrow if you have luck. Female characters have 10% dmg bonus in battle with her. Most of her attacks is adressed to male characters.
Shes protector of elfs.She is on exile from them becouse she need bloodshed to normal life.She hates man. Its all information about her , but Muriel has something to do with her. She drop Winget Helmet but its just like 1:10000 chance to dorp it
Only one spawns in Pits of Inferno, Throne Room Bazir
KNIGHTS - its very hard monster for knights. They should let the mages and palladins kill her and stay away.
PALLADINS - Hight level palladins with team can kill her easy . U will need some sorcerers and druids. Dont go to her, just stand and attack her with distance spells and assassin stars.
DRUIDS - Strategy same like palladins
SORCERERS - stratego same like palladins and druids
Buy this pet in a box from your local furniture shop and release it in your home. It wont leave the front door but it will walk up and down stairs. If it meets another house pet they will have a fight and one will die, so keep them separated by a closed door.
To keep your pet alive keep it separate from other house pets or they will fight and one will die. Buy Kitty food from most food shops and feed it to your pet at least once a week or your pet will grow weak. Weak pets lay down and don't walk. Give you pet lots of love and attention!
Knights should use melee weapon and Berserk to kill it faster. Paladins should use Divine Missile and Assassin Stars. Sorcerers can use Hell's Core with Wand of Inferno, and Druids should use a Hailstorm Rod.
"Mihihihi" ; "Nine of ten say they fear me, the last one lies!"
They attack the enemy, they fight until death.
Monster who hates the leaving creatures, thats why its power is so descructive. Roumors say that Demonica were guarding chambers of Fortinbrae, the daugther of fearless Ferumbras, but noone know that evil place is.
Goroma, deep formorgar mines.
Knights should use exori grans and avoid the waves, so the best way is to stand diagonaly, druid would be a great supporter because Demonica can deal a great damage very fast. Knights under level 100 probably can't solo her because of her healing and speed.
Druids should use icycle or avalanche runes, terra wave would also work good if you want to kill her faster.
Sorcerers can only use icycle or avalanche runes
Paladins hit alot on those beasts with assassin stars but however its hard to run them because of their speed.
(0-170 Gp), (0-6 Platinum Coin), (0-2) Fire Mushrooms, Fire Sword (semi rare), (0-2) Great Mana Potion, Pitchfork, (0-3) Small Topaz, Magma Amulet (rare), Demon Horn (rare), Golden Armor (very rare), (0-1) Gold Ingot, Crown Legs (rare), Demonrage Sword (very rare).
Melee (0-350), Great Energy beam (440-660), Rage of the Skies (520-660), Energy Bomb itself, Energy Berserk Electrifies 55 hp/20 turns for 1100 damage total, Smoke Wave(140-260 life drian damage), Summons 2 Massive energy Elementals, Paralyze, Self Healing.
Chases opponent until death. Dose many area spells.
Thundah is the raw elements of a raging storm, compressed and formed into the beast it is. It is not a being with evil intentions but a freak of nature doing what it does best, feeding on its self to grow and revive.
Before it appears, three messages are broadcast in white text to all players on that world: "The weather in Vengoth's mountains is looking grim." "A huge electrical storm has developed over Vengoth's Mountains. Be prepared to fight for your lives"
"Thundah has been summoned from the the storm. Fight it or never see the sun again!"
Gangurru jumps around you, it will go invisible for 1 second and appears max. 4 sqm further around you. Gangurru can’t be trapped. They jump away fast while red (max 4 sqm at once)
Gangurru is the aboriginal name for a kangaroo. Gangurru can attack with her long, strong tail and with her boxing gloves. She is protecting her baby. Special loot of the gangurru is boxing gloves. It is a very rare drop which can be used for a new outfit (like the flask belt, hard to get as addon). Another very rare drop is a fluffed baby Gangurru.
Desert between Ankrahmun and Darashia
Kill her as fast as possible. This is not a good creature for knights to kill since it is immune to trap and able to jump up to 4 sqm. Kill it with distance attack. Paladin: use royal spears combinated with Ethereal Spear. Knight: use Whirlwind Throw. When red, use Utani Hur to speed up, gangurru is jumping very fast away.
