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Legend

In that special time of the year when the veil between the worlds is thin and darkness is striving to break through, Lucius calls for Lightbearers to keep sacred light basins burning for four days. Don't let even one go out or all hope is lost.

Location

Various - starts in Yalahar.

Reward

Various depending on torches lit - 2 Achievements + World Quest achievement I Did My Part, 10% more experience in shared experience party mode (until November 30th), 20 Midnight Shards, a Brocade Backpack containing a Death Ring, Ring of Healing, 50 Christmas Tokens, 2 Gold Ingots, a Giant Shimmering Pearl, 30 Small Topazes, a Stealth Ring and a Time Ring and Silver Fafnar Trophy or Golden Fafnar Trophy. Moreover, also a Moon Backpack (one time only or a Document), a Crown Backpack containing 2 Rings of Healing, 50 Demonic Essences, 4 Gold Ingots, a Might Ring, a Violet Gem and 40 Small Diamonds, 10 Midnight Shards and the Blazebringer mount.

History

The Lightbearer event of 2009 was somewhat different. For older information check the history page.
The Lightbearer Big

You can read an analysis of the results of the first 10 years of the event on the article Ten years of The Lightbearer results in graphs.

The Lightbearer event is an event occurring in November in which participants must keep basins lit. It was first introduced in 2009 (Link to Official News) but already tested in the tester server preceding the summer update of 2009 and again in the test server preceding the autumn patch of 2009.

The event consists of keeping 10 different Lightbringer's Basins burning for 96 hours.
Each player can use each of them only once within 5 days. The torch is used to keep the Lightbringer's Basins burning and vanishes in 24 hours, unless you log out or put the torch in your Depot although standing next to your locker will continue to decrease it's time. You may use a borrowed torch to light a location, extending its time for 2 hours.

When you use the torch on a basin, the time of the basin will reset, for example if it was 98/120 minutes, and you use it, you will reset it to 120/120 minutes, that way you can do all the basins and still keep them lit. Also you don't have to kill the respaws to make it count as if you lit the basin. This means everybody get to use the basins if they can, and if they do it, they won't affect the schedulers of the other organized players, but still you should colaborate with your fellow world partners.

After using your magical torch on the basins you have a chance to get 5 minutes of respawn. Creatures that respawn depends on what basin you are and they can come in packs from 1 to 5. The respawns increase in difficulty up to the 3rd or 4th respawn, and then decrease again. For the Plains of Havoc and Magician Quarter locations the spawned monsters are particularly difficult, and even high level players may want a 2nd player there to assist with killing them.

The event requires a lot of teamwork and organization, especially on servers with few people.

Basins locations

There are 10 Lightbringer's Basins:

Formogar Glacier

Lightbearer Formorgar Basin 1
Lightbearer Formorgar Basin 2

Go north from depot/carpet and use levitate on the blue spots.

Basin creature: Bane of Light.

Creatures on the way: Crystal Spider, Ice Golem, Wyvern, Mammoth.

Plains of Havoc

The basin is located in a peninsula south of the Knightwatch Tower.

Basin creature: Midnight Warrior

Creatures on the way: Wyvern, Giant Spider. Possible Cyclops, Orc Berserker, Orc Leader.

Forbidden Lands

The basin is located a few steps north of the Behemoth cave.

Basin creature: Midnight Spawn

Creatures on the way: ?

Dwacatra

Don't forget your Key 3802 to enter Dwacatra.

Basin creature: Bride of Night

Creatures on the way: Orc Berserker, Dwarf Guard and weaker creatures.

Ramoa

Basin creature: Shadow Hound

Creatures on the way: ?

Edron Hero Cave

The basin is located above a single Demon respawn which is only reachable by levitating down or using the teleporter.

Map1
Map2

Basin creature: Herald of Gloom

Creatures on the way: ?

Drefia

The basin is near the level 60 Gate of Expertise leading to Medusa Shield Quest and Drefia Wyrm Lair.

Basin creature: Acolyte of Darkness

Creatures on the way: ?

Hellgate

See Route:Hellgate for information on how to get there.

Basin creature: Nightslayer

Creatures on the way: ?

Tarpit Tomb

The basin is located at the first hunting floor, northwest of entrance.

Basin creature: Doomsday Cultist

Creatures on the way: ?

Magician Quarter

Magician quarter basin

Basin creature: Duskbringer

Creatures on the way: ?

Consequences

Failing leads to raids of Essences of Darkness in every city.
Winning leads to raids of Spirits of Light in every city, and the possibility to get rewards.

Bad Side

If the event is failed, the following creatures can be fought on the bad side of the Temple of Light:

Bad Side Creatures

Name   Exp HP sum/con Loot
Eclipse Knight Eclipse Knight 4650 45000 --/--
Gloombringer Gloombringer 6000 50000 --/--
Harbinger of Darkness Harbinger of Darkness 8700 120000 --/--
  • This creature drops no loot.
Spawn of Despair Spawn of Despair 2550 35000 --/--
  • This creature drops no loot.

They deal a lot of damage, have a lot of hitpoints, and are not intended to be killed (although it is technically possible to kill them).

Good Side

There are no more Good Side Creatures since 2010.

Rewards

The reward room can be found here, and you need to buy a Wagon Ticket to access.

All players in the Game World:

  • +10% Shared Experience for all players until November 30.

Players who lit at least 1 basin:

Players who lit all 10 basins:

History

The Lightbearer event of 2009 was somewhat different. For older information check the history page.

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