Property Value
Combat Properties
Health Health Icon 9500
Experience Experience Icon 6000
Speed Haste Icon ?
Armor Armor Icon ?
Est. Max Dmg 1350+
Summon (not possible)
Convince (not possible)
General Properties
Name The Noxious Spawn
Classification Serpents
Spawn Type Unique
Rank Boss
Illusionable ?
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 100%
Fire 110%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through Poison
Other Properties
Version 8.5
July 1, 2009
Status Active
The Noxious Spawn
You see The Noxious Spawn.
  • I bring you deathhhh, mortalssss


It is the Serpent Spawn boss.

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Melee (0-250+), Poison like wave (0-550?), Musical wave (0-550?), Paralyze Ball, Self Healing, Worm Mutation.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


In a room in Deeper Banuta through a teleporter (here).


Runs away in low health


This boss heals alot more than the normal serpent spawn. Also his waves and his beams are stronger than the normal ones, so you should stay diagonal to it. Knights should use Fierce Berserk and Blood Rage while avoiding waves and beams. Paladins should use Assassin Stars and Holy Missile while running around in the room. Druids and Sorcerers should use mana shield and Sudden Death Runes while running around in the room, from level 130 on you don't have to use mana shield.

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