m (→Mission 06: Days Of Doom:
Clarifying notes added.) Tag: Visual edit |
Bronnergus (talk | contribs) (→Support of the inventor Telas: Added note advising to close the door since sometimes a werebadger appears) Tag: Visual edit |
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* You may need access to [[Black Bert]]. |
* You may need access to [[Black Bert]]. |
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− | === |
+ | === Mission 01: New Land === |
Note: to do this mission you need the spell [[Levitate]] or 3 parcels/crates/ice cubes. |
Note: to do this mission you need the spell [[Levitate]] or 3 parcels/crates/ice cubes. |
||
*Go to [[Farmine]] through the [[Steamship]] and talk to the leader ([[Ongulf]]) there about helping him. |
*Go to [[Farmine]] through the [[Steamship]] and talk to the leader ([[Ongulf]]) there about helping him. |
||
− | *After talking with [[Ongulf]] head east of him through the sealed doors, stand on the switch and use the (right lever). Explore the passage to the East and when you have stepped foot off the mountain and reached |
+ | *After talking with [[Ongulf]] head east of him through the sealed doors, stand on the switch and use the (right lever). Explore the passage to the East and when you have stepped foot off the mountain and reached {{Mapper Coords|129.61|123.44|7|4|text=here}} a message will appear: <span class="orange">You have found the passage through the mountains and can report about your success.</span> |
Report back to [[Ongulf]] and ask him for next mission. |
Report back to [[Ongulf]] and ask him for next mission. |
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[[File:The_New_Frontier_Quest_Mission_01.jpg|thumb|left|400px]][[Image:The New Frontier Quest Mission 01 New Land.jpg]] |
[[File:The_New_Frontier_Quest_Mission_01.jpg|thumb|left|400px]][[Image:The New Frontier Quest Mission 01 New Land.jpg]] |
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− | === |
+ | === Mission 02: From Kazordoon With Love === |
− | Talk to Ongulf, he will tell you that he needs to send a message to the dwarves in [[Kazordoon]]. Travel there and then walk to the [[Dwarf Mines]] to the west. Cross the two rivers and find NPC [[Melfar]] |
+ | Talk to Ongulf, he will tell you that he needs to send a message to the dwarves in [[Kazordoon]]. Travel there and then walk to the [[Dwarf Mines]] to the west. Cross the two rivers and find NPC [[Melfar]] {{Mapper Coords|127.13|124.223|7|4|text=here}}. He walks on the surface near the mine west of the storehouse and [[Royal Mailbox]] and will give you a mission. He gives you a [[Flask with Beaver Bait]] that you must use on the 3 trees('''''Trees will be marked on your map'''''), in any order('''''but at Tree 3 a squirrel steals your bait''''' and if you do this tree last you don't need to chase it). |
*Tree 1: You have marked the tree but it seems someone marked it already! He is not happy with your actions and he brought friends! (1 [[War Wolf]] and 4 [[Wolf|Wolves]] will spawn.) |
*Tree 1: You have marked the tree but it seems someone marked it already! He is not happy with your actions and he brought friends! (1 [[War Wolf]] and 4 [[Wolf|Wolves]] will spawn.) |
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</gallery> |
</gallery> |
||
− | === |
+ | === Mission 03: Strangers in the Night === |
− | You need to find the tribe which lives in the mountains. Walk down the mountain almost like you did in Mission 01, and directly walk north |
+ | You need to find the tribe which lives in the mountains. Walk down the mountain almost like you did in Mission 01, and directly walk north {{Mapper Coords|129.1|123.49|6|8|text=here}} after you levitate (or, if you're lucky enough, use parcels to walk) down. The vines are pictured below, you must use it to climb. There lives the tribe, most of its NPCs talk a weird language, you need to find their leader [[Lazaran]] {{Mapper Coords|128.223|122.239|3|4|text=here}}, who speaks very bad English. Ask him for a mission, then for peace and he will grant it. |
[[Image:The New Frontier Quest Mission 03 Strangers in the Night.jpg]] |
[[Image:The New Frontier Quest Mission 03 Strangers in the Night.jpg]] |
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After you talked with [[Lazaran]] and come back to [[Ongulf]], you will see Farmine has reached ''Stage 2'' of its development. [[Pompan]] will trade in normal [[Equipment]] now, [[Esrik]] will not trade yet, with [[Prezil]] nothing changes either. |
After you talked with [[Lazaran]] and come back to [[Ongulf]], you will see Farmine has reached ''Stage 2'' of its development. [[Pompan]] will trade in normal [[Equipment]] now, [[Esrik]] will not trade yet, with [[Prezil]] nothing changes either. |
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− | === |
+ | === Mission 04: The Mine Is Mine === |
− | Head back to the levers and this time use the left one. Go North through the tunnel of [[Stone Golem |
