TibiaWiki
m (confirmed holy resistance (100%, neutral); utori san: 20 -> 20)
Tag: sourceedit
m (updated experience (14980); party shared experience bonus 60% bonus (3 diff. voc.), stamina bonus 50% (3 of 4 members); (8989 * 3 + 5993) => ([3745] * 1.6 * 1.5 * 3) + ([3745] * 1.6) => 3745 * 4 = 14980)
Tag: sourceedit
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| implemented = 10.5
 
| implemented = 10.5
 
| hp = 53500
 
| hp = 53500
| exp = ~18000
+
| exp = 14980
 
| summon = --
 
| summon = --
 
| convince = --
 
| convince = --

Revision as of 20:00, 19 September 2016

latest?cb=20060901022456&path-prefix=en&format=original
You see The Ravager

Notes

He gets healed every time he steps on Stone Tile with lizard symbol.

Abilities

Melee (0-?), Death Hit (0-?), Smoke Beam (0-?), Death Wave (0-?), summons 0-4? Elder Mummies, summons 0-4 Greater Canopic Jars, summons 0-8? Canopic Jars

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%?
Death Cursed Icon Big
0%?
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
50%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
90%
Earth Poisoned Icon Big
99%<?

Location

Oramond, south in the Oramond Catacombs.

Behaviour

Unknown.

Strategy

You can only fight this boss in teams of 4. It's recommended that your team consist of exactly 1 knight and 3 shooters. The Ravager spawns with 4 Greater Canopic Jars in the room and up to 8? Canopic Jars. Both of these will remain statically positioned but if The Ravager is moved away from the Canopic Jar he will summon new ones near him. To have any chance of defeating The Ravager, your shooters must defeat all the Greater Canopic Jars while the knight forces The Ravager to bring all the Canopic Jars closer to him. When all the Canopic Jars are bunched together, the knight should move so that The Ravager is out of the healing range of the Canopic Jars but is still in the range so that the jars will not despawn. When the positioning has been set up the team should focus on trapping and killing The Ravager. Do not allow him to move when set up. Preferably, the knight will be diagonal to The Ravager, and will have the boss trapped with Wild Growth Runes or Magic Wall Runes. The shooters should position themselves behind the knight when it is trapped, so that it will not escape the trap to attack another party member.