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Properties

Property Value
General
Aliases Ship Wrecked Quest, Island Trolls Quest, Goroma Island Quest, Forbidden Islands Quests
Est. Length
Quest Log The Shattered Isles Quest
Requirements
Premium
Level 35
(70 recommended)
Other
Classification Quest
Version 7.8
August 1, 2006
Status Active
Help

Legend

There's a storm in the way between Thais and Liberty Bay that may trap the ship and interrupt your trip.

Location

Goroma.

Reward

Ability to travel to Goroma from Liberty Bay, access to Meriana, access to Laguna Islands, access to Nargor, access to Ramoa, Talahu and Malada. Achievement: Matchmaker.


Access to Goroma

Method

You need to travel from Liberty Bay to Thais. You will get shipwrecked on this Island of Goroma (~8% chance, so you might need to travel many times). The Captain will say that some Island Trolls stole supplies to fix the boat.
Go kill Island Trolls until you have collected 30 pieces of wood and then go give them to the Captain. Now he will take you to Goroma from Liberty Bay whenever you want, for 500 gps. The easiest way to collect 30 pieces of wood is to bring a shovel. With it, you can gain access to the 2 underground Island Troll areas.

Transcripts

player: hi
Jack Fate: Welcome on board, Sir player.
player: Thais
Jack Fate: Do you seek a passage to Thais for 180 gold?
player: yes
Jack Fate: I have to warn you - we might get into a tropical storm on that route. I'm not sure if my ship will withstand it. Do you really want to travel to Thais?
player: yes


player: hi
Jack Fate: Hello, Sir player.
player: ship or wreck or passage
Jack Fate: I would love to bring you back to Liberty Bay, but as you can see, my ship is ruined. I also hurt my leg and can barely move. Can you help me?
player: yes
Jack Fate: Thank you. Luckily, the damage my ship has taken looks more severe than it is, so I will only need a few wooden boards. ...
Jack Fate: I saw some lousy trolls running away with some parts of the ship. It might be a good idea to follow them and check if they have some more wood. ...
Jack Fate: We will need 30 pieces of wood, no more, no less. Did you understand everything?
player: yes
Jack Fate: Good! Please return once you have gathered 30 pieces of wood.
player: bye
Jack Fate: See you later, I hope you find enough pieces of wood to repair the ship.


player: hi
Jack Fate: Hello, Sir player.
player: wood or ship or wreck or passage
Jack Fate: Have you brought 30 pieces of wood so that I can repair the ship?
player: yes
Jack Fate: Excellent! Now we can leave this godforsaken place. Thank you for your help. Should you ever want to return to this island, ask me for a passage to Goroma.
player: passage
Jack Fate: Do you want to travel back to Liberty Bay?
player: yes

Access to Meriana

Required Equipment

Note: You can buy a rake in Venore for 20gp.

Method

There is a sign posted in the Tavern in Liberty Bay:

You see a note pinned on the wall.
You read: Missing ring!
High reward!
Contact Lady Eleonore in the Silverhand Manor!

To begin the quest, visit Eleonore in the Silverhand Manor located in the north part of Liberty Bay on a small hill. And talk to her about her ring.

To get to the location of her ring, go directly east out of Liberty Bay until you reach the main entrance to the large Fort (you will need to go up one level to reach the fort). Go to the north side of the fort, and look for a place that you can Levitate or use Parcels to go up. Continue up the mountain by using the various steps and levitate spots. Near the top of the mountain you will find a level with one or more Tarantulas. To the east is a tree with a Parrot in it. Use the rake on the tree, if you have the rake in your backpack you will also get the ring in it.

You see a crystal ring.
It weighs 0.90 oz.
The initials E.S. are engraved on it.

Then take the ring back to Eleonore.

Delivering money to Charlotta
The next assignment from Eleonore is seek out Charlotta and to give her 200gp, she is located in the slums of Liberty Bay. Take the 200 gp to the far south-west part of town, then return back to Eleonore and tell her the secret password, peg leg to prove your trustworthiness.

Transcripts

Meeting Eleonore 1st time

Player: hi
Eleonore: Be greeted. What brings you here?
Player: ring
Eleonore: My ring was stolen by a parrot, directly from my dressing table near the window. It flew to the nearby mountains and I fear my ring will be lost forever. Whoever returns it to me will be rewarded generously. ...
Eleonore: I guess that evil parrot hid the ring somewhere on a high tree or a rock so that you might need a rake to get it.

