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They are quite fast and use paralyze often so it is really hard to outrun them. Omnious abominations fight untill death and retarget hardly ever. They usually come in groups with other omnious abominations, souleaters, mutated bats, mutated tigers, mutated rats or deathblobs.
The origin of these strange and rare creatures is unkown. There are three most common and quite similar hypothesis and all of them have their followers and adversaries among scientist, but most probably the truth lies somewhere in-between. The first theory says that they are offspring of lizards and werewolfs, although many people doubt it is naturally possible for those creatures to crossbreed. The second one says that omnious abominations have been created by an ancient, powerful and mad wizard, but the experiment had failed and he let his creation out. Third hypothesis says it wasn't wizard nor any other human being, but the plague of corruption which spreads over the continent of Zao and distorts all life. What is surely known about omnious abominations is they are blind and use sense of smell to perceive surroundings. Their body is full of very poisonous venom, which omnious abominations can shoot from their tails in case of being attacked. Explanation: Blinding Helmet is an item which makes 50% of your melee attacks mishits, but reduces damage given to you by 5%.
To all vocations: stay diagonal.
Knights: it's not really recommended to hunt omnious abominations alone, as they reduce your melee skills and often summon scorpions that break your shielding. High level knight can lure few monsters at once and exori them, but it's not recommanded because of waste.
Paladins: running and shooting with arbalest is the best way to kill those monsters, though is's still not easy because of their speed, paralysis and weaker monsters and summons hanging around blocking your way.
Mages: similar to paladins. They should get a blocker and use flame strike and wand of inferno/necrotic rod. Hunting alone is possible but they should be careful not to lure more monsters on theirself, otherwise it might end up with death. High level sorcerers can use Rage of the skies to hunt these monsters, but it's unprofitable because of huge waste.
"Obzerve the powerz of Acerdenz" "Who'z next" "A giant rat! Where?" "You zhall be a gift to the Grandfather!" "Urgh"
Acerdens the III will attack his opponents at a distance using his powerful spells. He will run at red hp.
Acerdens the III is one of the elder Acerdens. He's a walking disease, fascinated by the art of black magic and filled whit desire for power. It is said, that at his birth he alone killed all of his siblings simply to impress his father.
In the deep caves below Greenshore and Fibula, also seen in rat plauges.
Mages: recommended 50+, be prepared whit Exura since he paralyzes often, kill him using Earth Strike.
Paladins: lvl 55+ paladin can kill him using Enchanted Spears and Divine Missile.
Knights: should be 50+ preferably whit a shooter trying to corner him.
"WHEN WILL THIS NIGHTMARE END!?"; "ARRGRHH!!"; "PLEASE, SOMEONE HELP ME!"; "Water...must..have water..."
Paralyzes enemy before draining life and attacking with powerful force until death. Then it consumes the corpse and traps the soul for eternity. As well as summoning many Ghostly Apparitions it also changes your appearance into one... welcoming you to the family.
This terrifying creature only appears from the sand for a short time during certain phases of the moon. It is said to have been created by the angry souls of people who became lost and died in the vast deserts - Rumour has it even the legendary hero of the continent, Daraman, met his fate this way when he stumbled upon the Desert Demon. It feeds on any creature which wanders too closely, normally Lions, Scarabs, Nomads and any other adventurers who are unlucky enough to get lost in the desert. The loot normally consists of items from previous victims it has eaten. It is a chilling experience to hear the echoing screams of lost souls when the Desert Demon is nearby.
The extremely strong paralyze makes it very difficult to escape and, although the summons are not strong, they make it even harder to flee as they surround you. If you hear the screams in the distance it is a good idea to run, if you must fight then water is it's weakness and make sure you have a lot of healing at your disposal!
"Bullz eye!" "Hide and zzeek iz my zpecialty!" "I heeear you!" "MAKE A ZZOUND!"
Acerdens Waspfoots are swift masters of the shadows, and will use their skills in distance fighting while trying to avoid you. Runs away in low health.
Born blind, Acerdens Waspfoots are taught at a very young age how to use their great sence of hearing and exceptional dynamics to their advantage. They quickly become lethal assassins and experts at navigating in darkness.
In the deep caves below Greenshore and Fibula.
Mages should kill them using Earth Strike.
Paladins should use Divine Missile and Distance weapon.
Pegasus is a mythical creature, said to appear only before people of good heart.
Stand diagonal to them to avoid their Ice Wave, be careful because it will retarget regularly, the blocker(s) should try to push it where it cant move. It is the fastest creature on Tibia, and will cause a lot of trouble for the shooters while its not traped.
Great Fire Ball (100-900), Stone Shower (100-900), Avalanche (100-900), Thunderstorm (100-900), Mana Drain (0-500), Sudden Death (200-1200),Self Healing, Paralyze, Summons up to 3 Energy Elementals, Earth Elementals, Water Elementals or Energy Elementals
"Hey nice spell, look mine", "I cant die", "Are you afraid?"
This creature fights to the death and retartegs often.
Mastermind was one of the best mages of the entire Tibia, it is said that he learned every possible spell, but when he tried to learn more about the darkness spells, he died, the exact cause of his death is unknown.
This monster does have a lot of weakness, but his attacks makes him a hard opponent, it will keep attacking with area spells, dealing damage to the shooters. Knights should push him where it cant move, while shooters attack it with whatever they can.
They trained for years, learning every combat technique they can, to become the ultimate force guarding King Tibianus
To kill this monsters it is necessary a group of high level players, knights should come and split the Royal Guards (they come in 5), using Exeta Res when they retarget, and the shooters should focus on killing them as fast as possible.
"You will never get out alive!"; "My allies will aid me in my victory!"; "My Queen I beg you!"
Keeps distance. Does not run away when low hitpoints.
