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(added tower shield to loot)
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| location = In a deeper [[Banuta]] through a [[Magic Forcefield|teleporter]].
 
| location = In a deeper [[Banuta]] through a [[Magic Forcefield|teleporter]].
 
| strategy = This boss heals alot more than the normal serpent spawn. Also his waves and his beams are stronger than the normal ones, so you should stay diagonal to it. '''Knights''' should use [[Fierce Berserk]] and [[Blood Rage]] while avoiding waves and beams. '''Paladins''' should use [[Assassin Star]]s and [[Holy Missile]] while running around in the room. '''Druids''' and '''Sorcerers''' should use mana shield and [[Sudden Death Rune]]s while running around in the room, from level 130 on you don't have to use mana shield.
 
| strategy = This boss heals alot more than the normal serpent spawn. Also his waves and his beams are stronger than the normal ones, so you should stay diagonal to it. '''Knights''' should use [[Fierce Berserk]] and [[Blood Rage]] while avoiding waves and beams. '''Paladins''' should use [[Assassin Star]]s and [[Holy Missile]] while running around in the room. '''Druids''' and '''Sorcerers''' should use mana shield and [[Sudden Death Rune]]s while running around in the room, from level 130 on you don't have to use mana shield.
| loot = 0-4 [[Great Mana Potion]], 0-5 [[Platinum Coin]]s, 0-100 [[Assassin Star]]s, 0-100 [[Power Bolt]]s, [[Green Mushroom]]s, [[Medusa Shield]], [[Noble Axe]], [[Life Ring]], [[Mercenary Sword]], [[Royal Helmet]], [[Claw of 'The Noxious Spawn']] (semi-rare)|}}
+
| loot = 0-4 [[Great Mana Potion]], 0-5 [[Platinum Coin]]s, 0-100 [[Assassin Star]]s, 0-100 [[Power Bolt]]s, [[Green Mushroom]]s, [[Medusa Shield]], [[Noble Axe]], [[Life Ring]], [[Tower Shield]], [[Mercenary Sword]], [[Royal Helmet]], [[Claw of 'The Noxious Spawn']] (semi-rare)|}}

Revision as of 08:42, 1 October 2011

latest?cb=20060810012625&path-prefix=en&format=original
You see The Noxious Spawn
"I bring you deathhhh, mortalssss".

Notes

It is the Serpent Spawn boss.

<spoiler>Part of the Killing in the Name of... Quest.</spoiler>

Abilities

Melee (0-250+), Poison like wave (0-550?), Musical wave (0-550?), Paralyze Ball, Self Healing, Worm Mutation.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%?
Death Cursed Icon Big
100%?
Holy Dazzled Icon Big
100%?
Ice Freezing Icon Big
100%?
Fire Burning Icon Big
100%?
Energy Electrified Icon Big
100%?
Earth Poisoned Icon Big
100%?

Location

In a deeper Banuta through a teleporter.

Strategy

This boss heals alot more than the normal serpent spawn. Also his waves and his beams are stronger than the normal ones, so you should stay diagonal to it. Knights should use Fierce Berserk and Blood Rage while avoiding waves and beams. Paladins should use Assassin Stars and Holy Missile while running around in the room. Druids and Sorcerers should use mana shield and Sudden Death Runes while running around in the room, from level 130 on you don't have to use mana shield.