Meeting Eleonore 2nd time

Player: hi
Eleonore: Be greeted. What brings you here?
Player: ring
Eleonore: Oh, my beloved ring! Have you found it and want to return it to me?
Player: yes
Eleonore: Oh, thank you so much! Take this gold as a reward. ... which reminds me, I would need some help in another matter. It is only a small errand. Are you interested?
Player: yes
Eleonore: Thank you! It is not a difficult matter but a rather urgent one. I need to send some money to a person in town. Would you be willing to run this small errand for me?
Player: yes
Eleonore: I was hoping that you'd agree. Please deliver these 200 gold pieces to the herbalist Charlotta in the south-western part of the town. If you return from this errand, I will grant you 5 gold pieces as reward for your efforts.

Meeting Charlotta

Player: hi
Charlotta: Ah, welcome! Welcome Player! If you need druid spells, you've come to the right place. Otherwise it's just nice to have a visitor.
Player: errand
Charlotta: Oh, so you brought some gold from Eleonore to me?
Player: yes
Charlotta: Hmm, it seems that Eleonore does trust you. Perhaps she is even right. However. Since we need some help right now I guess we can't be too picky. Return to Eleonore and tell her the secret password: 'peg leg'. She will tell you more about her problem.

Meeting Eleonore 3rd time

Player: hi
Eleonore: Be greeted. What brings you here?
Player: errand
Eleonore: Great, thank you! As promised, here are your 5 gold pieces. Is there ... anything left that you might want to discuss with me?
Player: yes
Eleonore: You have returned my ring and proven yourself as trustworthy. There is something I have to discuss with you. Are you willing to listen?
Player: yes
Eleonore: I am glad to hear that. So please listen: Due to circumstances too complicated to explain now, I met Captain Ray Striker. He is... a freedom fighter and would not find my father's acceptance, but we fell in love ...
Eleonore: Even though he had to hide for a while, we have stayed in contact for a long time now. And our love grew even further against all odds ...
Eleonore: However, recently we lost contact. I don't know what has happened to him and fear the worst ...
Eleonore: We always have been aware that something terrible might happen to him due to his lifestyle. But perhaps there is a harmless explanation for the absence of messages <holds her tears back>. I have arranged a passage for you to Ray's hiding place ...
Eleonore: Contact Captain Waverider, the old fisherman, and tell him the secret word 'peg leg'. He will make sure that you arrive safely ...
Eleonore: Please look for Ray and find out what happened to him and why he was not able to answer. Return to me as soon as you have found something out. I wish you a good journey.

Access to Laguna Islands

Required Items

Method

Transcripts


Eleonore: I am glad to hear that. So please listen: Due to circumstances too complicated to explain now, I met Captain Ray Striker. He is ... a freedom fighter and would not find my father's acceptance, but we fell in love ...
Eleonore: Even though he had to hide for a while, we have stayed in contact for a long time now. And our love grew even further against all odds ...
Eleonore: However, recently we lost contact. I don't know what has happened to him and fear the worst ...
Eleonore: We always have been aware that something terrible might happen to him due to his lifestyle. But perhaps there is a harmless explanation for the absence of messages <holds her tears back>. I have arranged a passage for you to Ray's hiding place ...
Eleonore: Contact Captain Waverider, the old fisherman, and tell him the secret word 'peg leg'. He will make sure that you arrive safely ...
Eleonore: Please look for Ray and find out what happened to him and why he was not able to answer. Return to me as soon as you have found something out. I wish you a good journey.


Player: peg leg
Captain Waverider: Ohhhh. So... <lowers his voice> 'you know who' sent you so I sail you to 'you know where'. <wink> <wink> It will cost 50 gold to cover my expenses. Is it that what you wish?

  • Captain Waverider will then take you to the island of Meriana, to the rebel camp of Sabrehaven.
  • Find Raymond Striker, he is in a house near the middle of Sabrehaven. When you find him, ask him about Eleonore and the mermaid


Player: Eleonore
Raymond Striker: Eleonore ... Yes, I remember her... vaguely. She is a pretty girl ... but still only a girl and now I am in love with a beautiful and passionate woman. A true mermaid even.
Player: mermaid
Raymond Striker: The mermaid is the most beautiful creature I have ever met. She is so wonderful. It was some kind of magic as we first met. A look in her eyes and I suddenly knew there would be never again another woman in my life but her.

  • Now you need to find the man-stealing mermaid and try to break her spell over poor Raymond.
  • The mermaid Marina is near the northern coast of the island, just north from Sabrehaven.
  • When you find her, ask her about Raymond Striker and you will discover that she does in fact have a spell on him, and will not release him unless someone better comes along.


