FANDOM


(Submission by User:Julien Brightside)
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== Submission by [[User:Sahsy]] (status: accepted) ==
 
 
{{Infobox_Contest|List={{{1|}}}|GetValue={{{GetValue|}}}
 
| name = [[File:Pixies.gif]] Pixie
 
| hp = 100
 
| exp = 0
 
| creatureclass = Humans
 
| primarytype = Sorcerers
 
| secondarytype = Fairies
 
| isboss = no
 
| abilities = Pixies can improve your health regeneration, mana regeneration, magic level skill and speed according to it's color.
 
| pushable = yes
 
| pushobjects = yes
 
| maxdmg = 0
 
| immunities = [[Invisibility]], [[Paralyze]].
 
| physicalDmgMod = 0%
 
| holyDmgMod = 0%
 
| deathDmgMod = 100%
 
| fireDmgMod = 0%
 
| energyDmgMod = 0%
 
| iceDmgMod = 0%
 
| earthDmgMod = 0%
 
| drownDmgMod = 0%
 
| hpDrainDmgMod = 0%
 
| behaviour = Once summoned, Pixie will follow you everywhere for 15 minutes. After it dies, you can summon another one instantly.
 
| sounds = "Do you believe in fairies?", "Faith, trust and pixie dust!", "I can fly!"
 
| notes = Only mages can summon Pixies. They can be summoned by using enchanted gems on a '''Spellbook of Dreams'''.
 
The '''Spellbook of Dreams''' can be obtainable by finishing [[The Demon Oak Quest]].<br>
 
[[File:Purple_pixie.gif]] '''Purple Pixies''' will slighty increase your mana regeneration while summoned. You will need a [[Small Enchanted Amethyst]].<br>
 
[[File:Red_pixie.gif]] '''Red Pixies''' will slighty increase your health regeneration while summoned. You will need a [[Small Enchanted Ruby]].<br>
 
[[File:Greenpixie.gif]] '''Green Pixies''' will increase your magic level skill by 5 while summoned. You will need a [[Small Enchanted Emerald]].<br>
 
[[File:Bluepixie.gif]] '''Blue Pixies''' will increase your speed by 10 levels while summoned. You will need a [[Small Enchanted Sapphire]].<br>
 
| location = [[Ab'dendriel]], [[Edron]] and [[Meluna]], on top of mountains. (Unreachable)
 
| strategy = The only person capable of killing a pixie is it's own summoner, using death attack.
 
| loot = [[Ultimate Healing Rune]] (0-5), [[Blood Herb]] (rare), '''Pixie Dust''' (Always).
 
| hidetemplate = yes
 
}}
 
 
[[File:Pixiesart.gif]]
 
   
 
== Submission by [[User:Adel blakdeath]] (status: rejected) ==
 
== Submission by [[User:Adel blakdeath]] (status: rejected) ==

Revision as of 21:30, September 6, 2010

This page will list all submissions of the TibiaWiki:Contest held during September 2010. All submissions will get a status which is either "accepted" or "rejected". If your status is rejected, you will get a message on your talk page which explains how you can improve your submission to get accepted.

See other submissions:


Submission by User:Adel blakdeath (status: rejected)

None
Necrogen

70000 Hit points
20000 Experience points per kill

Abilities: melee(100-300), Death wave(100-800), Death hit(1 sqm range 500-1000), Cursing UE, summons 1-4 nightmares, corruption(makes u walk in the opposite direction for 10 minutes).
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 1800+ nightmare damage hp per turn
Immune To: invisibility, paralysis
Strong To: Death (-99%?), Energy (-90%?), Ice (-90%?), Earth (-10%?)
Neutral To: Physical?, Fire?, Drown?, Life Drain?
Weak To: Holy (+30%?)
Sounds: "This is not over yet"; "avenge me brothers"; "unholy legions will soon flood the earth"; "my brothers will destroy you"; "i shall feed on your tainted souls"; "I sense Life"
Behavior: fights till death
Field Notes: The weaker brother of the undead legion, He was sent by his brothers to clear the way and prepare an arrival ceremony for thier creator. 10 seconds after his death his elderly brother(still needs a name)will spawn nearby his corpse; in ancient times, Their creator had been banished to a different realm for practice of necromancy, and necrophagia by the inquisition; mistaken for dead, he returns with his 3 strongest summons and leaves them in charge of his arrival ceremony
Location: yalahar cemetery quarter ground floor
Strategy: retargets quite often, should be trapped by a team of high level knight for the sake of the shooters, remember your koshei amulets, divine plates, yalahar leg pieces and death rings and forget about SDs, mages should use exori flams while paladins should use holy missile runes or exori sans and assassin stars, always stay diagonal and when in doubt use manashield
Loot: 0-20 demonic essences, 0-3 crystal coins, divine plate, yalahari leg piece, robe of the underworld, death ring, yalahari armour, decaying flesh, arbalest, demon shield, bone shield, avenger, necrogen's trophy(very rare), unholy scepter of the necrogen(always) .
See also: Creatures.


Submission by User:Avaina

None
Omnious Abomination

2800 Hit points
2100 Experience points per kill

Abilities: melee (0-300), terra strike (0-260, paralyzes you), poison wave (40-90, poisons you up to 25hp/turn), haste, poison field, distance paralyze, poison bomb on itselfs (reduces melee skills by 10), summons 0-2 scorpions
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 675 (775 with summons) hp per turn
Immune To: Earth, Drown
Strong To: Holy (-10%), Death (-10%), Energy (-10%), Ice (-80%)
Neutral To: Physical, Life Drain
Weak To: Fire (+10%)
Sounds: "Grrrr"; "Hshhh!"
Behavior: They are quite fast and use paralyze often so it is really hard to outrun them. Omnious abominations fight untill death and retarget hardly ever. They usually come in groups with other omnious abominations, souleaters, mutated bats, mutated tigers, mutated rats or deathblobs.
Field Notes: The origin of these strange and rare creatures is unkown. There are three most common and quite similar hypothesis and all of them have their followers and adversaries among scientist, but most probably the truth lies somewhere in-between. The first theory says that they are offspring of lizards and werewolfs, although many people doubt it is naturally possible for those creatures to crossbreed. The second one says that omnious abominations have been created by an ancient, powerful and mad wizard, but the experiment had failed and he let his creation out. Third hypothesis says it wasn't wizard nor any other human being, but the plague of corruption which spreads over the continent of Zao and distorts all life. What is surely known about omnious abominations is they are blind and use sense of smell to perceive surroundings. Their body is full of very poisonous venom, which omnious abominations can shoot from their tails in case of being attacked. Explanation: Blinding Helmet is an item which makes 50% of your melee attacks mishits, but reduces damage given to you by 5%.
Location: Razachai
Strategy: To all vocations: stay diagonal.