In the ancient history of the ice islands there were months that the sun did not shine. In these cold months, it was a survival of the fittest for the ones who lived on harsh lands of ice. So were the villagers on Senja. They had a strong belief though, that if they would sacrifice a virgin to the Yeti on Folda, it would bring the sun back, so they could live in the light again untill the sun had enough of them and turned away again. Every year, one maiden was selected, and cherished, until the night of her sacrifice. Like all women in those times, they all had to have the fighting skills to survive in the wilderness, or against the roaming men, who could not stay faithful to their mating partners. So a year came, and one of the shield maidens, who belonged to the elite group of female fighters on Senja, was selected to be sacrificed. As this maiden did not exactly know what was going to happen to her, she let the village women do their thing with her. She was washed, clothed in the best furs of the town and fed. All women and men came to the castle, to wish her well. Then last, her mother and sister visited her. Her sister told her something shocking though. She told the maiden that she was going to die. Stunned by what her sister told her, she waited till everyone left. It was dark when she looked out of the window. She did not want to die, so she stood up and ran away. Not knowing where to go though, in the dark, she kept walking until she found a switch that opened a door. She walked into the room and down the stairs, that lead to a cave passage. She kept walking till her legs did not want to carry her anymore, and sat down on the hard floor, where she eventually fell asleep. A couple of hours later she was brutally awoken by gruesome looking creatures, that before she knew it, tied her up and dragged her away. They were brown and had horns. Some of them were wearing jackets, but most of them were just wearing loincloths. They dragged her with them for a couple of hours. Into the deepest parts of the caves, where she was brought to more of the same kind of creatures, but these were wearing bright blue robes. Surprisingly they spoke her language, with a heavy accent, and asked her why she invaded the caves of the minotaurs. She explained what was going to happen to her, and why she fled from her village. At the end of her story she said that she still did not want to die, and that she would do anything for the minotaurs, if they would let her live. They agreed to let her live, if she would teach the minotaurs to fight against the humans that live on the surface. They explained to her that the sun comes back every year out of itself. That it was the way of nature and how the world turned. She agreed, and became friends with the minotaurs that hid her, and in her mind she made plans to take revenge on the villagers, that tried to sacrifice her to the horrid Yeti. And even today, she still lives in those caves. The minotaurs tell her when they spotted humans, and lure the not knowing victim to her quarters.
Minotaur Mages and Elder Beholders spawns with it.
Knights: It's hard to solo since she's in a round room without anything to trap her with. Two knights can easily trap her of course. Paladins: Just stand still and use enchanted spears and divine missile/holy missile. Mages: Runes would be the best choice since she keeps distance 1 sqm away from the strike spells' range. Beware that she can hit hard with her assassin stars.
The Venom Crab will try to stay away from their target hitting them with diffrent earth attacks, they summon their Poison Spiders as soon as they have been killed, so you easily get surrounded.
Similar to the Bonelord, and their hooks looks like the arms of a Haunted Treeling, attacks the closest person, commonly hunted by Master Sorcerers of level 30 and higher, also one of the few lootable monsters that does not drop gold.
Knight: Try to keep close the Venom Crab at all times, hitting it with your weapon. Your skills should be around 60/60 before you try on a Venom Crab, try to not lure more than one, cause you will get blocked by the Poison Spiders.
"YOU WILL BURN BY...ME!!", "I TASTE FEAR IN THE AIR...!!", "ASHES TO ASHES...!!".
The Phoenix is a fearless predator who will stalk his prey till it is dead. The Phoenix will only reveal itself after the players have took 70% of his hp
From birth to death, it spends its life hunting. The Phoenix has a sleek feathered body that dances with bright flames. Its colorful feathers range from yellow to orange to red. If players are victorous in defeating the Phoenix it will turn into a pile of ashes, but within the ashes can be very rare loot.
He is very strong at Melee and Fire damage and will be invisible most of the fight, you will need to have some Knights of high level (200+ recommended) also with a couple of Druids to heal the Knights while shooting Area Runes such as Avalanche (Rune). Shooters always need to have Magic Shield or they will face certain death. Knights can carry some Stone Skin Amulets to prevent some high Melee damages and Fire Protection Items to reduce fire damage from the Phoenix
"Kipah trayng dora bora"; "Orc pouhder Burka bata!"; "Nok Dora?".
The Orc Supreme will chase their enemies until the dead. They summon orc berserkers to break your shield making them powerful.
Hardly mentioned in the lands of the tibia, anyone who has had the bad luck to see one had a cruel and fast death. They are the strongest warrior race of the orcs. Very little is known about this class of orc, almost extinct.
You should always try to don't lure more than one. You can also shoot Fire Bomb on yourself to keep the summoned Orc Berserkers away from reaching you. Also be careful if it has 4 or more Orc Berserkers, as he can trap you easily and can do 1000+ damage per turn easily. Don't foget their strong berserker attack so keep you life always full.
Knights, should have good equipment and skills to hunt these Trolls (55/55) and at least level 25, as they are found in groups. Balanced fighting is recommended to avoid lots of damage. Also, Health Potions are recommended. Paladins, Just attack them while keeping your distance and try to avoid getting cornered. 2 or more of these can kill a low level paladin if he is not careful.
Mages, Should attack them with Stalagmite, wand or rod, and cast Invisible if they are surrounded Stoneshower will also help. Premium mages can use Death Strike or Terra Strike to kill faster.
<"You'd better be prepared to die", "Today will drink his blood", "Your soul is mine".>
<Minotaurs Assassins will not run when they're low health and disappear constantly.>
<The crossing of humans and bulls emerged a powerful race, the minotaurs are very strategists and evolve constantly through their training, these in particularly are the most dangerous and treacherous are experts in the arts fights unfair and with refinements of cruelty. It drops the rare Assassin Mantle which protects you from death damage only being used by sorcerers and druids.>
<Mages and Paladins should use runes as it has a longer range distance, Magic Shield is also useful to Sorcerers and Druids with below Level 35. Some Fireballs can be useful because they use invisibility. Knights should attack you as soon as possible and use it often Berserk (exori) since they are invisible.>
Knights: Under level 80 should get a high level druid who will heal knight while he uses Exori or exori gran while staying diagonal, and trap it to not let retarget it on team members. Above level 150 knight can easily solo it using ultimate health potions or great health potions and using exori gran.
Paladins: Over 160 level simply equip yourself into assassin stars and great spirit potions, running around or blocking it while staying diagonal.