Player: hi
Marina: Oh, hello <Player>. A visitor, how nice!
Player: Raymond Striker
Marina: <giggles> I think he has a crush on me. Well, silly man, it is only for his own good. This way he can get accustomed to TRUE beauty. And I won't give him up anymore now that he is mine.

  • If you explore the area just south-west of Sabrehaven, you will find the reclusive Djinn Ocelus on a mountain. This djinn is in love with Marina, but is too shy to ask her for a date. He would like you to ask for him.


Player: Eleonore
Ocelus: I heard the birds sing about her beauty. But how could a human rival the enchanting beauty of a mermaid?
Player: mermaid
Ocelus: Oh yes, I noticed that lovely mermaid. From afar of course. I would not dare to step into the eyes of such a lovely creature. ...
Ocelus: ... I guess I am quite shy. Oh my, if I were not blue, I would turn red now. If there would be someone to arrange a date with her.
Player: date
Ocelus: Will you ask the mermaid Marina if she would date me?
Player: yes
Ocelus: Thank you. How ironic, a human granting a djinn a wish.

  • Now you need to return to Marina and ask her for a date with Ocelus. She will turn him down out of dissappointment that he was not more romantic.


Player: date
Marina: Is that the best you can do? A true Djinn would have done something more poetic.

  • Now you need to return to Ocelus with the bad news. He will tell you to get a poem for him.


Player: mermaid
Ocelus: Oh my. Its not easy to impress a mermaid I guess. Please get me a love poem. I think elves are the greatest poets so their city seems like a good place to look for one.

  • Travel now to Ab'dendriel, and visit Elvith in the music shop there. Elvith is located under a hill to the far north of Ab'dendriel. You can purchase a love poem from him for 200 gp.
  • Once you have the love poem, return to Ocelus, and he will magically grant you the ability to recite the poem as a true elven poet.


Player: Marina
Ocelus: Oh my. Its not easy to impress a mermaid I guess. Please get me a love poem. I think elves are the greatest poets so their city seems like a good place to look for one.
Player: love poem
Ocelus: Did you get a love poem from Ab'Dendriel?
Player: yes
Ocelus: Excellent. Here, with this little spell I enable you to recite the poem like a true elven poet. Now go and ask her for a date again.

  • Now you need to go recite the poem to Marina and impress her with the djinn's romantic and poetic abilities. She will then give you the ability to ride her sea turtles, allowing you to access the Laguna Islands.


Player: date
Marina: This lovely, exotic Djinn is a true poet. And he is asking me for a date? Excellent. Now I can finaly dump this human pirate. He was growing to be boring more and more with each day ...
Marina: As a little reward for your efforts I allow you to ride my sea turtles. Just look around at the shores and you will find them.


The Counterspell

Required Items

Method

ShatIsles1
  • On Goroma, go to the west until you find a hole (here), go down, you'll notice a energy barrier and a dead body, open it to get the Spellbook of Dragha.
  • Go to Meriana and speak with Chondur (here). He will take the spellbook from you, but he needs some animal corpses to perform a ritual.
  • Give him a Dead Chicken, Dead Rat and Dead Black Sheep. It is easiest to summon them and kill them, on Non-PvP worlds you can do this by using the monsters on the island to attack your summons. (A Centipede or Crab will work very well)
  • When you have given him all of the ingredients, he will provide you some kind of protection, which allows you to pass through the strange energy wall on Goroma.

Note: Chickens and Rats can be found on the island. Black Sheeps are best to summon, or else the closest spawn is the underground in Liberty Bay, with the Novice of the Cults. However, Black Sheep are 700 oz. so its heavy. If you choose to do its this way, make sure you have the cap. Alternatively, if you are short of capacity, you could do this:

Transcripts

You see a spellbook.
It weighs 58.00 oz.
It apparently belonged to someone called Dragha, the apprentice of a voodoomaster.


