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{{Spoiler|name=Forbidden Islands Quest}}
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{{Spoiler|name=The Shattered Isles Quest}}
 
__TOC__
 
__TOC__
 
==Access to Goroma==
 
==Access to Goroma==
 
===Method===
 
===Method===
You need to travel from [[Liberty Bay]] to [[Thais]]. You will get shipwrecked on this Island of [[Goroma]] (~8% chance, so you might need to travel many times). The Captain will say that some [[Island Troll]]s stole supplies to fix the boat. <br />
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You need to travel from [[Liberty Bay]] to [[Thais]] and you need to be at least level 20. Sooner or later you will get shipwrecked on the island of [[Goroma]].<br />
Go kill [[Island Troll]]s until you have collected 30 pieces of [[wood]] and then go give them to the Captain. Now he will take you to [[Goroma]] from [[Liberty Bay]] whenever you want, for 500 [[gp]]s. The easiest way to collect 30 pieces of wood is to bring a shovel. With it, you can gain access to the 2 underground [[Island Troll]] areas.
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The captain says that some [[Island Troll]]s stole parts of the ship. Kill [[Island Troll]]s until you have collected 30 pieces of [[wood]], then give them to the captain. From now on he will take you to [[Goroma]] from [[Liberty Bay]] for 500 [[gp]]s. The easiest way to collect 30 pieces of wood is to bring a shovel. With it, you can gain access to the 2 underground [[Island Troll]] areas.
   
 
===Transcripts===
 
===Transcripts===
{{Infobox_Transcript|
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{{Infobox Transcript|
 
player: '''hi''' <br />
 
player: '''hi''' <br />
 
Jack Fate: Welcome on board, Sir player.<br />
 
Jack Fate: Welcome on board, Sir player.<br />
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}}
 
}}
   
{{Infobox_Transcript|
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{{Infobox Transcript|
player: '''hi''' <br />
+
Player: hi<br />
Jack Fate: Hello, Sir player''.<br />
+
Jack Fate: Hello, Sir ''Player''. Where can I '''sail''' you today?<br />
player: '''ship''' or '''wreck''' or '''passage''' <br />
+
Player: sail<br />
Jack Fate: I would love to bring you back to Liberty Bay, but as you can see, my ship is ruined. I also hurt my leg and can barely move. Can you help me?<br />
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Jack Fate: I'd love to bring you back to Liberty Bay, but as you can see, my ship is ruined. I also hurt my leg and can barely move. Can you help me?<br />
player: '''yes''' <br />
+
Player: yes<br />
Jack Fate: Thank you. Luckily, the damage my ship has taken looks more severe than it is, so I will only need a few wooden boards. ...<br />
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Jack Fate: Thank you. Luckily the damage my ship has taken looks more severe than it is, so I will only need a few wooden boards. ...<br />
 
Jack Fate: I saw some lousy trolls running away with some parts of the ship. It might be a good idea to follow them and check if they have some more wood. ...<br />
 
Jack Fate: I saw some lousy trolls running away with some parts of the ship. It might be a good idea to follow them and check if they have some more wood. ...<br />
Jack Fate: We will need 30 pieces of wood, no more, no less. Did you understand everything? <br />
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Jack Fate: We will need 30 pieces of wood, no more, no less. Did you understand everything?<br />
player: '''yes''' <br />
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Player: yes<br />
 
Jack Fate: Good! Please return once you have gathered 30 pieces of wood.<br />
 
Jack Fate: Good! Please return once you have gathered 30 pieces of wood.<br />
player: '''bye''' <br />
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Player: bye<br />
Jack Fate: See you later, I hope you find enough pieces of wood to repair the ship.<br />
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Jack Fate: See you later, I hope you find enough pieces of wood to repair the ship.
 
}}
 
}}
   
{{Infobox_Transcript|
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{{Infobox Transcript|
player: '''hi''' <br />
+
Player: hi<br />
Jack Fate: Hello, Sir player''.<br />
+
Jack Fate: Hello, Sir ''Player''. Where can I '''sail''' you today?<br />
player: '''wood''' or '''ship''' or '''wreck''' or '''passage''' <br />
+
Player: sail<br />
 
Jack Fate: Have you brought 30 pieces of wood so that I can repair the ship?<br />
 
Jack Fate: Have you brought 30 pieces of wood so that I can repair the ship?<br />
 
player: '''yes''' <br />
 
player: '''yes''' <br />
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===Required Equipment===
 
===Required Equipment===
 
* 9 Parcels or [[Levitate]]
 
* 9 Parcels or [[Levitate]]
* [[Rake]]
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* [[Rake]] ([[Venore]], 20 [[gp]])
* [[Gold]] to travel
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* [[Love Poem]] ([[Ab'Dendriel]], 200[[gp]])
'''Note:''' You can buy a rake in [[Venore]] for 20[[gp]].
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* Money for travelling, around 1000 [[gp]]
   
===Method===
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=== Method ===
There is a sign posted in the Tavern in [[Liberty Bay]]:
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There is a sign pinned on the wall in [[Liberty Bay]]'s tavern which reads:<br />
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''Missing ring!<br />High reward!<br />Contact Lady Eleonore in the Silverhand Manor!''
<pre>
 
You see a note pinned on the wall.
 
You read: Missing ring!
 
High reward!
 
Contact Lady Eleonore in the Silverhand Manor!
 
</pre>
 
 
To begin the quest, visit [[Eleonore]] in the Silverhand Manor located in the north part of [[Liberty Bay]] on a small hill. And talk to her about her '''ring'''.
 
   
To get to the location of her ring, go directly east out of [[Liberty Bay]] until you reach the main entrance to the large Fort (you will need to go up one level to reach the fort). Go to the north side of the fort, and look for a place that you can [[Levitate]] or use [[Parcel]]s to go up. Continue up the mountain by using the various steps and levitate spots. Near the top of the mountain you will find a level with one or more [[Tarantula]]s. To the east is a tree with a Parrot in it. Use the rake on the tree, if you have the rake in your [[backpack]] you will also get the ring in it.
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To begin the quest, visit [[Eleonore]] in the Silverhand Manor located in the north part of [[Liberty Bay]] on a small hill ({{Mapper Coords|126.76|127.252|5|1|text=here}}).
   
<pre>
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==== Eleonore's Ring ====
You see a crystal ring.
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* Ask Eleonore about her missing ring. She will explain that it was stolen by a parrot, and taken to the nearby mountains, and she will reward anyone who returns it to her.
  +
* Take a rake and go directly east of [[Liberty Bay]] until you reach the main entrance to the large fortress ({{Mapper Coords|126.124|128.42|7|1|text=here}}) (go up the ramp to enter the fortress).
  +
* Go to the north side of the fortress and look for a place that you can [[Levitate]] (or use [[Parcel]]s) to go up.
  +
* Continue climbing the mountain until you reach a floor with one or more [[Tarantula]]s, head east and you'll find a tree with a [[Parrot]] on top.
  +
[[File:Eleonore Quest_Map.png]]
  +
* Use the [[Rake]] on the tree to shake it. after you have done that, the parrot will drop [[Eleonore]]'s [[Crystal Ring (Eleonore)|ring]]. return the ring to [[Eleonore]].
  +
[[File:Eleonore Quest_Parrot.png]]<br />
  +
''You see a crystal ring.''
 
It weighs 0.90 oz.
 
It weighs 0.90 oz.
 
The initials E.S. are engraved on it.
 
The initials E.S. are engraved on it.
</pre>
 
Then take the ring back to [[Eleonore]].
 
   
'''Delivering money to Charlotta'''<br />
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==== The Errand ====
The next assignment from [[Eleonore]] is seek out [[Charlotta]] and to give her 200[[gp]], she is located in the slums of [[Liberty Bay]]. Take the 200 [[gp]] to the far south-west part of town, then return back to [[Eleonore]] and tell her the secret password, '''peg leg''' to prove your trustworthiness.
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* If you accept this assignment, [[Eleonore]] will give you 200 [[gp]] to take to [[Charlotta]].
  +
* take the 200 [[gp]] and go to the far south-west part of town to find [[Charlotta]] ({{Mapper Coords|126.12|128.75|7|1|text=here}}).
  +
* Speak to Charlotta about the '''''Gold'''''. Once you have delivered the money, return to [[Eleonore]].
  +
* Once she considers you a trustworthy person, tell [[Eleonore]] the secret codeword given by Charlotta; "'''Peg Leg'''".
  +
  +
==== Raymond Striker ====
  +
* Now find [[Captain Waverider]], he is on a small peninsula south-east of the [[Liberty Bay]] [[Depot]] ({{Mapper Coords|126.90|128.92|7|1|text=here}}). tell him the codeword ('''Peg Leg''') and he will then take you to the rebel camp of [[Sabrehaven]] for 50[[gp]].
  +
* In [[Sabrehaven]] Find [[Raymond Striker]], he is in a house at the centre of the island ({{Mapper Coords|126.95|127.76|7|1|text=here}}). When you find him, ask him about '''[[Eleonore]]''' and the '''[[Marina|mermaid]]'''
  +
* Now you need to find the man-stealing mermaid and try to break her spell over poor Raymond, the mermaid [[Marina]] is near the northern coast of the island ({{Mapper Coords|126.67|127.19|7|1|text=here}}).
  +
* When you find her, ask her about '''Raymond Striker''' and you will discover that she does in fact have a spell on him, and will not release him unless someone better comes along.
  +
  +
==== Breaking the Spell ====
  +
* If you explore the area just south-west of [[Sabrehaven]], you will find the reclusive Djinn [[Ocelus]] on a mountain ({{Mapper Coords|126.54|127.111|4|4|text=here}}). [[Ocelus]] is in love with [[Marina]], but he is too shy to ask her for a date. He would like you to ask for him.
  +
* Now you need to return to [[Marina]] and ask her for a '''date''' with [[Ocelus]]. She will turn him down out of disappointment that he wasn't romantic enough.
  +
* Now you need to return to [[Ocelus]] with the bad news. He will tell you to get a poem for him, if you didn't buy one already, head to [[Ab'Dendriel]] and buy a [[Poem Scroll|Love Poem]] from [[Elvith]].
  +
* Once you have the love poem, return to [[Ocelus]], and he will magically grant you the ability to recite the poem as a true elven poet.
  +
* Now you need to go recite the poem to [[Marina]] and impress her with the Djinn's romantic and poetic abilities. She will then give you the ability to ride her sea turtles, allowing you to access the [[Laguna Islands]], you will also get the achievement, [[Matchmaker]] for this mission.
  +
  +
  +
Now return to Eleonore in Silverhand Manor and talk about your '''errand'''.<br />
  +
{{Seealso|Meriana Quest|Pirate Outfits Quest}}
   
 
===Transcripts===
 
===Transcripts===
'''Meeting Eleonore 1st time'''<br />
+
==== Eleonore's Ring ====
{{Infobox_Transcript|
+
{{Infobox Transcript|
Player: hi<br />
+
''Player'': '''Ring'''<br />
Eleonore: Be greeted. What brings you here?<br />
 
Player: ring<br />
 
 
Eleonore: My ring was stolen by a parrot, directly from my dressing table near the window. It flew to the nearby mountains and I fear my ring will be lost forever. Whoever returns it to me will be rewarded generously. ...<br />
 
