After centuries the resources beneath and around the Big Old One became alarmingly short. Some decades ago, the imperial mining guild financed a project to search and establish new mines far away from Kazordoon.
Note: to do this mission you need the spell Levitate or 3 parcels/crates/ice cubes.
Go to Farmine through the Steamship and talk to the leader (Ongulf) there about helping him.
After talking with Ongulf head east of him through the sealed doors, stand on the switch and use the (right lever). Explore the passage to the East and when you have stepped foot off the mountain and reached here the following message will appear: You have found the passage through the mountains and can report about your success.
Report back to Ongulf and ask him for next mission.
Mission 02: From Kazordoon With Love
Talk to Ongulf, he will tell you that he needs to send a message to the dwarves in Kazordoon. Travel there and then walk to the Dwarf Mines to the west. Cross the two rivers and find NPC Melfarhere. He walks on the surface near the mine west of the storehouse and Royal Mailbox and will give you a mission. He gives you a Flask with Beaver Bait that you must use on the 3 trees(Trees will be marked on your map), in any order(but at Tree 3 a squirrel steals your bait and if you do this tree last you don't need to chase it).
Tree 1: (Recommendation: do this tree last, so you won't need to run after the thieving squirrel to re-aquire your bait. If doing it first, a suggestion: Cast invisibility / or use a stealth ring, so the squirrel won't run away from you and you can kill it to retrieve the bait.) You have marked the tree but its former inhabitant has stolen your bait! Get it, before it runs away! Kill the Thieving Squirrel. (A GFB or other area of effect rune or spell is recommended. The squirrel appears about 2 squares north of the tree, where King Rockey is standing.) The squirrel casts invisibility so if you lose it, you must pay Melfar 100 gp for another flask of bait.
Tree 2: You have marked the tree but it seems someone marked it already! He is not happy with your actions and he brought friends! (1 War Wolf and 4 Wolves will spawn.)
Tree 3: You have marked the tree but also angered the squirrel family who lived on it! (4 Enraged Squirrels will spawn).
Return to talk to Melfar before heading back to Farmine.
Tree 1
Tree 2
Tree 3
Mission 03: Strangers in the Night
You need to find the tribe which lives in the mountains. Walk down the mountain almost like you did in Mission 01, and directly walk north here after you levitate (or, if you're lucky enough, use parcels to walk) down. The vines are pictured below, you must use it to climb. There lives the tribe, most of its NPCs talk a weird language, you need to find their leader Lazaranhere, who speaks very bad English. Ask him for a mission, then for peace and he will grant it.
After you talked with Lazaran and come back to Ongulf, you will see Farmine has reached Stage 2 of its development. Pompan will trade in normal Equipment now, Esrik will not trade yet, with Prezil nothing changes either.
Mission 04: The Mine Is Mine
Head back to the levers and this time use the left one. Go North through the tunnel of Stone Golems. Kill the boss, Shard of Corruption at the end of the tunnel.
Mission 05: Getting Things Busy
This mission consists of getting support from 6 people around Tibia. You need to say farmine and then one of the following keywords (depending on the person):
Flatter
Threaten
Impress
Bluff
Reason
Plea
These words may be different for every person. Yet, you can interpret which word you should use.
If you do not ask them the correct word you will have to appease them with something to get another chance. You can be unlucky and they still refuse appeasement even though you say the correct word. Just go back to Black Bert, buy the bribes, and return to the NPCs and speak to them again.
It is not fully known how the system works, as the same attempts may convince the NPC and make them mad at you. It may be completely random whenever it will work. It is possible some approaches are always wrong. Nevertheless, saying the same word several times may have different effects.
NOTE:Having done The Thieves Guild Quest is good for this mission, in case you say the wrong keyword (and the NPC gets mad at you) you can buy apology gifts from Black Bert to continue the negotiation.
If you don't mind spending the money get a few of the following items to do any excess travel:
If time is not a concern simply 1 of each item will do to save you hassle, otherwise you can take your chances and simply buy items only when you need them.
Talk to Leeland in Venore (west of Depot) here upstairs. If you fail to convince him first time you need to buy and give him a Soul Contract to continue.
First time use the words "impress".
If wrong use the words "reason" or "flatter".
First time use the words "plea", "bluff" or "flatter".
If wrong use the word "impress", or any of the others.
Support of the inventor Telas
Be careful here since sometimes a werebadger appears. Close the door to Telas' housoe when talking to him to avoid being surprised by the creature.
Talk to Telas in Edronhere. If you fail to convince him first time you need to buy and give him a Universal Tool to continue.
First time use the words "reason" or "flatter".
If wrong use the word "plea". If wrong, the word "reason" may work too.
Support of the wormtamer
Talk to Humgolf in Kazordoonhere. If you fail to convince him first time you need to buy and give him a Baby Rotworm to continue.
