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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
 
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = The Welter
+
| name = The Welter
| implemented = 10.2
+
| hp = 25000
| hp = ?
+
| exp = 11000
| exp = 11000
+
| armor = ?
| ratio = ?
+
| summon = --
| summon = --
+
| convince = --
| convince = --
+
| illusionable = no
| illusionable = no
+
| creatureclass = Reptiles
 
| primarytype = Hydras
| creatureclass = Reptiles
 
  +
| spawntype = Raid, Unique, Triggered, Unblockable
| primarytype = Hydras
 
| isboss = yes
+
| isboss = yes
| abilities = [[Melee]] (0-600+), [[Death Damage|Death beam]], [[Self Healing]] (100-750+), [[Avalanche]] (100-250+), long [[Terra Wave]] (100+) and more...
+
| abilities = [[Melee]] (0-600+), [[Death Damage|Death beam]], [[Self Healing]] (100-750+),strong [[Self Healing]] (17000+) (only once when on red hp), [[Avalanche]] (100-250+), long [[Terra Wave]] (100+) and more...
| maxdmg = ?
+
| maxdmg = 950+
| pushable = no
+
| pushable = no
| pushobjects = yes
+
| pushobjects = yes
| immunities =
+
| walksaround = ?
  +
| walksthrough = ?
| physicalDmgMod = 100%?
 
| holyDmgMod = 100%?
+
| paraimmune = ?
| deathDmgMod = 75%?
+
| senseinvis = ?
| fireDmgMod = 100%?
+
| physicalDmgMod = 100%?
| energyDmgMod = 100%?
+
| earthDmgMod = 100%?
| iceDmgMod = 50%
+
| fireDmgMod = 100%?
| earthDmgMod = 100%?
+
| deathDmgMod = 75%?
| drownDmgMod = 100%?
+
| energyDmgMod = 100%?
| hpDrainDmgMod = 100%?
+
| holyDmgMod = 100%?
| behaviour = Fights until death
+
| iceDmgMod = 50%
| sounds =
+
| hpDrainDmgMod = 100%?
  +
| drownDmgMod = 100%?
| location = [[Hydra Mountain]], large spawn (new cave extension).
 
  +
| healMod = 100%?
| notes = With him spawn 8? [[Egg (Creature)|eggs]], which hatch to produce [[Spawn of the Welter|Spawns of the Welter]], which do very minor damage but heal every monster around it (including [[The Welter]]) for massive amounts.
 
  +
| sounds = {{Sound List|FCHHHHH}}
| strategy = When the raid starts, eggs will spawn in the lair. If you arrive to the lair in time to destroy the eggs, do so (not very likely unless you are hunting there).
 
  +
| implemented = 10.2
 
| notes = With him spawn 8? [[Egg (Creature)|eggs]], which hatch to produce [[Spawn of the Welter|Spawns of the Welter]], which do very minor damage but heal every monster around it (including The Welter) for massive amounts.
  +
| behaviour = Fights until death.
  +
| speed = ?
 
| strategy = [[File:The_welter.jpg|thumb|left|The Welter on Fidera]] When the raid starts, [[Egg (Creature)|eggs]] will spawn in the lair. If you arrive to the lair in time to destroy the eggs, do so (not very likely unless you are hunting there).
   
When the eggs create the spawns, the blockers should use [[Challenge]] on them and lure them away from the boss. Be careful when luring away because if you get trapped by them the only way out is to have someone come take them off of you - the spawns will heal themselves and all other monsters around them, you cannot reasonably expect to kill your way out of a trap.
+
When the eggs create the [[Spawn of The Welter|spawns]], the blockers should use [[Challenge]] on them and lure them away from the boss. Be careful when luring away because if you get trapped by them the only way out is to have someone come take them off of you - the spawns will heal themselves and all other monsters around them, you cannot reasonably expect to kill your way out of a trap.
   
 
Make sure '''all''' [[Spawn of the Welter|spawns]] are lured away from the boss and that they will not roam around. If a spawn roams and finds you killing the boss, they will heal it back to full health very quickly.
 
Make sure '''all''' [[Spawn of the Welter|spawns]] are lured away from the boss and that they will not roam around. If a spawn roams and finds you killing the boss, they will heal it back to full health very quickly.
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It is soloable by luring the spawns away from the boss. However, due to the difficulty of that and the chance of spawns roaming to you, it is strongly recommend you bring a group.
 