+ | Head back to the levers and this time use the left one. Go North through the tunnel of [[Stone Golem]]s. Kill the boss, [[Shard of Corruption]] at the end of the tunnel. |
[[Image:The New Frontier Quest Mission 04 The Mine Is Mine.jpg]] |
[[Image:The New Frontier Quest Mission 04 The Mine Is Mine.jpg]] |
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− | === |
+ | === Mission 05: Getting Things Busy === |
− | This mission consists of getting support from 6 people around [[Tibia]]. You need to say '''farmine''' and then one of the following keywords (depending on the person): |
+ | This mission consists of getting support from 6 people around [[Tibia]]. You need to say '''farmine''' and then one of the following keywords (depending on the person): |
*Flatter |
*Flatter |
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*Threaten |
*Threaten |
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If time is not a concern simply 1 of each item will do to save you hassle, otherwise you can take your chances and simply buy items only when you need them. |
If time is not a concern simply 1 of each item will do to save you hassle, otherwise you can take your chances and simply buy items only when you need them. |
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− | ==== |
+ | ==== Support of the Thaian king ==== |
− | Talk to [[King Tibianus]] in [[Thais]] |
+ | Talk to [[King Tibianus]] in [[Thais]] {{Mapper Coords|126.56|125.176|6|1|text=here}}. If you fail to convince him first time you need to buy and give him a [[Flask of Crown Polisher]] to continue. |
First time or wrong use the word "flatter". |
First time or wrong use the word "flatter". |
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− | ==== |
+ | ==== Support of the Venorean traders ==== |
− | Talk to [[Leeland]] in [[Venore]] (west of Depot) |
+ | Talk to [[Leeland]] in [[Venore]] (west of Depot) {{Mapper Coords|128.120|125.82|6|1|text=here}} upstairs. If you fail to convince him first time you need to buy and give him a [[Soul Contract]] to continue. |
First time use the words "impress". |
First time use the words "impress". |
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If wrong use the words "reason" or "flatter". 50 percent chance of getting it right. |
If wrong use the words "reason" or "flatter". 50 percent chance of getting it right. |
||
− | ==== |
+ | ==== Support of the Explorer Society ==== |
− | Talk to [[Angus]] in [[Port Hope]] |
+ | Talk to [[Angus]] in [[Port Hope]] {{Mapper Coords|127.158|127.219|7|2|text=here}}. If you fail to convince him first time you need to buy and give him a [[Map to the Unknown]] to continue. |
First time use the words "bluff" or "impress". 50 percent chance of getting it right. |
First time use the words "bluff" or "impress". 50 percent chance of getting it right. |
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If wrong use the word "impress". |
If wrong use the word "impress". |
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− | ==== |
+ | ==== Support of the Edron academy ==== |
− | Talk to [[Wyrdin]] in the [[Ivory Towers]] |
+ | Talk to [[Wyrdin]] in the [[Ivory Towers]] {{Mapper Coords|129.244|124.93|6|2|text=here}}. If you fail to convince him first time you need to buy and give him an [[Almanach of Magic]] to continue. |
First time use the words "plea", "bluff" or "flatter". 33.3 percent chance of getting it right. |
First time use the words "plea", "bluff" or "flatter". 33.3 percent chance of getting it right. |
||
− | If wrong use the word "impress" or |
+ | If wrong use the word "impress", or any of the others. |
⚫ | |||
− | Bluff will work the first time. |
||
+ | Be careful here since sometimes a werebadger appears. Close the door to Telas' housoe when talking to him to avoid being surprised by the creature. |
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⚫ | |||
⚫ | |||
⚫ | |||
First time use the words "reason" or "flatter". 50 percent chance of getting it right. |
First time use the words "reason" or "flatter". 50 percent chance of getting it right. |
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If wrong use the word "plea". If wrong, the word "reason" may work too. |
If wrong use the word "plea". If wrong, the word "reason" may work too. |
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− | + | ==== Support of the wormtamer ==== |
|
⚫ | |||
− | |||
− | ==== '''Support of the wormtamer''' ==== |
||
⚫ | |||
First time or wrong use the words "flatter" or "threaten". 50 percent chance of getting it right. |
First time or wrong use the words "flatter" or "threaten". 50 percent chance of getting it right. |
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Once you have completed this mission, you have access to the [[Depot]] and Tavern in [[Farmine]]. To see this ''stage 3'' of [[Farmine]] you have to use the lever behind the right sealed door to go away to the surface. When you come back you'll see the changed Farmine. |