They are extremely fast when hasted,they don't run at low hp.
Called the Gigas for his appearance: man and monster fused into a single creature. With its creation is considered an error and not getting the role that was intended, the Gigas challenged the gods and lost. Scorned by his masters, he found another: the King of the dynasty, whose tomb he swore to protect for eternity.
"Do you want to play with my fire?" ; "Come... Come ... Closer... I will catch you in my fiery arms poor victim.." ; "YOU WILL BECOME A MEMORY!! HA! HA!"
Runs away at low health. Hit strong combos especially connected with ultimate fire explosion attack.
A sentence "as beautiful as dangerous" describes Evil Fairies perfectly. They look innocent at 1st time but don't get fooled! Those fairies are a true fire magicians and if you will come to close to them they will burn you until a dust lefts. The equipment they weat allows them survive in such killing fiery environment.
"Feel the power of metal!", "I'll rip you!" , "SCHIIMMM", "For the King!", "For my honor!".
Runs away in low health.
Many ages ago the dragon loyally served the king, however, fearing his violent uncontrollable power, such the king sealed it with a magic ring. Until now there are rumors about his roars amid Formorgar Mines.
"Your impudence shall not go unpunished."; "Your mundane skills are a good laugh, I must say."; "How dare you defy ME?"; "Ha! Do you really think your mundane weapons can harm me or don't you think at all?"; "In the name of the King!"; "Face it - I'm the mightiest spellcaster of all Tibia!"; "My power is so much more than enough to hold your life in my hands!"; "You thought Ferumbras powerful? Ah, you haven't met me before."; "You are yet to see TRUE POWER!"; "POWER! UNLIMITED POWER!"
He won't be trying to keep distance, instead he'll continuously swarm you with summoned elementals and bombard with powerful offensive spells. Doesn't run even on low health. Has the ability to change you into a stone statue, similarly to a Medusa.
Trimegis is arguably the most powerful spellcaster living in Tibia. He's currently employed as King Tibianus' courtmage and resides in the Rain Castle of Thais. He achieved his immense power through decades of research and intensive meditation. He claims that true power can only be gained by continuous self-improvement and that enslaving oneself to a godly or demonic entity limits power rather than increases it - thus he considers Ferumbras weak-minded. His vast arsenal of spells includes not only all those known to the Edron's Academy of Magic, but also numerous spells of his own invention. He created many spells, amongst them Dragon Breath, Banshee Wail, Medusa Gaze, Trimegis' Ward and others. He is especially famous for his mighty spells of protection and the ability to foresee future. Trimegis has a collection of spellbooks of various magicians of the past which he uses to study the ways of magic and to develop new spells. He is known to have fought and defeated Ferumbras a few times during his service to the King. He's given about a dozen lectures concerning advanced spellcasting at the Edron's Academy and was offered the office of vice chancellor of said academy. Though, he refused to accept that offer, because his duties as the courtmage require mobility. Throughout his lifetime, he explored various remote tombs, dungeons and other places. He is said to have mastered the art of dreamwalking. He's also thought to be a top agent of the TBI as he is sometimes seen coordinating espionage missions around Ulderek's Rock. One of his characteristic possessions is the Thaian Courtmage Robe (as seen on the picture below); a magical garment naturally associated with the office of courtmage of King Tibianus. It was crafted by the finest tailors of Tibia, its quality as magnificent as that of the King's clothes. It is strongly imbued with protective magic. It is said to reduce damage dealt to its wearer by the elements of Fire, Energy and Death by 15% and can only be worn by sorcerers.
He is normally friendly towards adventurers. Though, he doesn't like burglars and he will attack you if you attempt to break into his room using a crowbar. If you do so, you'll be teleported you to Trimegis' private arena within the void, where he'll battle you. 4-10 Stone Golems, 2-5 Warlocks and 2-5 Infernalists spawn along with him.
"I will protect the forest!", "You can't destroy nature!".
They are a bit insane, so they run at they're opponent instantly. However they run away in low health.