Knights: it's not really recommended to hunt omnious abominations alone, as they reduce your melee skills and often summon scorpions that break your shielding. High level knight can lure few monsters at once and exori them, but it's not recommanded because of waste.

Paladins: running and shooting with arbalest is the best way to kill those monsters, though is's still not easy because of their speed, paralysis and weaker monsters and summons hanging around blocking your way.

Mages: similar to paladins. They should get a blocker and use flame strike and wand of inferno/necrotic rod. Hunting alone is possible but they should be careful not to lure more monsters on theirself, otherwise it might end up with death. High level sorcerers can use Rage of the skies to hunt these monsters, but it's unprofitable because of huge waste.
Loot: 0-146 Gold Coins, 0-3 Platinum Coins, Gauze Bandage, Werewolf Fur, Poisonous Slime, Rusty Armor (common), Steel Shield, Plate Legs (semi-rare), 0-5 Small Rubies (semi-rare), Yellow Gem (semi-rare), Terra Amulet (semi-rare), Might Ring (rare), 0-3 Fire Mushrooms (rare), Zaoan Legs (rare), Swamplair Armor (very rare), Guardian Boots (very rare), Blinding Helmet (very rare)
See also: Creatures.


http://img405.imageshack.us/img405/963/67617334.png

Submission by User:Chris89

None
Acerdens the III

1050 Hit points
600 Experience points per kill

Abilities: Acidic Vomit (60-200), Life Drain Berserk (8-100), Death Missile (70-85),Envenom starting at 10 hp/turn, Paralyze, Self-Healing (around 80hp).
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 400+? hp per turn
Immune To: Invisibility,Paralysis.
Strong To: Death (-30%), Fire (-10%), Energy (-10%), Ice (-10%), Life Drain (-90%)
Neutral To: Drown
Weak To: Physical (+5%), Holy (+15%), Earth (+5%)
Sounds: "Obzerve the powerz of Acerdenz" "Who'z next" "A giant rat! Where?" "You zhall be a gift to the Grandfather!" "Urgh"
Behavior: Acerdens the III will attack his opponents at a distance using his powerful spells. He will run at red hp.
Field Notes: Acerdens the III is one of the elder Acerdens. He's a walking disease, fascinated by the art of black magic and filled whit desire for power. It is said, that at his birth he alone killed all of his siblings simply to impress his father.
Location: In the deep caves below Greenshore and Fibula, also seen in rat plauges.
Strategy: Mages: recommended 50+, be prepared whit Exura since he paralyzes often, kill him using Earth Strike.

Paladins: lvl 55+ paladin can kill him using Enchanted Spears and Divine Missile.

Knights: should be 50+ preferably whit a shooter trying to corner him.
Loot: 0-3 Platinum Coins,1-90 Worms, 0-8 Onion, Skull Candle, White Piece of Cloth (always),Ring of Healing (always) 0-5 Small Diamond, Stone Skin Amulet (rare),Spellbook of Enlightenment (very rare).
See also: Creatures.


http://img138.imageshack.us/img138/1684/tibiacontest2.jpg

Submission by User:Watkins577

None
Evil Rabbit

150000 Hit points
60000 Experience points per kill

Abilities: Melee (0-100), Ice Strike (700), Great Fireball (400-500), Energy Beam (400-500), Terra Wave (400-500), Berserk (0-2000)Self-Healing (Slow and weak), Invisibility, Summons up to 2 Demon, Haste.
Pushable: Cross
Push Objects: Cross
Est. Max. Damage: 4300 (7360 with | Demons) hp per turn
Immune To: Holy, Drown, Life Drain, Invisibility, Paralysis.
Strong To: Death (-5%), Fire (-50%), Energy (-50%), Ice (-50%), Earth (-50%)
Neutral To: Physical
Weak To:
Sounds: "Afraid of the Demonbunny? Well I'm the Demonrabbit!"; "Sque... I mean RAWR!!!"; "You can run, you can hide, but you will die!"
Behavior: Retargets often. Uses powerful attacks to kill the enemies.
Field Notes: The Evil Rabbit is very powerful. He mentions Hugo the demonbunny in his sounds. Each player can skin it once to get a bag, filled with items. These items are very rare. If you are lucky, you could loot the Demonrabbit cloak. Also on player can use a Blessed Wooden Stake on this, to receive The Demonbunny Book which reveals more about Hugo.
Location: Through a teleport at Zao.
Strategy: Get a team of at least 30 people. 5 Knights, 10 Druids, 15 Shooters. Try not to stand in its line of fire.

Knights trap it in a corner or to a wall, use Defensive fighting, and attack it.

Druids heal the Knights, 2 on each.

Sorcerers use sudden death runes on it, make sure you have a lot.