Player: hi
Chondur: Be greeted, child.
Player: spellbook
Chondur: Ah, thank you very much! I will honour his memory.
Player: energy field
Chondur: Ah, the energy barrier set up by the cult is maintained by lousy magic, but is still effective. Without a proper counterspell you won't be able to pass it.
Player: counterspell
Chondur: You mean, you are interested in a counterspell to cross the energy barrier on Goroma?
Player: yes
Chondur: This is really not advisable. Behind this barrier, strong forces are raging violently. Are you sure that you want to go there?
Player: yes
Chondur: I guess I cannot stop you then. Since you told me about my apprentice, it is my turn to help you. I will perform a ritual for you, but I need a few ingredients. ...
Chondur: Bring me one fresh dead chicken, one fresh dead rat and one fresh dead black sheep, in that order. Summoned ones will do as well as natural ones.
Player: counterspell
Chondur: Did you bring the fresh dead chicken?
Player: yes
Chondur: Very good! <mumblemumble> 'Your soul shall be protected!' Now, I need a fresh dead rat.
Player: counterspell
Chondur: Did you bring the fresh dead rat?
Player: yes
Chondur: Very good! <chants and dances> 'You shall face black magic without fear!' Now, I need a fresh dead black sheep.
Player: counterspell
Chondur: Did you bring the fresh dead black sheep?
Player: yes
Chondur: Very good! <stomps staff on ground> 'EVIL POWERS SHALL NOT KEEP YOU ANYMORE! SO BE IT!'
Player: thanks, bye
Chondur: Good bye.

Access to Ramoa

This island is also known as the undead island. From now on, you can pass by the energy forcefield on Goroma. You have access to deep dungeons to hunt cult members but you will need to do some other things to access the other islands. There is a Teleportation Hub to the north that connect all the islands, but you cannot use it yet. To use it, you must access the other side of each teleporter, by passing through all the islands.

Requirement

Method

  • Pass the forcefield and go up, then head southwest until you find a place to levitate to go inside the mountain. The yellow mark is where you start, the blue mark is where you must levitate:

ShatIsles2

  • After you go up, go west, then north until you find another place to levitate up, there's no error since it's the only way. After that head northeast, then south for the next levitate up spot. At this point just go south and levitate down. Head south and levitate up again. Go west, then north and you'll find another levitate up spot. Go to the east for another levitate up spot. At this point you'll see a ladder to go down. Go inside.
  • Now be prepared to face several Fire Elementals, Fire Devils and Stone Golems every time you go down a ladder. Head down again, go to the west and you'll find another ladder. Go down with care. Head for the east and you'll find another ladder, go down. Head to the north west and you'll find another ladder, go down. Go to the south until you find another ladder, go down again.
  • You're now under the mountain, watch out since this place is full of Fire Elementals and other monsters. When you reach a level where you have the option to go left or right, head to the north east and you'll find a hole. Beware, this hole is full of undead creatures, like Demon Skeletons, Bone Beasts and Crypt Shamblers. Go down.
  • Head to the south now. This place is full of undeads so watch out. Look the image, you start on the green mark, you must head to the blue mark and go up, but memorize the yellow mark because you'll need to go there later:

ShatIsles3

  • Go up and head west and up again to the surface with care since there are several monsters. Look the image, you start on the green mark, the teleporter is on the blue mark, on the way you'll find alot of monsters:

ShatIsles4

  • Down here you'll find 2 teleporters, the one to the left will take you to Goroma and will make you able to return to Ramoa using the teleporter whenever you want. The teleporter to the right take you to Talahu but you cannot acess it using the teleporter yet.

Access to Talahu

This island is also known as the Hydra island.

Required Items

Method

  • Go to Ramoa through the Teleportation Hub. Return inside the cavern by heading south west. You'll be on that same spot on the blue mark, now go on the yellow mark:

ShatIsles3

ShatIsles5
  • Inside this room there'll be 4 basins and a teleporter. You must place the mushrooms in the correct order and enter the teleporter. Keep in mind that everytime someone enter the teleport, the four mushrooms vanish. The order is: White on upper left, Brown on lower left, Green on upper right, Dark on lower right (like in the image). You can find the mushroom ridle in this document Sacrifice Notes (Book) located at lich hell.
  • After that, go up on the hole. DON'T enter the teleporter, else you'll return to the mushroom room and will need mushrooms again. You'll meet several Quara Scouts and Water Elementals on the way. Head to the south east until you find a hole to go up. Go up again and watch out since you'll find several Hydras and some Water Elementals.
  • Go heading to the west killing the monsters, and you'll find near the water the ladder to go down. This is the Teleportation Hub. Notice that on this island there's a Mailbox. This room looks like the one on Ramoa. The left teleporter take you to Ramoa and you gain acess to go Talahu whenever you want using the right teleporter on Ramoa. The teleporter to the right take you to Malada, but you cannot use it yet.

Access to Malada

This island is also known as the Giant Spiders Island.

