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Properties

Property Value
Combat Properties
Health Health Icon ?
Experience Experience Icon 0
Speed Haste Icon ?
Armor Armor Icon ?
Est. Max Dmg ?
Summon (not possible)
Convince (not possible)
General Properties
Name The Sinister Hermit (Blue)
Classification Outlaws
Spawn Type
Rank Boss
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version 11.40
July 25, 2017
Status Active
Help
The Sinister Hermit (Blue)
You see The Sinister Hermit.

    Notes

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    Abilities

    Melee (0-1100+), Terra Beam (300-400?)

    Damage Taken From Elements

    • Physical
      +0%
    • Holy
      +0%
    • Death
      +0%
    • Fire
      +0%
    • Energy
      +0%
    • Ice
      +0%
    • Earth
      +0%

    Location

    The Humans Cult hideout under the Outlaw Camp.

    Behaviour

    Fights in close combat.

    Strategy

    While it's in this form the boss is vulnerable. Dealing damage to it while it is not standing on the geyser will cause it to turn back into it's invulnerable form, The Sinister Hermit (Yellow).

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