Paladins use assassin stars. Target the demons when they are summoned.
Loot: Crystal Coin (100 always), Pieces of Rare Set (at least 3), Bag containing rare items (from skinning), The Demonbunny Book.
See also: Creatures.
Evil rabbit

Submission by User:Glofur

None
Desert Demon

5500 Hit points
5850 Experience points per kill

Abilities: Melee (0-650), Strong Distance Paralyze, Distance Life Drain (0-200), Life Drain Wave (100-300), Mana Drain (75-250), Groundshaker causes Physical Damage (0-150), Self-Healing, Summons upto 6 Ghostly Apparitions, changes your appearance into Ghostly Apparition
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 1300 (1336 with summons) hp per turn
Immune To: Earth, Life Drain, Paralysis, Invisibility
Strong To: Physical (-25%?), Death (-50%?), Fire (-50%?)
Neutral To: Energy?, Ice?
Weak To: Holy (+12%?), Drown (+15%?)
Sounds: "WHEN WILL THIS NIGHTMARE END!?"; "ARRGRHH!!"; "PLEASE, SOMEONE HELP ME!"; "Water...must..have water..."
Behavior: Paralyzes enemy before draining life and attacking with powerful force until death. Then it consumes the corpse and traps the soul for eternity. As well as summoning many Ghostly Apparitions it also changes your appearance into one... welcoming you to the family.
Field Notes: This terrifying creature only appears from the sand for a short time during certain phases of the moon. It is said to have been created by the angry souls of people who became lost and died in the vast deserts - Rumour has it even the legendary hero of the continent, Daraman, met his fate this way when he stumbled upon the Desert Demon. It feeds on any creature which wanders too closely, normally Lions, Scarabs, Nomads and any other adventurers who are unlucky enough to get lost in the desert. The loot normally consists of items from previous victims it has eaten. It is a chilling experience to hear the echoing screams of lost souls when the Desert Demon is nearby.
Location: Remote areas of the desert around Darashia and Ankrahmun
Strategy: The extremely strong paralyze makes it very difficult to escape and, although the summons are not strong, they make it even harder to flee as they surround you. If you hear the screams in the distance it is a good idea to run, if you must fight then water is it's weakness and make sure you have a lot of healing at your disposal!
Loot: Gold Coin 0-145gp, 0-4 Platinum Coin, 0-2 Big Bone, Lion's Mane, Half-Digested Piece of Meat, Piece of Scarab Shell, 0-4 Skull (semi-rare), Shiny Stone (semi-rare), Skeleton (semi-rare), Dirty Turban (semi-rare), Compass (rare), Rusty Armor (Rare) (rare), Demon Dust (rare), Crown Shield (very rare), Unholy Bone (very rare), Daramanian Axe (very rare).
See also: Creatures.


http://img94.imageshack.us/img94/7379/desertdemon.gif

http://img535.imageshack.us/img535/4189/nomad.gif


Submission by User:Chris89

None
Acerdens Waspfoot

90 Hit points
80 Experience points per kill

Abilities: Throwing Knife (0-65), Life drain (0-10)
Pushable: Tick
Push Objects: Cross
Est. Max. Damage: 75 hp per turn
Immune To: Invisibility.
Strong To: Death (-30%?), Life Drain (-20%?)
Neutral To: Physical, Fire, Energy, Ice, Drown
Weak To: Holy (+15%), Earth (+5%)
Sounds: "Bullz eye!" "Hide and zzeek iz my zpecialty!" "I heeear you!" "MAKE A ZZOUND!"
Behavior: Acerdens Waspfoots are swift masters of the shadows, and will use their skills in distance fighting while trying to avoid you. Runs away in low health.
Field Notes: Born blind, Acerdens Waspfoots are taught at a very young age how to use their great sence of hearing and exceptional dynamics to their advantage. They quickly become lethal assassins and experts at navigating in darkness.
Location: In the deep caves below Greenshore and Fibula.
Strategy: Mages should kill them using Earth Strike.

Paladins should use Divine Missile and Distance weapon.

Knights should use haste and Whirlwind Throw.
Loot: 0-10 Gold Coins, 0-5 Worms, Moldy Cheese, Leather Helmet, 0-3 Throwing Knife, Time Ring (very rare).
See also: Creatures.


http://img13.imageshack.us/img13/3051/tibiacontest3.jpg

Submission by User:Sepob

None
Ent

3000 Hit points
3000 Experience points per kill

Abilities: Melee (0-450), Terra Strike (50-250),Stone Shower (50-200)
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 800 hp per turn
Immune To: Invisibility
Strong To: Physical (-30%), Energy (-90%), Earth (-90%), Drown (-90%)
Neutral To: Holy, Death, Ice
Weak To: Fire (+20%), Life Drain (+10%)
Sounds: None.
Behavior: Fights to the death.
Field Notes: Ents are the mix of dead humans and dead trees
Location: Tiquanda, Chor.
Strategy: Knights wouldnt like to fight this creature because it does have resistante do physical damage, Mages and Paladins should keep a distance to avoid his melee attack.
Loot: 0-5 Fern,0-6 White Mushroom,0-6 Red Mushroom, Ancient Shield, Seeds (Semi-Rare), Leaf Legs (Rare), Terra Boots (Rare), Terra Mantle (Rare).
See also: Creatures.


http://img.photobucket.com/albums/v175/MattTenessee/Ant.jpg

Submission by User:Remixer

None
<Magic Dragon>

<850> Hit points
<600> Experience points per kill

Abilities: <(Melee:(0-170), Energy Wave(0-300), Fire Bomb(0-150), Ice Wave(0-100), Self Healing, Haste.
Pushable: ?
Push Objects: ?
Est. Max. Damage: <670> hp per turn
Immune To: Energy, <Energy, Invisibility>
Strong To: Holy (-5%?), Death (-50%?), Fire (-50%?), Ice (-5%?), Life Drain (-5%?)
Neutral To: Drown?
Weak To: Physical (+25%?), Earth (+5%?)
Sounds: <Shiiiiih!, Shuf Shuf, Shiiiiiieeeeef!>
Behavior: <First runs away and shoot with spells, but when player comes too near changes to melee attack and attack also with spells, when yellow health runs away sometime but turns around and use spells.>
Field Notes: <Doesn't use melee if the "player" uses range attack. Changes to melee if comes too near of the dragon.>
Location: <Some where on venore swamps near rivers.>
Strategy: <Mages: It's hard to kill this creature with mage. Paladins and Knights are better to kill this.>
Loot: <0-160 gp, 0-2 Green mushroom, Mana Potion, 0-1 Small Emerald (semi rare), Magic Light Wand (semi rare), Spirit Cloak (rare), Wand of Vortex (rare), Crystal Mace (rare), Strong Health Potion (rare), Medusa Shield (very rare), 0-3 Ultimate Healing Runes (rare).>
See also: Creatures.