Method

  • Return to Talahu, head to the south east on the red mark:

ShatIsles6

  • Go down and be prepared to face every kind of Quara Scouts. Go down again, then head to the north until you find a way to go south west. Keep going south, then east and you'll find a hole. Go down , head to the east then go up the hole. head to the south now, then east, until you find another hole to go up. Keep heading east, then north west (there's only one way) until you find another hole to go up.
  • Watch out because there are several Giant Spiders and some Water Elementals too. At this point just head to the north and you'll find the Teleportation Hub. This one only has an accessable teleporter to the left that will take you to Talahu and will grant you access to go Malada using the teleporter whenever you want.


Access to Kharos

To access Kharos, you must travel south of Malada, where you will find a pitfall leading to the island underground. There you'll find Ferumbras Tower, and if you just go to the east you'll find a one-way teleporter to go back to Goroma.

In order to access the citadel, you must attempt to step inside the electric barrier barring it. Once you have done this, leave through the teleport and travel to Edron, where you must talk to Zoltan about Ferumbras' citadel. He will then give you permission to enter Ferumbras' citadel on Kharos for 500 gp.

There are no direct hubs to Kharos, and one must travel through the caves to reach it, even if they've done the quest.

Once you passed the energy barrier blocking Ferumbras Tower you can´t leave it there. You need to go east, down a hole, head west and go up a ropehole to leave.

Access to Nargor

Required Equipment

Method

Earning the trust from Sabrehaven Townspeople

Go to Raymond Striker ask him for a mission. He says that if you help people in Sabrehaven you may earn the townspeople's trust. So ask everyone for a mission.

After these 5 short missions your reputation on Sabrehaven will change from 'Suspicious' to 'Friendly'. You can check your reputation on the Quest Log.

Ray's Mission 1: The Fafnar's Fire

Now go to Raymond Striker and ask for a new mission. He will explain you that the pirates have some deals with the alchemist Sandra, in Edron. They are buying a dangerous substance there called Fafnar's Fire. Raymond sends you to talk with her pretending to be the dealer sent by the pirates. Go and tell her: "Hello / Fafnar's Fire / Yes / Your continued existence is payment enough". By doing this, Sandra will be enraged and will cut any deals with pirates. Report back to Raymond Striker
After this you can get acess to Nargor, all you got to do is accept one of the following missions that take place there, and Sebastian will bring you there.

Tortoise Egg from Nargor Mission

Ask Duncan for a mission. This time he wants you to rescue some Tortoise Eggs from the Pirates Base on Nargor. Go to Nargor and follow this map:
Meriana Quest Tortoise Egg
In the way you will face some Pirate Marauders, Pirate Cutthroats and Smugglers. Go down and go through the door, kill the Thornback Tortoise here and open the tortoise's nest. DO NOT EAT THE EGG IN ANYWAY or you will lose it forever and you will have to get a new one by buying it or by doing the quest with another character. Now report to Duncan and give him his Tortoise Egg from Nargor.

Ray's Mission 2: Sabotage

Now it's time to complete Raymond Striker's second sabotage mission. Go and ask him for a new mission. Striker will ask you to travel Nargor, where he wants you to sabotage an important Catapult with a Fire Bug. Talk to Sebastian and ask him to take you to Nargor. The following map shows clearly how to get to the catapult:
Meriana Quest 1
You will meet Pirate Marauders, Pirate Cutthroats and Smugglers on the way. Use your Fire Bug on the top left corner of the catapult and you will see a small explosion. Your job here is done and you should head back to Raymond Striker. After finishing this mission, your reputation in Sabrehaven will change to Cordial.

Ray's Mission 3: Spy Mission

Raymond Striker is pleased with your acts toward him and the people of Sabrehaven. In his third mission, you are instructed to infiltrate the tavern on Nargor, and study 3 maps in which the pirates on Nargor have their raid plans laid out. But, to infiltrate their tavern you will need a full Pirate Set.
Once you have finally got the set, head to the tavern which is located inside the mountain. Follow the image above and go up the stairs marked at the bottom right side of it.
On the first floor it's recommend to use Levitate on the wall just east of the stairs you just came from, or using some boxes that you can find underground.
Meriana Quest 2 On the second floor, you will face a Pirate Buccaneer and 2 or 3 Pirate Cutthroat. You can just bypass them, but beware lots of pirates on the upper floor, including Pirate Corsairs.
On the third floor use some GFBs and go west to meet Vulterose.
A good tips here, if you have to do mission 3 and 4 (maps and proof of death), is hurting pirates on red hp, making them run away and not respawning. You can do all the travels Ray - Tavern without clearing tavern again.

