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(HP updated.)
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m ([bot] adding missing item(s) to loot list.)
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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
 
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = The Ravager
+
| name = The Ravager
| implemented = 10.5
+
| hp = 53500
| hp = 53500
+
| exp = 14980
| exp = ~18000
+
| armor = ?
| summon = --
+
| summon = --
| convince = --
+
| convince = --
| illusionable =
+
| illusionable = ?
| creatureclass = The Undead
+
| creatureclass = The Undead
| primarytype = Pharaohs
+
| primarytype = Pharaohs
| spawntype = Unique, Triggered, Unblockable
+
| spawntype = Unique, Triggered, Unblockable
| isboss = yes
+
| isboss = yes
| abilities = [[Melee]] (0-?), [[Death Hit]] (0-?), [[Smoke|Smoke Beam]] (0-?), [[Death Wave]] (0-?), summons 0-4? [[Elder Mummy|Elder Mummies]], summons 0-4 [[Greater Canopic Jar]]s, summons 0-8? [[Canopic Jar]]s
+
| abilities = [[Melee]] (0-?), [[Death Hit]] (0-?), [[Smoke|Smoke Beam]] (0-?), [[Death Wave]] (0-?), summons 0-4? [[Elder Mummy|Elder Mummies]], summons 0-4 [[Greater Canopic Jar]]s, summons 0-8? [[Canopic Jar]]s
| maxdmg = ?
+
| maxdmg = ?
| pushable = no
+
| pushable = no
| pushobjects = yes
+
| pushobjects = yes
| walksthrough =
+
| walksaround = ?
| walksaround =
+
| walksthrough = ?
 
| paraimmune = ?
| immunities = [[Invisibility]], [[Paralisis]]
 
| paraimmune =
+
| senseinvis = ?
  +
| physicalDmgMod = 100%?
| senseinvis =
 
| physicalDmgMod = 100%?
+
| earthDmgMod = 99%<?
| holyDmgMod = 100%?
+
| fireDmgMod = 100%
| deathDmgMod = 100%?
+
| deathDmgMod = 0%?
| fireDmgMod = 100%
+
| energyDmgMod = 90%
| energyDmgMod = 90%
+
| holyDmgMod = 100%
| iceDmgMod = 50%
+
| iceDmgMod = 50%
| earthDmgMod = 99%<?
+
| hpDrainDmgMod = 100%?
| drownDmgMod = 100%?
+
| drownDmgMod = 100%?
| hpDrainDmgMod = 100%?
+
| healMod = 100%?
| sounds =
+
| sounds = {{Sound List|}}
  +
| implemented = 10.5
| notes = He gets healed every time he steps on [[Stone Tile]] with lizard symbol.
+
| notes = He gets healed every time he steps on [[Stone Tile]] with lizard symbol.
| behaviour = Unknown.
 
| runsat =
+
| behaviour = Unknown.
  +
| speed = ?
| location = [[Oramond]], south in the [[Oramond Catacombs]].
 
| strategy = You can only fight this boss in teams of 4. It's recommended that your team consist of exactly 1 knight and 3 shooters. The Ravager spawns with 4 [[Greater Canopic Jar]]s in the room and up to 8? [[Canopic Jar]]s. Both of these will remain statically positioned but if The Ravager is moved away from the [[Canopic Jar]] he will summon new ones near him. To have any chance of defeating The Ravager, your shooters must defeat all the [[Greater Canopic Jar]]s while the knight forces The Ravager to bring all the [[Canopic Jar]]s closer to him. When all the [[Canopic Jar]]s are bunched together, the knight should move so that The Ravager is out of the healing range of the [[Canopic Jar]]s but is still in the range so that the jars will not despawn. When the positioning has been set up the team should focus on trapping and killing The Ravager. Do not allow him to move when set up. Preferably, the knight will be diagonal to The Ravager, and will have the boss trapped with [[Wild Growth Rune]]s or [[Magic Wall Rune]]s. The shooters should position themselves behind the knight when it is trapped, so that it will not escape the trap to attack another party member.
+
| strategy = You can only fight this boss in teams of 4. It's recommended that your team consist of exactly 1 knight and 3 shooters. The Ravager spawns with 4 [[Greater Canopic Jar]]s in the room and up to 8? [[Canopic Jar]]s. Both of these will remain statically positioned but if The Ravager is moved away from the [[Canopic Jar]] he will summon new ones near him. To have any chance of defeating The Ravager, your shooters must defeat all the [[Greater Canopic Jar]]s while the knight forces The Ravager to bring all the [[Canopic Jar]]s closer to him. When all the [[Canopic Jar]]s are bunched together, the knight should move so that The Ravager is out of the healing range of the [[Canopic Jar]]s but is still in the range so that the jars will not despawn. When the positioning has been set up the team should focus on trapping and killing The Ravager. Do not allow him to move when set up. Preferably, the knight will be diagonal to The Ravager, and will have the boss trapped with [[Wild Growth Rune]]s or [[Magic Wall Rune]]s. The shooters should position themselves behind the knight when it is trapped, so that it will not escape the trap to attack another party member.
| loot = {{Loot Table
+
| location = [[Oramond]], south in the [[Oramond Catacombs]].
  +
| loot = {{Loot Table
 
|{{Loot Item|0-200+|Gold Coin}}
 
|{{Loot Item|0-200+|Gold Coin}}
 
|{{Loot Item|0-15|Platinum Coin}}
 
|{{Loot Item|0-15|Platinum Coin}}
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|{{Loot Item|Silver Brooch}}
 
|{{Loot Item|Silver Brooch}}
 
|{{Loot Item|Daramian Waraxe|rare}}
 
|{{Loot Item|Daramian Waraxe|rare}}
  +
|{{Loot Item|Rusty Armor}}
 
}}
 
}}
 
}}
 
}}

Revision as of 18:51, 28 December 2019

latest?cb=20060901022456&path-prefix=en&format=original
You see The Ravager

    Notes

    He gets healed every time he steps on Stone Tile with lizard symbol.

    Abilities

    Melee (0-?), Death Hit (0-?), Smoke Beam (0-?), Death Wave (0-?), summons 0-4? Elder Mummies, summons 0-4 Greater Canopic Jars, summons 0-8? Canopic Jars

    Damage Taken From Elements

    Physical Bestiary Physical Icon Big
    100%?
    Death Cursed Icon Big
    0%?
    Holy Dazzled Icon Big
    100%
    Ice Freezing Icon Big
    50%
    Fire Burning Icon Big
    100%
    Energy Electrified Icon Big
    90%
    Earth Poisoned Icon Big
    99%<?

    Location

    Oramond, south in the Oramond Catacombs.

    Behaviour

    Unknown.

    Strategy

    You can only fight this boss in teams of 4. It's recommended that your team consist of exactly 1 knight and 3 shooters. The Ravager spawns with 4 Greater Canopic Jars in the room and up to 8? Canopic Jars. Both of these will remain statically positioned but if The Ravager is moved away from the Canopic Jar he will summon new ones near him. To have any chance of defeating The Ravager, your shooters must defeat all the Greater Canopic Jars while the knight forces The Ravager to bring all the Canopic Jars closer to him. When all the Canopic Jars are bunched together, the knight should move so that The Ravager is out of the healing range of the Canopic Jars but is still in the range so that the jars will not despawn. When the positioning has been set up the team should focus on trapping and killing The Ravager. Do not allow him to move when set up. Preferably, the knight will be diagonal to The Ravager, and will have the boss trapped with Wild Growth Runes or Magic Wall Runes. The shooters should position themselves behind the knight when it is trapped, so that it will not escape the trap to attack another party member.