Once you have completed this mission, you have access to the [[Depot]] and Tavern in [[Farmine]]. To see this ''stage 3'' of [[Farmine]] you have to use the lever behind the right sealed door to go away to the surface. When you come back you'll see the changed Farmine. |
||
− | === |
+ | === Mission 06: Days Of Doom === |
− | Talk to [[Ongulf]] about a new mission, and then go to NPC [[Curos]] |
+ | Talk to [[Ongulf]] about a new mission, and then go to NPC [[Curos]] {{Mapper Coords|129.147|122.165|7|2|text=here}}, leader of the [[Orcs]], in the middle of the [[Zao]] Steppe in the north-east area of an Orc camp (there are only weak Orcs here). Ask for a '''mission''' and accepts '''prove''' yourself in a '''test'''. You now have to survive 2 minutes with the [[Mooh'Tah Master]] in a small Arena. You will find the [[teleport]] entrance up some stairs only a short distance away from [[Curos]] to the south-west ({{Mapper Coords|129.117|122.187|7|3|text=here}}). Enter to the teleport when you are ready to face the [[Mooh'Tah Master]]. You can just run around in this small arena for the duration of the 2 minutes or you can just block, whichever you prefer. Just avoid the [[Mooh'Tah Master]]'s energy beam (by staying diagonal to him) and you will be fine. After the 2 minutes is up you will be teleported to a small spot below/outside. Now go back to NPC [[Curos]] and tell him you have completed the mission. |
[[File:Moohtah.png]] |
[[File:Moohtah.png]] |
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*Once you have completed this mission, you have access to the Bank in Farmine. |
*Once you have completed this mission, you have access to the Bank in Farmine. |
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− | === |
+ | === Mission 07: Messengers Of Peace === |
− | After making peace with the [[Cavemen]] and the [[Orc]]s for [[Ongulf]], you now have to contact the [[Lizards]], the real rulers of [[Zao]]. After accepting the mission from [[Ongulf]], go to the [[Dragonblaze Peaks]] and find a rope-hole ( |
+ | After making peace with the [[Cavemen]] and the [[Orc]]s for [[Ongulf]], you now have to contact the [[Lizards]], the real rulers of [[Zao]]. After accepting the mission from [[Ongulf]], go to the [[Dragonblaze Peaks]] and find a rope-hole ({{Mapper Coords|129.151|122.74|7|3|text=here}}) where you have to go up and follow the way around the mountain (there is only one way). You will eventually go down and meet some [[High Class Lizards]]. Follow the way round (see 2nd image below) and go down some stairs to another level with more [[High Class Lizards]] until reaching a [[Door (Sealed)|quest door]]. Enter the room behind the door and you will be teleported into a small ''prison''. |
* There is more than one [[Door (Sealed)|quest door]] in the Lizard area but you will only be able to open one of them, which is the correct door for your mission. |
* There is more than one [[Door (Sealed)|quest door]] in the Lizard area but you will only be able to open one of them, which is the correct door for your mission. |
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− | * In the room west of the [[Door (Sealed)|quest door]] (see 3rd image below) is a [[ |
+ | * In the room west of the [[Door (Sealed)|quest door]] (see 3rd image below) is a [[Chest (Quest)]] which contains a [[Tome of Knowledge]]. |
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− | === |
+ | === Mission 08: An Offer You Can't Refuse === |
− | *There is a note, under a bed (called [[Strange Grass Mat]]), in the top north-west corner of the room. (you can see it sticking out a little). Use the bed to get the [[ |
+ | *There is a note, under a bed (called [[Strange Grass Mat]]), in the top north-west corner of the room. (you can see it sticking out a little). Use the bed to get the [[The Secret Door (Book)|note]] and then use it and you will read that there is an exit to the north. Click on the dragon art on in the middle of the north wall and you will appear on the other side. |
[[Image:The New Frontier Quest Mission 07 Messengers Of Peace.jpg]] |
[[Image:The New Frontier Quest Mission 07 Messengers Of Peace.jpg]] |
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* NPC [[Cael]] (just north of [[Ongulf]]) now accepts 6 [[Tome of Knowledge|Tomes of Knowledge]] from you. |
* NPC [[Cael]] (just north of [[Ongulf]]) now accepts 6 [[Tome of Knowledge|Tomes of Knowledge]] from you. |
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− | === |
+ | === Mission 09: Mortal Combat === |
[[File:Valoria Chazorai Arena (Mortal Combat) EK ED|full|center|451 px]] |
[[File:Valoria Chazorai Arena (Mortal Combat) EK ED|full|center|451 px]] |
||
− | Go to the teleporter in the north of [[Zao]] Steppe and walk into it to get to [[Muggy Plains]]. Once there, head a little north-east, following the shore-line, and you will find a ferry/boat ( |