ScreenShot1117

Meriana Quest 3

Vulturenose is just outside the tavern. Speak to him while wearing the pirate set. Say "enter" he will let you trough the door.

Once you head up the stairs, chances are you will be surrounded by pirates. Avoid killing them, rather force them to run away, as you will have to return here twice more in a short period of time before completeing the quest.
The bar is a quite large room, there are 3 items that look like treasure maps on 3 different tables, these are the plans you are after. Just use them (Ctrl + Click) and you will study them. Once you have studied all of the maps, return to Meriana.

Ray's Mission 4: Proof of Death

Ask Striker for another mission. With the information you got from the plans, Raymond Striker has discovered that Klaus, the owner of Nargor's tavern, have placed a bounty on his head. So he asks you to go and find out more about that by talking directly with Klaus. Go to the tavern (you don't need the Pirate's Set to enter the tavern anymore) and ask a mission to Klaus. He will ask you to kill Raymond Striker and bring his lucky pillow as a proof of his death. Knowing that, it's time to return to Sabrehaven.

In Meriana again, Striker will give you his lucky pillow, and will tell you to deliver it to Klaus. Once again (for the last time, finally) go to the tavern and deliver the pillow to Klaus. He will, then, assume that Raymond Striker is dead, and will throw a big party for the pirates.

Return to Sabrehaven, and talk to Captain Striker, he will tell you how grateful he is, and will give you a Model Ship, since he doesn't have any real ships left to give. Also, he asks you to remember him at anytime about the pirate outfit, so he can give it to you.

Now you can follow the Pirate Outfits Quest for the addons.

Transcripts

Raymond Striker (1st meeting)

Player: hi
Raymond Striker: Be greeted.
Player: mermaid
Raymond Striker: I am deeply ashamed that I lacked the willpower to resist her spell. Thank you for your help in that matter. Now my head is once more free to think about our mission.
Player: mission
Raymond Striker: Ask around in the settlement where you can help out. If you have proven your worth I might have some missions for you.
Player: bye
Raymond Striker: May there always be wind in your sails.

Ariella (first meeting)

Ariella: Hi there.
Player: mission
Ariella: You know, we have plenty of rum here but we lack some basic food. Especially food that easily becomes mouldy is a problem. Bring me 100 breads and you will help me a lot.
Player: mission
Ariella: Are you here to bring me the 100 pieces of bread that I requested?
Player: yes
Ariella: What a joy. At least for a few days adequate supply is ensured.
Player: bye
Ariella: Good bye.

Ariella (second meeting

Player: Hi. Ariella: Hi there.
Player: mission
Ariella: The sailors always tell tales about the famous beer of Carlin. You must know, alcohol is forbidden in that city. ...
Ariella: The beer is served in a secret whisper bar anyway. Bring me a sample of the whisper beer, NOT the usual beer but whisper beer. I hope you are listening.
Player: bye
Ariella: Good bye.

Karl in Carlin

Player: hi
Karl: Pshhhht! Not that loud ... but welcome.
Player: whisper beer
Karl: Do you want to buy a bottle of our finest whisper beer for 80 gold?
Player: yes
Karl: Here. Don't take it into the city though.
Player: bye
Karl: Please come back, but don't tell others.

Ariella (Third meeting)

Player: Hi
Ariella: Hi there.
Player: mission
Ariella: Did you get a sample of the whisper beer from Carlin?
Player: yes
Ariella: Thank you very much. I will test this beauty in privacy.
Player: bye
Ariella: Good bye.

Morgan (First meeting)

Player: hi
Morgan: Hello there.
Player: mission
Morgan: Hm, if you are that eager to work I have an idea how you could help me out. A distant relative of mine, the old sage Eremo lives on the isle Cormaya, near Edron. ...
Morgan: He has not heard from me since ages. He might assume that I am dead. Since I don't want him to get into trouble for receiving a letter from a pirate I ask you to deliver it personally. ...
Morgan: Of course it's a long journey but you asked for it. You will have to prove us your worth. Are you up to that?
Player: yes.
Morgan: Alright, we will see. Here, take this letter and deliver it safely to old Eremo on Cormaya.
Player: bye
Morgan: Good bye.

Delivering letter to Eremo

Player: hi
Eremo: Welcome to my little garden, adventurer Player!
Player: letter
Eremo: A letter from that youngster Morgan? I believed him dead since years. These news are good news indeed. Thank you very much, my friend.

Morgan (Second meeting)

Player: hi
Morgan: Hello there.br /> Player: mission
Morgan: Thank you for delivering my letter to Eremo. I have no more missions for you.
Player: bye
Morgan: Good bye.