Mages: The most preferable tactic is to get sudden death runes and bring around 130 level knight and heal him. If trying solo, don't consider doing it under level 170. Manashield can be used but its not necassery, run while shooting SD's and keep perpared spell exura vita in case of high damage combo.
Melee(0-250), Great Death Beam (150-350), Death Wave (50-150), Great Soulfire Ball (Soulfire lasting 40 rounds), Death Curse Ball (curse starting at 10/increasing 20%/lasting 20 rounds), Summons 0-2 Death Mongers, Self Healing (Seldom and Weak)
Try to chase it somewhere it can be trapped before attacking. Surround it with enough high level players that enough damage can be done through it's strong defense. (Remember it is ONLY vulnerable to attack with a Golden Sickle or Silver Dagger)
"Got fire?"; "How about a flameball just for you?"; "Let's play fireball!"; "Caution: HOT!"
Keeps distance if health is below green. Does not run in low health.
The fallen souls of the famous Pyromancers of the Academy of Edron (not to be confused with the dwarven Pyromancer group) are fully devoted to one, single element: fire. They attack with melee, but only as long as their hit points bar remains green - as soon as it turns yellow, Spirits of the Pyromancers keep a distance of 5 square meters between themselves and their opponent. Being able to deal high damage and enjoying doing combos a lot, these undead creatures should be a priority to kill, as they can take down even the well prepared players within a few seconds. Hunting these, can however, be quite profitable, as they drop the Pyromancer's Boundbook, which can be sold to Rashid for 15,000 gold coins.
Spirits of Pyromancers are indeed dangerous and unpredictable creatures. With their ability to form huge combos of up to 1000 damage per turn, these undead would have no problem taking down any opponent that does not give it all they've got when fighting these. That is why, it is advised to attack them in groups, preferably made up of mages. It might be a good idea to lure the Spirits into a place where they can't run, because as soon as their hit points fall down to yellow level, they start to keep their distance.
Knights should reframe from fighting these, as they are completely immune to physical damage. Trying to solo this Spirit is an almost suicidal thought. However, if there happens to be a blocking knight in the team, they should bring their best ice-enchanted weapon along with some equipment that provides protection from fire, such as a Dragon Necklace or a Might Ring. This method however would require a healer, or otherwise it would mean a complete waste of time and money for the knight. Only knights above level 80 should attempt blocking these. Paladins could hunt Spirits pretty successfully, but these creatures are usually found in small rooms or caves, so it's hard to outrun them. If there is however a need to fight one or two of them, make sure that you have some Shiver Srrows and a Bow at hand. Attacking with Shiver Arrows and Divine Missiles should be good enough to take them down relatively easy. Don't forget your Dragon Necklaces and watch your health bar. At about level 120, paladins can start hunting them without the Mana Shield - if you play it right though, a paladin of level 70 could try to solo one of these with a Magic Shield turned on.
Mages will be happy to hear, that Spirits of Pyromancers are great to hunt, as they are weak against ice-based attacks. Sorcerers should bring in a Wand of Starstorm with them and use Ice Strike, or rely on Icicle and Avalanche Runes; Druids should do the same, but with a Hailstorm Rod. The only thing that mages have to look out for is the amount of their mana (don't let it fall below 1000) and keep renewing their Magic Shield from time to time. Bringing in an Energy Ring could save the bother. Of course don't forget to use parts of the Magma Set, as most of the damage you'll receive will come from the fire element. Level 70 is advisory.
"One...Two...Freddy's Coming For You";"Three...Four...Better Lock the Door";"Five...Six Grab a Crucifix";"Seven...Eight...Better Stay up Late";"Nine...Ten... Never Sleep Again!"
Fights until Death, and Heals a lot.
This is a demonic human straight out of the movies. Yes, he has come to reek havoc over all of your sweet dreams in tibia. After you have destroied this horrific creature you character is so scared that even with his death comes along a new Haunting Effect. Which for one tibian day, 1 hour after you have defeated this monster. This haunting effect attacks only when you believe you are safe so when you are in protection zones you lose 66 hp every 6 seconds due to his lasting empression.
For this a team is recommended. The recommended team is one main knight, with mainly sorcerers due to it is weak against fire damage, and maybe a paladin since it is the only vocation that can utilize Holy spells in an effort to defeat this creature, Dont Forget Uh's!.
"I'm here to change your life into a curse"; "I will see you tonight";
Vodelarius fight until death; he is the strongest vampire in all tibia.
Long time ago, a noble men, in service of the king, was sent to explore the the mysterious island of vengoth; unfortunatly, in a cave, an ancient bat was sealed by edron academy; this men broke his seald, and the bat, attacked this man until he was killed; since this, the edron academy needed to seal this cave to prevent his escaped.
Is a very strong boss, some compare him with a demon; you should bring a knight and a couple of druids to heal you; you can bring to somes Paladins and make Divine Missile to kill it fast. try to kill his Summons because with them, he can do a lot of Damage.
Melee (0-270), Death Hit (0-600), Ice Missile (100-180), Fire Wave (80-330), Throws Snowballs (0-123), Poison Bomb (Often), Energy Explosion (70-140), Paralysis (Often), Self Healing (Weak), Smoke Bomb 3x3 shaped, does drown damage (50-100), Summons up to 3 Penguins, appears as a tortoise.
"Even a rat is a better mage than you!"; "Chakka Chakka!"; "Ulderek futgyr Zarabustor!"; "Fchu?"; "Plundeeeeer!"; "Where are you now, oh great Zarabustor! Muahah!";.
Though powerful, this 'mess' runs away at yellow health, often using paralyse on the offender.
Added in the 2010 Winter update. This is a strange creature of unknown power and ability in the field. By the looks of things, they're geared to tear the human heart out of powerless bodies. They are definitely a force to be reckoned with, and are not for the weak-hearted. Watch out for its 'Death Hit' attack. It uses it rarely but it is very powerful, adopted from the great Pharaohs.
