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Properties

Property Value
Combat Properties
Health Health Icon ?
Experience Experience Icon ?
Speed Haste Icon ?
Armor Armor Icon ?
Est. Max Dmg ?
Summon (not possible)
Convince (not possible)
General Properties
Name The Sinister Hermit (Yellow)
Classification Outlaws
Spawn Type
Rank Boss
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 0%
Earth 100%
Fire 100%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version 11.40
July 25, 2017
Status Active
Help
The Sinister Hermit (Yellow)
You see The Sinister Hermit.

    Notes

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    Abilities

    Melee (0-1100+), Terra Beam (300-400?)

    Damage Taken From Elements

    • Physical
      -100%
    • Holy
      +0%
    • Death
      +0%
    • Fire
      +0%
    • Energy
      +0%
    • Ice
      +0%
    • Earth
      +0%

    Location

    The Humans Cult hideout under the Outlaw Camp.

    Behaviour

    Fights in close combat.

    Strategy

    It's invulnerable to physical damage. Dealing elemental damage to it while it is standing on a geyser will turn it into its vulnerable form, The Sinister Hermit (Blue). Whenever is changes to The Sinister Hermit (Blue) it will summon two Vermin Swarm

    Loot

    • This creature drops no loot.

    (Create loot statistics)

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