Those once where druids, the followers of natural laws and most wise people, but they lost their sanity by over using the natural magic. They wanted to help nature around them so badly that they became one with it. Half of they're bodies became wooden. They forgot what they were before. They see all as enemies. Now they sees themselve as protectors of nature. You might find them at big forest areas, rather in groups.
They still cultivate they're religion and meet once in a year with other beings as them. Who knows what might happen at those secret meetings?
0-150 gp, 0-5 Aubergine, Dark Mushroom, Brown Mushroom, Green Mushroom, Red Mushroom, White Mushroom, Life ring, Ring of healing, Crusader Helmet (semi-rare), Talon, Great Health Potion, Great Mana Potion, Springsprout Rod , Small Emerald (semi-rare), Terra Mantle (rare), Terra Legs (rare), Green Tome (rare), Terra Amulet (rare), Spellbook of Lost Souls (very rare), Piggy Bank.
"Dinnertime!"; "I usually enjoy a sauteed feast but I don't mind eating you as raw!"; "You are so thin that you'll be served as appetize... Your friend in turn will be the great feast of evening!"; "Gammoned, marinated, air dried, you give me so many possibilities!"; "During my long, long career here, I've never seen beef walking in. What a day this is!"; "Hope it's not too hot for you! I love deepburned!"; "Laalaalaalaa!"; "No! Look what you have done, my kitchen is on fire!"; "Now, give up! I need to get back to work before everything burns!"; "NO! NO, NO NO! MY KITCHEN IS ON FIRE. MY WORK! MY PASSION! MY LIFE! YOU WILL PAY! YOU ALL WILL BE BURNED TO ASHES!"
Madame Annihilas is a new boss monster that spawns during the cook event in August. A strong team is needed to defeat this mighty demon.
Hell's kitchen, big circle-shaped kitchen.
High level knight should block Madam Annihilates but avoid her fire waves and beams hitting to himself or to team since it can be very fatal to knight and to entire team. Pay attention too for her kisses since after that Madame Annihilas can kill the knight in a blink of eye. It would be also good idea to trat her since she retargets really often. Team should use their strongest ice and holy spells to kill her as quickly as possible since she has fast self-healing. During the fight kitchen will set on fire and it is advised that second knight blocks spawnings there and some of the team takes spawns down quickly, because if they are not taken down when Madame Annihilas runs away, they all will come at once, including self-healed Madame Annihilas, and this will be really heaten situation to entire team.
"Did you wrote your testament?! MUHAHA!"; "Even best shield will not protect your miserable body!"; "After this, your second life will never be the same!"; "Run away when you still have choice! MUHAHA!".
Serpent Caves are going to be furious when are block somewhere and are low health, runs away.
Serpent Cave is a demanding monster. Any low lvl characters will have not any chance with them face by face. He start to be furious when is block somewhere and start to use his every spells in panic.
It is a boss type of monster. Can be everywhere on tibia map in the deepest tunnels in Caves.
If you are not to much experience the best way to survive is run away from there as fast is it possible to do. Knights should have got good skills to block them also the others of team should start to attack them by some of Icy and energy runes or spells.
0-320 gp, 0-10 Platinum Coins, 0-10 Potato, 0-10 Lemon, Great Mana Potion, Great Health Potion, 0-5 Small Ruby, 0-5 Small Diamond, 0-3 Small Topaz, Ring of Healing, 0-2 Blue Piece of Cloth, 0-2 Green Piece of Cloth, Crown Backpack, Iron Ore (semi-rare), Knight Axe (semi-rare), Crusader Helmet (semi-rare), Tower Shield (semi-rare), Knight armor (semi-rare), Knight legs (semi-rare), Gold Ingot (rare), Giant Sword (very-rare), Vampire shield (very-rare), 0-3 Gold Nuggets (very-rare).
"Are they gone yet?"; "I tried to hide from them and couldn't find my way out!"; "I can make things come alive!"; "My sweet dolls fled across the mountains, they abandoned me!"; "I can hear them calling for me!"