Not even the Warlocks of Tibia could exterminate this vile abomination, instead a scar has been carved into the reputation of all Warlocks. The tale tells of how two Warlocks, and their faithful leader Zarabustor unwillingly created these fiends deep inside Demona. They had planned to create guardians to protect Demona whilst they gained knowledge in successful spell craft and wizardry. Unfortunately, something went wrong in the process and at the end of the mess and confusion, the Catalogue Of Errors stood tall. All of your worst nightmares, in one beast. Since then they have created their own paradox deep under Demona, and not even Zarabustor and his minions dare to clash swords. It is rumoured that Zarabustor locked himself away and is very rarely seen on the world of Tibia any more. Also, it was rumoured that the Catalogue Of Errors drops twin axes and the hammer of prophecy, but to date this has been proved false.
Deep inside Demona through a teleport.
A common strategy involves a high levelled knight, with experience, a druid (to heal), and either a paladin/sorcerer or druid to shoot capably. This is the only way you have a chance of profiting here, as it can deal very high damage at times in quick succession. Each Catalogue Of Error should be lured singularly as two would be a big problem for the knight, putting him in jeopardy. The knight blocking should try to always stand diagonally, as they are capable of waves with high damage. This is known as dancing with the dragon to some people. You should also be aware that this monster can re-target occasionally, so 'exeta res' is in order for success.
Knights 150+ and 90/90+ skills is required to even think about hunting here. Without a team it is also very difficult to get to because of all the warlocks in Demona. Lots of great health potions and mana potions (exori gran and exori hur) are required and to speed the process up. Just remember to stay out of its beams at all times and make way for the exit if you find yourself with more than one on your back. It is slightly weak to physical attacks so it is also advised you carry sword/axe/club rings to hit the hardest you possibly can. Profit is very unlikely.
Paladins Again 150+ and 90+ skills is required. They are not super fast (about as fast as orc leaders) so they can be out-ran (watch you don't run in to any more). Assassin stars would be beneficial, but watch out for its dangerous waves and spells! Divine missile should also be used, so premium is advised. Profit is possible.
Mages 130+ and 60+ ml would probably be enough. Stay out of the way from it's waves and kill them as fast as you can using whatever works best for you. They are more or less neutral to most spells, so use what you like, besides 'exori mort'. Also, make sure you have magic shield on at all time. Profit is possible.
Tries to keep distance from players, but immediatly starts to attack if you come too close (3 SQMs~).
Their tails could be sold to interested NPCs on Liberty Bay or to magicians of the Magic Academy of Edron - and also used for a quest, as well for suspicious decoration purposes.
There's nearly no reason to hunt those creatures, except for the rare loot that may drop.
All vocations should avoid their melee damage if possible - also pay attention to their area attack. There is no way to block their not-so-often used missiles.
After having discovered that her Groom cheated on her she went mad and seeks redemption. Therefor she is seeking him and kills everything in her way.
She rarely dropps her Bridal Gown, which has an armor value of 11 and gives you 50 additional hitpoints.
"HA HA HA HA!", "LOOK INTO MY EYES", “ YOU‘RE ALREADY DEAD“; “LET'S SEE HOW GOOD YOU ARE…. AGAINST YOURSELF!“.
A mirror that hangs on a wall and summons your evil twin character once you are within 3 sq of the mirror (summoned character has the same stats as each person on the team that is attacking).
This boss is not your average mirror…. How hard is it to beat….YOU? The Mirror will summon your evil twin, who has the same stats as you do, and has a 50% of mimicing everything you do; including heals and attacks. It does both physical damage with the knights and pallys you have on your team and magical damage with the mages you have on your team. It drops the very rare Dragon Scale Legs .
Edron, Hero Cave.
Take off all armor and enhancing items. Teleport into the room and you will see “LET'S SEE HOW GOOD YOU ARE…. AGAINST YOURSELF“. Before approaching the mirror put your armor on and buff your team. Once you are within 3 squares of the the mirror, it will summon your evil twin without your buffs. If you kept your equipment on when you entered the room, your team will have the same stats as the summoned team. After your team has killed the evil twin team, start attacking the mirror. You have 5 rounds to deal 20,000 points damage to the Demon Mirror before he summons another team.
<0-500 gp,0-6 Fire Mushrooms, Fire Axe (semi-rare), Giant Sword (semi-rare), Great Health Potion (semi-rare), 0-3 Great Mana Potion (semi-rare), 0-3 Ultimate Health Potion, Golden Ring (semi-rare), Ice Rapier (semi-rare), Orb (semi-rare), Purple Tome (semi-rare), Stealth Ring (semi-rare), Talon (semi-rare), 0-5 Assassin Stars (rare), Demon Horn (rare), Demon Shield (rare), Might Ring (rare), Platinum Amulet (semi-rare), Ring of Healing (semi-rare), Golden Legs (rare), Mastermind Shield (rare), Demon Trophy (very rare), Demonrage Sword (very rare), Magic Plate Armor (very rare),Demon Helmet (very rare), Firewalker Boots (very rare),Dragon Scale Legs (very rare)
Lure him to a corner, and shoot Magic Walls to trap him. Mages and Paladins should stand next to a holes or stairs as he will constantly changes targets and easily depletes your Mana. A Elder Druid is needed to heal the blocker.
"THROW ME YOUR BONE MORTAL!", "DIE DIE DIE", "GRRRAAW IT'S ABOUT TIME" ,"THE SEVEN WILL REBORN..","IT'S MY TURN TO PLAY NOW!","TOO EASY..", "I'M NOT FLUFFY!".
Carnificine runs away fast in very low health.
It's the unique Archdemon dog type.
In the sands of the Kha'labal, the Cultists start trying to revive the 3rd archdemon, but they don't imagine what they would find. Attached to strong chains and stucked with rocks in a secret deeper tomb, the cultists had done the last thing of their lifes.
Belonging to an unknown and possibly otherwise extinct race of Hellhounds,it was Carnificine.
The cultists have found traces of one of the oldest demon alive. Written and drawn on the walls ,a lot of bloody battle signs could be seen. Quite possibly the demonic hound was arrested in the mountain core by the magic power of the djinns masters long time before the war started and then cursed by the most horrible Pharaohs of the time.
His massive body is just one huge mass of moving muscles and teeths.
when He feels troubled ,he usually ignores any attacks, and retargeting everytime, so is certain death for unprepared mages.