+ | Go to the teleporter in the north of [[Zao]] Steppe and walk into it to get to [[Muggy Plains]]. Once there, head a little north-east, following the shore-line, and you will find a ferry/boat ({{Mapper Coords|129.134|121.251|7|3|text=here}}). Ask NPC [[Zurak]] for passage to the [[Isle of Strife]], where you will have to follow a way up several stairs and fight quite some number of [[High Class Lizards]] (among which some annoying [[Lizard Dragon Priest]]s and even some [[Draken Warmaster]]s) to reach the entrance of the Arena at the top of the mountain. There is a [[Chest (Quest)]] to the left of the stairs as you go down to meet the arena NPC [[Chrak]]. '''Don't forget''' to collect the [[Tome of Knowledge]] from this chest. Then go east to speak to the NPC [[Chrak]] to fight in the [[Chazorai#Arena Creature|Chazorai Arena]]. You have to go into the Arena with another player, because 2 players are needed, at the same time, to enter. Choose your companion wisely! |
− | '''Note:''' To complete this mission successfully you will need a strong team and either bring some friends who will help you to reach the arena without wasting too much of your battle supplies or bring some extra pots! Of course, only 2 players can go, so it is |
+ | '''Note:''' To complete this mission successfully you will need a strong team and either bring some friends who will help you to reach the arena without wasting too much of your battle supplies or bring some extra pots! Of course, only 2 players can go, so it is recommended you use either a [[Knight]] and [[Sorcerer]], [[Druid]] or [[Paladin]] team, or just 2 [[Paladin]]s can do it together. Another possibility is [[Knight]] and [[Paladin]]. If you use a [[Knight]] and [[Druid]] team (Most recommended), the [[Druid]] should [[Exura Sio|sio]] and use [[Sudden Death]] and [[Icicle]] runes as the [[Knight]] spams [[Challenge]]. The mage should look at using 180 charges of [[Sudden Death]], with 160 [[Great Mana Potion]]s. 2 [[Knight]]s could do this as an [[Exori Gran]] team but they would use lots of [[Great Health Potion]]s and [[Mana Potion]]s. As a level 100 [[Knight]] you can easily block this quest as long as the shooter is capable of killing the [[Creature]]s in time. The last few creatures will also retarget semi-frequently, so it is still recommended to have enough hp/mana to take 1200 damage without dying. The main problem encountered is timing, a lot of people die through lack of damage per second, and end up with 3 or maybe even 4 of the last boss monsters attacking them at once, which is a very risky situation no matter what level you are. 2 [[Sorcerer]]s could do this using [[Hell's Core]] with relative ease, of course using [[Sudden Death]] runes whilst recharging mana. This is the fastest but most dangerous method as there is no one to take the damage and some creatures are very fast. |
You will have to fight 13 Boss monsters, in waves of 2 at a time. |
You will have to fight 13 Boss monsters, in waves of 2 at a time. |
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*[[Tirecz]], last boss. |
*[[Tirecz]], last boss. |
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− | '''Pay high attention that you have few minutes time to kill each wave of bosses and if you are not fast enough, next wave of 2 bosses will spawn after 90 seconds, even if earlier bosses are still alive'''! Also note that sometimes both bosses may spawn outside your screen, so you can time the 90 seconds to know when every boss wave will spawn and lure them to you if needed. When you have defeated [[Tirecz]], you will be teleported to the reward room and the following message will appear: |
+ | '''Pay high attention that you have few minutes time to kill each wave of bosses and if you are not fast enough, next wave of 2 bosses will spawn after 90 seconds, even if earlier bosses are still alive'''! Also note that sometimes both bosses may spawn outside your screen, so you can time the 90 seconds to know when every boss wave will spawn and lure them to you if needed. When you have defeated [[Tirecz]], you will be teleported to the reward room and the following message will appear: |
+ | |||
+ | |||
<span style="color: #D14703;">'''You have won! As new champion take the ancient armor as reward before you leave.'''</span> |
<span style="color: #D14703;">'''You have won! As new champion take the ancient armor as reward before you leave.'''</span> |
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'''''Don't forget to report your victory to the NPC [[Chrak]]! If you don't report back, you can't say "mission" to NPC [[Ongulf]] to complete the quest.''''' |
'''''Don't forget to report your victory to the NPC [[Chrak]]! If you don't report back, you can't say "mission" to NPC [[Ongulf]] to complete the quest.''''' |
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− | === |
+ | === Mission 10: New Horizons === |
Go back to [[Farmine]] and talk to [[Ongulf]] about your mission. You will recieve 8000 experience points. |
Go back to [[Farmine]] and talk to [[Ongulf]] about your mission. You will recieve 8000 experience points. |
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''Enjoy your new outfit!'' |