Duncan (First meeting)

Player: hi
Duncan: Hi, come closer. Have a look at my wares.
Player: mission
Duncan: I need a new quality atlas for our captains. Only one of the best will do it. I heard the explorers society sells the best, but only to members of a certain rank. You will have to get this rank or ask a high ranking member to buy it for you.
Player: mission
Duncan: Did you get an atlas of the explorers society as I requested?
Player: yes
Duncan: Indeed, what a fine work... the book I mean. Your work was acceptable all in all.
Player: bye
Duncan: Good bye.

Chondur (First meeting)

Player: hi
Chondur: Be greeted, child.
Player: mission
Chondur: The evil cult has placed a curse on one of the captains here. I need at least five of their pirate voodoo dolls to lift that curse.

Chondur (Second meeting)

Player: hi
Chondur: Be greeted, child.
Player: mission
Chondur: Did you bring one of the required pirate voodoo dolls?
Player: yes
Chondur: Now I can weaken that curse a bit. Thank you.
Player: mission
Chondur: Did you bring one of the required pirate voodoo dolls?
Player: yes
Chondur: Now I can weaken that curse a bit. Thank you.
Player: mission
Chondur: Did you bring one of the required pirate voodoo dolls?
Player: yes
Chondur: Now I can weaken that curse a bit. Thank you.
Player: mission
Chondur: Did you bring one of the required pirate voodoo dolls?
Player: yes
Chondur: Now I can weaken that curse a bit. Thank you.
Player: mission
Chondur: Did you bring the last of the required voodoo dolls?
Player: yes
Chondur: Finally I can put an end to that curse. I thank you so much.
Player: bye

Raymond Striker (2nd meeting)

Player: hi
Raymond Striker: Be greeted.
Player: mission
Raymond Striker: Indeed, I could use some help. The evil pirates of Nargor have convinced an alchemist from Edron to supply them with a substance called Fafnar's Fire ...
Raymond Striker: It can burn even on water and is a threat to us all. I need you to travel to Edron and pretend to the alchemist Sandra that you are the one whom the other pirates sent to get the fire ...
Raymond Striker: When she asks for a payment, tell her 'Your continued existence is payment enough'. That should enrage any member of the Edron academy enough to refuse any further deals with the pirates.
Player: bye
Raymond Striker : May there always be wind in your sails.

Sandra in Edron

Player: hi
Sandra: Heloo Player.
Player: Fafnar Fire
Sandra : Pssht, not that loud. So they have sent you to get... the stuff?
Player: yes
Sandra: Finally. You have no idea how difficult it is to keep something secret here. And you brought me all the crystal coins I demanded?.
Player: Your continued existence is payment enough
Sandra : What?? How dare you?! I am a sorcerer of the most reknown academy on the face of this world. Do you think some lousy pirates could scare me? Get lost! Now! I will have no further dealings with the likes of you!

Raymond Striker (third meeting)

Player: hi
Raymond Striker: Be greeted.
Player: mission
Raymond Striker: I think that means 'mission accomplished'. Hehe. I guess that will put an end to their efforts to buy any alchemical substance from Edron.
Player: mission
Raymond Striker: The mission on which I will send you is vital to our cause. It is a sabotage mission. Nargor is guarded by several heavy catapults. ...
Raymond Striker: I need you to sabotage the most dangerous of those catapults which can be found right in their harbour, aiming at ships passing by the entrance. ...
Raymond Striker: Get a fire bug - you can buy them in Liberty Bay - and set this catapult on fire. ...
Raymond Striker: Make sure to use the bug on the left part of the catapult where its lever is. That is where it's most vulnerable. ...
Raymond Striker: If you see a short explosion, you will know that it worked. I will tell Sebastian to bring you to Nargor, but beware. ...
Raymond Striker: Of course, he can't drop you off directly in the pirate's base. However, we have discovered a secret way into the Howling Grotto. ...
Raymond Striker: Try to make your way through the caves of Nargor to reach their harbour. This is where you will find the catapult in question.
Player: mission
Raymond Striker: Sail with Sebastian to Nargor and make your way to the pirate's harbour. Once arrived there, find the catapult and use a fire bug on the left part. ...
Raymond Striker: A small explosion will show you that you have succeeded. Afterwards, report to me about your mission. Good luck!
Player: bye
Duncan: Good bye.