He is probably one of the fastest creatures that are know, his jaw has an incredible power,he can destroy an hydra with one simple hit and pierce the shell of a juggernout easily.
Before killing, he likes to lacerate, cutting and smashing all parts of the victim ,thats the reason of the name.
Deeper Kha'labal north montains, behind the sandstone wall
Some high levels knights can lure him to some corner and trap. Note that it is not immune to paralyze, so bring a lot of paralize runes ,it will be very useful to save time to combo, it will heal fast and cancel the paralyze all the time, so make sure that the creature is trapped and away from the shooters.
The blokers must use Challenge all the time to prevent some combo from him. He can easily hit a knight lvl 200 from full to red Hp. Knights and paladins can hit it with some physical spells and for shooters ,use magic shield all the time and energy spells are best choice.
"Let me sing you a song", "I will feast on your cold lifeless body", "Follow my beautiful voice into oblivion", "Did I make you forget something?", "Let my voice show you the way.."
They usually come in groups (2-4 Sirens at a time), Flees at low health (200hp)
A Siren is a beautiful woman with a birds body. A Siren lures her prey by singing with an enchanting voice. Most people can't resist the voice of a Siren and they seem to forget who they are and where they were headed.
Not recommended for lower level mages to solo these creatures since they often come in groups and can do alot of damage. You should wear a dwarven ring and a garlic necklace while hunting Sirens and always try standing diagonal to avoid the beams and waves.
Higher level Mages should use Hailstorm Rod/Wand of Starstorm and use Energy strike to kill these since they are weak to energy, kill them fast and don't get trapped with many of them. Paladins should use Holy damage since they are weak to Holy. A knight should use exori to kill them fast if they are many.
"Tha'shi Teshial!" "Were am I? "I shall enter your dreams mortal!" "I must find my father!" "Asha Thrazi!"
Might take the form of a Winter Wolf, kill the War Wolfs as fast as possible to avoid break shield and be prepared whit exura since he will paralyze you often. Fights untill death.
Atharias was once prince of the Teshial cast, a small and hidden society unique among the elves, do to their ability to control dreams. The Teshial, wise and peacefull as they were wanted to escape the war struck lands of Tibia and enter the new found world of dreams. But to do so they had to find a place big enough to set up the portal for their new accommodation. Atharias the great prince known for his swordwealding skills and ability to shape shift was sent out to find a secured path to the portal. While searching the forrest near Elvenbane he came upon an injured old man. The old man reached out his hand and begged Atharias to help him get back on his feet, when Atharias grabbed the old mans arm the old man swiftly grabbed his staff whit his other hand and pressed the tip of it against Atharias forhead while pronouncing words he could not understand, Atharias tried to push the old man away but he could no longer feel his arms nor his leggs.
Atharias woke up in a cage surrounded by warlocks observing him. For decades Atharias was held prison by the warlocks refusing to tell them about the secrets of his abilities, he got tortured and became victim of indispensable black magic. One day the skull of death that prevent Atherias from using magic fell down to the ground and shattered into pieces, Atherias then quickly took the form of a rat and left the caves were the warlocks had kept him prison for all these years.
Atharias got out safely but it was already to late. His people the Teshial had already left the lands of Tibia and his mind now confused and disturbed after to many years of torture and black magic could no longer hold. Atharias lost all of his compassion for other living beings and now slays everything in his path with hope to one day be reunited with his people.
Usually spawns at Femor Hills and sometimes on the route to Demona.
Since Atharias never change target the easiest way to kill him is to go whit a team of 1 blocker 50+ a druid to heal the blocker and some shooters using energy attacks to kill it.
A level 65+ should not have any problems to solo it.
Melee (0-780), Fire Beam (400-1100), Great Fire Ball (250-750), Fire Bomb, Fear Wave (red notes that reduce by 30% melee skills and magic level), Paralysis, Heavy Drunkenness, Strong Haste, Self Healing (400-800).
"YOU PATHETIC LIFE FORM ARE TRYING TO STOP ME? HAHAHAHAHA", "YOU WILL DIE", "YOU CAN RUN, BUT NO HIDE FROM MY FURY", "ONE, TWO, THREE, FOUR, FIVE, NOW YOU DIE!"
They only like see the world burn, so they will attack you with all their rage until dead.
They are old kind of demons who has an incredible desire to destroy the world and bring the chaos. They use they fake eyes for scare their opponents, creating a paralyzing fear that make them more vulnerable
Formorgar Mines and Goroma
Kill them fast as possible you can, because they can make you a nasty combo, use exeta res to keep them away from shooters and healers and never stay in front of them.
Knights: stay diagonal for avoid the Fear Wave and Fire Beam, they has resist to physical damage pretty good, so use exori or exori gran for drop fast some hp. Block them at lest in level 150 with skills 90/90+
Mages: bring SSA and magma set, keep the more distance possible from they, heal often the blocker with uh's or sio's and shoot ice strikes or icicles. Is recommended use Magic Shield below level 170.
Paladins: keep distance and shoot power bolts or assasin stars, they are very weak to holy so use exori san for kill it fast
"You are going to know the ancient magics!";"I`m going to take you to hell!";"Your weak skills cannot even hurt me"
Runs away in low health (around 100hp) Ancient Wizards will retarget, it's best to keep the blocker between the Ancient Wizard and the weaker individuals, they self-healing often so try to kill it as soon as possible.
You can get Blank runes using a Obsidian Knife on a slain Ancient Wizard's fresh corpse
some Ankrahmun Tombs,Vengoth Castle and Yalahar (Cemetery Quarter)
Mages should use an energy or ice rod/wand combined with ice or energy Strike. Be ready to follow them, as they run in fairly low health, but watch out for a second attack as they can heal (and return) relatively quickly. Trying to take on more than one Ancient Wizard at a time can be dangerous and is not recommended for lower levels. Demon Skeletons can be useful to help blocking and killing.
Paladin Are going to need space to run while they are throwing Enchanted Spears or Assassin Stars and using exura to cure paralysis
Knight Using a Two-handed sword kill them as soon as possible and always seeing you hp and be prepared to use some health potions.