The Ghost of Farmine tries to keep a distance from it's opponent and fights until death.
The Ghost of Farmine is spawned at every server save with the basic caveman outfit, but can not be killed until you figure out how to.
"Report to Ongulf, we have found something"
The dwarfs of Farmine had been expanding their city in the deepest caves for a long time when they dug into a hole in the mountain. In the hole they found some old traces of cloths and a book. The book is a diary about the last months of the shaman Kolat from long ago.
Diary of Kolat "I think we're about to lose this war, the giant lizards are to strong, the fury of the orcs are to overwhelming and my magic is not enough against the Lizard Priests... They have breached our defences, we have no choice but to flee.
Our scouts are searching for some habital land to the west, on the great mountain. We lost many men while fleeing, the green monsters were ruthless and had a bloodthirst I've never seen before... We have found a nice place for our new settlement with water closeby and we can plant the ground. Hopefully the lizards won't follow us... I shouldn't have done that! I went exploring in the land east of our camp and I ran into a group of lizards. I killed two of them, but they were to many.
I tried to run but realized that there were no place to run but into the unexplored mountain. My doll puppets were to afraid to go into the mountain so they abandoned me, last I saw of them they were running up the mountain. I found a hole in which I could hide.
I blocked the entrance with a big stone, hoping that the lizards won't notice... I think they are gone now, but I have another problem. The stone I blocked the entrance with is impossible to move. Seems like I will be here until the end, I just hope my dolls survived."
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The Ghost of Farmine can only be killed when you have made his dolls spawn (Ghostly Apparition in Vengoth). If you have made them spawn but the Ghost of Farmine only have his staff and not the whole outfit you have not made all the dolls spawn.
The Very old Tome of Knowledge can be handed in to npc Cael in exchange for a reward and you will be awarded the achivement Master of Puppets.
"He sent you to destroy me, I won't give up !!", "I can't imagine what would happen if...", "He is lost... HE IS LOST!"
Keeps distance from the opponent.
This Mage is stronger than his brother Ferumbras. Uranos was one of the mages in the Edron Academy and the one of the mages who sent Ferumbras to his citadel... From that time, many strange things has happened, Uranos is afraid that Ferumbras can come back with support to take his revenge, Uranos is attacking everyone who see him, to not let anybody spread the information where he lives.
Before he appears, three messages are broadcast in white text to all players on that world: "A mysterious tunnel has been found..." "The doors... The doors are protected by unidentified forces!"
"It's Uranos ! Hes really mad ! Prepare for a battle or run !"
Emotion are incredibly fast creatures, so be careful of hurt someone trying to kill them.
This special creature instead of exp gives you life, so it's really helpfull when you are hurt. Raid occurs in different places at different times during February's month. When Emotion says "All you need is love..." increase its speed.
All kind of places, especially in dangerous quests where someone could need health.
All Vocations wear Glacier Amulet or Ssa so you can reduce his stronger attacks like his Ice beam and his Death Strike. Remember to bring your Helmet of the Deep when killing him sice he tends to use his Water Explosion very often.
Knights. Beware you will need a team so you dont waste since he is almost immune to Physical Damage. Remember to trap him so he wont use his Avalanche. Kill the Zombies as soon as possible so they dont break your Shielding. If you try to kill him alone you it will be a big waste. Always stand diagonal so he doesnt hit you with his waves like Ice Beam, and Blood Ball. His Melee is really weak so try to trap him. When fighting him in the Yakchal Crypt search for a spot north where only he can hit you. try to use Challenge Since he tends to retarget occasionally You can solo him at level 180+.
Paladins. Paladins can use same strategy as a Knight. Use Divine Missile since he is really weak against Holy Damage. If you are fighting him in Okolnir running him won't work since he is really fast and you will get hitted by his ice beam. Try to use Divine Caldera Occasionally to kill the zombies A paladin can kill him easily at level 150+
"Ready or not, here it comes!" ; "ZzzZzzzZzz...." ; "Prepare yourself!" ; "No one escapes me!"
Charges opponent with haste, using strong melee and magical damage. Flees in red hp.