First time or wrong use the words "flatter" or "threaten".
Once you have completed this mission, you have access to the Depot and Tavern in Farmine. To see this stage 3 of Farmine you have to use the lever behind the right sealed door to go away to the surface. When you come back you'll see the changed Farmine.
Mission 06: Days Of Doom
Talk to Ongulf about a new mission, and then go to NPC Curoshere, leader of the Orcs, in the middle of the Zao Steppe in the north-east area of an Orc camp (there are only weak Orcs here). Ask for a mission and accepts prove yourself in a test. You now have to survive 2 minutes with the Mooh'Tah Master in a small Arena. You will find the teleport entrance up some stairs only a short distance away from Curos to the south-west (here). Enter to the teleport when you are ready to face the Mooh'Tah Master. You can just run around in this small arena for the duration of the 2 minutes or you can just block, whichever you prefer. Just avoid the Mooh'Tah Master's energy beam (by staying diagonal to him) and you will be fine. After the 2 minutes is up you will be teleported to a small spot below/outside. Now go back to NPC Curos and tell him you have completed the mission.
Once you have completed this mission, you have access to the Bank in Farmine.
Mission 07: Messengers Of Peace
After making peace with the Cavemen and the Orcs for Ongulf, you now have to contact the Lizards, the real rulers of Zao. After accepting the mission from Ongulf, go to the Dragonblaze Peaks and find a rope-hole (here) where you have to go up and follow the way around the mountain (there is only one way). You will eventually go down and meet some High Class Lizards. Follow the way round (see 2nd image below) and go down some stairs to another level with more High Class Lizards until reaching a quest door. Enter the room behind the door and you will be teleported into a small prison.
There is more than one quest door in the Lizard area but you will only be able to open one of them, which is the correct door for your mission.
There is a note, under a bed (called Strange Grass Mat), in the top north-west corner of the room. (you can see it sticking out a little). Use the bed to get the note and then use it and you will read that there is an exit to the north. Click on the Dragon Decoration in the middle of the north wall and you will appear on the other side.
Head north and speak with NPC Ztiss the Lizard leader, and then exit through the teleport in the top left. You will appear at a pair of teleports in the north of Zao Steppe. These teleports can take you to Muggy Plains. To the north-east of these teleports in Muggy Plains is a boat that can take you to Chazorai, (the "Isle of Strife") where the Arena is located. You do not have to fight in the Arena right now, you can return later.
Once you have completed this mission, you have access to the shops in Farmine.
Go to the teleporter in the north of Zao Steppe and walk into it to get to Muggy Plains. Once there, head a little north-east, following the shore-line, and you will find a ferry/boat (here). Ask NPC Zurak for passage to the Isle of Strife, where you will have to follow a way up several stairs and fight quite some number of High Class Lizards (among which are some annoying Lizard Dragon Priests and even some Draken Warmasters) to reach the entrance of the Arena at the top of the mountain. There is a Chest (Quest) to the left of the stairs as you go down to meet the arena NPC Chrak. Don't forget to collect the Tome of Knowledge from this chest. Then go east to speak to the NPC Chrak to fight in the Chazorai Arena. You will have to go into the Arena with another player who hasn't already completed the fight, because 2 players are needed, at the same time in order to enter. Choose your companion wisely!
Note: To complete this mission successfully you will need a strong team and either bring some friends who will help you to reach the arena without wasting too much of your battle supplies or bring some extra pots! Of course, only 2 players can go, so it is recommended you use either a Knight and Sorcerer, Druid or Paladin team, or just 2 Paladins can do it together. Another possibility is Knight and Paladin. If you use a Knight and Druid team (Most recommended), the Druid should sio and use Sudden Death and Icicle runes as the Knight spams Challenge. The mage should look at using 180 charges of Sudden Death, with 160 Great Mana Potions. 2 Knights could do this as an Exori Gran team but they would use lots of Great Health Potions and Mana Potions. As a level 100 Knight you can easily block this quest as long as the shooter is capable of killing the Creatures in time. The last few creatures will also retarget semi-frequently, so it is still recommended to have enough hp/mana to take 1200 damage without dying. The main problem encountered is timing, a lot of people die through lack of damage per second, and end up with 3 or maybe even 4 of the last boss monsters attacking them at once, which is a very risky situation no matter what level you are. 2 Sorcerers could do this using Hell's Core with relative ease, of course using Sudden Death runes whilst recharging mana. This is the fastest but most dangerous method as there is no one to take the damage and some creatures are very fast.
You will have to fight 13 Boss monsters, in waves of 2 at a time.
Menace and Fatality, two strong Lizards. Both Immune to Earth damage, weak to Fire (110%) and neutral to all other types of damage
Incineron and Coldheart, which represent the elements of fire and ice. Both Immune to Ice & Fire. Incineron is strong to Energy. Neutral to all other damage.