0-166 gp, Silver Brooch, 0-3 Small Sapphire, Magician Hat (semi-rare), Necrotic Rod (semi-rare), Black Pearl (semi-rare), Skull Staff (rare), Ankh (rare), Blue Robe (rare), Mini Mummy (Very rare), Crystal mace (very rare), Ancient rune (very rare).
"Why must I live for eternity with this curse!?"; "Leave me in peace!!"; "GOLD! GOLD! Such were my dreams!"; "For your own safety don't touch me!"; "Gold is nothing but a useless metal. Only fools adore it!""
As soon as summoned he runs away at a startling speed. He will also vanish for a few seconds making it even harder to follow him. He summons the rare Yellow Butterfly and as well as throwing coins as his only attack he also drops them wherever he runs, giving a small clue to his route.
Midas was a wealthy King in ancient Greece. Legend tells that after doing a favor for the mighty God Dionysus, Midas was granted one wish. Midas, being the greedy man he was, chose to have everything he touched turn to gold. At first Midas was in heaven, he ran around touching trees and his palace, soon everything in his life was made of gold, even his family and children! His happiness did not last though, for soon Midas became terribly lonely and hungry, he could not eat or drink because all the food he touched turned instantly to gold! - Using an elaborate alchemistic ritual it is possible to summon the tortured spirit of King Midas. 8 gold coins must be laid out on the floor and in between them the fresh corpses of 4 different creatures. Next the following 3 items must be dropped in the centre in the following order, Iron Ore, Golden Amulet and finally a Fire Bug. Careful not to stand in the centre yourself as a fire field will appear upon completion of the ritual. (See image below for correct arrangement of the items) Note – If any other creatures or players are nearby the ritual will not work and your items will just burn up so it is best to do this in a remote location with lots of open space for a chase. Due to his speed, high hitpoints and the complex way of summoning, he is very difficult to kill but certainly worth the effort for the chance at his rare loot, including the Golden Skull http://img251.imageshack.us/img251/6746/goldenskull.gif and the Golden Plum http://img210.imageshack.us/img210/7348/goldenplum.gif (which regenerates hp/mana for an amazing 18 minutes)
Knights will have difficulty here; as he is so fast it is almost impossible to get close enough to use a melee attack. Strong distance attacks and spells (especially fire) should be used as quickly as possible before he has a chance to escape. Of course Boots of Haste give a small advantage if in pursuit.
Knights will have a hard time soloing this creature since it's very strong to physical damage and heals often. Demon Knights can safely be blocked at level 170+. The Knight should also be fast with using the Challenge spell, since this creature retargets often and deals heavy amounts of damage in one combo.
Mages must have at least one high level Knight (150+) blocking this creature while using ice based attacks from far, since they use a powerful area attack.
Scoots is a race of cavedwelling creatures that much in common with rats and bats. Their eyes are very sensitive to light so they tend to linger in the darkest of caves. They tend to prey on rats and bugs.
Deep caves in Tibia. Folda, Maze of Lost Souls, Fibula, Mt Sternum.
Use chase creature as they run whenever a player comes on screen.
Bone Ogres are fast and strong so running at low levels is not much of an option as they haste alot, they will also push/kill other creatures to get to you.
Femor Hills, Cyclopolis, Plains of Havoc, Desert Dungeon, Outlaw Camp
Treat these like a Strong version of an Orc Berserker. Mages Should kill it fast around lv 25+ with fire strike and heal when necessary. Knights are recommended to have atleast 65/65 skills and decent equipment, also have health potions ready. Paladins at lv25+ with royal spears and decent skills should be able to kill one easily while healing when necessary, Mana shield can help and Invisibility can save your life.
Knights: Kill them as fast as possible they are weak against physical. If you get paralyze when they run on low health it could be a good idea to use Whirlwind Throw. Mages: Careful with these on numbers they use paralyze and their distance attacks are significantly effective, bring GFB these can help you when you are trapped with groups. Paladins: Try to kill them as fast as possible and use Ethereal Spear when they run on red health.
Attack until death, will constantly change target.
A Knight that controls fire, with parts of his body covered in fire he greatly increases his strength. Not much is known about his personality.
The blocker must use equipments protecting against Fire or Physical in order to aurvive his insane attacks. After luring him throw Magic Walls to trap him, standing diagonally. At least 2 Elder Druid must heal the blocker. Use Ice to damage him.
This is a rare skeleton, in life it was a greedy person, always seeking for money, then that person got cursed, and in his death he turned into the Crystal Skeleton, now it is hunted by greedy person like he was.
Focus on killing him ignoring the demon skeleton, or have avalanche runes.
Steals Gold Coin's out of your backpack when hitting you. There have been sighted different kinds of this creature. All seem to be a mixture of other animals.
They love to hide in the underground of towns. According to some old myth they come out at night and slip into houses and steal all kind of candies and gold coins. TAG (Thaisian Animal Guards) recommand to not follow the candie trails and strictly declares war to the Jackalope-Catchers ! Even though there fur makes some good shoes :( !
They call the sewer systems of Yalahar and the forests around Thais their home.
Melee (0-20% X Target's HP), Sudden Death(0-25% Target's Level, Blood "Ball" (0-100 OR 20% Target's HP Whichever is Less)), Smoke "Ball" (0-100 OR 20% Target's HP(Whichever is Less)), Great Soulfire "Ball" (Soulfire lasting 30% X Target's Level Rounds). Invisibility. Self Healing (Slow and Weak)
Unlike any other creature in Tibia, this monster follows it's target up/down ramps, stairs, ladders, holes/rope spots. It has even been known to follow it's target through some teleports. Attacks viscously until death. Occasionally retargets.
Rare Spawn Boss. Very difficult to out run this creature.(Speed varies with target's level(Target's level+50)). Extremely dangerous creature at any level, especially if it spawns while you are fighting other monsters.
Can spawn at any time, on any player, outside of a protection zone, anywhere in "Main" Tibia.
Use extreme caution when calling higher level characters to assist you.(It's attacks will become much stronger and it will be harder to kill if it retargets a higher level player.
"Vuzchhhhhhhh", "Feel the terror!", "I'm the terror itself!"
Terror Beasts stand and fight until the end.