''Enjoy your new outfit!'' |
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− | == Transcripts |
+ | == Transcripts == |
=== Mission 01: New Land=== |
=== Mission 01: New Land=== |
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''Player'': '''plea'''<br /> |
''Player'': '''plea'''<br /> |
||
Wyrdin: Hm, you are right, we are at the forefront of knowledge and innovation. Our dwarven friends could learn much from one of our representatives.<br /> |
Wyrdin: Hm, you are right, we are at the forefront of knowledge and innovation. Our dwarven friends could learn much from one of our representatives.<br /> |
||
− | + | '''or'''<br />Wyrdin: <sighs> Okay, sending some trader there won't hurt. I hope it will be worth the effort, though. |
|
'''or'''<br />Wyrdin: Well, it can't be wrong to be there when new discoveries are made. Also, all those soldiers of fortune that might travel there could turn out to be a good source of income for a magic shop. ...Wyrdin: I think we'll send a representative. At least, for some time. |
'''or'''<br />Wyrdin: Well, it can't be wrong to be there when new discoveries are made. Also, all those soldiers of fortune that might travel there could turn out to be a good source of income for a magic shop. ...Wyrdin: I think we'll send a representative. At least, for some time. |
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''Player'': '''reason'''<br /> |
''Player'': '''reason'''<br /> |
||
Telas: Well it sounds like a good idea to test my golems in some real environment. I think it is acceptable to send some of them to Farmine.<br /> |
Telas: Well it sounds like a good idea to test my golems in some real environment. I think it is acceptable to send some of them to Farmine.<br /> |
||
− | + | '''or'''<br /> |
|
''Player'': '''flatter'''<br /> |
''Player'': '''flatter'''<br /> |
||
Telas: Well, of course my worker golems are quite usefull and it might indeed be a good idea to see who they operate on realistic conditions. I will send some to farmine soon.<br /> |
Telas: Well, of course my worker golems are quite usefull and it might indeed be a good idea to see who they operate on realistic conditions. I will send some to farmine soon.<br /> |
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{{Infobox Transcript| |
{{Infobox Transcript| |
||
''Player'': '''hi'''<br /> |
''Player'': '''hi'''<br /> |
||
− | Chrak: Greetingz, competitor.<br /> |
+ | Chrak: Greetingz, '''competitor'''.<br /> |
''Player'': '''battle'''<br /> |
''Player'': '''battle'''<br /> |
||
− | Chrak: Zo you want to enter ze arena, you know ze rulez and zat zere will be no ozer option zan deaz or victory?<br /> |
+ | Chrak: Zo you want to enter ze arena, you know ze '''rulez''' and zat zere will be no ozer option zan deaz or victory?<br /> |
− | ''Player'': '''yes''' |
+ | ''Player'': '''yes'''<br /> |
+ | Chrak: I grant you ze permizzion to enter ze arena. Remember, you'll have to enter ze arena az a team of two. If you are not familiar wiz ze '''rulez''', I can explain zem to you once again. |
||
}} |
}} |
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''Player'': '''hi'''<br /> |
''Player'': '''hi'''<br /> |
||
Chrak: Greetingz, competitor.<br /> |
Chrak: Greetingz, competitor.<br /> |
||
− | Player: mission<br /> |
+ | ''Player'': '''mission'''<br /> |
Chrak: You have done ze impozzible and beaten ze champion. Your mazter will be pleazed. Hereby I cleanze ze poizon from your body. You are now allowed to leave. ...<br /> |
Chrak: You have done ze impozzible and beaten ze champion. Your mazter will be pleazed. Hereby I cleanze ze poizon from your body. You are now allowed to leave. ...<br /> |
||
Chrak: For now ze mazter will zee zat you and your alliez are zpared of ze wraz of ze dragon emperor az you are unimportant for hiz goalz. ...<br /> |
Chrak: For now ze mazter will zee zat you and your alliez are zpared of ze wraz of ze dragon emperor az you are unimportant for hiz goalz. ...<br /> |
||
− | Chrak: You may crawl back to your alliez and warn zem of ze gloriouz might of ze dragon emperor and hiz minionz. |
+ | Chrak: You may crawl back to your alliez and warn zem of ze gloriouz might of ze dragon emperor and hiz minionz. |
}} |
}} |
||
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{{Infobox Transcript| |
{{Infobox Transcript| |
||
''Player'': '''Hi'''<br /> |
''Player'': '''Hi'''<br /> |
||
− | Ongulf: Hello.<br /> |
+ | Ongulf: Hello. Now that's what I'd call a '''project''' working ... more or less.<br /> |
''Player'': '''Mission'''<br /> |
''Player'': '''Mission'''<br /> |
||
Ongulf: Oh, my! That sounds like a real mess. For now this dragon empire seems otherwise engaged, but we will be on guard thanks to you my friend. We will continue to fortify the base. ...<br /> |
Ongulf: Oh, my! That sounds like a real mess. For now this dragon empire seems otherwise engaged, but we will be on guard thanks to you my friend. We will continue to fortify the base. ...<br /> |
Revision as of 05:06, 19 March 2020
Legend
...