Dreadwing and Doomhowl, two strong Mammals. Dreadwing is immune to Death & Earth. Doomhowl is strong to Physical. Both neutral to all other damage.
Haunter and The Dreadorian, two strong Demons. Haunter strong to Death (90%). Both neutral to all other damage.
Rocko and Tremorak, representing the elements of stone and earth, Rocko Immune to Death & Earth, strong to everything else in this order of strength/% of damage taken: Fire 70%, Energy 75%, Ice 80%, Physical 85%, Holy 90%. Tremorak Immune to earth, weak to fire, strong to everything else in this order of strength/% of damage taken: Energy 15%, Holy 50%, Physical 50%, Death 65%, Ice 80%
Tirecz, last boss. Is Strong to all damage, taking on this % of damage: Fire 50%, Earth, Energy, Ice, Holy and Death: 70%, Physical 90%
Pay high attention that you have few minutes time to kill each wave of bosses and if you are not fast enough, next wave of 2 bosses will spawn after 90 seconds, even if earlier bosses are still alive! Also note that sometimes both bosses may spawn outside your screen, so you can time the 90 seconds to know when every boss wave will spawn and lure them to you if needed. When you have defeated Tirecz, you will be teleported to the reward room and the following message will appear:
You have won! As new champion take the ancient armor as reward before you leave.
Don't forget to grab your outfit from the wardrobe in the reward room before you leave.
Don't forget to report your victory to the NPC Chrak! If you don't report back, you can't say "mission" to NPC Ongulf to complete the quest.
Mission 10: New Horizons
Go back to Farmine and talk to Ongulf about your mission. You will receive 8000 experience points.
After speaking with Ongulf, you now have permission to use the Magic Carpet on the mountain above Farmine.
Player: hi Gurbasch: Welcome, Player! Lovely steamboat, ain't it? I can even offer you a passage if you like.
Player: farmine
Gurbasch: Well, you might be just the hero they need there. To tell you the truth, some of our most reliable ore mines have started to run low. ...
Gurbasch: This is why we developed new steamship technologies to be able to further explore and map the great subterraneous rivers. Our brothers have established a base on a continent far, far away. ...
Gurbasch: We call that the far, far away base. But since it will hopefully become a flourishing mine one day, most of us started to call it Farmine. The dwarfs there could really use some help right now. ...
Gurbasch: Would you like to go to Farmine for 200 gold? Player: yes
The New Frontier Quest
Player: hi
Ongulf: Hello, Player. You've come at a good time for our project. Player: mission
Ongulf: Well, it's a long story but you really should listen to understand what is going on here. You can also hear a short version of the story, but then don't blame me if you mess something up due to your undwarfish impatience. ...
Ongulf: So what would you like to hear, the long story or the short version? Player: short
Ongulf: <grumbles> Well, we have found this place here full of promising resources and plan to create a new mining outpost. Of course this takes a lot of effort and organisation. ...
Ongulf: For some of the tasks at hand we need help, even from outsiders like you. So if you are interested in some missions, let me know.
Ongulf: Listen, I can handle the organisation down here and my boys will handle the construction of the base fine enough. Actually, all you do down here is to stand in the workers' way. ...
Ongulf: But there might be something for you to do outside the base. We need to learn more about the land up there. Take the lift and do some exploring. Find a passage leading out of the mountains. ...
Ongulf: Do not explore any further though. You never know whom you might be messing with.
IF Player says "long": Player: long
Ongulf: After centuries the resources beneath and around the Big Old One became alarmingly short. Some decades ago, the imperial mining guild financed a project to search and establish new mines far away from Kazordoon. ...
Ongulf: After several tries with mixed success, the project of the technomancers proved the most successful. Their steamships studied and mapped the great underground rivers deep beneath the earth. ...
Ongulf: With the help of certain apparatuses, they tracked deposits of ore and compiled ship routes to reach them. These mining bases had some obvious advantages and disadvantages. ...
Ongulf: The suitable spots had no connection to the surface. On one hand, this meant that the new mines were safe from most kinds of beasts. On the other hand, it meant that all food and materials had to be brought there by ship. ...
Ongulf: Special, heavy ships were built to carry ore and supplies back and forth. The only limitation for such bases had been the range of the steamships. ...
Ongulf: Recently, the technomancers with the help of the temples of fire and earth made some crucial discoveries that allowed the ships to extend their cruising range almost limitlessly. ...
Ongulf: The survey ships of the technomancers were once again sent out to find new, promising resources. ...
Ongulf: Sadly some of the ships never returned and others only found minor deposits of ore, not worth the effort. But one of the ships made a groundbreaking discovery - a cave that had a connection to the surface. ...
