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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
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| name = The Many |
| name = The Many |
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⚫ | |||
| hp = 5000 |
| hp = 5000 |
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| exp = 4000 |
| exp = 4000 |
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− | | |
+ | | armor = ? |
+ | | summon = -- |
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| convince = -- |
| convince = -- |
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+ | | illusionable = ? |
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| creatureclass = Reptiles |
| creatureclass = Reptiles |
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| primarytype = Hydras |
| primarytype = Hydras |
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| abilities = [[Melee]] (0-268?), [[Creature Spells|Earth Wave]] (0-?), [[Self Healing|Fast Self Healing]], [[Paralysis|Paralyze Bomb]] (on target), [[Ice Damage|Hot Water Wave]] (0-171?) does ice damage, [[Creature Spells|Ice Missile]] (0-?). |
| abilities = [[Melee]] (0-268?), [[Creature Spells|Earth Wave]] (0-?), [[Self Healing|Fast Self Healing]], [[Paralysis|Paralyze Bomb]] (on target), [[Ice Damage|Hot Water Wave]] (0-171?) does ice damage, [[Creature Spells|Ice Missile]] (0-?). |
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| maxdmg = ? |
| maxdmg = ? |
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− | | |
+ | | pushable = ? |
+ | | pushobjects = ? |
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| walksaround = Fire, Energy |
| walksaround = Fire, Energy |
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− | | |
+ | | walksthrough = Poison |
| paraimmune = ? |
| paraimmune = ? |
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+ | | senseinvis = yes |
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| physicalDmgMod = 100%? |
| physicalDmgMod = 100%? |
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− | | |
+ | | earthDmgMod = 0% |
⚫ | |||
| fireDmgMod = 100% |
| fireDmgMod = 100% |
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⚫ | |||
| energyDmgMod = 110% |
| energyDmgMod = 110% |
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⚫ | |||
| iceDmgMod = 50% |
| iceDmgMod = 50% |
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⚫ | |||
⚫ | |||
| hpDrainDmgMod = 100%? |
| hpDrainDmgMod = 100%? |
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− | | |
+ | | drownDmgMod = 100%? |
⚫ | |||
+ | | sounds = {{Sound List|}} |
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⚫ | |||
| notes = It's the [[Hydra]] boss. Has more health and heals slightly faster than a normal [[Hydra]].<br> |
| notes = It's the [[Hydra]] boss. Has more health and heals slightly faster than a normal [[Hydra]].<br> |
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{{JSpoiler|Part of the [[Killing in the Name of... Quest]]}} |
{{JSpoiler|Part of the [[Killing in the Name of... Quest]]}} |
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− | | behaviour = |
+ | | behaviour = Treat it like a regular Hydra |
+ | | speed = ? |
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⚫ | |||
| strategy = Treat it like a regular Hydra, but, unlike a regular hydra it doesnt walk into fire fields |
| strategy = Treat it like a regular Hydra, but, unlike a regular hydra it doesnt walk into fire fields |
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⚫ | |||
| loot = {{Loot Table |
| loot = {{Loot Table |
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|{{Loot Item|0-5|Strong Mana Potion}} |
|{{Loot Item|0-5|Strong Mana Potion}} |
Revision as of 13:13, 28 April 2019
You see The Many
Notes
It's the Hydra boss. Has more health and heals slightly faster than a normal Hydra.
Part of the Killing in the Name of... Quest
Abilities
Melee (0-268?), Earth Wave (0-?), Fast Self Healing, Paralyze Bomb (on target), Hot Water Wave (0-171?) does ice damage, Ice Missile (0-?).
Damage Taken From Elements
Physical
Death
Holy
Ice
Fire
Energy
Earth
Behaviour
Treat it like a regular Hydra
Strategy
Treat it like a regular Hydra, but, unlike a regular hydra it doesnt walk into fire fields