Dangers
Wolves, War Wolf, Enraged Squirrels, Stone Golems, Shard of Corruption, Sandcrawlers, Insect Swarms, Mooh'Tah Master, Dragon Hatchlings, Lizard High Guard, Lizard Legionnaire, Lizard Dragon Priest.
Reward
Tome of Knowledge, Piggy Bank, 2 Gold Ingots, Bullseye Potion, Mastermind Potion and Berserk Potion, access to the southern and central parts of Zao, base Warmaster Outfit
Required Equipment
- 6 Boxes or Parcels or Levitate spell.
- Possibly Shovel and Rope or Magic Rope
- Gold for travel.
- You may need access to Black Bert.
Mission 01: New Land
Note: to do this mission you need the spell Levitate or 3 parcels/crates/ice cubes.
- Go to Farmine through the Steamship and talk to the leader (Ongulf) there about helping him.
- After talking with Ongulf head east of him through the sealed doors, stand on the switch and use the (right lever). Explore the passage to the East and when you have stepped foot off the mountain and reached here a message will appear: You have found the passage through the mountains and can report about your success.
Report back to Ongulf and ask him for next mission.
Mission 02: From Kazordoon With Love
Talk to Ongulf, he will tell you that he needs to send a message to the dwarves in Kazordoon. Travel there and then walk to the Dwarf Mines to the west. Cross the two rivers and find NPC Melfar here. He walks on the surface near the mine west of the storehouse and Royal Mailbox and will give you a mission. He gives you a Flask with Beaver Bait that you must use on the 3 trees(Trees will be marked on your map), in any order(but at Tree 3 a squirrel steals your bait and if you do this tree last you don't need to chase it).
- Tree 1: You have marked the tree but it seems someone marked it already! He is not happy with your actions and he brought friends! (1 War Wolf and 4 Wolves will spawn.)
- Tree 2: You have marked the tree but also angered the squirrel family who lived on it! (4 Enraged Squirrels will spawn).
- Tree 3: You have marked the tree but its former inhabitant has stolen your bait! Get it, before it runs away! Kill the Thieving Squirrel. (A GFB or other area of effect rune or spell is recommended. The squirrel appears about 2 squares north of the tree, where King Rockey is standing.) The squirrel casts invisibility so if you lose it, you must pay Melfar 100 gp for another flask of bait.
Return to talk to Melfar before heading back to Farmine.
Mission 03: Strangers in the Night
You need to find the tribe which lives in the mountains. Walk down the mountain almost like you did in Mission 01, and directly walk north here after you levitate (or, if you're lucky enough, use parcels to walk) down. The vines are pictured below, you must use it to climb. There lives the tribe, most of its NPCs talk a weird language, you need to find their leader Lazaran here, who speaks very bad English. Ask him for a mission, then for peace and he will grant it.
After you talked with Lazaran and come back to Ongulf, you will see Farmine has reached Stage 2 of its development. Pompan will trade in normal Equipment now, Esrik will not trade yet, with Prezil nothing changes either.
Mission 04: The Mine Is Mine
Head back to the levers and this time use the left one. Go North through the tunnel of Stone Golems. Kill the boss, Shard of Corruption at the end of the tunnel.
Mission 05: Getting Things Busy
This mission consists of getting support from 6 people around Tibia. You need to say farmine and then one of the following keywords (depending on the person):
- Flatter
- Threaten
- Impress
- Bluff
- Reason
- Plea
These words may be different for every person. Yet, you can interpret which word you should use.