Duncan (second meeting - After 3rd meeting of Raymond striker)

Player: hi
Duncan: Hi, come closer. Have a look at my wares.
Player: mission
Duncan: You did some impressive things. I think people here start considering you as one of us. But these are dire times and everyone of us is expected to give his best and even exceed himself. Do you think you can handle that?
Player: yes
Duncan: I am glad to hear this. Please listen. The pirates on Nargor are breeding tortoises. They think eating tortoises makes a hard man even harder. ...
Duncan: However I am quite fond of tortoises and can't stand the thought of them being eaten. So I convinced Captain Striker that I can train them to help us. As a substitute for rafts and such ...
Duncan: All I need is one tortoise egg from Nargor. This is the opportunity to save a tortoise from a gruesome fate! ...
Duncan: I will ask Sebastian to bring you there. Travel to Nargor, find their tortoise eggs and bring me at least one of them.
Player: bye
Duncan: Good bye.

Duncan (third meeting)

Player: hi
Duncan: Hi, come closer. Have a look at my wares.
Player: mission
Duncan: Did you rescue one of those poor soon-to-be baby tortoises from Nargor?
Player: yes
Duncan: A real tortoise egg ... I guess you are more accustomed to rescue some noblewoman in distress but you did something goodtoday.
Player: bye
Duncan: Good bye.

Raymond Striker (4th meeting)

Player: hi
Raymond Striker: Be greeted.
Player: mission
Raymond Striker: You did it! Excellent!
Player: mission
Raymond Striker: If you manage to accomplish this vital mission you will prove yourself to be a worthy member of our community. Imight even grant you your own ship and pirate clothing! ...
Raymond Striker: So listen to the first step of my plan. I want you to infiltrate their base. Try to enter their tavern, which meansthat you have to get past the guard. ...
Raymond Striker: You will probably have to deceive him somehow, so that he thinks you are one of them. ...
Raymond Striker: In the tavern, the pirates feel safe and plan their next strikes. Study ALL of their maps and plans lying around ...
Raymond Striker: Afterwards, return here and report to me about your mission.
Player: bye
Raymond Striker: May there always be wind in your sails.

First tavern mission

Player: hi
Vulturenose: Hrrrrm.
Player: enter
Vulturenose: Hey, I rarely see a dashing pirate like you! Get in, matey!
Player: bye
Vulturenose: Get lost.

Raymond Striker (5th meeting)

Player: hi
Raymond Striker: Be greeted.
Player: mission
Raymond Striker: Well done, my friend. That will help us a lot. Of course there are other things to be done though. ...
Raymond Striker: I learned that Klaus, the owner of the tavern, wants me dead. He is offering any of those pirates a mission to kill me....
Raymond Striker: If we could convince him that you fulfilled that mission, the pirates will have the party of their lives. This would beour chance for a sneak attack to damage their boats and steal their plunder! ...
Raymond Striker: Obtain this mission from him and learn what he needs as a proof. Then return to me and report to me about yourmission so we can formulate an appropriate plan.
Player: bye
Raymond Striker: May there always be wind in your sails.

Second tavern mission

Player: hi
Klaus: Ho matey.
Player: mission
Klaus: Hmm, you look like a seasoned seadog. Kill Captain Ray Striker, bring me his lucky pillow as a proof and you are our hero!
Player: bye
Klaus: Whenever your throat is dry, you know where to find my tavern.

Raymond Striker (6th meeting)

Player: hi
Raymond Striker: Be greeted.
Player: mission
Raymond Striker: My pillow?? They know me all too well... <sigh> I've owned it since my childhood. However. Here, take it and convincehim that I am dead.
Player: bye
Raymond Striker: May there always be wind in your sails.

Third tavern mission

Player: hi
Klaus: Ho matey.
Player: mission
Klaus: Do you have Striker's pillow?
Player: yes
Klaus: You DID it!!! Incredible! Boys, lets have a PAAAAAARTY!!!!
Player: bye
Klaus: Whenever your throat is dry, you know where to find my tavern.

Raymond Striker (7th meeting)

Player: hi
Raymond Striker: Be greeted.
Player: mission
Raymond Striker: Incredible! You did what no other did even dare to think about! You are indeed a true hero to our cause ...
Raymond Striker: Sadly I have no ship that lacks a captain, else you would of course be our first choice. I am still true to my word asbest as I am able. ...
Raymond Striker: So take this as your very own ship. Oh, and remind me about the pirate outfit sometime.
Player: outfit
Raymond Striker: Ah, right! The pirate outfit! Here you go, now you are truly one of us.
Player: bye
Raymond Striker: May there always be wind in your sails.

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