Eleonore: My ring was stolen by a parrot, directly from my dressing table near the window. It flew to the nearby mountains and I fear my ring will be lost forever. Whoever returns it to me will be rewarded generously. ...<br />
Eleonore: I guess that evil parrot hid the ring somewhere on a high tree or a rock so that
+
Eleonore: I guess that evil parrot hid the ring somewhere on a high tree or a rock so that you might need a rake to get it.
you might need a rake to get it.
+
}}
  +
{{Infobox Transcript|
  +
''Player'': '''Ring'''<br />
  +
EEleonore: Oh, my beloved ring! Have you found it and want to return it to me?<br />
  +
''Player'': '''Yes'''<br />
  +
Eleonore: Oh, thank you so much! Take this gold as a reward. ... which reminds me, I would need some help in another matter. It is only a small errand. Are you interested?<br />
 
}}
 
}}
   
'''Meeting Eleonore 2nd time'''<br />
+
==== The Errand ====
{{Infobox_Transcript|
+
{{Infobox Transcript|
Player: '''hi'''<br />
+
''Player'': '''Yes'''<br />
Eleonore: Be greeted. What brings you here?<br />
 
Player: '''ring'''<br />
 
Eleonore: Oh, my beloved ring! Have you found it and want to return it to me?<br />
 
Player: '''yes'''<br />
 
Eleonore: Oh, thank you so much! Take this gold as a reward. ... which reminds me, I would need some help in another matter. It is only a small errand. Are you interested?<br />
 
Player: '''yes'''<br />
 
 
Eleonore: Thank you! It is not a difficult matter but a rather urgent one. I need to send some money to a person in town. Would you be willing to run this small errand for me?<br />
 
Eleonore: Thank you! It is not a difficult matter but a rather urgent one. I need to send some money to a person in town. Would you be willing to run this small errand for me?<br />
Player: '''yes'''<br />
+
''Player'': '''Yes'''<br />
Eleonore: I was hoping that you'd agree. Please deliver these 200 gold pieces to the herbalist Charlotta in the south-western part of the town. If you return from this errand, I will grant you 5 gold pieces as reward for your efforts.
+
Eleonore: I was hoping that you'd agree. Please deliver these 200 gold pieces to the herbalist Charlotta in the south-western part of the town. If you return from this errand, I will grant you 5 gold pieces as reward for your efforts.<br /><br />
 
}}
 
}}
+
{{Infobox Transcript|
'''Meeting Charlotta'''<br />
+
''Player'': '''hi'''<br />
{{Infobox_Transcript|
+
Charlotta: Ah, welcome! Welcome Player! If you need druid spells, you've come to the right place. Otherwise it's just nice to have a visitor.<br/>
Player: '''hi'''<br />
+
''Player'': '''errand'''<br />
Charlotta: Ah, welcome! Welcome Player''! If you need druid spells, you've come to the right place. Otherwise it's just nice to have a visitor.<br />
 
Player: '''errand'''<br />
 
 
Charlotta: Oh, so you brought some gold from Eleonore to me?<br />
 
Charlotta: Oh, so you brought some gold from Eleonore to me?<br />
Player: '''yes'''<br />
+
''Player'': '''yes'''<br />
Charlotta: Hmm, it seems that Eleonore does trust you. Perhaps she is even right. However. Since we need some help right now I guess we can't be too picky. Return to Eleonore and tell her the secret password: 'peg leg'. She will tell you more about her problem.<br />
+
Charlotta: Hmm, it seems that Eleonore does trust you. Perhaps she is even right. However. Since we need some help right now I guess we can't be too picky. Return to Eleonore and tell her the secret password: 'peg leg'. She will tell you more about her problem.<br /><br />
 
}}
 
}}
+
{{Infobox Transcript|
'''Meeting Eleonore 3rd time'''<br />
+
''Player'': '''Hi'''<br />
{{Infobox_Transcript|
 
Player: hi<br />
 
 
Eleonore: Be greeted. What brings you here?<br />
 
Eleonore: Be greeted. What brings you here?<br />
Player: errand<br />
+
''Player'': '''Errand'''<br />
 
Eleonore: Great, thank you! As promised, here are your 5 gold pieces. Is there ... anything left that you might want to discuss with me?<br />
 
Eleonore: Great, thank you! As promised, here are your 5 gold pieces. Is there ... anything left that you might want to discuss with me?<br />
Player: yes<br />
 
Eleonore: You have returned my ring and proven yourself as trustworthy. There is something I have to discuss with you. Are you willing to listen?<br />
 
Player: yes<br />
 
Eleonore: I am glad to hear that. So please listen: Due to circumstances too complicated to explain now, I met Captain Ray Striker. He is... a freedom fighter and would not find my father's acceptance, but we fell in love ...<br />
 
Eleonore: Even though he had to hide for a while, we have stayed in contact for a long time now. And our love grew even further against all odds ...<br />
 
Eleonore: However, recently we lost contact. I don't know what has happened to him and fear the worst ...<br />
 
Eleonore: We always have been aware that something terrible might happen to him due to his lifestyle. But perhaps there is a harmless explanation for the absence of messages <holds her tears back>. I have arranged a passage for you to Ray's hiding place ...<br />
 
Eleonore: Contact Captain Waverider, the old fisherman, and tell him the secret word 'peg leg'. He will make sure that you arrive safely ...<br />
 
Eleonore: Please look for Ray and find out what happened to him and why he was not able to answer. Return to me as soon as you have found something out. I wish you a good journey.<br />
 
 
}}
 
}}
   
==Access to Laguna Islands==
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==== Raymond Striker ====
===Required Items===
+
{{Infobox Transcript|
* Completed [[The_Shattered_Isles_Quest/Spoiler#Access_to_Meriana|Access to Meriana]]
+
''Player'': '''Peg Leg'''<br />
* [[Love Poem]]
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Eleonore: You have returned my ring and proven yourself as trustworthy. There is something I have to discuss with you. Are you willing to listen?<br />
+
''Player'': '''Yes'''<br />
===Method===
 
===Transcripts===
 
* Now find [[Captain Waverider]]. He is on a small peninsula south-east of the [[Liberty Bay]] [[Depot]].
 
 
{{Infobox_Transcript|
 
 
Eleonore: I am glad to hear that. So please listen: Due to circumstances too complicated to explain now, I met Captain Ray Striker. He is ... a freedom fighter and would not find my father's acceptance, but we fell in love ...<br />
 
Eleonore: I am glad to hear that. So please listen: Due to circumstances too complicated to explain now, I met Captain Ray Striker. He is ... a freedom fighter and would not find my father's acceptance, but we fell in love ...<br />
 
Eleonore: Even though he had to hide for a while, we have stayed in contact for a long time now. And our love grew even further against all odds ...<br />
 
Eleonore: Even though he had to hide for a while, we have stayed in contact for a long time now. And our love grew even further against all odds ...<br />
Line 117: Line 106:
 
Eleonore: We always have been aware that something terrible might happen to him due to his lifestyle. But perhaps there is a harmless explanation for the absence of messages <holds her tears back>. I have arranged a passage for you to Ray's hiding place ...<br />
 
Eleonore: We always have been aware that something terrible might happen to him due to his lifestyle. But perhaps there is a harmless explanation for the absence of messages <holds her tears back>. I have arranged a passage for you to Ray's hiding place ...<br />
 
Eleonore: Contact Captain Waverider, the old fisherman, and tell him the secret word 'peg leg'. He will make sure that you arrive safely ...<br />
 
Eleonore: Contact Captain Waverider, the old fisherman, and tell him the secret word 'peg leg'. He will make sure that you arrive safely ...<br />
Eleonore: Please look for Ray and find out what happened to him and why he was not able to answer. Return to me as soon as you have found something out. I wish you a good journey.
+
Eleonore: Please look for Ray and find out what happened to him and why he was not able to answer. Return to me as soon as you have found something out. I wish you a good journey.<br /><br />
 
}}
 
}}
+
{{Infobox Transcript|
{{Infobox_Transcript|
+
''Player'': '''hi'''<br />
Player: peg leg<br />
+
Captain Waverider: Greetings, daring adventurer. If you need a passage, let me know.<br />
Captain Waverider: Ohhhh. So... <lowers his voice> 'you know who' sent you so I sail you to 'you know where'. <wink> <wink> It will cost 50 gold to cover my expenses. Is it that what you wish?
+
''Player'': '''peg leg'''<br />
  +
Captain Waverider: Ohhhh. So... <lowers his voice> 'you know who' sent you so I sail you to 'you know where'. <wink> <wink> It will cost 50 gold to cover my expenses. Is it that what you wish?<br />
  +
''Player'': '''yes'''<br /><br />
 
}}
 
}}
+
{{Infobox Transcript|
* Captain Waverider will then take you to the island of [[Meriana]], to the rebel camp of [[Sabrehaven]].
+
''Player'': '''hi'''<br />
* Find [[Raymond Striker]], he is in a house near the middle of [[Sabrehaven]]. When you find him, ask him about Eleonore and the mermaid
+
Raymond Striker: Be greeted. Is there anything I can do for you?<br />
+
''Player'': '''Eleonore'''<br />
{{Infobox_Transcript|
 
Player: Eleonore<br />
 
 
Raymond Striker: Eleonore ... Yes, I remember her... vaguely. She is a pretty girl ... but still only a girl and now I am in love with a beautiful and passionate woman. A true mermaid even.<br />
 
Raymond Striker: Eleonore ... Yes, I remember her... vaguely. She is a pretty girl ... but still only a girl and now I am in love with a beautiful and passionate woman. A true mermaid even.<br />
Player: mermaid<br />
+
''Player'': '''mermaid'''<br />
Raymond Striker: The mermaid is the most beautiful creature I have ever met. She is so wonderful. It was some kind of magic as we first met. A look in her eyes and I suddenly knew there would be never again another woman in my life but her.
+
Raymond Striker: The mermaid is the most beautiful creature I have ever met. She is so wonderful. It was some kind of magic as we first met. A look in her eyes and I suddenly knew there would be never again another woman in my life but her.<br />
 
}}
 
}}
+
{{Infobox Transcript|
* Now you need to find the man-stealing mermaid and try to break her spell over poor Raymond.
+
''Player'': '''hi'''<br />
* The mermaid [[Marina]] is near the northern coast of the island, just north from [[Sabrehaven]].
+
Marina: Oh, hello Player. A visitor, how nice!<br />
* When you find her, ask her about [[Raymond Striker]] and you will discover that she does in fact have a spell on him, and will not release him unless someone better comes along.
+
''Player'': '''Raymond Striker'''<br />
+
Marina: <giggles> I think he has a crush on me. Well, silly man, it is only for his own good. This way he can get accustomed to TRUE beauty. And I won't give him up anymore now that he is mine.
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Marina: Oh, hello <Player>. A visitor, how nice!<br />
 
Player: '''Raymond Striker'''<br />
 
Marina: <giggles> I think he has a crush on me. Well, silly man, it is only for his own good.
 
This way he can get accustomed to TRUE beauty. And I won't give him up anymore now that he is mine.
 
