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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
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− | | |
+ | | name = The Ravager |
− | | |
+ | | hp = 53500 |
− | | |
+ | | exp = 14980 |
− | | |
+ | | armor = ? |
− | | |
+ | | summon = -- |
− | | |
+ | | convince = -- |
− | | |
+ | | illusionable = no |
− | | |
+ | | creatureclass = The Undead |
− | | |
+ | | primarytype = Pharaohs |
− | | |
+ | | spawntype = Unique, Triggered, Unblockable |
− | | |
+ | | isboss = yes |
− | | |
+ | | abilities = {{Ability List| {{Melee|0-400+}}|{{Ability|[[Death Hit]]|0-700+|element=death}}|{{Ability|[[Smoke|Smoke Beam]]|0-1100|element=?}}|{{Ability|[[Death Wave]]|0-1200+|element=death}}|{{Ability|[[Earth Damage|Poison Beam]]|0-800+|element=earth}}|{{Summon|Canopic Jar|8}} }} |
− | | |
+ | | maxdmg = ? |
− | | |
+ | | pushable = no |
− | | |
+ | | pushobjects = yes |
− | | |
+ | | walksaround = ? |
− | | |
+ | | walksthrough = ? |
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− | | immunities = [[Invisibility]], [[Paralisis]] |
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− | | |
+ | | senseinvis = ? |
+ | | physicalDmgMod = 100%? |
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− | | |
+ | | earthDmgMod = 99%<? |
− | | |
+ | | fireDmgMod = 100% |
− | | |
+ | | deathDmgMod = 0% |
− | | |
+ | | energyDmgMod = 90% |
− | | |
+ | | holyDmgMod = 100% |
− | | |
+ | | iceDmgMod = 50% |
− | | |
+ | | hpDrainDmgMod = 100%? |
− | | |
+ | | drownDmgMod = 100%? |
− | | |
+ | | healMod = 100%? |
− | | |
+ | | sounds = {{Sound List|}} |
+ | | implemented = 10.50 |
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+ | | race_id = 1035 |
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+ | | strategy = You can only fight this boss in teams of 4. It's recommended that your team consist of exactly 1 knight and 3 shooters. The Ravager spawns with 4 [[Greater Canopic Jar]]s in the room and can summon [[Canopic Jar]]s. Both of these will remain statically positioned but if The Ravager is moved away from the [[Canopic Jar]] he will summon new ones near him. To have any chance of defeating The Ravager, your shooters must defeat all the [[Greater Canopic Jar]]s while the knight forces The Ravager to bring all the [[Canopic Jar]]s closer to him. When all the [[Canopic Jar]]s are bunched together, the knight should move so that The Ravager is out of the healing range of the [[Canopic Jar]]s but is still in the range so that the jars will not despawn. When the positioning has been set up the team should focus on trapping and killing The Ravager. Do not allow him to move when set up. Preferably, the knight will be diagonal to The Ravager, and will have the boss trapped with [[Wild Growth Rune]]s or [[Magic Wall Rune]]s. The shooters should position themselves behind the knight when it is trapped, so that it will not escape the trap to attack another party member. |
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|{{Loot Item|0-15|Platinum Coin}} |
|{{Loot Item|0-15|Platinum Coin}} |
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− | |{{Loot Item|0- |
+ | |{{Loot Item|0-4|Scarab Coin}} |
|{{Loot Item|0-5|Black Pearl}} |
|{{Loot Item|0-5|Black Pearl}} |
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− | |{{Loot Item|0- |
+ | |{{Loot Item|0-4|Great Mana Potion}} |
− | |{{Loot Item|0- |
+ | |{{Loot Item|0-4|Great Health Potion}} |
|{{Loot Item|Ancient Amulet}} |
|{{Loot Item|Ancient Amulet}} |
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|{{Loot Item|Scarab Shield}} |
|{{Loot Item|Scarab Shield}} |
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|{{Loot Item|Silver Brooch}} |
|{{Loot Item|Silver Brooch}} |
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|{{Loot Item|Daramian Waraxe|rare}} |
|{{Loot Item|Daramian Waraxe|rare}} |
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+ | |{{Loot Item|Slightly Rusted Armor}} |
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+ | |{{Loot Item|Slightly Rusted Legs}} |
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}} |
}} |
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+ | | bosstiaryclass = Bane |
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}} |
}} |
Latest revision as of 12:49, 19 March 2024
Notes
He gets healed every time he steps on Stone Tile with lizard symbol.
Abilities
Damage Taken From Elements
Location
Oramond, south in the Oramond Catacombs.
Behaviour
Unknown.
Strategy
You can only fight this boss in teams of 4. It's recommended that your team consist of exactly 1 knight and 3 shooters. The Ravager spawns with 4 Greater Canopic Jars in the room and can summon Canopic Jars. Both of these will remain statically positioned but if The Ravager is moved away from the Canopic Jar he will summon new ones near him. To have any chance of defeating The Ravager, your shooters must defeat all the Greater Canopic Jars while the knight forces The Ravager to bring all the Canopic Jars closer to him. When all the Canopic Jars are bunched together, the knight should move so that The Ravager is out of the healing range of the Canopic Jars but is still in the range so that the jars will not despawn. When the positioning has been set up the team should focus on trapping and killing The Ravager. Do not allow him to move when set up. Preferably, the knight will be diagonal to The Ravager, and will have the boss trapped with Wild Growth Runes or Magic Wall Runes. The shooters should position themselves behind the knight when it is trapped, so that it will not escape the trap to attack another party member.