Submission by User:Sepob

None
Pegasus

15000 Hit points
12500 Experience points per kill

Abilities: Melee (0-500),Strong Self-Healing, Icicle (50-400), Avalanche (100-450), Ice Wave (150-650), Haste.
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 2000 hp per turn
Immune To: Invisibility, Paralysis, Drunkeness
Strong To: Holy (-30%?), Death (-30%?), Fire (-50%?), Ice (-70%), Drown (-70%?)
Neutral To: Physical?, Earth?, Life Drain?
Weak To: Energy (+20%?)
Sounds: "Crrrinch"
Behavior: Runs in low health.
Field Notes: Pegasus is a mythical creature, said to appear only before people of good heart.
Location: Okolnir
Strategy: Stand diagonal to them to avoid their Ice Wave, be careful because it will retarget regularly, the blocker(s) should try to push it where it cant move. It is the fastest creature on Tibia, and will cause a lot of trouble for the shooters while its not traped.
Loot: 0-200 gp, 0-5 Meat, Cape, 0-2 Talons,0-2 Blank Runes, Feather Headdress, Colourful Feather, Blue Rose, Hailstorm Rod, Glacier Robe, Boots of Haste, Tempest Shield (rare), Rainbow Shield (Rare), Magic Plate Armor (Rare), Crystal Boots (Very Rare), Winged Helmet (Very Rare).
See also: Creatures.


http://img.photobucket.com/albums/v175/MattTenessee/Pegasus-1.jpg

Submission by User:MYUSERNAME

None
Troll Stoner

300 Hit points
190 Experience points per kill

Abilities: Melee (0-100), Small Stone (0-24)
Pushable: Tick
Push Objects: Cross
Est. Max. Damage: 124 hp per turn
Immune To: None.
Strong To: Earth (-10%?)
Neutral To: Physical?, Holy?, Death?, Energy?, Ice?, Drown?, Life Drain?
Weak To: Fire (+10%?)
Sounds: "Attack my Trolls!"
Behavior: Runs away at 10 hp
Field Notes: Boss of the Trolls, a bit stronger
Location: Edron Troll-Goblin Peninsula, Thais South-East Troll Caves
Strategy: Knights: You should at least have a shielding of 40, so they don't hit you that hard.

Paladins You shouldn't melee them, but shoot from a distance. If you want to melee them, do it with spears and a shielding of 40+

Mages Shoot with your wand/rod and there won't be a problem
Loot: 0-215 gp, 0-6 Small Stones, Spear, Meat, Studded Club, Wooden Shield, Trollroot (always), Bunch of Troll Hair (always), Life Ring (rare)
See also: Creatures.
Troll

Submission by User:Cupcake417

None
Anubis

4600 Hit points
3800 Experience points per kill

Abilities: Melee(0-450)poisons you up to 10hp/turn,Paralyze,Distance Fighting(0-250),Haste,Mana Drain(0-100),Great Life Drain Beam(0-300),Self Healing(slow),Summons 0-4 Mummys.
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 1100(1616 with Summons) hp per turn
Immune To: Death, Earth, Drown, Life Drain
Strong To: Physical (-30%)
Neutral To: Energy, Ice
Weak To: Holy (+10%), Fire (+25%)
Sounds: "Yet another soul has forsaken the ancient gods...I am the true bringer of Death."
Behavior: Anubis's travel relatively fast,this combined with paralysis and haste makes them difficult to run from.Anubis's will retarget often,they fight until death.
Field Notes: Anubis is the ancient God of the Undead.
Location: All Ankrahmun Tombs past the Flame,Formorgar Mines,and in Yalahar.
Strategy: Knights: At Level 140+ and skills 85/85. Can solo these if careful,the best strategy is to always remain diagonal to them and to combine your melee with berserk while spamming light healing, and healing with an Ultimate Health Potion if you get too low. At level 180+ a knight with skills 90+/90+ should be able to solo these while only using wound cleansing and staying diagonal with very little waste. Mages:Can Solo these at Level 120+ using Flame Strike,and healing when needed. Paladins:Can Solo these at Level 100+ with skills 85/80,Recommend using Assassin Stars while using Holy Strike,and using Divine Healing as needed.Hunting Anubis's will often be with very little waste since they tend too drop alot of sellable items.
Loot: 0-200gp,0-6 Platinum Coins,0-4 Small Emeralds,0-2 Demonic Essences,0-2 Talons,0-2 Ultimate Health Potions,0-2 Great Mana Potions,Ankh,Guardian Shield,Golden Ring(semi-rare),Skull Staff(semi-rare),Noble Axe(semi-rare),Blue Robe(semi-rare),Shadow Spectre(semi-rare),Golden Armor(rare),Relic Sword(rare),Boots of Haste(rare),Golden Legs(very rare),Mastermind Shield(very rare),Guardian Boots(very rare).
See also: Creatures.


http://i972.photobucket.com/albums/ae203/MK33_2012/Fantasy/0a1.jpg

Submission by [[User:kubafajtlapa]

None
<Game Master>

<666777> Hit points
<50000> Experience points per kill

Abilities: <Melee (0-450)>
Pushable: ?
Push Objects: ?
Est. Max. Damage: <1000> hp per turn
Immune To: <>
Strong To: Error: String exceeds 1,000 character limit.
Neutral To:
Weak To:
Sounds: <"Grrrrr, you have ban","I'm admin, you have ban" >
Behavior: <Runs away in low health.>
Field Notes: <The master of the master>
Location: <1-2 time at year atacked Thais>
Strategy: <->
Loot: <Boots of Haste,Gamemaster Doll , 10-50cc,Great Shield.>
See also: Creatures.


http://img836.imageshack.us/img836/60/gmkk.gif

Submission by User:Sardana

None
<Centaur Lancier>

<800> Hit points
<600> Experience points per kill

Abilities: <Melee (0-300), Boulder Explosion (100-300).>
Pushable: ?
Push Objects: ?
Est. Max. Damage: <400> hp per turn
Immune To: Earth, <Invincible, Earth and Palaysis.>
Strong To: Death (-40%?), Ice (-70%?), Drown (-70%?), Life Drain (-60%?)
Neutral To: Physical?, Holy?, Fire?, Energy?
Weak To:
Sounds: <"How dear you enter our woods human?" ; "I will show you how we welcome humans!" ; "FEEL THE WRATH OF THE NATURE!">
Behavior: <Runs away in low health.>
Field Notes: <add notes here>
Location: <Around Cyclopolis (Edron), Zao Steppe or any deep woods>
Strategy: <Try to kill it with energy spells or holy spells, It's a hard monsters for mages and paladins to kill but for knights it's not as hard.>
Loot: <0-100gp, Short Sword, Wooden Shield, Halberd, Snakebite rod (rare), Heaven Blossom (rare), Life ring (rare), Horseman Helmet (very rare), Dragon Lance (Very rare), >
See also: Creatures.