 
}}
 
}}
   
* If you explore the area just south-west of [[Sabrehaven]], you will find the reclusive Djinn [[Ocelus]] on a mountain. This djinn is in love with [[Marina]], but is too shy to ask her for a date. He would like you to ask for him.
+
==== Breaking the Spell ====
+
{{Infobox Transcript|
{{Infobox_Transcript|
+
''Player'': '''hi'''<br />
Player: Eleonore<br />
+
Ocelus: Greetings, dear visitor Player.<br/>
  +
''Player'': '''Eleonore'''<br />
 
Ocelus: I heard the birds sing about her beauty. But how could a human rival the enchanting beauty of a mermaid?<br />
 
Ocelus: I heard the birds sing about her beauty. But how could a human rival the enchanting beauty of a mermaid?<br />
Player: mermaid<br />
+
''Player'': '''mermaid'''<br />
 
Ocelus: Oh yes, I noticed that lovely mermaid. From afar of course. I would not dare to step into the eyes of such a lovely creature. ...<br />
 
Ocelus: Oh yes, I noticed that lovely mermaid. From afar of course. I would not dare to step into the eyes of such a lovely creature. ...<br />
 
Ocelus: ... I guess I am quite shy. Oh my, if I were not blue, I would turn red now. If there would be someone to arrange a date with her.<br />
 
Ocelus: ... I guess I am quite shy. Oh my, if I were not blue, I would turn red now. If there would be someone to arrange a date with her.<br />
Player: date<br />
+
''Player'': '''date'''<br />
 
Ocelus: Will you ask the mermaid Marina if she would date me?<br />
 
Ocelus: Will you ask the mermaid Marina if she would date me?<br />
Player: yes<br />
+
''Player'': '''yes'''<br />
Ocelus: Thank you. How ironic, a human granting a djinn a wish.
+
Ocelus: Thank you. How ironic, a human granting a djinn a wish.<br /><br />
 
}}
 
}}
+
{{Infobox Transcript|
* Now you need to return to [[Marina]] and ask her for a date with [[Ocelus]]. She will turn him down out of dissappointment that he was not more romantic.
+
''Player'': '''hi'''<br />
+
Marina: Oh, hello Player. A visitor, how nice!<br />
{{Infobox_Transcript|
+
''Player'': '''date'''<br />
Player: date<br />
+
Marina: Is that the best you can do? A true Djinn would have done something more poetic.<br />
Marina: Is that the best you can do? A true Djinn would have done something more poetic.
 
 
}}
 
}}
+
{{Infobox Transcript|
* Now you need to return to [[Ocelus]] with the bad news. He will tell you to get a poem for him.
+
''Player'': '''hi'''<br />
+
Ocelus: Greetings, dear visitor Player.<br/>
{{Infobox_Transcript|
+
''Player'': '''mermaid'''<br />
Player: mermaid<br />
 
Ocelus: Oh my. Its not easy to impress a mermaid I guess. Please get me a love poem. I think elves are the greatest poets so their city seems like a good place to look for one.
 
}}
 
 
* Travel now to [[Ab'dendriel]], and visit [[Elvith]] in the music shop there. [[Elvith]] is located under a hill to the far north of [[Ab'dendriel]]. You can purchase a ''[[Poem Scroll|love poem]]'' from him for 200 [[gp]].
 
* Once you have the love poem, return to [[Ocelus]], and he will magically grant you the ability to recite the poem as a true elven poet.
 
 
{{Infobox_Transcript|
 
Player: Marina<br />
 
 
Ocelus: Oh my. Its not easy to impress a mermaid I guess. Please get me a love poem. I think elves are the greatest poets so their city seems like a good place to look for one.<br />
 
Ocelus: Oh my. Its not easy to impress a mermaid I guess. Please get me a love poem. I think elves are the greatest poets so their city seems like a good place to look for one.<br />
Player: love poem<br />
+
''Player'': '''Marina'''<br />
  +
Ocelus: Oh my. Its not easy to impress a mermaid I guess. Please get me a love poem. I think elves are the greatest poets so their city seems like a good place to look for one.<br />
  +
''Player'': '''love poem'''<br />
 
Ocelus: Did you get a love poem from Ab'Dendriel?<br />
 
Ocelus: Did you get a love poem from Ab'Dendriel?<br />
Player: yes<br />
+
''Player'': '''yes'''<br />
Ocelus: Excellent. Here, with this little spell I enable you to recite the poem like a true elven poet. Now go and ask her for a date again.
+
Ocelus: Excellent. Here, with this little spell I enable you to recite the poem like a true elven poet. Now go and ask her for a date again.<br /><br />
 
}}
 
}}
+
{{Infobox Transcript|
* Now you need to go recite the poem to [[Marina]] and impress her with the djinn's romantic and poetic abilities. She will then give you the ability to ride her sea turtles, allowing you to access the [[Laguna Islands]].
+
''Player'': '''hi'''<br />
+
Marina: Oh, hello Player. A visitor, how nice!<br />
{{Infobox_Transcript|
+
''Player'': '''date'''<br />
Player: date<br />
 
 
Marina: This lovely, exotic Djinn is a true poet. And he is asking me for a date? Excellent. Now I can finaly dump this human pirate. He was growing to be boring more and more with each day ...<br />
 
Marina: This lovely, exotic Djinn is a true poet. And he is asking me for a date? Excellent. Now I can finaly dump this human pirate. He was growing to be boring more and more with each day ...<br />
Marina: As a little reward for your efforts I allow you to ride my sea turtles. Just look around at the shores and you will find them.
+
Marina: As a little reward for your efforts I allow you to ride my sea turtles. Just look around at the shores and you will find them.<br /><br />
  +
}}
  +
{{Infobox Transcript|
  +
''Player'': '''Ray Striker'''<br />
  +
Eleonore: <blushes> Oh, he is so wonderful. A very special man with a special place in my heart.<br />
  +
''Player'': '''mermaid'''<br />
  +
Eleonore: I can't thank you enough for freeing my beloved Ray from that evil spell. I am still shocked that a mermaid could steal his love that easily.
 
}}
 
}}
 
   
 
==The Counterspell==
 
==The Counterspell==
 
===Required Items===
 
===Required Items===
* You Must have completed access to goroma quest
+
* You must be level 35 or higher and must have completed access to Goroma quest
 
* 1 fresh [[Dead Chicken]]
 
* 1 fresh [[Dead Chicken]]
 
* 1 fresh [[Dead Rat]]
 
* 1 fresh [[Dead Rat]]
Line 187: Line 175:
 
===Method===
 
===Method===
 
[[Image:ShatIsles1.jpg|right]]
 
[[Image:ShatIsles1.jpg|right]]
* On [[Goroma]], go to the west until you find a hole ([http://tibia.wikia.com/wiki/Mapper?coords=125.103,127.63,7,2,1,1 here]), go down, you'll notice a energy barrier and a dead body, open it to get the [[Spellbook of Dragha]].
+
* On [[Goroma]], go to the west until you find a hole ({{Mapper Coords|125.103|127.63|7|2|text=here}}), go down, you'll notice a energy barrier and a dead body, open it to get the [[Spellbook of Dragha]].
* Go to [[Meriana]] and speak with [[Chondur]] ([http://tibia.wikia.com/wiki/Mapper?coords=126.105,127.39,7,2,1,1 here]). He will take the spellbook from you, but he needs some animal corpses to perform a ritual.
+
* Go to [[Meriana]] and speak with [[Chondur]] ({{Mapper Coords|126.105|127.39|7|2|text=here}}). He will take the '''spellbook''' from you and tell you that he needs some animal corpses to perform a ritual and create a '''counterspell'''.
* Give him a [[Dead Chicken]], [[Dead Rat]] and [[Dead Black Sheep]]. It is easiest to [[Summon Creature|summon]] them and kill them, on [[Non-PvP]] worlds you can do this by using the monsters on the island to attack your summons. (A [[Centipede]] or [[Crab]] will work very well)
+
* Give him a [[Dead Chicken]], [[Dead Rat]] and [[Dead Black Sheep]].<br />'''Remember:''' since Update 9.5 you cannot just summon them (summons disappear after dying).
 
* When you have given him all of the ingredients, he will provide you some kind of protection, which allows you to pass through the strange energy wall on [[Goroma]].
 
* When you have given him all of the ingredients, he will provide you some kind of protection, which allows you to pass through the strange energy wall on [[Goroma]].
   
 
Note:
 
Note:
[[Chicken]]s and [[Rat]]s can be found on the island. [[Black Sheep]]s are best to summon, or else the closest spawn is the underground in [[Liberty Bay]], with the [[Novice of the Cult]]s. However, [[Black Sheep]] are 700 oz. so its heavy. If you choose to do its this way, make sure you have the cap. Alternatively, if you are short of [[capacity]], you could do this:
+
[[Rat]]s {{Mapper Coords|126.89|127.52|7|2|text=here}} and [[Chicken]]s {{Mapper Coords|126.96|127.81|7|2|text=here}} can be found on the island near [[Chondur]]'s house. The closest spawn of [[Black Sheep]] is in the [[Cult Cave]] ({{Mapper Coords|126.98|127.209|7|2|text=here}}, the black sheep are located {{Mapper Coords|126.191|127.255|7|4|text=here}}). However, [[Black Sheep]] weights 700 oz. so its heavy, make sure you have the cap. Alternatively, if you are short of [[capacity]], you could do this:
   
* Drop all your items in [[Liberty Bay]] [[depot]]
+
1. Drop all your items in [[Liberty Bay]] [[depot]]<br\/>
* Carry the [[Dead Black Sheep]] from [[Liberty Bay]]
+
2. Carry the [[Dead Black Sheep]] from [[Liberty Bay]]<br\/>
* Head over to [[Meriana]] and drop the [[Dead Black Sheep]] on the ground
+
3. Head over to [[Meriana]] and drop the [[Dead Black Sheep]] on the ground<br\/>
* Head back to [[Liberty Bay]]
+
4. Head back to [[Liberty Bay]]<br\/>
* Pick up your items in [[Liberty Bay]]
+
5. Pick up your items in [[Liberty Bay]]<br\/>
* Head back to [[Meriana]], and drag the [[Dead Black Sheep]] to [[Chondur]].
+
6. Head back to [[Meriana]], and drag the [[Dead Black Sheep]] to [[Chondur]]<br\/>
  +
Keep in mind that if you are not fast enough, the sheep's body will rot and become useless. The dead sheep will reach its first decay state in 5 minutes, but a level 45 with haste can walk the route in 4 minutes.
   
 
===Transcripts===
 
===Transcripts===
Line 207: Line 195:
 
It apparently belonged to someone called Dragha, the apprentice of a voodoomaster.</pre>
 
It apparently belonged to someone called Dragha, the apprentice of a voodoomaster.</pre>
   
{{Infobox_Transcript|
+
{{Infobox Transcript|
 
Player: '''hi'''<br />
 
Player: '''hi'''<br />
 
Chondur: Be greeted, child.<br />
 
Chondur: Be greeted, child.<br />
Line 239: Line 227:
 
==Access to Ramoa==
 
==Access to Ramoa==
 
This island is also known as the undead island. From now on, you can pass by the energy forcefield on [[Goroma]]. You have access to deep dungeons to hunt cult members but you will need to do some other things to access the other islands. There is a [[Teleportation Hub]] to the north that connect all the islands, but you cannot use it yet. To use it, you must access the other side of each teleporter, by passing through all the islands.
 
