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m (I dealt 3,829 damage total to him and the battle lasted < 1 min, he either has more hp or heals himself)
(editing strategy, loot, sounds, behavior (note:runs at 37, does not run at 373) - also, confirmed: he does heal quite a bit)
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| hpDrainDmgMod = 0%
 
| hpDrainDmgMod = 0%
   
| behavior = When he uses poison bomb he will poison himself but he is not weak or strong against earth damage.
+
| behavior = When he uses poison bomb he will poison himself but he is not weak or strong against earth damage. Thul will run at about 40 health (tested at 37, note that [[Quara Constrictor]]s run at 40).
| sounds = "Gaaahhh!".
+
| sounds = "Gaaahhh!", "Boohaa!".
| notes = The [[Quara Constrictor]] boss, it looks the same as a [[Quara Constrictor]] but is stronger. It always spawns with 2 [[Quara Hydromancer]]s and 2 [[Quara Mantassin]]s.
+
| notes = The [[Quara Constrictor]] boss, it looks the same as a [[Quara Constrictor]] but is stronger. It always spawns with 2 [[Quara Hydromancer]]s and 2 [[Quara Mantassin]]s, except in the quest room where it spawns alone.
   
 
<noinclude>
 
<noinclude>
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</gallery></p></noinclude>
 
</gallery></p></noinclude>
 
| location = [[Calassa]], under the ship with the [[Coral Comb]].
 
| location = [[Calassa]], under the ship with the [[Coral Comb]].
| strategy = Kill him as fast as possible using [[Fierce Berserk|Exori Gran]], [[Assassin Star]] or [[Sudden Death|SD Runes]] (depending on your vocation). Don't allow him to summon his 2 massive water elementals.
+
| strategy = Thul can be found in two areas: he is in the quest room when someone enters it and he can spawn just west of the teleport to it. Thul and his [[Massive Water Elemental]] summons do not cross energy fields unless they cannot reach you otherwise. It can be handy for paladins and mages to throw an energy wall toward the teleport (quest room Thul) and run over it to avoid close-combat attacks (they will all run around the coral). Note that Thul can poison bomb over energy walls, but will do so very rarely while chasing you around them.
| loot = 0-? [[gp]], 0-? [[Shrimp]], [[Brass Helmet]], [[Small Amethyst]], [[White Pearl]], [[Black Pearl]], [[Double Axe]], [[Halberd]], [[Skull Helmet]], [[Wand of Cosmic Energy]], [[Relic Sword]] (rare), [[Fish Fin]] (always).
+
| loot = 0-77? [[gp]], 0-1? [[Shrimp]], [[Brass Helmet]], [[Small Amethyst]], [[White Pearl]], [[Black Pearl]], [[Double Axe]], [[Halberd]], [[Skull Helmet]], [[Wand of Cosmic Energy]], [[Relic Sword]] (rare), [[Fish Fin]] (always).
 
}}
 
}}

Revision as of 01:52, February 14, 2011

Properties

Property Value
Combat Properties
Health Health Icon 2950
Experience Experience Icon 2700
Est. Max Dmg 302+ (1200+ with summons)
Summon (not possible)
Convince (not possible)
General Properties
Name Thul
Classification Quara
Spawn Type
Rank Boss
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 0%
Fire 100%
Death 100%
Energy 115% or more
Holy 100%
Ice 0%
Heal 100%
Life Drain 0%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version Unknown.
Status Active
Help
Thul
You see Thul.
"Gaaahhh!", "Boohaa!".

Notes

The Quara Constrictor boss, it looks the same as a Quara Constrictor but is stronger. It always spawns with 2 Quara Hydromancers and 2 Quara Mantassins, except in the quest room where it spawns alone.


Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow.
You get a chance to kill him as a reward of completing one task of Killing in the Name of... Quest.
Spoiler ends here.

Abilities

Melee (0-285), Ice Ball on himself (108-137), Berserk (0-170), Poison Bomb on himself, Paralyzing Snow Ball, Summons 0-2 Massive Water Elementals, Self-Healing.

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +0%
  • Energy
    +15%
  • Ice
    -100%
  • Earth
    -100%

Location

Calassa, under the ship with the Coral Comb.

Behaviour

Strategy

Thul can be found in two areas: he is in the quest room when someone enters it and he can spawn just west of the teleport to it. Thul and his Massive Water Elemental summons do not cross energy fields unless they cannot reach you otherwise. It can be handy for paladins and mages to throw an energy wall toward the teleport (quest room Thul) and run over it to avoid close-combat attacks (they will all run around the coral). Note that Thul can poison bomb over energy walls, but will do so very rarely while chasing you around them.

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