Property Value
Combat Properties
Health Health Icon 2950
Experience Experience Icon 2700
Est. Max Dmg 302+ (1200+ with summons)
Summon (not possible)
Convince (not possible)
General Properties
Name Thul
Classification Quara
Spawn Type
Rank Boss
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 0%
Fire 100%
Death 100%
Energy 115% or more
Holy 100%
Ice 0%
Heal 100%
Life Drain 0%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version Unknown.
Status Active
You see Thul.
"Gaaahhh!", "Boohaa!".


The Quara Constrictor boss, it looks the same as a Quara Constrictor but is stronger. It always spawns with 2 Quara Hydromancers and 2 Quara Mantassins, except in the quest room where it spawns alone.

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Spoiler warning: Quest and/or game spoiling details follow.
You get a chance to kill him as a reward of completing one task of Killing in the Name of... Quest.
Spoiler ends here.


Melee (0-285), Ice Ball on himself (108-137), Berserk (0-170), Poison Bomb on himself, Paralyzing Snow Ball, Summons 0-2 Massive Water Elementals, Self-Healing.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Calassa, under the ship with the Coral Comb.



Thul can be found in two areas: he is in the quest room when someone enters it and he can spawn just west of the teleport to it. Thul and his Massive Water Elemental summons do not cross energy fields unless they cannot reach you otherwise. It can be handy for paladins and mages to throw an energy wall toward the teleport (quest room Thul) and run over it to avoid close-combat attacks (they will all run around the coral). Note that Thul can poison bomb over energy walls, but will do so very rarely while chasing you around them.

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