This island is also known as the undead island. From now on, you can pass by the energy forcefield on [[Goroma]]. You have access to deep dungeons to hunt cult members but you will need to do some other things to access the other islands. There is a [[Teleportation Hub]] to the north that connect all the islands, but you cannot use it yet. To use it, you must access the other side of each teleporter, by passing through all the islands.
  +
  +
{{Warning|If the [[Fire from the Earth Mini World Change]] is active, prepare to face: [[Demon]]s, [[Diabolic Imp]]s, [[Dragon Lord]]s, [[Dragonling]]s, [[Hellfire Fighter]]s.<br />It is highly recommended to wait for this mini world change to end.}}
   
 
===Requirement===
 
===Requirement===
* [[Levitate]] spell or alot of [[parcel]]s.
+
* [[Levitate]] spell or a lot of [[parcel]]s.
   
 
===Method===
 
===Method===
* Pass the forcefield and go up, then head southwest until you find a place to levitate to go inside the mountain. The yellow mark is where you start, the blue mark is where you must levitate:<br />
+
* Pass the forcefield rope yourself up then go to the south side of Goroma's volcano.
[[Image:ShatIsles2.jpg]]
+
* Follow the image using the spell [[Levitate]] or [[Parcel]]s to make your way up the volcano.
* After you go up, go west, then north until you find another place to levitate up, there's no error since it's the only way. After that head northeast, then south for the next levitate up spot. At this point just go south and levitate down. Head south and levitate up again. Go west, then north and you'll find another levitate up spot. Go to the east for another levitate up spot. At this point you'll see a ladder to go down. Go inside.
+
[[File:Volcanoclimb.png]]
* Now be prepared to face several [[Fire Elemental]]s, [[Fire Devil]]s and [[Stone Golem]]s every time you go down a ladder. Head down again, go to the west and you'll find another ladder. Go down with care. Head for the east and you'll find another ladder, go down. Head to the north west and you'll find another ladder, go down. Go to the south until you find another ladder, go down again.
+
* Once you have reached the top of the volcano, take the ladder down to get inside.
* You're now under the mountain, watch out since this place is full of [[Fire Elemental]]s and other monsters. When you reach a level where you have the option to go left or right, head to the north east and you'll find a hole. Beware, this hole is full of undead creatures, like [[Demon Skeleton]]s, [[Bone Beast]]s and [[Crypt Shambler]]s. Go down.
+
* '''If the "[[Fire from the Earth Mini World Change]]" is running you will face [[Demon]]s, [[Diabolic Imp]]s, [[Dragon Lord]]s, [[Dragonling]]s, [[Hellfire Fighter]]s inside of the volcano'''. If it is not running, prepare to face [[Fire Elemental]]s, [[Fire Devil]]s and [[Stone Golem]]s.
* Head to the south now. This place is full of undeads so watch out. Look the image, you start on the green mark, you must head to the blue mark and go up, but memorize the yellow mark because you'll need to go there later:<br />
+
* Follow the ladders and stairs (circled in pink) deep inside the volcano killing the creatures as needed.
[[Image:ShatIsles3.jpg]]
+
* Note: Casting the [[Invisible|Invisible (spell)]] or using a [[Stealth Ring]] will make this part much easier as [[Fire Devil]]s and [[Stone Golem]]s cannot see invisible.
*Go up and head west and up again to the surface with care since there are several monsters. Look the image, you start on the green mark, the teleporter is on the blue mark, on the way you'll find alot of monsters:<br />
+
[[File:Volcanoclimbinverse.png]]
[[Image:ShatIsles4.jpg]]
+
* You are now under the mountain. Watch out since this place is full of [[Fire Elemental]]s, [[Fire Devil]]s, [[Stone Golem]]s and [[Dragon]]s.
* Down here you'll find 2 teleporters, the one to the left will take you to [[Goroma]] and will make you able to return to [[Ramoa]] using the teleporter whenever you want. The teleporter to the right take you to [[Talahu]] but you cannot acess it using the teleporter yet.
+
* Follow the cave keeping left until you find a hole. Beware, this hole is full of undead creatures, like [[Demon Skeleton]]s, [[Bone Beast]]s [[Crypt Shambler]]s and a [[Necromancer]]. Go down.
  +
* Follow the cave to the pink circle killing creatures as needed and then rope yourself up.
  +
* Head west until you find another rope spot which will bring you to the surface.
  +
* Beware: once on the surface there are many creatures such as [[Bonebeast]]s, [[Demon Skeleton]]s, [[Crypt Shambler]]s and maybe a lured [[Giant Spider]].
  +
* Go north east (to the green arrow) and you will find stairs. Go down.
  +
[[File:Tobonebeasts.png]]
  +
* Down here you'll find 2 teleporters, the one to the left will take you to [[Goroma]] and will make you able to return to [[Ramoa]] using the teleporter whenever you want. The teleporter to the right take you to [[Talahu]] but you cannot access it using the teleporter yet.
 
----
 
----
   
Line 266: Line 256:
   
 
===Method===
 
===Method===
* Go to [[Ramoa]] through the [[Teleportation Hub]]. Return inside the cavern by heading south west. You'll be on that same spot on the blue mark, now go on the yellow mark:<br />
+
* Go to [[Ramoa]] through the [[Teleportation Hub]]. Return inside the cavern by heading south west. You'll be on that same spot on the blue mark, now go on the yellow mark:
[[Image:ShatIsles3.jpg]]
+
{{Spoiler Image|ShatIsles3.jpg}}
[[Image:ShatIsles5.jpg|right]]
+
{{Spoiler Image|The Shattered Isles Mushrooms.png|Sacrifice the four mushrooms in the order given:
* Inside this room there'll be 4 basins and a teleporter. You must place the mushrooms in the correct order and enter the teleporter. Keep in mind that everytime someone enter the teleport, the four mushrooms vanish. The order is: White on upper left, Brown on lower left, Green on upper right, Dark on lower right (like in the image). You can find the mushroom ridle in this document [[Sacrifice Notes (Book)]] located at lich hell.
+
* [[White Mushroom]] north-west basin,
* After that, go up on the hole. DON'T enter the teleporter, else you'll return to the mushroom room and will need mushrooms again. You'll meet several [[Quara Scout]]s and [[Water Elemental]]s on the way. Head to the south east until you find a hole to go up. Go up again and watch out since you'll find several [[Hydra]]s and some [[Water Elemental]]s.
+
* [[Brown Mushroom]] south-west basin,
* Go heading to the west killing the monsters, and you'll find near the water the ladder to go down. This is the [[Teleportation Hub]]. Notice that on this island there's a [[Mailbox]]. This room looks like the one on [[Ramoa]]. The left teleporter take you to [[Ramoa]] and you gain acess to go [[Talahu]] whenever you want using the right teleporter on [[Ramoa]]. The teleporter to the right take you to [[Malada]], but you cannot use it yet.
+
* [[Green Mushroom]] north-east basin,
  +
* [[Dark Mushroom]] south-east basin.
  +
}}
  +
* Inside this room there will be four basins and a teleporter. You must place the mushrooms on the basins in the correct arrangement and enter the teleporter. Keep in mind that every time someone enter the teleport, the four mushrooms vanish. The order is: white on upper left, brown on lower left, green on upper right, dark on lower right (like in the image). You can find the mushroom riddle in this document [[Sacrifice Notes (Book)]] located at [[Lich Hell]]. '''As soon as you enter the teleporter, you will be in a room with a single [[Bog Raider]].'''
  +
* After that, go up on the hole. DON'T enter the teleporter, or else you'll return to the mushroom room and will need mushrooms again. You'll meet several [[Quara Scout]]s and [[Bog Raider]]s on the way. Head to the south east until you find a hole to go up. Go up again and watch out since you'll find several [[Hydra]]s and some [[Water Elemental]]s.
  +
* Go heading to the west killing the monsters, and you'll find near the water the ladder to go down. This is the [[Teleportation Hub]]. Notice that on this island there's a [[Mailbox]]. This room looks like the one on [[Ramoa]]. The left teleporter take you to [[Ramoa]] and you gain access to go [[Talahu]] whenever you want using the right teleporter on [[Ramoa]]. The teleporter to the right take you to [[Malada]], but you cannot use it yet.
   
 
==Access to Malada==
 
==Access to Malada==
Line 277: Line 267:
   
 
===Method===
 
===Method===
* Return to [[Talahu]], head to the south east on the red mark:<br />
 
[[Image:ShatIsles6.jpg]]
 
* Go down and be prepared to face every kind of [[Quara Scout]]s. Go down again, then head to the north until you find a way to go south west. Keep going south, then east and you'll find a hole. Go down , head to the east then go up the hole. head to the south now, then east, until you find another hole to go up. Keep heading east, then north west (there's only one way) until you find another hole to go up.
 
* Watch out because there are several [[Giant Spider]]s and some [[Water Elemental]]s too. At this point just head to the north and you'll find the [[Teleportation Hub]]. This one only has an accessable teleporter to the left that will take you to [[Talahu]] and will grant you access to go [[Malada]] using the teleporter whenever you want.
 
   
  +
Return to [[Talahu]], head to the south east and follow this route:
   
==Access to Kharos==
+
[[File:ShatIsles6.jpg]]
To access [[Kharos]], you must travel south of [[Malada]], where you will find a pitfall leading to the island underground. There you'll find [[Ferumbras]] Tower, and if you just go to the east you'll find a one-way teleporter to go back to [[Goroma]].<br />
 
   
In order to access the citadel, you must attempt to step inside the electric barrier barring it. Once you have done this, leave through the teleport and travel to [[Edron]], where you must talk to [[Zoltan]] about Ferumbras' citadel. He will then give you permission to enter Ferumbras' citadel on Kharos for 500 gp.<br />
+
Be prepared to face every kind of [[Quara Scout]]s. When you reach the surface, watch out because there are several [[Giant Spider]]s and some [[Water Elemental]]s too. At this point just head to the north and you'll find the [[Teleportation Hub]]. This one only has an accessible teleporter to the left that will take you to [[Talahu]] and will grant you access to go [[Malada]] using the teleporter whenever you want.
   
There are no direct hubs to Kharos, and one must travel through the caves to reach it, even if they've done the quest.<br />
+
== Access to Kharos ==
  +
To access [[Kharos]], you must travel south of [[Malada]], where you will find a pitfall leading to the island underground, {{Mapper Coords|text=here|125.24|127.222|7|4|1|0.250.25}}. There you'll find [[Ferumbras Citadel]], and if you just go to the east you'll find a one-way teleporter down a hole to go back to [[Goroma]], {{Mapper Coords|text=here|125.138|127.185|7|4|1|0.250.25}}.
   
Once you passed the energy barrier blocking [[Ferumbras]] Tower you can´t leave it there. You need to go east, down a hole, head west and go up a ropehole to leave.<br />
+
In order to access the citadel, you must attempt to step inside the electric barrier barring it. Once you have done this, leave through the teleport and travel to [[Edron]], where you must talk to [[Zoltan]] about Ferumbras' citadel. He will then give you ''permission'' to enter [[Ferumbras Citadel]] on Kharos for 500 gp. '''This fee will allow you entry for one time. Once you enter and leave, you must pay the fee again.'''
   