These creatures were made by pure evil, they are the result of experiences between elephants,tigers,rhinos and oxes.
Pits of Inferno, The Shadow Nexus, Deep Banuta>
They have powerful Melee attack so you should try to avoid close contact. Also, for all costs avoid its wave attacks, they are very dangerous and can even take down a High Level Knight in one attack turn. These creatures are very strong so don't underestimate them: always have a good blocker and more than three shooters to slay them quickly.
Because of its very limited intelligence and eyesight this creature will moves as if drunk, sometimes changing direction at random when trying to reach a target.
Retargets often and uses its fire attacks more often when not engaged in close combat. Casts energy bomb hitting himself and all 8 squares around him.
causing negligible damage to itself in the process).
Fights until death.
Slow respawn rate, similar to the black knight. Involved in the "Twenty leagues under Thais" Quest.
The horrifying combination of Dragon and Cyclops (also Minotaur by accident)created by Markwin,
King of Mintwallin in an attempt to stop the human threat. However the twisted experiment went horribly wrong
and Markwins most trusted assistant mage was trapped within the energy vortex used to merge the different species.
Instead of creating the Supreme Warrior which was planned to carry the brute strength and the iron will of the Cyclops
combined with the lethality and cunning of a Dragon emerged nothing but a monster...
Incredibly stupid, completely uncontrollable but immensely powerful, Markwin was left with no choice but to seal the
beast deep within his laboratory.
Mentioned in these books (found at different places in Mintwallin):
Chronicle of Mintwallin - the city of the Minotaurs written by Markwin, king of all Minotaur..almost
My mage was right, the humans were coming. They have already killed countless of my people and looted our
beloved city over and over.
Neither Clawer, the traps nor the courage of the bridge guards could keep them at bay.
I can not defend my own city... and my life is very soon coming to and end.
But before that happens, I shall give Mintwallin one last hope.. A final chance of survival.
On the Origin of The Draclops.
It is an elaborate description on how to combine Dragon and Cyclops into one creature.
Blood Stained Note
Catastrophe, what a horrible mista...
..w could this happen.. my assistant.. trapped within the power matrix
What ..ve I done.. this is nothing but an ..omination..
It can ne..r leave this place.
Whoever finds this monster.. it must be put down for good..
Secret Facility in Markwin's secret lab, Mintwallin
Team with one blocker and one or more shooters is ideal. In most aspects it can be treated like a dragon lord. Because of its random movement when not in close combat its powerful fire waves that can land in all directions and as its a relativly small room shooters will have to take care and be prepared to move should it retarget.
Knights: Always stay diagonal, Use challenge every time he retargets and let the shooters take him down quick. Be aware that he can land a quite heavy combo so be prepared with an adequate amount of potions and use them properly. Could be soloed though not recomended.
Mages: Sudden death runes will do the job very well, just stay at at distance and away from the direction of the fire wave. Mana shield should be used for safety.
Paladins: Similar to mages, don't waste your mana on Divine Missile spells as it is resistant to holy damage, rather use the ethereal spear. Though it might seem as a good idea to try to outrun this creature because of the drunken movement this is not recommended as it moves rather fast (especially with haste) and in addition to the increased fireballs launched there is a high risk of getting caught in the fire waves.
First Stage: "Time has come adventurers", "stop me .. before it's too late ..", Second Stage: "ARRRRRISE MY LITTLE MINONS!", "DEAAAAATTH!", "My secret's will be the end of you!"..
On First Stage, Igraamion try to attack their opponents at a distance using their powerful spells, also he turns inmune to Death Damage becoming vulnerable to Holy Damage, on Second Stage will use close combat to kill their enemies also becoming vulnerable to Death Damage and inmune to Holy Damage.
Igraamion can switch the stage in anytime, when he change to the second stage the Abominations get killed by the Heart of Enerai and the boss switches the weakness to the first stage, this will happen until the boss died.
This is a very long combat, strongly recomendend several shooters (everybody arround should be lvl 200 or higher), four or more tanks (250+) each one with a own healer and also some holder only for carry supplies, and as many stone skin amulets and might rings as possible.
Igraamion will start the combat summoning the Heart of Eriane, it should be traped by 4 tanks, avoid the logical tactic of trap the boss, because he will use Cleaning whirlwind cleaning the whole room from anything magic (Magic Wall, Wild Growth and any kind fields), in the First Stage that spell will only cause a massive Paralyze, but in the Second Stage the Cleaning Whirlwind will curse the whole party, let the paladins start to shot holy spells to the boss, in this stage Igraamion's turns itself inmune to everything but Holy damage, continue until the summon dies and the boss will switch to the Second Stage, now Igraamion's starts a close combat, pick the Warriors to close it in cross form (4 arround the boss) letting some Shooters kill the new summoned creature, Abomination, this must be done everytime becacause every 2 minutes a new Abomination will be summoned increasing the risk of a large amount of corses. Be carefull with the Chosen one spell, Igraamion will target some character of the party and will start to bomb a large amount of Death damage shots on it, you can prevent to be targeted wearing a Stealth Ring or casting invisible.
"Erase the darkness from my husband!", "I will allways love you Igraamion..".
Will attack until death.
The soul of Igraamion's dead wife sealed inside him for prevent future disasters of her mad husband is now corrupted by the darkness and confused, she will attack you with all her power for protect Igraamion.
Several shooters will be aware to kill at last one of this creatures because every two minutes a new Abomination will be summoned. The group of tanks should take Igraamion's attention with Challenge because on this Phase he will switch on close fight, don't try to block or trap the Abomination's they will run spaming Death Damage on area the party, remember when Igraamion's change to the First Phase all the Abomination's will be dead.
"I Will Sssslay You!"; "Feel My Flamesssss!"; "Who daresss enter!!"; "Freeze To Death!!"
Fight Until Death
Vipers are loosely related to dragons. This two headed creature is unusual because it attacks with both fire and ice and can combine the two together to make a deadly explosion. These are popular to hunt because they drop the rare Vipor Blade. A one handed sword for level 85 or higher.
Get a high level knight to block the melee attacks and stay diagonal to avoid the powerful waves. Shooters should try and stand back and avoid the deadly magical frozen fire and hot ice explosion attacks, causing damage to anyone within a 3 tile radius. Vipers are weak to energy.