Ongulf: As far as the explorers could tell, the area had been unknown to dwarfhood and mankind so far. ...
Ongulf: What was more, the cave system had an abundance of rare ores. The imperial mining guild agreed to fund a new project and to name it 'project far far away'. ...
Ongulf: Don't look at me, I'm not the one who came up with that name! Those technomancers are such an imaginative bunch. But where were we? Oh, yes, the new project! ...
Ongulf: Well, some ships were sent to establish a first base. ...
Ongulf: It became painfully obvious that the number of workers needed there could not easily be supplied by the ships alone. Also such a base would require an amount of money, expertise and manpower that the guild could not provide. ...
Ongulf: We would need help and additional resources. That's where you come into play. If you are interested, let's talk about possible missions. Player: missions
Ongulf: Listen, I can handle the organisation down here and my boys will handle the construction of the base fine enough. Actually, all you do down here is to stand in the workers' way. ...
Ongulf: But there might be something for you to do outside the base. We need to learn more about the land up there. Take the lift and do some exploring. Find a passage leading out of the mountains. ...
Ongulf: Do not explore any further though. You never know whom you might be messing with.
The New Frontier Quest
Player: hi
Ongulf: Hello, Player. You've come at a good time for our project. Player: mission
Ongulf: Excellent. Although we have no idea what awaits us in this foreign land, it is always good to know something more about our surroundings.
The New Frontier Quest
Mission 02: From Kazordoon With Love
Player: mission
Ongulf: Things are running fine so far. Actually so fine that we are short of supplies and men. I'd send a letter home but I guess sending you to get some assistance gives the whole affair a bit more urgency. ...
Ongulf: So please travel back to Kazordoon. In the western mines outside of The Big Old One, you'll find Melfar of the imperial mining guild. Ask him to send some more miners and wood. When you return, I might have some more interesting missions for you.
The New Frontier Quest
Player: hi
Melfar: Just great, another disturbance. Just what I need. Player: mission
Melfar: Ha! Men and wood you say? Well, I might be able to relocate some of our miners to the base. Acquiring wood is an entirely different matter though. ...
Melfar: I can't spare any men for woodcutting right now but I have an unusual idea that might help. ...
Melfar: As you might know, this area is troubled by giant beavers. Once a year, the miners decide to have some fun, so they lure the beavers and jump on them to have some sort of rodeo. ...
Melfar: However, I happen to have some beaver bait left from the last year's competition. ...
Melfar: If you place it on trees on some strategic locations, we could let the beavers do the work and later on, I'll send men to get the fallen trees. ...
Melfar: Does this sound like something you can handle? Player: yes
Melfar: So take this beaver bait. It will work best on dwarf trees. I'll mark the three trees on your map. Here .. here .. and here! So now mark those trees with the beaver bait. ...
Melfar: If you're unlucky enough to meet one of the giant beavers, try to stay calm. Don't do any hectic moves, don't yell, don't draw any weapon, and if you should carry anything wooden on you, throw it away as far as you can.
The New Frontier Quest
Player: hi
Melfar: Just great, another disturbance. Just what I need. Player: mission
Melfar: Yes, I can hear them even from here. It has to be a legion of beavers! I'll send the men to get the wood as soon as their gnawing frenzy has settled! You can report to Ongulf that men and wood will be on their way!
The New Frontier Quest
Player: hi
Ongulf: Hello, Player. You've come at a good time for our project. Player: mission
Ongulf: That's good news for sure. It will give our operation a new impulse. However, only if there is not some unexpected trouble ahead. Well, we'll talk about that when we discuss your next mission.
The New Frontier Quest
Mission 03: Strangers in the Night
Player: mission
Ongulf: Our guards reported some nightly visitors. They chased them through the mountains but lost them when the fugitives climbed up some vines. ...
Ongulf: It could easily be some trap and I'm somewhat reluctant to send you there, but we can't allow some invisible aggressor to spy on us and maybe to prepare an attack. ...
Ongulf: Find these vines in this mountain, climb up there and find out who is spying on us! If they mean harm, get rid of them if possible. ...
Ongulf: If they are too powerful, just retreat and we will have to re-evaluate the situation. If they are harmless, all the better.
The New Frontier Quest
Player: hi
Lazaran: Me greet. Player: mission
Lazaran: Me people wanting peace. No war with others. No war with little men. We few. We weak. Need help. We not wanting make war. No hurt. Player: mission
Lazaran: You mean you want help us? Player: yes
The New Frontier Quest
Player: hi
Ongulf: Hello. Player: mission
Ongulf: Primitive humans you say? These are most startling news, that's for sure. Well, I guess I'll send some victuals we can spare as a sign of our good will. ...
Ongulf: However, our miners encountered another problem in the meantime. I'm afraid this will be your next mission.