==Access to Nargor==
+
There are no direct hubs to Kharos, and one must travel through the caves to reach it, even if they've done the quest.
===Required Equipment===
 
* 100 [[Bread]]
 
* [[Atlas]]
 
* 5 [[Voodoo Doll (Pirate)|Pirate Voodoo Dolls]]
 
* [[Whisper Beer]]
 
* [[Fire Bug]]
 
* [[Pirate Set]] (Shirt, Knee Breeches, Hat and Boots)
 
   
===Method===
+
Once you passed the energy barrier blocking [[Ferumbras Citadel]], you can't leave from the energy barrier. You need to go east, down a hole, head west and go up a rope hole to leave.
'''Earning the trust from Sabrehaven Townspeople'''
+
{{Infobox Transcript|
+
''Player'': hi<br />
Go to [[Raymond Striker]] ask him for a '''mission'''. He says that if you help people in Sabrehaven you may earn the townspeople's trust. So ask everyone for a mission.
+
Zoltan: Welcome ''Player'', student of the arcane arts. I teach the fiercest {spells} available.<br />
* [[Ariella]] wants the 100 [[Bread]].
+
''Player'': Ferumbras<br />
* [[Morgan]] wants you to bring a letter to his relative, [[Eremo]].
+
Zoltan: I see, you managed to reach Kharos, the harbinger isle, and discovered the gates to Ferumbras' citadel, and now you are here full of questions. Are you ready to listen?<br />
* [[Duncan]] wants the [[Atlas]].
+
''Player'': yes<br />
* [[Chondur]] in the north east of the island wants the [[Voodoo Doll (Pirate)|Pirate Voodoo Dolls]].
+
Zoltan: So know that destroying the mortal shell of the being called Ferumbras was the best we were able to achieve with our combined efforts in the past. ...<br />
* Ask [[Ariella]] again for a mission. She wants the [[Whisper Beer]].
+
Zoltan: He was destroyed not only once but several times. Eventually we were able to figure out the secret of his seeming immortality. ...<br />
+
Zoltan: On one of the most remote islands of the Shattered Isles, he built a citadel with demonic aid right around a powerful magical nexus. ...<br />
After these 5 short missions your reputation on Sabrehaven will change from 'Suspicious' to 'Friendly'. You can check your reputation on the Quest Log.<br />
+
Zoltan: The only reason for the whole complex was to establish a point of return into our world. Whenever he is slain, his soul retreats to some demonic dimension to regain enough strength to re-enter the world. ...<br />
+
Zoltan: We were not able to destroy his citadel, this unholy construct. To make matters worse, the nexus makes it easy for demons of all kind to pass into our world. ...<br />
====Ray's Mission 1: The Fafnar's Fire====
+
Zoltan: The best thing we could do was to seal the citadel and to install a device that will alarm us whenever Ferumbras tries to re-enter our world. ...<br />
Now go to [[Raymond Striker]] and ask for a new mission. He will explain you that the pirates have some deals with the alchemist [[Sandra]], in [[Edron]]. They are buying a dangerous
+
Zoltan: We grant heroes like you the permission to pass our seals and enter Ferumbras' citadel. ...<br />
substance there called Fafnar's Fire. Raymond sends you to talk with her pretending to be the dealer sent by the pirates. Go and tell her: ''"Hello / Fafnar's Fire / Yes /
+
Zoltan: Just ask for the permission if you are ready to go there. Be warned that the citadel is no holiday place though. You will encounter large amounts of demons and traps that scare off most adventurers. ...<br />
Your continued existence is payment enough"''. By doing this, Sandra will be enraged and will cut any deals with pirates. Report back to [[Raymond Striker]]<br />
+
Zoltan: On the other hand, WHEN Ferumbras re-enters the world we need heroes like you to face him on his very own ground before he can escape. ...<br />
After this you can get acess to [[Nargor]], all you got to do is accept one of the following missions that take place there, and [[Sebastian]] will bring you there.<br />
+
Zoltan: His return is not very likely but it can happen each and every day. If you should manage to defeat him, bring a proof of his death here and you will be rewarded.<br />
+
''Player'': permission<br />
====Tortoise Egg from Nargor Mission====
+
Zoltan: The attuning to our seals is a costly process and it will grant you access to the citadel ONLY ONCE. Each time you want to enter, you will need a new attuning. Are you willing to pay 500 gold pieces to become attuned to the seal of the citadel?<br />
Ask [[Duncan]] for a mission. This time he wants you to rescue some [[Tortoise Egg]]s from the [[Pirates]] Base on [[Nargor]]. Go to Nargor and follow this map:<br />
+
''Player'': yes<br />
[[Image:Meriana Quest Tortoise Egg.gif]]<br />
+
Zoltan: SO BE IT!<br />
In the way you will face some [[Pirate Marauder | Pirate Marauders]], [[Pirate Cutthroat|Pirate Cutthroats]] and [[Smuggler|Smugglers]].
+
''Player'': bye<br />
Go down and go through the door, kill the [[Thornback Tortoise]] here and open the tortoise's nest.
+
Zoltan: Use your knowledge wisely, ''Player''.
'''DO NOT EAT THE EGG IN ANYWAY''' or you will lose it forever and you will have to get a new one by buying it or by doing the quest with another character.
 
Now report to Duncan and give him his [[Tortoise Egg from Nargor]].<br />
 
 
====Ray's Mission 2: Sabotage====
 
Now it's time to complete [[Raymond Striker]]'s second sabotage mission. Go and ask him for a new mission. [[Raymond Striker|Striker]] will ask you to travel [[Nargor]], where he wants you to sabotage an important [[Catapult]] with a [[Fire Bug]]. Talk to [[Sebastian]] and ask him to take you to [[Nargor]]. The following map shows clearly how to get to the catapult:<br />
 
[[Image:Meriana Quest 1.png]]<br />
 
You will meet [[Pirate Marauder]]s, [[Pirate Cutthroat]]s and [[Smuggler|Smugglers]] on the way. Use your [[Fire Bug]] on the top left corner of the catapult and you will see a small explosion.
 
Your job here is done and you should head back to [[Raymond Striker]]. After finishing this mission, your reputation in Sabrehaven will change to Cordial.<br />
 
 
====Ray's Mission 3: Spy Mission====
 
[[Raymond Striker]] is pleased with your acts toward him and the people of Sabrehaven. In his third mission, you are instructed to infiltrate the tavern on [[Nargor]],
 
and study 3 maps in which the pirates on [[Nargor]] have their raid plans laid out. But, to infiltrate their tavern you will need a full [[Pirate Set]].<br />
 
Once you have finally got the set, head to the tavern which is located inside the mountain. Follow the image above and go up the stairs marked at the bottom right side of it.<br />
 
On the first floor it's recommend to use [[Levitate]] on the wall just east of the stairs you just came from, or using some boxes that you can find underground.<br />
 
[[Image:Meriana Quest 2.png]]
 
On the second floor, you will face a [[Pirate Buccaneer]] and 2 or 3 [[Pirate Cutthroat]]. You can just bypass them, but beware lots of pirates on the upper floor, including
 
[[Pirate Corsair]]s.<br />
 
On the third floor use some [[GFB]]s and go west to meet [[Vulterose]].<br />
 
A good tips here, if you have to do mission 3 and 4 (maps and proof of death), is hurting pirates on red hp, making them run away and not respawning.
 
You can do all the travels Ray - Tavern without clearing tavern again.<br />
 
[[File:ScreenShot1117.jpg|thumb]]<br />
 
[[Image:Meriana Quest 3.jpg]]<br />
 
 
[[Vulturenose]] is just outside the tavern. Speak to him while wearing the pirate set. Say "enter" he will let you trough the door.<br />
 
 
Once you head up the stairs, chances are you will be surrounded by pirates. Avoid killing them, rather force them to run away, as you will have to return here twice more in a short
 
period of time before completeing the quest. <br />
 
The bar is a quite large room, there are 3 items that look like treasure maps on 3 different tables, these are the plans you are after. Just use them (Ctrl + Click) and you will study them.
 
Once you have studied all of the maps, return to [[Meriana]].<br />
 
 
====Ray's Mission 4: Proof of Death====
 
Ask Striker for another '''mission'''. With the information you got from the plans, [[Raymond Striker]] has discovered that [[Klaus]], the owner of Nargor's tavern,
 
have placed a bounty on his head. So he asks you to go and find out more about that by talking directly with [[Klaus]]. Go to the tavern (you don't need the Pirate's Set to
 
enter the tavern anymore) and ask a '''mission''' to [[Klaus]]. He will ask you to kill [[Raymond Striker]] and bring his lucky pillow as a proof of his death.
 
Knowing that, it's time to return to [[Sabrehaven]].<br />
 
 
In [[Meriana]] again, [[Raymond Striker|Striker]] will give you his [[Raymond Striker's Lucky Pillow|lucky pillow]], and will tell you to deliver it to [[Klaus]].
 
Once again (for the last time, finally) go to the tavern and deliver the pillow to [[Klaus]]. He will, then, assume that [[Raymond Striker]] is dead, and will throw a big
 
party for the pirates.<br />
 
 
Return to [[Sabrehaven]], and talk to [[Raymond Striker|Captain Striker]], he will tell you how grateful he is, and will give you a [[Model Ship]],
 
since he doesn't have any real ships left to give. Also, he asks you to remember him at anytime about the '''pirate outfit''', so he can give it to you.
 
 
Now you can follow the [[Pirate Outfits Quest]] for the addons.
 
 
===Transcripts===
 
'''[[Raymond Striker]] (1st meeting)'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Raymond Striker: Be greeted.<br />
 
Player: '''mermaid'''<br />
 
Raymond Striker: I am deeply ashamed that I lacked the willpower to resist her spell. Thank you for your help in that matter. Now my head is once more free to think about our mission.<br />
 
Player: '''mission'''<br />
 
Raymond Striker: Ask around in the settlement where you can help out. If you have proven your worth I might have some missions for you.<br />
 
Player: '''bye'''<br />
 
Raymond Striker: May there always be wind in your sails.
 
 
}}
 
}}
   
'''[[Ariella]] (first meeting)'''
+
== Access to Nargor ==
{{Infobox_Transcript|
+
To get Access to Nargor and [[Pirate Outfits]] complete the [[Meriana Quest]].
Ariella: Hi there.<br />
 
Player: '''mission'''<br />
 
Ariella: You know, we have plenty of rum here but we lack some basic food. Especially food that easily becomes mouldy is a problem. Bring me 100 breads and you will help me a lot.<br />
 
Player: '''mission'''<br />
 
Ariella: Are you here to bring me the 100 pieces of bread that I requested?<br />
 
Player: '''yes'''<br />
 
Ariella: What a joy. At least for a few days adequate supply is ensured.<br />
 
Player: '''bye'''<br />
 
Ariella: Good bye.
 
}}
 
 
'''[[Ariella]] (second meeting'''
 
{{Infobox_Transcript|
 
Player: Hi.
 
Ariella: Hi there.<br />
 
Player: '''mission'''<br />
 
Ariella: The sailors always tell tales about the famous beer of Carlin. You must know, alcohol is forbidden in that city. ...<br />
 
Ariella: The beer is served in a secret whisper bar anyway. Bring me a sample of the whisper beer, NOT the usual beer but whisper beer. I hope you are listening.<br />
 
Player: '''bye'''<br />
 
Ariella: Good bye.
 