Paladins should use flash arrows or assassin stars.
"Protect Me, Elves", "You, Hunter, can never catch me"
Run away in Low Health
Spawn rare because it is hunted among the bounty hunters. Your skin is worth fortunes. He uses the other elves as slaves and use them as protection.
Yalahar Foreigner Quarter, Maze of Lost Souls, Orc Fort, Hellgate, Shadowthorn, Ab'Dendriel elf caves, Elvenbane, north of Thais.
Always when you hunt elves, beware. Being a rare spawn, can appear at any time. Knights, attacking him using melee, as if fighting any other creature. Mages always try to go with Blocker, otherwise they attack using preferably Icicle runes. Paladins normal attacks without using Exori San.
0-2 Platinum Coin, 0-80 Gold Coins, Mana Potion, 0-4 Health Potion, Strong Mana Potion, Strong Health Potion, 0-2 Sudden Death Rune, 0-3 Heaven Blossom, Boots of Haste (rare), Dark Helmet, 0-70 Burst Arrow, Knight legs (semi-rare), 0-7 Small Diamond, Life Crystal, Silver Skin (aways), Time Ring, Life Ring (aways), Giant Sword
"WHO DARES SUMMON THE ALMIGHTY?"; "THIS IS NOT THE FATE I HAD CHOSE FOR MANKIND!"; "THIS PUNY PLANET HAS RUN ITS COURSE"; "3..2..1.. HERE COMES THE BIG BANG"; "TIBIA.. IS NO MORE.".
Ishvar (The Cosmos God). Ishvar is known to many as The creator, and is an unstoppable and unpredictable force. Each and every tibian know the legend, which for some, will only become a bad dream in the near future. He does not reside anywhere, for he is already everywhere. However, an ancient sage known only to well by Tibia, (Ferumbras) was said to have inscribed the ritual for his appearance, in his citadel, hoping to destroy time and space by releasing him into the world of Tibia. Visible, and armed.
After his ritual has been completed by Ferumbras, these messages will appear ten minutes apart from each other.
BEWARE. AN IMMORTAL IS DUE.PREPARE YOURSELVES, FOR THE CREATOR.MT.STERNUM SHAKES, HE IS PRESENT. RUN, OR FIGHT FOR SALVATION, IT IS JUDGEMENT DAY!
After these messages he will have appeared above Mt.Sternum, accompanied by three Juggernauts.
The shrine on top of Mt.Sternum.
There is no solo strategy. Teamwork, accuracy, bravery and commitment is what is needed, and even then; it may not be enough. Ishvar is the rarest tibian boss and you may not ever get the opportunity to meet him, and it is arguably for the best! Many level 250+ elite knights are required to block him, sharing the dosage of attacks constantly using challenge and/or extreme berserk. It would be wise to kill the juggernauts as soon as possible, so you can concentrate on the creator himself. Many druids are required to heal the blocking knights and every other vocation must throw everything they have at them, or there is no chance. His healing is fairly slow, but very strong, so taking as much damage away as you can in the plotted time would be wise. Knights MUST, at all times, stay out the way of Ishvar's beams, as they are extremely powerful. Druids/Sorcerers should stand out of range of the 'Cosmos Apocalypse' because the damage that can deal is very, very hight, though it is rare he uses it often. Ishvar is extremely quick and often re-targets, which is why challenge is required.
A character on the same field will fall straight through it to the level below and takes 400 damage (Trap). Objects will fall straight throught it to the level below.
(Warning: Objects take damage too, e.g. barrels may break)
Natives are trying to reclaim their land, and will fight to death to do so.
Natives lost their home-lands to Grizzly Adams ancestors and his explorers a long time ago, and they want to claim it back! Port-Hope is an ancient burial ground and the natives believe this to be sacred! They are only ever present in raids on Port-Hope, and often accompanied by all types of Ape.
FORCES ARE MARCHING FROM THE JUNGLE TOWARDS PORT-HOPE!
PORT-HOPE IS UNDER SIEGE! DEFEND IT AGAINST THE NATIVES!
Raids on Port-Hope.
Anybody level 30+ should have no problem killing these. But, be aware they do not travel alone, and are often accompanied by apes and the possible hydra.
Knights should kill them as quickly as possible using berserk. Some health potions will be required if your killing a lot of these.
Paladins should be aware that they are extremely fast. However, this can be an advantage because you can lure them away from all the apes and then kill them accordingly.
Mages should use GFB's to wipe out the mobs. Or, if your 60+.. mass explosions and waves would also be just as successful.
"SWEET, SWEET FIRE!"; "SWOOSH, MY FLARES ARE SO PRETTY!"; "WHO'S OUT THERE?"; "I SHALL BURN EVERYTHING RED!".
This creature acts like a dragon, and runs away on deep yellow health, and often uses haste to escape.
Pyra-Nymphs reside in the hottest parts of tibia, usually deep underground. The atoms in lava strangely collaborated once, and began forging life-forms. Pyra-Nymphs are the offspring of this tale.
Crystal Lake, Pits of Inferno, Demon oak quest, Edron dragon lair, Ankrahmun Tombs, Flaamgor.
Pyra-Nymphs should be treated like dragons. They have waves which can deal a lot of damage, but otherwise, with some skill and lucky, are fairly weak! They heal quickly so it is important you kill them as fast as possible.
Knights should stay out the way of the fire wave, go full attack, and use a two handed weapon. Its melee is normally very weak and its heals fast, so berserk may be in order. Knights can also block these for other vocations. At level 40 with skills of 65/65+, knights should be able to kill these comfortably. (Use dragon necklace).
Paladins should run these, making sure they stay away from the fire wave. With 70~ distance and using royal spears, a paladin of level 30+ should be able to comfortably kill these. (Use dragon necklace).
Mages should try and acquire a blocker, or if possible, use a magma set. They are very weak to ice, so icicle runes and ice strike will easily polish these fiends off without much trouble at all. Keep mana shield on at all times because they spam their abilities quite quickly. (Use dragon necklace).
All vocations are advised to take caution and bring health potions.