http://www.tibiapic.com/upload.php

Submission by User:Sepob

None
Mastermind

45000 Hit points
40000 Experience points per kill

Abilities: Great Fire Ball (100-900), Stone Shower (100-900), Avalanche (100-900), Thunderstorm (100-900), Mana Drain (0-500), Sudden Death (200-1200),Self Healing, Paralyze, Summons up to 3 Energy Elementals, Earth Elementals, Water Elementals or Energy Elementals
Pushable: Cross
Push Objects: Cross
Est. Max. Damage: 4800 hp per turn
Immune To: Invisibility, Drunkeness, Paralysis
Strong To:
Neutral To:
Weak To: Error: String exceeds 1,000 character limit.
Sounds: "Hey nice spell, look mine", "I cant die", "Are you afraid?"
Behavior: This creature fights to the death and retartegs often.
Field Notes: Mastermind was one of the best mages of the entire Tibia, it is said that he learned every possible spell, but when he tried to learn more about the darkness spells, he died, the exact cause of his death is unknown.
Location: Vengoth
Strategy: This monster does have a lot of weakness, but his attacks makes him a hard opponent, it will keep attacking with area spells, dealing damage to the shooters. Knights should push him where it cant move, while shooters attack it with whatever they can.
Loot: 0-500 gp, 0-5 Blank Runes, 0-2 Mastermind Potion, Devil Helmet, Platinum Amulet, Death Ring, Skull Staff, Dark Armor, Mind Stone, Mastermind Shield (Semi Rare), Demonbone Amulet (Semi Rare), Magic Plate Armor (Semi Rare), Golden Legs (Semi Rare), Winged Helmet (Rare).
See also: Creatures.


http://img.photobucket.com/albums/v175/MattTenessee/Mastermind-1.jpg

Submission by User:luis1131

None
Hippogriff

1400 Hit points
1000 Experience points per kill

Abilities: melee (50-350),Paralysis,Haste,Berserk (90-120)
Pushable: ?
Push Objects: ?
Est. Max. Damage: 470 hp per turn
Immune To: Drown, Life Drain, Invisibility, Paralysis
Strong To: Physical (-30%), Death (-30%)
Neutral To: Holy, Ice
Weak To: Fire (+25%), Energy (+10%), Earth (+20%)
Sounds: it vetoes of here,GRAAARRRRRR,you do not approach or it will kill to you
Behavior: calm but very territorial they attack any tin that approaches their territory
Field Notes: imposing animal says they used that it to make deliveries
Location: Northern Zao,Foreigner Quarter
Strategy: very hard in physicist so if ere advisable Knights to be 90 or 60 mages of or but
Loot: 0-95 gp,Hippogriff wings,Plate Legs (semi-rare),Strong Health Potion (semi-rare),Knight Armor (rare),Strange Helmet (rare), Fire Sword (rare), Tower Shield (rare),Boots of Haste (very rare)
See also: Creatures.


http://img62.imageshack.us/i/ipoglifo.jpg/

Submission by User:wuacha

None
Satyr

1300 Hit points
800 Experience points per kill

Abilities: Melee (0-250), music bomb (100-200), earth wave (0-150),haste,self healing (fast)
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 500 hp per turn hp per turn
Immune To: Invisibility, paralysis,life Drain
Strong To: Physical (-5%), Holy (-10%), Earth (-10%)
Neutral To: Fire, Drown, Life Drain
Weak To: Death (+5%), Energy (+5%), Ice (+5%)
Sounds: " COME AND LISTEN TO MY MUSIC"
Behavior: Runs away in low health
Field Notes: this creature life on the forest, they are peaceful creatures, but they dont like intruders on their territory so watch out for them. Explanation: and here is my idea of the cape.you see a satyr cape (arm 10).this cape contains magical powers that accelerate your healing.it can be wear by level 25 or lower.it weights 30.00oz
Location: edron forest, theres some rumors that they also habit on the sur of thais, and in a cave of ab'dendriel
Strategy: use some rune like avalanche, because they usually appear in groups of 2.
Loot: Apple(semi-rare),Belted Cape (rare), Blue Robe (very rare), Satyr Cape (very rare)
See also: Creatures.


Submission by User:Emerald Demond

None
Candy Man

300 Hit points
5 Experience points per kill

Abilities: Melee (0-10), Envenom (Paralyzes), Pumpkin Throw (15-40)
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 50 hp per turn
Immune To: Invisibility, Paralysis, Drunkenness
Strong To: Death (-20%), Energy (-10%), Ice (-5%), Earth (-20%)
Neutral To: Physical, Drown, Life Drain
Weak To: Holy (+10%), Fire (+15%)
Sounds: "Trick or treat, smell my feet!"; "Hee hee, Happy Halloween kiddies!"; "Isn't this a nice Halloween? Shame it will be your LAST!"
Behavior: Candy Men will appear in random raids during October; they keep their distance from the player and resort to using distance attacks. They drop an item called a "Goody Bag"; using this item will give one of the following - 3 Candy, 3 Lollipop, 5 Chocolate Coin, 5 Yummy Gummy Worm, Demonic Candy Ball, Bar of Chocolate (semi-rare), Metal Whistle (like a Wooden Whistle, but it does not break, nor does it summon Wolves) (rare).
Field Notes: A minion to the great Mutated Pumpkin, these creatures will try and cause as much holiday mischief as they possibly can...
Location: Ab'Dendriel, Ankrahmun, Carlin, Darashia, Edron, Kazordoon, Liberty Bay, Port Hope, Svargrond, Thais, Venore, Yalahar.
Strategy: All vocations should try and kill Candy Men as quickly as possible; they are not very strong, but their speed and distance can cause a lot of frustration.
Loot: 0-20 gp, Pumpkin, Goody Bag, 0-5 Candy Cane, 0-15 Chocolate Coin, 0-3 Lollipop, 0-10 Candy (semi-rare), 0-2 Gingerbreadman (semi-rare), 0-10 Yummy Gummy Worm (semi-rare), 0-2 Demonic Candy Ball (semi-rare), Bar of Chocolate (rare), Cream Cake (rare), Chocolate Cake (rare), Ice Cream Cone (Crispy Chocolate Chips) (very rare)
See also: Creatures.