}}
 
 
'''[[Karl]] in Carlin'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Karl: Pshhhht! Not that loud ... but welcome.<br />
 
Player: '''whisper beer'''<br />
 
Karl: Do you want to buy a bottle of our finest whisper beer for 80 gold?<br />
 
Player: '''yes'''<br />
 
Karl: Here. Don't take it into the city though.<br />
 
Player: '''bye'''<br />
 
Karl: Please come back, but don't tell others.<br />
 
}}
 
 
'''[[Ariella]] (Third meeting)'''
 
{{Infobox_Transcript|
 
Player: '''Hi'''<br />
 
Ariella: Hi there.<br />
 
Player: '''mission'''<br />
 
Ariella: Did you get a sample of the whisper beer from Carlin?<br />
 
Player: '''yes'''<br />
 
Ariella: Thank you very much. I will test this beauty in privacy.<br />
 
Player: '''bye'''<br />
 
Ariella: Good bye.
 
}}
 
 
'''[[Morgan]] (First meeting)'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Morgan: Hello there.<br />
 
Player: '''mission'''<br />
 
Morgan: Hm, if you are that eager to work I have an idea how you could help me out. A distant relative of mine, the old sage Eremo lives on the isle Cormaya, near Edron. ...<br />
 
Morgan: He has not heard from me since ages. He might assume that I am dead. Since I don't want him to get into trouble for receiving a letter from a pirate I ask you to deliver it personally. ...<br />
 
Morgan: Of course it's a long journey but you asked for it. You will have to prove us your worth. Are you up to that?<br />
 
Player: '''yes.'''<br />
 
Morgan: Alright, we will see. Here, take this letter and deliver it safely to old Eremo on Cormaya.<br />
 
Player: '''bye'''<br />
 
Morgan: Good bye.
 
}}
 
 
'''Delivering letter to [[Eremo]]'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Eremo: Welcome to my little garden, adventurer Player''!<br />
 
Player: '''letter'''<br />
 
Eremo: A letter from that youngster Morgan? I believed him dead since years. These news are good news indeed. Thank you very much, my friend.
 
}}
 
 
'''[[Morgan]] (Second meeting)'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Morgan: Hello there.br />
 
Player: '''mission'''<br />
 
Morgan: Thank you for delivering my letter to Eremo. I have no more missions for you.<br />
 
Player: '''bye'''<br />
 
Morgan: Good bye.
 
}}
 
 
'''[[Duncan]] (First meeting)'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Duncan: Hi, come closer. Have a look at my wares.<br />
 
Player: '''mission'''<br />
 
Duncan: I need a new quality atlas for our captains. Only one of the best will do it. I heard the explorers society sells the best, but only to members of a certain rank. You will have to get this rank or ask a high ranking member to buy it for you.<br />
 
Player: '''mission'''<br />
 
Duncan: Did you get an atlas of the explorers society as I requested?<br />
 
Player: '''yes'''<br />
 
Duncan: Indeed, what a fine work... the book I mean. Your work was acceptable all in all.<br />
 
Player: '''bye'''<br />
 
Duncan: Good bye.
 
}}
 
 
'''[[Chondur]] (First meeting)'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Chondur: Be greeted, child.<br />
 
Player: '''mission'''<br />
 
Chondur: The evil cult has placed a curse on one of the captains here. I need at least five of their pirate voodoo dolls to lift that curse.
 
}}
 
 
'''[[Chondur]] (Second meeting)'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Chondur: Be greeted, child.<br />
 
Player: '''mission'''<br />
 
Chondur: Did you bring one of the required pirate voodoo dolls?<br />
 
Player: '''yes'''<br />
 
Chondur: Now I can weaken that curse a bit. Thank you.<br />
 
Player: '''mission'''<br />
 
Chondur: Did you bring one of the required pirate voodoo dolls?<br />
 
Player: '''yes'''<br />
 
Chondur: Now I can weaken that curse a bit. Thank you.<br />
 
Player: '''mission'''<br />
 
Chondur: Did you bring one of the required pirate voodoo dolls?<br />
 
Player: '''yes'''<br />
 
Chondur: Now I can weaken that curse a bit. Thank you.<br />
 
Player: '''mission'''<br />
 
Chondur: Did you bring one of the required pirate voodoo dolls?<br />
 
Player: '''yes'''<br />
 
Chondur: Now I can weaken that curse a bit. Thank you.<br />
 
Player: '''mission'''<br />
 
Chondur: Did you bring the last of the required voodoo dolls?<br />
 
Player: '''yes'''<br />
 
Chondur: Finally I can put an end to that curse. I thank you so much.<br />
 
Player: '''bye'''<br />
 
}}
 
 
'''[[Raymond Striker]] (2nd meeting)'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Raymond Striker: Be greeted.<br />
 
Player: '''mission'''<br />
 
Raymond Striker: Indeed, I could use some help. The evil pirates of Nargor have convinced an alchemist from Edron to supply them with a substance called Fafnar's Fire ...<br />
 
Raymond Striker: It can burn even on water and is a threat to us all. I need you to travel to Edron and pretend to the alchemist Sandra that you are the one whom the other pirates sent to get the fire ...<br />
 
Raymond Striker: When she asks for a payment, tell her 'Your continued existence is payment enough'. That should enrage any member of the Edron academy enough to refuse any further deals with the pirates. <br />
 
Player: '''bye'''<br />
 
Raymond Striker : May there always be wind in your sails.<br />
 
}}
 
 
'''[[Sandra]] in Edron'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Sandra: Heloo Player''.<br />
 
Player: '''Fafnar Fire'''<br />
 
Sandra : Pssht, not that loud. So they have sent you to get... the stuff?<br />
 
Player: '''yes'''<br />
 
Sandra: Finally. You have no idea how difficult it is to keep something secret here. And you brought me all the crystal coins I demanded?.<br />
 
Player: '''Your continued existence is payment enough'''<br />
 
Sandra : What?? How dare you?! I am a sorcerer of the most reknown academy on the face of this world. Do you think some lousy pirates could scare me? Get lost! Now! I will have no further dealings with the likes of you!<br />
 
}}
 
 
'''[[Raymond Striker]] (third meeting)'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Raymond Striker: Be greeted.<br />
 
Player: '''mission'''<br />
 
Raymond Striker: I think that means 'mission accomplished'. Hehe. I guess that will put an end to their efforts to buy any alchemical substance from Edron.<br />
 
Player: '''mission'''<br />
 
Raymond Striker: The mission on which I will send you is vital to our cause. It is a sabotage mission. Nargor is guarded by several heavy catapults. ...<br />
 
Raymond Striker: I need you to sabotage the most dangerous of those catapults which can be found right in their harbour, aiming at ships passing by the entrance. ...<br />
 
Raymond Striker: Get a fire bug - you can buy them in Liberty Bay - and set this catapult on fire. ...<br />
 
Raymond Striker: Make sure to use the bug on the left part of the catapult where its lever is. That is where it's most vulnerable. ...<br />
 
Raymond Striker: If you see a short explosion, you will know that it worked. I will tell Sebastian to bring you to Nargor, but beware. ...<br />
 
Raymond Striker: Of course, he can't drop you off directly in the pirate's base. However, we have discovered a secret way into the Howling Grotto. ...<br />
 
Raymond Striker: Try to make your way through the caves of Nargor to reach their harbour. This is where you will find the catapult in question.<br />
 
Player: '''mission'''<br />
 
Raymond Striker: Sail with Sebastian to Nargor and make your way to the pirate's harbour. Once arrived there, find the catapult and use a fire bug on the left part. ...<br />
 
Raymond Striker: A small explosion will show you that you have succeeded. Afterwards, report to me about your mission. Good luck!<br />
 
Player: '''bye'''<br />
 
Duncan: Good bye.
 
}}
 
 
'''[[Duncan]] (second meeting - After 3rd meeting of Raymond striker)<br />
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Duncan: Hi, come closer. Have a look at my wares.<br />
 
Player: '''mission'''<br />
 
Duncan: You did some impressive things. I think people here start considering you as one of us. But these are dire times and everyone of us is expected to give his best and even exceed himself. Do you think you can handle that?<br />
 
Player: '''yes'''<br />
 
Duncan: I am glad to hear this. Please listen. The pirates on Nargor are breeding tortoises. They think eating tortoises makes a hard man even harder. ...<br />
 
Duncan: However I am quite fond of tortoises and can't stand the thought of them being eaten. So I convinced Captain Striker that I can train them to help us. As a substitute for rafts and such ...<br />
 
Duncan: All I need is one tortoise egg from Nargor. This is the opportunity to save a tortoise from a gruesome fate! ...<br />
 
Duncan: I will ask Sebastian to bring you there. Travel to Nargor, find their tortoise eggs and bring me at least one of them.<br />
 
Player: '''bye'''<br />
 
Duncan: Good bye.
 
}}
 
 
'''[[Duncan]] (third meeting)'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Duncan: Hi, come closer. Have a look at my wares.<br />
 
Player: '''mission'''<br />
 
Duncan: Did you rescue one of those poor soon-to-be baby tortoises from Nargor?<br />
 
Player: '''yes'''<br />
 
Duncan: A real tortoise egg ... I guess you are more accustomed to rescue some noblewoman in distress but you did something goodtoday.<br />
 
Player: '''bye'''<br />
 
Duncan: Good bye.<br />
 
}}
 
 
'''[[Raymond Striker]] (4th meeting)'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Raymond Striker: Be greeted.<br />
 
Player: '''mission'''<br />
 
Raymond Striker: You did it! Excellent!<br />
 
Player: '''mission'''<br />
 
Raymond Striker: If you manage to accomplish this vital mission you will prove yourself to be a worthy member of our community. Imight even grant you your own ship and pirate clothing! ...<br />
 
Raymond Striker: So listen to the first step of my plan. I want you to infiltrate their base. Try to enter their tavern, which meansthat you have to get past the guard. ...<br />
 
Raymond Striker: You will probably have to deceive him somehow, so that he thinks you are one of them. ...<br />
 
Raymond Striker: In the tavern, the pirates feel safe and plan their next strikes. Study ALL of their maps and plans lying around ...<br />
 
Raymond Striker: Afterwards, return here and report to me about your mission.<br />
 
Player: '''bye'''<br />
 
Raymond Striker: May there always be wind in your sails.<br />
 
}}
 
 
'''First tavern mission'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Vulturenose: Hrrrrm.<br />
 
Player: '''enter'''<br />
 
Vulturenose: Hey, I rarely see a dashing pirate like you! Get in, matey!<br />
 
Player: '''bye'''<br />
 
Vulturenose: Get lost.<br />
 
}}
 
 
'''[[Raymond Striker]] (5th meeting)'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Raymond Striker: Be greeted.<br />
 
Player: '''mission'''<br />
 
Raymond Striker: Well done, my friend. That will help us a lot. Of course there are other things to be done though. ...<br />
 
Raymond Striker: I learned that Klaus, the owner of the tavern, wants me dead. He is offering any of those pirates a mission to kill me....<br />
 
Raymond Striker: If we could convince him that you fulfilled that mission, the pirates will have the party of their lives. This would beour chance for a sneak attack to damage their boats and steal their plunder! ...<br />
 
Raymond Striker: Obtain this mission from him and learn what he needs as a proof. Then return to me and report to me about yourmission so we can formulate an appropriate plan.<br />
 
Player: '''bye'''<br />
 
Raymond Striker: May there always be wind in your sails.<br />
 
}}
 
 
'''Second tavern mission'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Klaus: Ho matey.<br />
 
Player: '''mission'''<br />
 
Klaus: Hmm, you look like a seasoned seadog. Kill Captain Ray Striker, bring me his lucky pillow as a proof and you are our hero!<br />
 