If you do not ask them the correct word you will have to appease them with something to get another chance. You can be unlucky and they still refuse appeasement even though you say the correct word. Just go back to Black Bert, buy the bribes, and return to the NPCs and speak to them again. It is completely random whenever it will work. Saying the same word several times may have different effects.
NOTE: Having done The Thieves Guild Quest is good for this mission, in case you say the wrong keyword (and the NPC gets mad at you) you can buy something from Black Bert to continue the negotiation.
If you don't mind spending the money, here is a recommended number of each item and will 80% guarantee you don't need to do any excess travel
3 Almanach of Magic 600 gp 1 Map to the Unknown 650 gp 1 Universal Tool 550 gp 2 Flask of Crown Polisher 700 gp 2 Soul Contract 666 gp 2 Baby Rotworm 600 gp Total 6932 gp
If time is not a concern simply 1 of each item will do to save you hassle, otherwise you can take your chances and simply buy items only when you need them.
Support of the Thaian king
Talk to King Tibianus in Thais here. If you fail to convince him first time you need to buy and give him a Flask of Crown Polisher to continue.
First time or wrong use the word "flatter".
Support of the Venorean traders
Talk to Leeland in Venore (west of Depot) here upstairs. If you fail to convince him first time you need to buy and give him a Soul Contract to continue.
First time use the words "impress".
If wrong use the words "reason" or "flatter". 50 percent chance of getting it right.
Support of the Explorer Society
Talk to Angus in Port Hope here. If you fail to convince him first time you need to buy and give him a Map to the Unknown to continue.
First time use the words "bluff" or "impress". 50 percent chance of getting it right.
If wrong use the word "impress".
Support of the Edron academy
Talk to Wyrdin in the Ivory Towers here. If you fail to convince him first time you need to buy and give him an Almanach of Magic to continue.
First time use the words "plea", "bluff" or "flatter". 33.3 percent chance of getting it right.
If wrong use the word "impress", or any of the others.
Support of the inventor Telas
Be careful here since sometimes a werebadger appears. Close the door to Telas' housoe when talking to him to avoid being surprised by the creature.
Talk to Telas in Edron here. If you fail to convince him first time you need to buy and give him a Universal Tool to continue.
First time use the words "reason" or "flatter". 50 percent chance of getting it right.
If wrong use the word "plea". If wrong, the word "reason" may work too.
Support of the wormtamer
Talk to Humgolf in Kazordoon here. If you fail to convince him first time you need to buy and give him a Baby Rotworm to continue.
First time or wrong use the words "flatter" or "threaten". 50 percent chance of getting it right.
Once you have completed this mission, you have access to the Depot and Tavern in Farmine. To see this stage 3 of Farmine you have to use the lever behind the right sealed door to go away to the surface. When you come back you'll see the changed Farmine.
Mission 06: Days Of Doom
Talk to Ongulf about a new mission, and then go to NPC Curos here, leader of the Orcs, in the middle of the Zao Steppe in the north-east area of an Orc camp (there are only weak Orcs here). Ask for a mission and accepts prove yourself in a test. You now have to survive 2 minutes with the Mooh'Tah Master in a small Arena. You will find the teleport entrance up some stairs only a short distance away from Curos to the south-west (here). Enter to the teleport when you are ready to face the Mooh'Tah Master. You can just run around in this small arena for the duration of the 2 minutes or you can just block, whichever you prefer. Just avoid the Mooh'Tah Master's energy beam (by staying diagonal to him) and you will be fine. After the 2 minutes is up you will be teleported to a small spot below/outside. Now go back to NPC Curos and tell him you have completed the mission.
- Once you have completed this mission, you have access to the Bank in Farmine.
Mission 07: Messengers Of Peace
After making peace with the Cavemen and the Orcs for Ongulf, you now have to contact the Lizards, the real rulers of Zao. After accepting the mission from Ongulf, go to the Dragonblaze Peaks and find a rope-hole (here) where you have to go up and follow the way around the mountain (there is only one way). You will eventually go down and meet some High Class Lizards. Follow the way round (see 2nd image below) and go down some stairs to another level with more High Class Lizards until reaching a quest door. Enter the room behind the door and you will be teleported into a small prison.
- There is more than one quest door in the Lizard area but you will only be able to open one of them, which is the correct door for your mission.
- In the room west of the quest door (see 3rd image below) is a Chest (Quest) which contains a Tome of Knowledge.
Mission 08: An Offer You Can't Refuse
- There is a note, under a bed (called Strange Grass Mat), in the top north-west corner of the room. (you can see it sticking out a little). Use the bed to get the note and then use it and you will read that there is an exit to the north. Click on the dragon art on in the middle of the north wall and you will appear on the other side.