http://www.tibiapic.com/show.php?v=kKNdhqT9TTTT

Submission by User:Exilium93

None
Mutated Scorpion

5200 Hit points
4800 Experience points per kill

Abilities: Melee (0-440) (poisons you starting at 115 hp per turn),

Terra Strike (150-350), Wrath of Nature (240-420) (Paralyzes),

Fast Self Healing, Earth Wave (200-410).
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 1500~ hp per turn
Immune To: Earth, Drown, Life Drain, Invisibility, Paralysis.
Strong To: Physical (-5%), Death (-55%), Energy (-80%)
Neutral To:
Weak To: Holy (+5%), Fire (+10%), Ice (+5%)
Sounds: "Screeeeech!", "Do you want my poison?", "BRRRUAAAAAGR!", "I have a present in the top of my tails".
Behavior: Mutated Scorpions run in very low health.
Field Notes: They are similar to Medusas, but stronger and they are the strongest arachnids of Tibia.
Location: Vengoth Castle, Deeper Banuta, Corruption Hole, Alchemist Quarter.
Strategy: For all vocations is necessary to use antidote spell or have the clawn of Noxious Spawn.

Mages can hunt them with fire fields or walls and minime level 150~ using fire strike or fireball rune, terra set and staying in diagonal.

Knights can kill them around level 130 staying in diagonal, using fierce berserk or berserk with skills 90/90~ and using GHP or UHP.

Paladins can kill them around level 100 in open battlefield using assassin stars with distance fighting 90+, and using spells: divine missile and divine healing.
Loot: 0-300 gp, 0-2 Platinum Coin, Mutated Scorpion Tails http://img638.imageshack.us/img638/231/mutatedscorpiontails.jpg , 0-2 Ultimate Health Potion, 0-2 Great Health Potion, 0-3 Demonic Essence, 0-4 Black Pearl (semi-rare), Terra Amulet (semi-rare), Tower Shield (semi-rare), Epee (semi-rare), Terra Legs (rare), Terra Mantle (rare), Sacred Tree Amulet (rare), Relic Sword (very rare), Titan Axe (very rare), Rusty Armor (Rare) (very rare).
See also: Creatures.


http://img441.imageshack.us/img441/5896/mutscorp2.png

Submission by User:MYUSERNAME

None
Aladdin

440 Hit points
310 Experience points per kill

Abilities: Melee (0-110), Summons 1 Blue Djinn and 1 Sibang, Poison Bomb (0-65) Teleport
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 175(595~ with summons) hp per turn
Immune To: Invisibility
Strong To: Earth (-15%)
Neutral To: Physical, Holy, Death, Energy, Ice, Drown?, Life Drain?
Weak To: Fire (+10%)
Sounds: "Prince Ali Ababwa!" "Better check your crystal ball again, Jafar!" "All this for a loaf of bread?" "Let's not be too hasty!"
Behavior: Aladdin teleports to another place in the room when his HP Bar changes colour. (ex. If you get him down on yellow HP, he teleports away.)
Field Notes: Aladdin is the Nomadboss and lives is throneroom in his castle in Kha'zeel. Aladdin has his two loyal friends with him all the time; the djinn and the monkey. You can also see his flying carpet laying on the floor in the room he spawns in.
Location: In his castle placed high up in Kha'zeel.
Strategy: He isn't a very a boss to kill, just focus on killing him and keep an eye on him all the time so you can follow him when he teleports.
Loot: 0-70? Gold coins, Leather Boots, Mystic Turban, Scarf, Bright Sword (rare), Glutton's Mace (rare), Djinn's Lamp (rare), Golden Armor (very rare), Blue Legs (very rare).


http://www.tibiapic.com/image.php?v=WYNkhBT9TTTT
See also: Creatures.


Submission by User:MYUSERNAME

None
Viking

620 Hit points
440 Experience points per kill

Abilities: Melee (0-200), Whirlwind Throw (0-115), Berserk (0-155), Haste
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 470 hp per turn
Immune To: Invisibility
Strong To: Physical (-5%)
Neutral To: Death, Fire, Energy, Ice, Earth, Drown?, Life Drain?
Weak To: Holy (+10%)
Sounds: "AARGH!", "CHARGE!", "Kringlaugd wierd, ein spadi for qvoki ne skefir drpr munni ne svinhqfdi!"
Behavior: The Viking fights to death and retargets to the lowets levlel player.
Field Notes: The brutal vikings have come to the lands of Tibia to steal from the tibians and burn their houses. It is one of the strongest Outlaws and is therefor very dangerous for players with bad experience. As prove that you've killed a viking, you can have the luck to loot his which is a very good weapon for medium levelled knights.
Location: Outlaw Camp Viking tower, on a ship near Norsir, Trade Quarter
Strategy: Knights should attack this creature with full attack to kill it faster.

Paladins should shoot while running so it can't hit you with it's dangerous melee, and also shoot Divine Missile and other Holy Damage spells.

Mages should just kill is fast. A blocker would help a lot for mages to kill this creature.
Loot: 0-59 Gold coins, Viking Helmet, Axe, Fur Bag, 0-3 Mana Potion, Viking Shield (semi-rare), Fur Backpack (semi-rare), Blue Piece of Cloth (rare), Belted Cape (rare), Berserk Potion (very rare), Bloody Viking Axe (very rare), Knight Armor (very rare), Steel Boots (very rare), Meat (always). http://www.tibiapic.com/image.php?v=chNlhBT9TTTT
See also: Creatures.


