Property Value
Combat Properties
Health Health Icon ?
Experience Experience Icon 255000
Speed Haste Icon ?
Armor Armor Icon ?
Elements Death
Est. Max Dmg 3500
Summon (not possible)
Convince (not possible)
General Properties
Name The Nightmare Beast
Classification Bio-Elementals
Spawn Type Triggered
Rank Boss
Elemental Properties
Physical 80%
Earth 100%
Fire 65%
Death 100%
Energy 100%
Holy 85%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version 12.00
December 03, 2018
Status Active
The Nightmare Beast
You see The Nightmare Beast.


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    It's the final boss of The Dream Courts Quest.
    Spoiler ends here.


    Melee (0-500?), Death Bomb (500-1000), Cloud Wave (500-1000), Death Beam (500-1000)

    Damage Taken From Elements

    • Physical
    • Holy
    • Death
    • Fire
    • Energy
    • Ice
    • Earth


    The Dream Scar.


    The boss will change targets frequently, so it's better to trap it in the spot west of the room where it won't be able to move to another target.


    The boss itself isn't very hard to deal with, though everyone should be careful because it can deal up to 1000 damage just using its distance attacks. In order to succeed in the fight, however, the team must be organized and take turns in using the Totem in the room to create Dream Catchers and remove the cursed that is applied to one character at a time, otherwise this person will be kicked out of the room. If there are 5 players doing this in a previously determined order, the boss fight shouldn't be very complicated to kill using Sudden Death Runes and single-target ammunition.

    Most of its attacks seem to deal Death Damage, so protection against this element is probably the best to use during the fight.

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