- Head north and speak with NPC Ztiss the Lizard leader, and then exit through the teleport in the top left. You will appear at a pair of teleports in the north of Zao Steppe. These teleports can take you to Muggy Plains. To the north-east of these teleports in Muggy Plains is a boat that can take you to Chazorai, (the "Isle of Strife") where the Arena is located. You do not have to fight in the Arena right now, you can return later.
- Once you have completed this mission, you have access to the shops in Farmine.
- NPC Cael (just north of Ongulf) now accepts 6 Tomes of Knowledge from you.
Mission 09: Mortal Combat
Go to the teleporter in the north of Zao Steppe and walk into it to get to Muggy Plains. Once there, head a little north-east, following the shore-line, and you will find a ferry/boat (here). Ask NPC Zurak for passage to the Isle of Strife, where you will have to follow a way up several stairs and fight quite some number of High Class Lizards (among which some annoying Lizard Dragon Priests and even some Draken Warmasters) to reach the entrance of the Arena at the top of the mountain. There is a Chest (Quest) to the left of the stairs as you go down to meet the arena NPC Chrak. Don't forget to collect the Tome of Knowledge from this chest. Then go east to speak to the NPC Chrak to fight in the Chazorai Arena. You have to go into the Arena with another player, because 2 players are needed, at the same time, to enter. Choose your companion wisely!
Note: To complete this mission successfully you will need a strong team and either bring some friends who will help you to reach the arena without wasting too much of your battle supplies or bring some extra pots! Of course, only 2 players can go, so it is recommended you use either a Knight and Sorcerer, Druid or Paladin team, or just 2 Paladins can do it together. Another possibility is Knight and Paladin. If you use a Knight and Druid team (Most recommended), the Druid should sio and use Sudden Death and Icicle runes as the Knight spams Challenge. The mage should look at using 180 charges of Sudden Death, with 160 Great Mana Potions. 2 Knights could do this as an Exori Gran team but they would use lots of Great Health Potions and Mana Potions. As a level 100 Knight you can easily block this quest as long as the shooter is capable of killing the Creatures in time. The last few creatures will also retarget semi-frequently, so it is still recommended to have enough hp/mana to take 1200 damage without dying. The main problem encountered is timing, a lot of people die through lack of damage per second, and end up with 3 or maybe even 4 of the last boss monsters attacking them at once, which is a very risky situation no matter what level you are. 2 Sorcerers could do this using Hell's Core with relative ease, of course using Sudden Death runes whilst recharging mana. This is the fastest but most dangerous method as there is no one to take the damage and some creatures are very fast.
You will have to fight 13 Boss monsters, in waves of 2 at a time.
- Baron Brute and The Axeorcist, two strong Orcs.
- Haunter and The Dreadorian, two strong Demons.
- Tirecz, last boss.
Pay high attention that you have few minutes time to kill each wave of bosses and if you are not fast enough, next wave of 2 bosses will spawn after 90 seconds, even if earlier bosses are still alive! Also note that sometimes both bosses may spawn outside your screen, so you can time the 90 seconds to know when every boss wave will spawn and lure them to you if needed. When you have defeated Tirecz, you will be teleported to the reward room and the following message will appear:
You have won! As new champion take the ancient armor as reward before you leave.
Don't forget to grab your outfit from the wardrobe in the reward room before you leave.
Don't forget to report your victory to the NPC Chrak! If you don't report back, you can't say "mission" to NPC Ongulf to complete the quest.
Mission 10: New Horizons
Go back to Farmine and talk to Ongulf about your mission. You will recieve 8000 experience points.
- After speaking with Ongulf, you now have permission to use the Magic Carpet on the mountain above Farmine.
- NPC Cael now accepts more Tomes of Knowledge from you.
Enjoy your new outfit!
Transcripts
Mission 01: New Land
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Mission 02: From Kazordoon With Love
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Mission 03: Strangers in the Night
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Mission 04: The Mine Is Mine
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Mission 05: Getting Things Busy
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Note: If you get it wrong first time, the npc you talk to will say something different than below.
Support of the thaian king
Player: hail king tibianus |
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Support of the venorean traders
Player: hi |
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Support of the explorer society
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Support of the Edron academy
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Support of the inventor Telas
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Support of the wormtamer
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Mission 06: Days Of Doom
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Mission 07: Messengers Of Peace
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Mission 08: An Offer You Can't Refuse
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Mission 09: Mortal Combat
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After the battle:
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Mission 10: New Horizons
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