Arzgo has 6 arms. Two of which wield melee weapons, two cast magical damage. The last two arms try and draw you in, keeping you paralyzed next to him. He is strong, and unrelenting. When in low health, Arzgo flies into a battle fury, directing his attacks to more then one opponent. Becareful when he casts freeze, stun or you won't be able to move for 10 seconds.
Cemetery Quarter in Yalahar
Can only be faced in a group of 6 or more. Knights must trap into a corner taking the brunt of the damage, while mages use fire and energy attacks. Paladins should use assasin stars, while casting holy damage.
"GOOGOO DADAAHH!"; "YAAAAAAGHH!"; "I wasy born to keel."; "Mumy, where yu are?".
Runs away at deep red and always fights in close range.
Built by the hell smiths, made of human flesh and a mixture of hell steel and crude iron, this diabolic baby can't do anything but kill. Forged in the deepest pits of the underworld, this killing machine drinks fresh blood from the victims of its drill. With unshaken joy and excitement, this iron child just cries out for one thing: its missing mother, that was never seen. Poor babydoll.
Stay out of their wave. Mages should run and use Energy Strike considering they aren't very fast. Paladins may run too, attacking with Assassin Stars or Power Bolts. Knights can kill them, but it will be a waste as they are strong against Physical Damage and they can hit hard in close combat.
Becomes enchanted in blood when low (red) on health (can cast Strong Haste and uses Blood Slash instead of Enchanted Slash). Does not flee in low health. May retarget to closest target and will push objects.
Be careful when fighting this enemy as it tends to come in groups. Focus on one target only as it gets stronger when it is in red health. Fight with caution and try not to flee into a corner. Also in the Labyrinth be careful finding your way around as there is no map so make sure you have a way out! (Mark the trail with gp or something.) *Also note that Labyrinth is a "new" location and Enchanted Essence is a new creature product item.
It is advised to have equipment with Physical Resistance especially if you are a knight. Protection Amulet is a cheap alternative. Also use items that give Life Drain Resistance such as Garlic Necklace as it is their strongest attack (when enraged). Getting Holy Resistance also isn't a bad idea.
For Knights and Paladins:
Make sure you are using an enchanted attack; an attack that does not do PhysicalDamage.
Be cautious about their melee attacks. A combo of three attacks especially from more than one is a deadly combo. It is advised to bring a healer and/or a shooter. Knights will not make much profit off these and is recommended more for mages (unless you are the blocker). Paladins should shoot and run perhaps with a blocker but do not run too far into more of them. Profit is not too bad.
Mages may be the best professions for these enemies as they drop blank runes (but no food). They give very good loot but may also be very deadly. Using an attack like GFB or Avalanche is a fast way to kill them but when they all use Strong Haste, you'd better take extreme caution. Having a blocker will be good loot for both of you.The Knight can hold loot and take hits while the Mage is the shooter and does most of the damage.
Follows it's target and rarely switches. Heals very slowly but in large amounts, of about 300-400 hp per heal. Will fight until death moving often even at melee range.
Fire Elementals are long the favorite of Demons of all sorts as long as adventurer's have recalled. Even the recent discovery of the The Demon Forge is guarded by Demonic Hellfire Fighters and Massive Fire Elementals. However, demons have begun to possess these Elementals resulting in the Abyssal Fire Elemental. The fusion between the possessing demon and the elemental creature results in a very aggressive and very deadly beast not quite on par with Hellfire Fighters, but far easier to post as guards to their domain.
Knights should avoid these creatures unless in a party; they heavily resist physical damage and are only wounded by Ice and Life Drain. Due to the fact that they possess a powerful Life Drain beam however, one could try and aim the Abyssals at one another in a attempt to have them kill each other.
Paladins should focus on using Shiver Arrows and Holy Missile runes to deal as much damage as possible. They are not recommended to hunt however as they will pass over any field and are quite fast with large combo damage.
Mages fair the best against these creatures; using Icicle on individuals and Avalanche on groups can deal with them rather quickly. A Magma Set would be recommended to lower the damage taken from their combos as much as possible.