The New Frontier Quest
Mission 04: The Mine Is Mine
Player: mission
Ongulf: It seems things went from bad to worse! First we had some problems with the mine shafts we were building, and now that we found some precious veins in one of the new mines, and it happens to be the holiday resort of some hostile stone creatures! ...
Ongulf: Nothing we dwarfs couldn't handle alone, but I rather thought this could be something interesting for an adventurer like you. ...
Ongulf: So I reserved you the privilege to slay the leader! Use the mining lift to reach mine A07. The more stone creatures you kill, the better. Your mission, however, is to slay their leader, most likely some special stone beast.
The New Frontier Quest
Player: hi
Ongulf: Hello. Player: mission
Ongulf: Shortly after you killed that creature, the others crumbled to dust and stone. I hope this incident does not foreshadow similar problems in our mines. However, for now I have other things to take care of and you have other missions to accomplish.
The New Frontier Quest
Mission 05: Getting Things Busy
Player: mission
Ongulf: Things are getting more and more complicated. You need to convince our friends that some intervention on their part is needed. ...
Ongulf: We've come a long way with our own resources, but now our resources are short and we need the others to step in. I want you to negotiate some more support from our partners. ...
Ongulf: You'll need all your diplomacy and influence. If you blow the negotiations, look for a guy called Black Bert in Thais. ...
Ongulf: He has access to all kind of odd items, and he might have just the right bribe to convince someone to continue negotiations. ...
Ongulf: It will not be as easy as it might sound. So watch your words and your manners and keep in mind whom you are talking to. ...
Ongulf: Different strategies might be necessary for different people. You may try to FLATTER, THREATEN, IMPRESS, BLUFF, PLEA or to REASON with them. You probably need some luck as well. ...
Ongulf: And now listen: We need more workers for the mines. The technomancers told us that a guy named Telas, who lives in Edron, copied the worker golem technology from Yalahar. Convince him to send us some of these golems. ...
Ongulf: Further, we have more ore and end products than we can use right now. So we need someone to buy all the surplus. Convince Leeland Slim in Venore that the local traders step in as resellers. ...
Ongulf: Another issue at hand is our lack of drilling worms. That should not be a big problem though. Just talk to the worm tamer in Kazordoon. If he does not get mad about you, there should be no problem to get his support. ...
Ongulf: Also, now that our monetary resources are used up and not much cash is coming in, we need additional help to finance this venture. Thais has promised money in advance, but we haven't seen any of this support, yet. ...
Ongulf: Convince the Thaian king to send us the promised money right now. ...
Ongulf: Another problem we need to solve is the exploration of our surroundings. We need to know friends and enemies, and find out about the plants and beasts in the vicinity and learn what is edible and what is dangerous. ...
Ongulf: This is all stuff the Explorer Society is interested in. It should be easy to convince their representative in Port Hope. ...
Ongulf: At last, with the growing numbers of adventurers here, not only the security of the base is growing but also the demand for certain supplies. I'd like the Edron academy to open up a shop in the base. We need to keep you adventurers happy, don't we? ...
Ongulf: Well, I hope you understand the importance of this mission and got what it takes to fulfil it. So hurry up and get us the needed support.
The New Frontier QuestNote: The answer is different if you manage to convince the NPC and when you failed to. Always read the response or check the status in your Quest Log: the respective entry disappears upon success.
Support of the Thaian King
Player: HAIL TO THE KING!
King Tibianus: I greet thee, my loyal subject Player. Player: farmine
King Tibianus: Ah, I vaguely remember that our little allies were eager to build some base. So speak up, what do you want? Player: flatter
King Tibianus: Indeed, indeed. Without the help of Thais, our allies stand no chance! Well, I'll send some money to support their cause. Player: impress
King Tibianus: Well, the things you tell me about the usefulness of this mine seem a bit exaggerated. Admittedly, it would be a shame though if we weren't participating in gaining all those treasures. I'll send some help to our allies. Player: reason
King Tibianus: Admittedly, we made some promises. My honour obliges me to fulfil these promises even if I'm not convinced that this is a good idea. If King Tibianus is unamused: Player: plea
King Tibianus: I'm sorry but I have obligations to my people. I cannot spend money needed here to finance some shaky project. Player: threaten
King Tibianus: How dare you? I'm the sovereign of a vast realm. I don't bow to any threats! Out of my eyes before I have you executed to make an example! Player: bluff
King Tibianus: You must take me for a fool. We have our eyes and ears everywhere and we are well aware that you are lying to us! Get out of my sight! Getting another attempt: Player: farmine
King Tibianus: Did you come to apologise for your inappropriate behaviour? Player: yes
King Tibianus: Hm, a well thought out and tasteful present. So let's continue our negotiations. Why should I assist in the construction of the Farmine base?