Player: '''bye'''<br />
 
Klaus: Whenever your throat is dry, you know where to find my tavern.<br />
 
}}
 
 
'''[[Raymond Striker]] (6th meeting)'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Raymond Striker: Be greeted.<br />
 
Player: '''mission'''<br />
 
Raymond Striker: My pillow?? They know me all too well... <sigh> I've owned it since my childhood. However. Here, take it and convincehim that I am dead.<br />
 
Player: '''bye'''<br />
 
Raymond Striker: May there always be wind in your sails.<br />
 
}}
 
 
'''Third tavern mission'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Klaus: Ho matey.<br />
 
Player: '''mission'''<br />
 
Klaus: Do you have Striker's pillow?<br />
 
Player: '''yes'''<br />
 
Klaus: You DID it!!! Incredible! Boys, lets have a PAAAAAARTY!!!!<br />
 
Player: '''bye'''<br />
 
Klaus: Whenever your throat is dry, you know where to find my tavern.<br />
 
}}
 
 
'''[[Raymond Striker]] (7th meeting)'''
 
{{Infobox_Transcript|
 
Player: '''hi'''<br />
 
Raymond Striker: Be greeted.<br />
 
Player: '''mission'''<br />
 
Raymond Striker: Incredible! You did what no other did even dare to think about! You are indeed a true hero to our cause ...<br />
 
Raymond Striker: Sadly I have no ship that lacks a captain, else you would of course be our first choice. I am still true to my word asbest as I am able. ...<br />
 
Raymond Striker: So take this as your very own ship. Oh, and remind me about the pirate outfit sometime.<br />
 
Player: '''outfit'''<br />
 
Raymond Striker: Ah, right! The pirate outfit! Here you go, now you are truly one of us.<br />
 
Player: '''bye'''<br />
 
Raymond Striker: May there always be wind in your sails.<br />
 
}}
 

Latest revision as of 02:38, April 8, 2020

Properties

Property Value
General
Aliases Ship Wrecked Quest, Island Trolls Quest, Goroma Island Quest, Forbidden Islands Quests
Est. Length
Quest Log The Shattered Isles Quest
Requirements
Premium
Level 35
(70 recommended)
Other
Classification Quest
Version 7.8
August 1, 2006
Status Active
Help

Legend

There's a storm in the way between Thais and Liberty Bay that may trap the ship and interrupt your trip.

Location

Goroma.

Reward

Ability to travel to Goroma from Liberty Bay, access to Meriana, access to Laguna Islands, access to Nargor, access to Ramoa, Talahu and Malada. Achievement: Matchmaker.


Access to GoromaEdit

MethodEdit

You need to travel from Liberty Bay to Thais and you need to be at least level 20. Sooner or later you will get shipwrecked on the island of Goroma.
The captain says that some Island Trolls stole parts of the ship. Kill Island Trolls until you have collected 30 pieces of wood, then give them to the captain. From now on he will take you to Goroma from Liberty Bay for 500 gps. The easiest way to collect 30 pieces of wood is to bring a shovel. With it, you can gain access to the 2 underground Island Troll areas.

TranscriptsEdit

player: hi
Jack Fate: Welcome on board, Sir player.
player: Thais
Jack Fate: Do you seek a passage to Thais for 180 gold?
player: yes
Jack Fate: I have to warn you - we might get into a tropical storm on that route. I'm not sure if my ship will withstand it. Do you really want to travel to Thais?
player: yes


Player: hi
Jack Fate: Hello, Sir Player. Where can I sail you today?
Player: sail
Jack Fate: I'd love to bring you back to Liberty Bay, but as you can see, my ship is ruined. I also hurt my leg and can barely move. Can you help me?
Player: yes
Jack Fate: Thank you. Luckily the damage my ship has taken looks more severe than it is, so I will only need a few wooden boards. ...
Jack Fate: I saw some lousy trolls running away with some parts of the ship. It might be a good idea to follow them and check if they have some more wood. ...
Jack Fate: We will need 30 pieces of wood, no more, no less. Did you understand everything?
Player: yes
Jack Fate: Good! Please return once you have gathered 30 pieces of wood.
Player: bye
Jack Fate: See you later, I hope you find enough pieces of wood to repair the ship.


Player: hi
Jack Fate: Hello, Sir Player. Where can I sail you today?
Player: sail
Jack Fate: Have you brought 30 pieces of wood so that I can repair the ship?
player: yes
Jack Fate: Excellent! Now we can leave this godforsaken place. Thank you for your help. Should you ever want to return to this island, ask me for a passage to Goroma.
player: passage
Jack Fate: Do you want to travel back to Liberty Bay?
player: yes

Access to MerianaEdit

Required EquipmentEdit

Method Edit

There is a sign pinned on the wall in Liberty Bay's tavern which reads:
Missing ring!
High reward!
Contact Lady Eleonore in the Silverhand Manor!

To begin the quest, visit Eleonore in the Silverhand Manor located in the north part of Liberty Bay on a small hill (here).

Eleonore's Ring Edit

  • Ask Eleonore about her missing ring. She will explain that it was stolen by a parrot, and taken to the nearby mountains, and she will reward anyone who returns it to her.
  • Take a rake and go directly east of Liberty Bay until you reach the main entrance to the large fortress (here) (go up the ramp to enter the fortress).
  • Go to the north side of the fortress and look for a place that you can Levitate (or use Parcels) to go up.
  • Continue climbing the mountain until you reach a floor with one or more Tarantulas, head east and you'll find a tree with a Parrot on top.

Eleonore Quest Map

  • Use the Rake on the tree to shake it. after you have done that, the parrot will drop Eleonore's ring. return the ring to Eleonore.

Eleonore Quest Parrot
You see a crystal ring. It weighs 0.90 oz. The initials E.S. are engraved on it.

The Errand Edit

  • If you accept this assignment, Eleonore will give you 200 gp to take to Charlotta.
  • take the 200 gp and go to the far south-west part of town to find Charlotta (here).
  • Speak to Charlotta about the Gold. Once you have delivered the money, return to Eleonore.
  • Once she considers you a trustworthy person, tell Eleonore the secret codeword given by Charlotta; "Peg Leg".

Raymond Striker Edit

  • Now find Captain Waverider, he is on a small peninsula south-east of the Liberty Bay Depot (here). tell him the codeword (Peg Leg) and he will then take you to the rebel camp of Sabrehaven for 50gp.
  • In Sabrehaven Find Raymond Striker, he is in a house at the centre of the island (here). When you find him, ask him about Eleonore and the mermaid
  • Now you need to find the man-stealing mermaid and try to break her spell over poor Raymond, the mermaid Marina is near the northern coast of the island (here).
  • When you find her, ask her about Raymond Striker and you will discover that she does in fact have a spell on him, and will not release him unless someone better comes along.

Breaking the Spell Edit

  • If you explore the area just south-west of Sabrehaven, you will find the reclusive Djinn Ocelus on a mountain (here). Ocelus is in love with Marina, but he is too shy to ask her for a date. He would like you to ask for him.
  • Now you need to return to Marina and ask her for a date with Ocelus. She will turn him down out of disappointment that he wasn't romantic enough.
  • Now you need to return to Ocelus with the bad news. He will tell you to get a poem for him, if you didn't buy one already, head to Ab'Dendriel and buy a Love Poem from Elvith.
  • Once you have the love poem, return to Ocelus, and he will magically grant you the ability to recite the poem as a true elven poet.
  • Now you need to go recite the poem to Marina and impress her with the Djinn's romantic and poetic abilities. She will then give you the ability to ride her sea turtles, allowing you to access the Laguna Islands, you will also get the achievement, Matchmaker for this mission.


Now return to Eleonore in Silverhand Manor and talk about your errand.
See also: Meriana Quest and Pirate Outfits Quest

TranscriptsEdit

Eleonore's Ring Edit

Player: Ring
Eleonore: My ring was stolen by a parrot, directly from my dressing table near the window. It flew to the nearby mountains and I fear my ring will be lost forever. Whoever returns it to me will be rewarded generously. ...
Eleonore: I guess that evil parrot hid the ring somewhere on a high tree or a rock so that you might need a rake to get it.

Player: Ring
EEleonore: Oh, my beloved ring! Have you found it and want to return it to me?
Player: Yes
Eleonore: Oh, thank you so much! Take this gold as a reward. ... which reminds me, I would need some help in another matter. It is only a small errand. Are you interested?

The Errand Edit

Player: Yes
Eleonore: Thank you! It is not a difficult matter but a rather urgent one. I need to send some money to a person in town. Would you be willing to run this small errand for me?
Player: Yes
Eleonore: I was hoping that you'd agree. Please deliver these 200 gold pieces to the herbalist Charlotta in the south-western part of the town. If you return from this errand, I will grant you 5 gold pieces as reward for your efforts.

Player: hi
Charlotta: Ah, welcome! Welcome Player! If you need druid spells, you've come to the right place. Otherwise it's just nice to have a visitor.
Player: errand
Charlotta: Oh, so you brought some gold from Eleonore to me?
Player: yes
Charlotta: Hmm, it seems that Eleonore does trust you. Perhaps she is even right. However. Since we need some help right now I guess we can't be too picky. Return to Eleonore and tell her the secret password: 'peg leg'. She will tell you more about her problem.

Player: Hi
Eleonore: Be greeted. What brings you here?
Player: Errand
Eleonore: Great, thank you! As promised, here are your 5 gold pieces. Is there ... anything left that you might want to discuss with me?

Raymond Striker Edit

Player: Peg Leg
Eleonore: You have returned my ring and proven yourself as trustworthy. There is something I have to discuss with you. Are you willing to listen?
Player: Yes
Eleonore: I am glad to hear that. So please listen: Due to circumstances too complicated to explain now, I met Captain Ray Striker. He is ... a freedom fighter and would not find my father's acceptance, but we fell in love ...
Eleonore: Even though he had to hide for a while, we have stayed in contact for a long time now. And our love grew even further against all odds ...
Eleonore: However, recently we lost contact. I don't know what has happened to him and fear the worst ...
Eleonore: We always have been aware that something terrible might happen to him due to his lifestyle. But perhaps there is a harmless explanation for the absence of messages <holds her tears back>. I have arranged a passage for you to Ray's hiding place ...
Eleonore: Contact Captain Waverider, the old fisherman, and tell him the secret word 'peg leg'. He will make sure that you arrive safely ...
Eleonore: Please look for Ray and find out what happened to him and why he was not able to answer. Return to me as soon as you have found something out. I wish you a good journey.

Player: hi
Captain Waverider: Greetings, daring adventurer. If you need a passage, let me know.
Player: peg leg
Captain Waverider: Ohhhh. So... <lowers his voice> 'you know who' sent you so I sail you to 'you know where'. <wink> <wink> It will cost 50 gold to cover my expenses. Is it that what you wish?
Player: yes

Player: hi
Raymond Striker: Be greeted. Is there anything I can do for you?
Player: Eleonore
Raymond Striker: Eleonore ... Yes, I remember her... vaguely. She is a pretty girl ... but still only a girl and now I am in love with a beautiful and passionate woman. A true mermaid even.
Player: mermaid
Raymond Striker: The mermaid is the most beautiful creature I have ever met. She is so wonderful. It was some kind of magic as we first met. A look in her eyes and I suddenly knew there would be never again another woman in my life but her.