Submission by User:Sepob

None
Shade

2100 Hit points
2000 Experience points per kill

Abilities: Melee (0-450), Death Hit (50-150) makes you Cursed (up to 40 damage), Life Drain (0-100), Poison Hit (100-200) poisons you 30 hp/turn, Self-Healing.
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 900 hp per turn
Immune To: Invisibility, Drunkeness, Paralysis
Strong To: Physical (-20%), Death (-20%), Fire (-10%), Energy (-10%), Ice (-10%), Earth (-10%), Drown (-10%), Life Drain (-20%)
Neutral To:
Weak To: Holy (+20%)
Sounds: "Surrender", "Give yourself to the Darkness"
Behavior: Fights to the death.
Field Notes: Shades are the embodiment of the hatred, they born on places like prisons, and then, seek for places with most evil energy possible.
Location: Vengoth
Strategy: Knights should not come alone, since Shades have resistance to physical damage and heals his hp. Paladins/Mages should run and attack with Holy/Exori attacks and heal when necessary.
Loot: 0-80gp, Dark Helmet, Dark Armor, Dark Shield, 0-2 Dark Mushroom, Dark Rosary, Knight Legs (Semi Rare), Boots of Haste (Rare), Spellbook of Mind Control (Rare), Soul Stone (Very Rare);
See also: Creatures.


http://img.photobucket.com/albums/v175/MattTenessee/Shade.jpg

Submission by User:Relsiegpk

None
Blessed Dragon

3800 Hit points
3950 Experience points per kill

Abilities: Melee (0-670), Great Fireball (60-320), Fire Wave (120-520), Self-Healing (Around 310), Strong Haste, Paralyze.
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 1510 hp per turn
Immune To: Fire, Invisibility, Life Drain, Drown Damage.
Strong To: Physical (-5%), Earth (-10%)
Neutral To: Holy, Fire?, Energy, Drown?, Life Drain?
Weak To: Death (+5%), Ice (+25%)
Sounds: Fhhhsss, Meeeuu!!
Behavior: Blessed Dragon runs away when they have arround 300 hitpoints or less. It will ever apear with 2 or more creatures.
Field Notes: This creature is similar than Frost Dragons, but their loot is easier to drop.
Location: Goroma Dragon Lairs, Pits of Inferno, Ferumbras Citadel and Demona.
Strategy: Knights: You can easly hunt it solo at level 140, but keep in mind sure that you can die with a combo.

Paladins: Try to kill them as fast as posible, using Assassin Stars or Arbalest with Power Bolts.

Mages: Shuold be able to kill them fast with Ice Strike or SD Runes
Loot: 0-85 Gold Coin, 1-3 Platinum Coin, 0-4 Dragon Ham, Strong Health Potion, Strong Mana Potion, Fire Sword, Platinum Amulet (semi-rare), Dragon Slayer (semi-rare), Royal Helmet (rare), Magma Boots (very rare), Dragon Scale Mail (very rare).
See also: Creatures.

Blessed Dragon

Submission by User:Sepob

None
Royal Guard

12000 Hit points
12000 Experience points per kill

Abilities: Melee (0-750), Berserk (0-600), Whirlwind Throw (0-450), Divine Caldera (400-1000)
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 2800 hp per turn
Immune To: Invisibility, Drunkeness, Paralysis
Strong To: Physical (-50%), Holy (-50%), Fire (-20%), Energy (-20%), Ice (-20%), Earth (-20%), Drown (-20%), Life Drain (-20%)
Neutral To: Death
Weak To:
Sounds: "Hail the King !"
Behavior: Fights to the death.
Field Notes: They trained for years, learning every combat technique they can, to become the ultimate force guarding King Tibianus
Location: Rain Castle
Strategy: To kill this monsters it is necessary a group of high level players, knights should come and split the Royal Guards (they come in 5), using Exeta Res when they retarget, and the shooters should focus on killing them as fast as possible.
Loot: 0-250 gp, 0-2 Ham, Scroll of Heroic Deeds, 0-1 Ultimate Health Potion, 0-2 Great Mana Potion, Royal Helmet, Golden Amulet (Semi Rare), Gold Ring (Semi Rare), Golden Armor (Rare), Golden Legs (Rare), Golden Boots (Rare), Royal Axe (Very Rare),
See also: Creatures.


http://img.photobucket.com/albums/v175/MattTenessee/Royal.jpg

Submission by User:Nevaran

None
Fallen Shieldmaiden

1800 Hit points
1450 Experience points per kill

Abilities: Melee (0-150), Distance Fighting (assassin stars) (0-400)
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 550 hp per turn
Immune To: Fire, Energy, Drown, Life Drain, Invisibility, Paralysis.
Strong To: Physical (-1%?), Death (-1%?), Ice (-1%?), Earth (-1%?)
Neutral To:
Weak To: Holy (+1%?)
Sounds: "You will never get out alive!"; "My allies will aid me in my victory!"; "My Queen I beg you!"
Behavior: Keeps distance. Does not run away when low hitpoints.
Field Notes: In the ancient history of the ice islands there were months that the sun did not shine. In these cold months, it was a survival of the fittest for the ones who lived on harsh lands of ice. So were the villagers on Senja. They had a strong belief though, that if they would sacrifice a virgin to the Yeti on Folda, it would bring the sun back, so they could live in the light again untill the sun had enough of them and turned away again. Every year, one maiden was selected, and cherished, until the night of her sacrifice. Like all women in those times, they all had to have the fighting skills to survive in the wilderness, or against the roaming men, who could not stay faithful to their mating partners. So a year came, and one of the shield maidens, who belonged to the elite group of female fighters on Senja, was selected to be sacrificed. As this maiden did not exactly know what was going to happen to her, she let the village women do their thing with her. She was washed, clothed in the best furs of the town and fed. All women and men came to the castle, to wish her well. Then last, her mother and sister visited her. Her sister told her something shocking though. She told the maiden that she was going to die. Stunned by what her sister told her, she waited till everyone left. It was dark when she looked out of the window. She did not want to die, so she stood up and ran away. Not knowing where to go though, in the dark, she kept walking until she found a switch that opened a door. She walked into the room and down the stairs, that lead to a cave passage. She kept walking till her legs did not want to carry her anymore, and sat down on the hard floor, where she eventually fell asleep. A couple of hours later she was brutally awoken by gruesome looking creatures, that before she knew it, tied her up and dragged her away. They were brown and had horns. Some of them were wearing jackets, but most of them were just wearing loincloths. They dragged her with them for a couple of hours. Into the deepest parts of the caves, where she was brought to more of the same kind of creatures, but these were wearing bright blue robes. Surprisingly they spoke her language, with a heavy accent, and asked her why she invaded the caves of the minotaurs. She explained what was going to happen to her, and why she fled from her village. At the end of her story she said that she still did not want to die, and that she would do anything for the minotaurs, if they would let her live. They agreed to let her live, if she would teach the minotaurs to fight against the humans that live on the surface. They explained to her that the sun comes back every year out of itself. That it was the way of nature and how the world turned. She agreed, and became friends with the minotaurs that hid her, and in her mind she made plans to take revenge on the villagers, that tried to sacrifice her to the horrid Yeti. And even today, she still lives in those caves. The minotaurs tell her when they spotted humans, and lure the not knowing victim to her quarters.
Minotaur Mages and Elder Beholders spawns with it.
Location: Under Folda/Senja/Vega.
Strategy: Knights: It's hard to solo since she's in a round room without anything to trap her with. Two knights can easily trap her of course. Paladins: Just stand still and use enchanted spears and divine missile/holy missile. Mages: Runes would be the best choice since she keeps distance 1 sqm away from the strike spells' range. Beware that she can hit hard with her assassin stars.
Loot: 0-100 gp, 0-15 throwing stars, 0-2 meat, plate armor, steel helmet, 0-2 assassin star (semi-rare), warrior helmet (rare), knight armor (rare), boots of haste (very rare)
See also: Creatures.
Fallen Shieldmaiden