The New Frontier Quest
Support of the Venorean Traders
Player: hi
Leeland: Greetings, Player! Player: farmine
Leeland: Oh yes, that project the whole dwarven community is so excited about. I guess I already know why you are here, but speak up. Player: plea
Leeland: Your pathetic whimpering amuses me. For this I grant you my assistance. But listen, one day I'll ask you to return this favour. From now on, you owe me one. or Player: reason
Leeland: The idea of a promising market and new resources suits us quite well. I think it is reasonable to send some assistance. or Player: impress
Leeland: Well, there might be some profit in this project. I'll convince my fellow traders to help you out. For a modest fee, we'll take the ungrateful reselling in our capable hands. If Leeland is unamused: Player: bluff
Leeland: Come on. I can smell a lie before you've even told it. Spare me your made-up stories. There will be no support from Venore. Player: threaten
Leeland: Your attempts to scare me are amusing at best. But threats become tiresome quickly. I think our negotiations end here. Player: flatter
Leeland: Empty words to support a hopeless cause. I don't see any profit for our city in this project. Getting another attempt: Player: farmine
Leeland: You better have a present with you to soothe my anger. Do you have a gift? Player: yes
Leeland: How amusing. Of course this is just a piece of paper, but I'll take it as a token of your good will. Now where did we stop?
The New Frontier Quest
Support of the Explorer Society
Player: hi
Angus: Greetings, what can I do for you? Player: farmine
Angus: Oh yes, an interesting topic. We had vivid discussions about this discovery. But what is it that you want? Player: bluff
Angus: Those stories are just amazing! Men with faces on their stomach instead of heads you say? And hens that lay golden eggs? Whereas, most amazing is this fountain of youth you've mentioned! ...
Angus: I'll immediately send some of our most dedicated explorers to check those things out! or Player: impress
Angus: A whole new land is indeed very tempting. I can hardly imagine all the wonders that await us there. I doubt I could stop our explorers from going there even if I tried to. or Player: threaten
Angus: Well, of course we can't allow some amateurs to surpass us in our efforts to explore the land. I think it is mandatory to be ahead of anyone else, and I'll send some of our finest explorers to this strange new land. Failed attempts Player: impress
Angus: For all I've heard, this is rather a barren isle than a whole new land. There are so many places to explore in this world, I won't send our best explorers on account of a rumour. Player: plea
Angus: I'm sorry, but we are dedicated to science and exploration. We don't have the resources to serve as scouts for some mining project. Player: bluff
Angus: Oh give me a break! I'm long enough a member of the Explorer Society to recognise a cock-and-bull story when I hear one. Getting another attempt: Player: farmine
Angus: You bring up this topic again? I don't think our talks make any sense unless you prove that you are a supporter of science. Do you have some proof for your dedication to science? Player: yes
Angus: What a strange map. I wonder if any of our explorers recognises this coastal lines. However, you earned yourself another chance to convince me. Why do you think that Farmine would be interesting for us?
The New Frontier Quest
Support of the Edron academy
Player: hi
Wyrdin: Hello, what brings you here? Player: farmine
Wyrdin: I've heard some odd rumours about this new dwarven outpost. But tell me, what has the Edron academy to do with Farmine? Player: plea
Wyrdin: Hm, you are right, we are at the forefront of knowledge and innovation. Our dwarven friends could learn much from one of our representatives. or
Wyrdin: <sighs> Okay, sending some trader there won't hurt. I hope it will be worth the effort, though.
or Player: reason
Wyrdin: Well, it can't be wrong to be there when new discoveries are made. Also, all those soldiers of fortune that might travel there could turn out to be a good source of income for a magic shop. ...
Wyrdin: I think we'll send a representative. At least, for some time.
or Player: bluff
Wyrdin: What do you mean the druids of Carlin could provide the service as well? They are incompetent imposters! I will not allow them to ruin our reputation! I'll send some trader with supplies right away!
or Player: flatter
Wyrdin: Hm, you are right, we are at the forefront of knowledge and innovation. Our dwarven friends could learn much from one of our representatives. If Wyrdin is unamused: Player: impress
Wyrdin: Well, the efforts of the dwarfs are impressive but we really have no interest in mining or mineralogy. or Player: flatter
Wyrdin: Hm, you are right, we are at the forefront of knowledge and innovation. Our dwarven friends could learn much from one of our representatives. or Player: threaten
Wyrdin: I still don't think that any success or failure of this project will have an impact on the academy. We will not intervene in this dwarven project. Getting another try: Player: farmine
Wyrdin: I'm not sure if I'm in the mood to talk about that matter again. Or do you have anything that might change my mind? Player: yes
Wyrdin: By Uman! That's one of the rare almanacs of Origus! I had no idea that you are a scholar yourself! And a generous one on top of it! ...