Player: hi
Marina: Oh, hello Player. A visitor, how nice!
Player: Raymond Striker
Marina: <giggles> I think he has a crush on me. Well, silly man, it is only for his own good. This way he can get accustomed to TRUE beauty. And I won't give him up anymore now that he is mine.

Breaking the Spell Edit

Player: hi
Ocelus: Greetings, dear visitor Player.
Player: Eleonore
Ocelus: I heard the birds sing about her beauty. But how could a human rival the enchanting beauty of a mermaid?
Player: mermaid
Ocelus: Oh yes, I noticed that lovely mermaid. From afar of course. I would not dare to step into the eyes of such a lovely creature. ...
Ocelus: ... I guess I am quite shy. Oh my, if I were not blue, I would turn red now. If there would be someone to arrange a date with her.
Player: date
Ocelus: Will you ask the mermaid Marina if she would date me?
Player: yes
Ocelus: Thank you. How ironic, a human granting a djinn a wish.

Player: hi
Marina: Oh, hello Player. A visitor, how nice!
Player: date
Marina: Is that the best you can do? A true Djinn would have done something more poetic.

Player: hi
Ocelus: Greetings, dear visitor Player.
Player: mermaid
Ocelus: Oh my. Its not easy to impress a mermaid I guess. Please get me a love poem. I think elves are the greatest poets so their city seems like a good place to look for one.
Player: Marina
Ocelus: Oh my. Its not easy to impress a mermaid I guess. Please get me a love poem. I think elves are the greatest poets so their city seems like a good place to look for one.
Player: love poem
Ocelus: Did you get a love poem from Ab'Dendriel?
Player: yes
Ocelus: Excellent. Here, with this little spell I enable you to recite the poem like a true elven poet. Now go and ask her for a date again.

Player: hi
Marina: Oh, hello Player. A visitor, how nice!
Player: date
Marina: This lovely, exotic Djinn is a true poet. And he is asking me for a date? Excellent. Now I can finaly dump this human pirate. He was growing to be boring more and more with each day ...
Marina: As a little reward for your efforts I allow you to ride my sea turtles. Just look around at the shores and you will find them.

Player: Ray Striker
Eleonore: <blushes> Oh, he is so wonderful. A very special man with a special place in my heart.
Player: mermaid
Eleonore: I can't thank you enough for freeing my beloved Ray from that evil spell. I am still shocked that a mermaid could steal his love that easily.

The CounterspellEdit

Required ItemsEdit

MethodEdit

ShatIsles1
  • On Goroma, go to the west until you find a hole (here), go down, you'll notice a energy barrier and a dead body, open it to get the Spellbook of Dragha.
  • Go to Meriana and speak with Chondur (here). He will take the spellbook from you and tell you that he needs some animal corpses to perform a ritual and create a counterspell.
  • Give him a Dead Chicken, Dead Rat and Dead Black Sheep.
    Remember: since Update 9.5 you cannot just summon them (summons disappear after dying).
  • When you have given him all of the ingredients, he will provide you some kind of protection, which allows you to pass through the strange energy wall on Goroma.

Note: Rats here and Chickens here can be found on the island near Chondur's house. The closest spawn of Black Sheep is in the Cult Cave (here, the black sheep are located here). However, Black Sheep weights 700 oz. so its heavy, make sure you have the cap. Alternatively, if you are short of capacity, you could do this:

1. Drop all your items in Liberty Bay depot
2. Carry the Dead Black Sheep from Liberty Bay
3. Head over to Meriana and drop the Dead Black Sheep on the ground
4. Head back to Liberty Bay
5. Pick up your items in Liberty Bay
6. Head back to Meriana, and drag the Dead Black Sheep to Chondur
Keep in mind that if you are not fast enough, the sheep's body will rot and become useless. The dead sheep will reach its first decay state in 5 minutes, but a level 45 with haste can walk the route in 4 minutes.

TranscriptsEdit

You see a spellbook.
It weighs 58.00 oz.
It apparently belonged to someone called Dragha, the apprentice of a voodoomaster.


Player: hi
Chondur: Be greeted, child.
Player: spellbook
Chondur: Ah, thank you very much! I will honour his memory.
Player: energy field
Chondur: Ah, the energy barrier set up by the cult is maintained by lousy magic, but is still effective. Without a proper counterspell you won't be able to pass it.
Player: counterspell
Chondur: You mean, you are interested in a counterspell to cross the energy barrier on Goroma?
Player: yes
Chondur: This is really not advisable. Behind this barrier, strong forces are raging violently. Are you sure that you want to go there?
Player: yes
Chondur: I guess I cannot stop you then. Since you told me about my apprentice, it is my turn to help you. I will perform a ritual for you, but I need a few ingredients. ...
Chondur: Bring me one fresh dead chicken, one fresh dead rat and one fresh dead black sheep, in that order. Summoned ones will do as well as natural ones.
Player: counterspell
Chondur: Did you bring the fresh dead chicken?
Player: yes
Chondur: Very good! <mumblemumble> 'Your soul shall be protected!' Now, I need a fresh dead rat.
Player: counterspell
Chondur: Did you bring the fresh dead rat?
Player: yes
Chondur: Very good! <chants and dances> 'You shall face black magic without fear!' Now, I need a fresh dead black sheep.
Player: counterspell
Chondur: Did you bring the fresh dead black sheep?
Player: yes
Chondur: Very good! <stomps staff on ground> 'EVIL POWERS SHALL NOT KEEP YOU ANYMORE! SO BE IT!'
Player: thanks, bye
Chondur: Good bye.

Access to RamoaEdit

This island is also known as the undead island. From now on, you can pass by the energy forcefield on Goroma. You have access to deep dungeons to hunt cult members but you will need to do some other things to access the other islands. There is a Teleportation Hub to the north that connect all the islands, but you cannot use it yet. To use it, you must access the other side of each teleporter, by passing through all the islands.

Warning Icon Red

If the Fire from the Earth Mini World Change is active, prepare to face: Demons, Diabolic Imps, Dragon Lords, Dragonlings, Hellfire Fighters.
It is highly recommended to wait for this mini world change to end.

RequirementEdit

MethodEdit

  • Pass the forcefield rope yourself up then go to the south side of Goroma's volcano.
  • Follow the image using the spell Levitate or Parcels to make your way up the volcano.

Volcanoclimb

Volcanoclimbinverse

Tobonebeasts

  • Down here you'll find 2 teleporters, the one to the left will take you to Goroma and will make you able to return to Ramoa using the teleporter whenever you want. The teleporter to the right take you to Talahu but you cannot access it using the teleporter yet.

Access to TalahuEdit

This island is also known as the Hydra island.

Required ItemsEdit

MethodEdit

  • Go to Ramoa through the Teleportation Hub. Return inside the cavern by heading south west. You'll be on that same spot on the blue mark, now go on the yellow mark:
ShatIsles3
The Shattered Isles Mushrooms
Sacrifice the four mushrooms in the order given:
  • Inside this room there will be four basins and a teleporter. You must place the mushrooms on the basins in the correct arrangement and enter the teleporter. Keep in mind that every time someone enter the teleport, the four mushrooms vanish. The order is: white on upper left, brown on lower left, green on upper right, dark on lower right (like in the image). You can find the mushroom riddle in this document Sacrifice Notes (Book) located at Lich Hell. As soon as you enter the teleporter, you will be in a room with a single Bog Raider.
  • After that, go up on the hole. DON'T enter the teleporter, or else you'll return to the mushroom room and will need mushrooms again. You'll meet several Quara Scouts and Bog Raiders on the way. Head to the south east until you find a hole to go up. Go up again and watch out since you'll find several Hydras and some Water Elementals.
  • Go heading to the west killing the monsters, and you'll find near the water the ladder to go down. This is the Teleportation Hub. Notice that on this island there's a Mailbox. This room looks like the one on Ramoa. The left teleporter take you to Ramoa and you gain access to go Talahu whenever you want using the right teleporter on Ramoa. The teleporter to the right take you to Malada, but you cannot use it yet.

Access to MaladaEdit

This island is also known as the Giant Spiders Island.

MethodEdit

Return to Talahu, head to the south east and follow this route:

ShatIsles6

Be prepared to face every kind of Quara Scouts. When you reach the surface, watch out because there are several Giant Spiders and some Water Elementals too. At this point just head to the north and you'll find the Teleportation Hub. This one only has an accessible teleporter to the left that will take you to Talahu and will grant you access to go Malada using the teleporter whenever you want.

Access to Kharos Edit

To access Kharos, you must travel south of Malada, where you will find a pitfall leading to the island underground, here. There you'll find Ferumbras Citadel, and if you just go to the east you'll find a one-way teleporter down a hole to go back to Goroma, here.

In order to access the citadel, you must attempt to step inside the electric barrier barring it. Once you have done this, leave through the teleport and travel to Edron, where you must talk to Zoltan about Ferumbras' citadel. He will then give you permission to enter Ferumbras Citadel on Kharos for 500 gp. This fee will allow you entry for one time. Once you enter and leave, you must pay the fee again.

There are no direct hubs to Kharos, and one must travel through the caves to reach it, even if they've done the quest.

Once you passed the energy barrier blocking Ferumbras Citadel, you can't leave from the energy barrier. You need to go east, down a hole, head west and go up a rope hole to leave.

Player: hi
Zoltan: Welcome Player, student of the arcane arts. I teach the fiercest {spells} available.
Player: Ferumbras
Zoltan: I see, you managed to reach Kharos, the harbinger isle, and discovered the gates to Ferumbras' citadel, and now you are here full of questions. Are you ready to listen?
Player: yes
Zoltan: So know that destroying the mortal shell of the being called Ferumbras was the best we were able to achieve with our combined efforts in the past. ...
Zoltan: He was destroyed not only once but several times. Eventually we were able to figure out the secret of his seeming immortality. ...
Zoltan: On one of the most remote islands of the Shattered Isles, he built a citadel with demonic aid right around a powerful magical nexus. ...
Zoltan: The only reason for the whole complex was to establish a point of return into our world. Whenever he is slain, his soul retreats to some demonic dimension to regain enough strength to re-enter the world. ...
Zoltan: We were not able to destroy his citadel, this unholy construct. To make matters worse, the nexus makes it easy for demons of all kind to pass into our world. ...
Zoltan: The best thing we could do was to seal the citadel and to install a device that will alarm us whenever Ferumbras tries to re-enter our world. ...
Zoltan: We grant heroes like you the permission to pass our seals and enter Ferumbras' citadel. ...
Zoltan: Just ask for the permission if you are ready to go there. Be warned that the citadel is no holiday place though. You will encounter large amounts of demons and traps that scare off most adventurers. ...
Zoltan: On the other hand, WHEN Ferumbras re-enters the world we need heroes like you to face him on his very own ground before he can escape. ...
Zoltan: His return is not very likely but it can happen each and every day. If you should manage to defeat him, bring a proof of his death here and you will be rewarded.
Player: permission
Zoltan: The attuning to our seals is a costly process and it will grant you access to the citadel ONLY ONCE. Each time you want to enter, you will need a new attuning. Are you willing to pay 500 gold pieces to become attuned to the seal of the citadel?
Player: yes
Zoltan: SO BE IT!
Player: bye
Zoltan: Use your knowledge wisely, Player.

Access to Nargor Edit

To get Access to Nargor and Pirate Outfits complete the Meriana Quest.

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