Submission by OZKL - Nova IGN Svardhuggar Ernny

None
Venom Crab

525 Hit points
380 Experience points per kill

Abilities: Melee (0-5), Stalagmite (0-70), throws Poison Fields, Stone Shower (0-120), Summon 0-2 Poison Spiders, Self Healing.
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 200 (210 with summons) hp per turn
Immune To: Earth, Invisibility
Strong To: Physical (-10%), Ice (-85%)
Neutral To: Holy, Energy, Drown, Life Drain
Weak To: Death (+5%), Fire (+30%)
Sounds: Pvshhhh, Clap-Clap.
Behavior: The Venom Crab will try to stay away from their target hitting them with diffrent earth attacks, they summon their Poison Spiders as soon as they have been killed, so you easily get surrounded.
Field Notes: Similar to the Bonelord, and their hooks looks like the arms of a Haunted Treeling, attacks the closest person, commonly hunted by Master Sorcerers of level 30 and higher, also one of the few lootable monsters that does not drop gold.
Location: Deep down in Tiquanda crocodile cave, deeper Banuta, Plains of Havoc (unreachable)
Strategy: Knight: Try to keep close the Venom Crab at all times, hitting it with your weapon. Your skills should be around 60/60 before you try on a Venom Crab, try to not lure more than one, cause you will get blocked by the Poison Spiders.

Sorcerer: Use Wand of Draconia or Wand of Inferno and hit it with Flame Strike or Fireball, you could also get a knight to lure several of those and kill them with Great Fireballs.

Druid: Same as Sorcerer, but use your Necrotic Rod or Underworld Rod, and hit it with your Flame Strike or Fireball.

Paladin: Use Royal Spears and Ethereal Spear, stay away from the enemy and try to not lure more than one.
Loot: Crab Leg, Studded Helmet, Chain Armor, Katana, Blank Rune, Snakebite Rod (semi-rare), Health Potion (semi-rare), Mana Potion (semi-rare), Steel Helmet (semi-rare), Plate Legs (rare), Guardian Shield (very rare), Terra Hood (very rare).
See also: Creatures.


<http://i413.photobucket.com/albums/pp216/rubenrodrigo/Venom_Crab4.gif>

Submission by juanfco7

None
<Inmortal Soldier>

<5000> Hit points
<3000> Experience points per kill

Abilities: <Melee (0-500), Self Healing (20-300),Summons 0-1 Hero, 0-2 Demon Skeleton,0-5 Ghoul or Crypt Shamblers.>
Pushable: ?
Push Objects: ?
Est. Max. Damage: <750> hp per turn
Immune To: <Invisibility.>
Strong To: Physical (-80%?)
Neutral To: Fire?, Energy?, Ice?, Earth?, Drown?, Life Drain?
Weak To: Holy (+90%?), Death (+90%?)
Sounds: <Long live Lord Drecas><Lord Drecas enemies will die>
Behavior: <Fights till death.>
Field Notes: <They are the personal guards of the great Drecas' army>
Location: <Zao, underground fortress just before Drecas' room>
Strategy: <Paladins and Mages kill it fast with exori san and sudden death runes, recomended Knights level 100+ to block them>
Loot: <1-4 Platinum coins (very rare) Golden Armor (rare) Assasin Dagger (very rare) Crown Legs ( rare) Guardian Boots (very rare) Royal Helmet Boots of Haste (very rare).>
See also: Creatures.


<add imagelink here, note: create your OWN image please!>

Submission by User:juanfco7

None
<Drecas Soldier>

<1000> Hit points
<300> Experience points per kill

Abilities: <Melee (0-600).>
Pushable: ?
Push Objects: ?
Est. Max. Damage: <600> hp per turn
Immune To: <>
Strong To: Death (-50%?)
Neutral To: Physical?, Fire?, Energy?, Ice?, Earth?, Drown?, Life Drain?
Weak To: Holy (+50%?)
Sounds: <We will rule the world, Lord Drecas>
Behavior: <Fights till death.>
Field Notes: <Part of the Drecas' army>
Location: <Zao, undergrownd fortress and raids in all tibia >
Strategy: <Just kill it>
Loot: <0-400 Gold Coins,Plate Armor, Plate Legs ,Steel Helmet ,Guardian Shield, Leather Boots.>
See also: Creatures.


<add imagelink here, note: create your OWN image please!>

Submission by User:juanfco7

{{Infobox_Contest|List=|GetValue= | name = <Drecas Archer> | hp = <100> | exp = <30> | creatureclass = <Humanoids> | primarytype = <add primarytype here, example: Elves> | secondarytype = <add secondarytype here | isboss = <no>

| abilities =
<validator-fatal-error>


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