Wyrdin: This book must be worth some thousand crystal coins on the free market. Look at the signature here, it's Origus' very own! ...
Wyrdin: Of course we should talk again about your request. What do you say makes Farmine important?
The New Frontier Quest
Support of the inventor Telas
Player: hi
Telas: Hello! Player: farmine
Telas: I have heard only little about this mine. I am a bit absorbed in my studies. But what does this mine have to do with me? Player: reason
Telas: Well it sounds like a good idea to test my golems in some real environment. I think it is acceptable to send some of them to Farmine. or Player: flatter
Telas: Well, of course my worker golems are quite usefull and it might indeed be a good idea to see who they operate on realistic conditions. I will send some to farmine soon. or Player: plea
Telas: Well, if the situation is that desperate I think it is possible to send some of the golems to help the poor dwarfs out of their misery. If Telas is unamused: Player: reason
Telas: Oh no. My golems aren't yet in testing stage. There is no way I could risk them or the life of others by putting them under such a stress test too early. Player: threaten
Telas: I don't think this kind of language is appropriate. It seems better to end this discussuion here and now. Player: bluff
Telas: It's a bit insulting that you try to trick one of the smartest brains in the scientific comunity. I don't fall for it! Player: impress
Telas: Oh, come on. You obviously lack the scientific knowledge to back up what you are talking about. Sorry, I can't risk my reputation as scientist by sending probably malfunctioning golems to that mine. Getting another try: Player: farmine
Telas: You are starting this discussion again? Why should I listen to you this time, do you have anything to convince me to let you even try? Player: yes
Telas: Oh how nice of you. I might have misjudged you. So let us return to this matter of worker golems. Do you have any better arguments this time?
The New Frontier Quest
Support of the Wormtamer
Player: hi
Humgolf: Player, good day .. or night, whatever. Player: farmine
Humgolf: Bah, Farmine here, Farmine there. Is there nothing else than Farmine to talk about these days? Hrmpf, whatever. So what do you want? Player: flatter
Humgolf: Yeah, of course they can't do without my worms. Mining and worms go hand in hand. Well, in the case of the worms it is only an imaginary hand of course. I'll send them some of my finest worms. or Player: threaten
Humgolf: Hah! Now you talk like a dwarf! That's the spirit! Of course you can have some of my worms. I'll send a bunch to Farmine as soon as possible. Failed attempts: Player: bluff
Humgolf: Some of my relatives are working there and you dare to tell me such a lie? Your tongue is good for nothing but worm food. Player: impress
Humgolf: It takes more to impress a dwarf. A lot more. Getting another attempt: Player: farmine
Humgolf: You are here to apologise? Have you got anything that would make me reconsider my decision never to talk to you again about this subject? Player: yes
Humgolf: Uh, how cute! Look how he's snapping for my fingers! You really know how to make an old dwarf happy! Well, so let's try again. Why do you think I should send my precious worms to Farmine?
The New Frontier Quest
Player: hi
Ongulf: Hello. Player: mission
Ongulf: You did an excellent job! With all this help Farmine will grow and prosper. While we put all available resources into building this base, I have another urgent mission for you.
The New Frontier Quest
Mission 06: Days Of Doom
Player: mission
Ongulf: Our new friends, those primitive humans sent us a warning. According to them, the 'green men' of the plains plan an attack on the mountains. ...
Ongulf: Considering their expected number, there is no chance for us to beat them off. We might be able to hold our ground for a while, but without access to the surface and under constant attacks, we might have to abandon the base. ...
Ongulf: Now, I'm aware that you cannot stop an entire army by yourself, but desperate situations call for desperate measures. I ask you to find the leaders of the orcs and - well do something. ...
Ongulf: Scare them, bribe them, give them another target or whatever. As futile as it may sound: Try to talk to their leaders in some way and make them stop their attack plans. This is our only hope.
The New Frontier Quest
Player: hi
Curos: Be greeted blank skin. Player: mission
Curos: You come here to ask us to spare your people? This land has no tolerance for the weak, we have it neither. If you want us to consider you as useful for us, you'll have to prove it in a test of strength and courage. Player: prove
Curos: Strength and courage might gain you our respect. Time will tell if you have the honour to earn our trust. Player: test
Curos: First we will test your strength and endurance. You'll have to face one of the most experienced Mooh'Tah masters. As you don't stand a chance to beat such an opponent, your test will be simply to survive. ...
Curos: Face him in a battle and survive for two minutes. If you do, we will be willing to assume that your are prepared for the life in these lands. Enter the ring of battle, close to my quarter. Return to me after you have passed this test.
The New Frontier Quest
Player: hi
Curos: Be greeted blank skin. Player: mission
Curos: We have seen that you can fight and survive. Yet, it will also need cleverness and courage to survive in these lands. We might see later if you've got what it takes. ...