It is soloable by luring the spawns away from the boss. However, due to the difficulty of that and the chance of spawns roaming to you, it is strongly recommend you bring a group.
  +
<br>will heal itself once on red hp and a message will appear,while a [[Spawn of the Welter]] will disappear :{{Message|type=sound|<the welter devours his spawn and heals himself>|}}
| loot = 0-150+ [[gp]], 0-20+ [[Platinum Coin]]s, 0-5+ [[Small Sapphire]]s, 0-3+ [[Strong Health Potion]]s, [[Medusa Shield]], [[Giant Shimmering Pearl]], [[Stone Skin Amulet]], [[Silver Raid Token]], [[Royal Helmet]], [[Warrior Helmet]], [[Hydra Egg]], [[Gold Ingot]], [[Knight Armor]], [[Ice Rapier]], [[Sacred Tree Amulet]], [[Triple Bolt Crossbow]], [[Shrunken Head Necklace]], [[Boots of Haste]].
 
 
| location = [[Hydra Mountain]], large spawn, {{Mapper Coords|129.2|127.139|5|2|text=here}}.
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-150+|Gold Coin}}
  +
|{{Loot Item|0-20+|Platinum Coin}}
  +
|{{Loot Item|0-5+|Small Sapphire}}
  +
|{{Loot Item|0-3+|Strong Health Potion}}
  +
|{{Loot Item|0-3|Strong Mana Potion}}
  +
|{{Loot Item|Medusa Shield}}
  +
|{{Loot Item|Giant Shimmering Pearl}}
  +
|{{Loot Item|Stone Skin Amulet}}
  +
|{{Loot Item|Silver Raid Token}}
  +
|{{Loot Item|Royal Helmet}}
  +
|{{Loot Item|Warrior Helmet}}
  +
|{{Loot Item|Hydra Egg}}
  +
|{{Loot Item|Gold Ingot}}
  +
|{{Loot Item|Knight Armor}}
  +
|{{Loot Item|Ice Rapier}}
  +
|{{Loot Item|Sacred Tree Amulet}}
  +
|{{Loot Item|Spellbook of Mind Control}}
  +
|{{Loot Item|Triple Bolt Crossbow}}
  +
|{{Loot Item|Shrunken Head Necklace}}
  +
|{{Loot Item|Boots of Haste}}
  +
}}
 
}}
 
}}

Revision as of 12:50, 28 April 2019

latest?cb=20210420144939&path-prefix=en&format=original
You see The Welter
  • FCHHHHH

Notes

With him spawn 8? eggs, which hatch to produce Spawns of the Welter, which do very minor damage but heal every monster around it (including The Welter) for massive amounts.

Abilities

Melee (0-600+), Death beam, Self Healing (100-750+),strong Self Healing (17000+) (only once when on red hp), Avalanche (100-250+), long Terra Wave (100+) and more...

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%?
Death Cursed Icon Big
75%?
Holy Dazzled Icon Big
100%?
Ice Freezing Icon Big
50%
Fire Burning Icon Big
100%?
Energy Electrified Icon Big
100%?
Earth Poisoned Icon Big
100%?

Location

Hydra Mountain, large spawn, here.

Behaviour

Fights until death.

Strategy

The welter

The Welter on Fidera

When the raid starts, eggs will spawn in the lair. If you arrive to the lair in time to destroy the eggs, do so (not very likely unless you are hunting there).

When the eggs create the spawns, the blockers should use Challenge on them and lure them away from the boss. Be careful when luring away because if you get trapped by them the only way out is to have someone come take them off of you - the spawns will heal themselves and all other monsters around them, you cannot reasonably expect to kill your way out of a trap.

Make sure all spawns are lured away from the boss and that they will not roam around. If a spawn roams and finds you killing the boss, they will heal it back to full health very quickly.

Once the spawns are away from the boss, focus all your firepower on it.

It is soloable by luring the spawns away from the boss. However, due to the difficulty of that and the chance of spawns roaming to you, it is strongly recommend you bring a group.
will heal itself once on red hp and a message will appear,while a Spawn of the Welter will disappear :<the welter devours his spawn and heals himself>