watch 03:03
The Loop (Games)
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Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
60 |
Experience ![]() |
5 |
Speed ![]() |
? |
Armor ![]() |
? |
Est. Max Dmg | 32+ |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Thief (Creature) |
Classification | Outlaws |
Spawn Type | Triggered Unblockable |
Illusionable | ✗ |
Pushable | ✗ |
Pushes | ✓ |
Elemental Properties | |
Physical | 100% |
Earth | 100% |
Fire | 100% |
Death | 100% |
Energy | 100% |
Holy | 100% |
Ice | 100% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ✓ |
Senses Invis. | ✗ |
Behavioural Properties | |
Walks around | Energy Fire Poison |
Walks through | |
Other Properties | |
Version | 8.1 December 11, 2007 |
Status | Active |
Help |
Notes
Abilities
Melee (0-32+)
Damage Taken From Elements
-
Physical100%?
-
Holy100%?
-
Death100%?
-
Fire100%
-
Energy100%
-
Ice100%?
-
Earth100%
Location
Thieves' hideout during Nomads Land Quest, Former Trade Quarter during Top of the City Quest.
Behaviour
They sleep in cots. Will spot you when you move up close, and chase you away.
Strategy
Keep your distance from their windows, and don't walk into the garbage they left behind.
- Pages using DynamicPageList parser function
- Creatures
- Humans
- Outlaws
- Non-Illusion-able Creatures
- Creatures Not Immune to Invisibility
- Paralysable Creatures
- Version 8.1 Implementations
- Information Required - Creatures - Speed
- Information Required - Creatures - Armor
- Information Required - Creatures - Physical Damage Modifier
- Information Required - Creatures - Holy Damage Modifier
- Information Required - Creatures - Death Damage Modifier
- Information Required - Creatures - Ice Damage Modifier
- Information Required - Creatures - Drown Damage Modifier
- Information Required - Creatures - Life Drain Damage Modifier
- Information Required - Creatures - Heal Modifier
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