Curos: However, I stand to my word - our hordes will spare your insignificant piece of rock for now. Time will tell if you are worthy living next to us. ...
Curos: Still, it will take years until we might consider you as an ally, but this is a start at least.
The New Frontier Quest
Player: hi
Ongulf: Hello. Player: mission
Ongulf: Oh my. What a mess you have gotten yourself into. Well, at least you made it out alive. Whatever the value of a minotaur's promise might be, I guess that is the best we can get. ...
Ongulf: Of course all those revelations lead to new problems and a new mission for you.
The New Frontier Quest
Mission 07: Messengers Of Peace
Player: mission
Ongulf: Ooook. Now that we managed to keep those orcs and minotaurs at bay at least for a while, we learn that the real meanies over here are some lizardmen. Just great, isn't it?. ...
Ongulf: So you might already guess your next mission: Find a way to hold those lizards off. Find them, contact them, talk to them, scare them, bribe them, whatever. Just keep that snakes away if anyhow possible. ...
Ongulf: If the orcs are right, they are somewhere in or behind those mountains in the north. I doubt you can reason with them in any way, but you'll have to try for the sake of Farmine.
The New Frontier Quest
Mission 08: An Offer You Can't Refuse
Player: hi
Ztiss: Be greeted my .. guezt
Player: guezt
Ztiss: Ziz iz not for you to azk. I work for zomeone of immenze power. He haz an offer for you. Player: offer
Ztiss: You are ztill a captive and your life is forfeit. Zere might be a way for you to ezcape if you agree to work for my mazter. Player: work
Ztiss: Zere iz a great tournament of ztrengz each decade. It determinez ze granted privilegez for zertain individualz of power for ze comming decade. ...
Ztiss: My mazter wantz to zurprize hiz opponentz by an unexpected move. He will uze warriorz from ze outzide, zomeone zat no one can azzezz. ...
Ztiss: One of ziz warriorz could be you. Or you could ztay here and rot in ze dungeon. Are you interezted in ziz deal? Player: yes
Ztiss: You are zmart for a zoftzkin, but before you begin to feel too zmart, you should know zat we will zeal our deal wiz you drinking a ztrong poizon zat will inevitably kill you if you want to trick me and not attend ze tournament. ...
Ztiss: Zo are you ready to drink ziz poizon here? Player: yes
Ztiss: Excellent! Now you may leave ziz area zrough ze teleporter to ze norz. It will bring you to a hidden boat. Ziz boat will take you to ze tournament izle. ...
Ztiss: Zere you'll learn anyzing you need to know about ze great tournament.
The New Frontier Quest
Mission 09: Mortal Combat
Player: hi
Chrak: Greetingz, competitor. Player: battle
Chrak: Zo you want to enter ze arena, you know ze rulez and zat zere will be no ozer option zan deaz or victory? Player: yes
Chrak: I grant you ze permizzion to enter ze arena. Remember, you'll have to enter ze arena az a team of two. If you are not familiar wiz ze rulez, I can explain zem to you once again.
The New Frontier Quest
After the battle:
Player: hi
Chrak: Greetingz, competitor. Player: mission
Chrak: You have done ze impozzible and beaten ze champion. Your mazter will be pleazed. Hereby I cleanze ze poizon from your body. You are now allowed to leave. ...
Chrak: For now ze mazter will zee zat you and your alliez are zpared of ze wraz of ze dragon emperor az you are unimportant for hiz goalz. ...
Chrak: You may crawl back to your alliez and warn zem of ze gloriouz might of ze dragon emperor and hiz minionz.
The New Frontier Quest
Mission 10: New Horizons
Player: Hi
Ongulf: Hello. Now that's what I'd call a project working ... more or less. Player: Mission
Ongulf: Oh, my! That sounds like a real mess. For now this dragon empire seems otherwise engaged, but we will be on guard thanks to you my friend. We will continue to fortify the base. ...
Ongulf: This leaves not much to do for you down here. I recommend you continue to explore this strange new land. ...
Ongulf: I'm pretty sure there are several opportunities at hand for an adventurer like you. ...
Ongulf: Perhaps you can help the primitives you encountered. Who knows, maybe even those minotaurs give you a chance to fortify this fragile peace between us. ...
Ongulf: Even some of the people here in the base might offer you some tasks sooner or later. If you prefer, you can also do some exploring, hunting and good ol' plundering on your own of course. ...
Ongulf: This new land is yours to be taken, so to say. Go out and make your fortune! With Farmine you have always a safe haven to return to. ...
Ongulf: Oh and one last thing: We convinced a carpet pilot to join us here. You'll find him on top of our lift in the mountains. I think he can offer you fast access to some cities back home.