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(14:18 Loot of Thul: a crusader helmet, a fish fin, a marlin, 6 platinum coins -- Fixed and added loots.)
m (added Crown Armor to loot)
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| location = [[Calassa]], under the ship with the [[Coral Comb]].
 
| location = [[Calassa]], under the ship with the [[Coral Comb]].
 
| strategy = Thul can be found in two areas: he is in the quest room when someone enters it and he can spawn just west of the teleport to it. Thul and his [[Massive Water Elemental]] summons do not cross energy fields unless they cannot reach you otherwise. It can be handy for paladins and mages to throw an energy wall toward the teleport (quest room Thul) and run over it to avoid close-combat attacks (they will all run around the coral). Note that Thul can poison bomb over energy walls, but will do so very rarely while chasing you around them.
 
| strategy = Thul can be found in two areas: he is in the quest room when someone enters it and he can spawn just west of the teleport to it. Thul and his [[Massive Water Elemental]] summons do not cross energy fields unless they cannot reach you otherwise. It can be handy for paladins and mages to throw an energy wall toward the teleport (quest room Thul) and run over it to avoid close-combat attacks (they will all run around the coral). Note that Thul can poison bomb over energy walls, but will do so very rarely while chasing you around them.
| loot = 0-77? [[gp]], 0-6 [[Platinum Coin]]s, 0-1? [[Shrimp]], [[Brass Helmet]], [[Small Amethyst]], [[White Pearl]], [[Black Pearl]], [[Double Axe]], [[Halberd]], [[Marlin]], [[Crusader Helmet]], [[Wand of Cosmic Energy]], [[Skull Helmet]] (rare), [[Relic Sword]] (rare), [[Fish Fin]] (always).
+
| loot = 0-77? [[gp]], 0-6 [[Platinum Coin]]s, 0-1? [[Shrimp]], [[Brass Helmet]], [[Small Amethyst]], [[White Pearl]], [[Black Pearl]], [[Double Axe]], [[Halberd]], [[Marlin]], [[Crusader Helmet]], [[Wand of Cosmic Energy]], [[Crown Armor]] (rare), [[Skull Helmet]] (rare), [[Relic Sword]] (rare), [[Fish Fin]] (always).
 
}}
 
}}

Revision as of 07:10, October 26, 2011

Properties

Property Value
Combat Properties
Health Health Icon 2950
Experience Experience Icon 2700
Est. Max Dmg 302+ (1200+ with summons)
Summon (not possible)
Convince (not possible)
General Properties
Name Thul
Classification Quara
Spawn Type
Rank Boss
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 0%
Fire 100%
Death 100%
Energy 115% or more
Holy 100%
Ice 0%
Heal 100%
Life Drain 0%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version Unknown.
Status Active
Help
Thul
You see Thul.
"Gaaahhh!", "Boohaa!".

Notes

The Quara Constrictor boss, it looks the same as a Quara Constrictor but is stronger. It always spawns with 2 Quara Hydromancers and 2 Quara Mantassins, except in the quest room where it spawns alone.


Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow.
Part of the Killing in the Name of... Quest. The portal which leads to the boss is under the boat of Coral Comb in Calassa, here.
Spoiler ends here.

Abilities

Melee (0-285), Ice Ball on himself (108-137), Berserk (0-170), Poison Bomb on himself, Paralyzing Snow Ball, Summons 0-2 Massive Water Elementals, Self-Healing.

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +0%
  • Energy
    +15%
  • Ice
    -100%
  • Earth
    -100%

Location

Calassa, under the ship with the Coral Comb.

Behaviour

Strategy

Thul can be found in two areas: he is in the quest room when someone enters it and he can spawn just west of the teleport to it. Thul and his Massive Water Elemental summons do not cross energy fields unless they cannot reach you otherwise. It can be handy for paladins and mages to throw an energy wall toward the teleport (quest room Thul) and run over it to avoid close-combat attacks (they will all run around the coral). Note that Thul can poison bomb over energy walls, but will do so very rarely while chasing you around them.

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