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{{Spoiler|name=The Lightbearer}}
 
{{Spoiler|name=The Lightbearer}}
  +
== Introduction ==
 
The '''Lightbearer''' event is an event occurring in November in which participants must keep basins lit. It was first introduced in 2009 ({{OfficialNewsArchive|1114|Link to Official News}}) but already tested in the tester server preceding the summer update of 2009 and again in the test server preceding the autumn patch of 2009.
+
The '''Lightbearer''' event is an event occurring in November in which participants must keep basins lit. It was first introduced in 2009 ({{OfficialNewsArchive|1114|Link to Official News}}) but already tested in the test server preceding the summer update of 2009 and again in the test server preceding the autumn patch of 2009.
   
 
The event consists of keeping 10 different [[Lightbringer's Basin]]s burning for 96 hours.<br />
 
The event consists of keeping 10 different [[Lightbringer's Basin]]s burning for 96 hours.<br />
Each player can use each of them only once within 5 days. The [[Magical Torch|torch]] is used to keep the [[Lightbringer's Basin]]s burning and vanishes in 24 hours, unless you log out or put the torch in your [[Depot]] although standing next to your locker will continue to decrease it's time. You may use a borrowed torch to light a location, extending its time for 2 hours.
+
Each player can only light each basin once per year. The [[Magical Torch]] is used to keep the [[Lightbringer's Basin]]s burning and vanishes at the end of November.
   
When you use the torch on a basin, the time of the basin will reset, for example if it was 98/120 minutes, and you use it, you will reset it to 120/120 minutes, that way you can do all the basins and still keep them lit. Also you don't have to kill the respaws to make it count as if you lit the basin. This means everybody get to use the basins if they can, and if they do it, they won't affect the schedulers of the other organized players, but still you should colaborate with your fellow world partners.
+
When you use the torch on a basin, the time of the basin will reset, for example if it was 98/120 minutes, and you use it, you will reset it to 120/120 minutes, that way you can do all the basins and still keep them lit. Also you don't have to kill the respaws to make it count as if you lit the basin. This means everybody get to use the basins if they can, and if they do it, they won't affect the schedulers of the other organized players, but still you should collaborate with your fellow world partners.
   
After using your [[Magical Torch]] on the basins you have a chance to get 5 minutes of respawn. Creatures that respawn depends on what basin you are and they can come in packs from 1 to 5. The respawns increase in difficulty up to the 3rd or 4th respawn, and then decrease again. For the Plains of Havoc and Magician Quarter locations the spawned monsters are particularly difficult, and even high level players may want a 2nd player there to assist with killing them.
+
After using your [[Magical Torch]] on the basins you have a chance to get 5 minutes of respawn. Creatures that respawn depends on what basin you are and they can come in packs from 1 to 5. The respawns increase in difficulty up to the 3rd or 4th respawn, and then decrease again. For the Forbidden Lands and Magician Quarter locations the spawned monsters are particularly difficult, and even high level players may want a 2nd player there to assist with killing them.
   
  +
[[Magical Torch]]es are not assigned to players. You can share your torch with other players. This means that [[Free Account]] players can participate in the event if someone lets them use their torch.
The event requires a lot of teamwork and organization, especially on servers with few people.
 
   
  +
The event requires a lot of teamwork and organization, especially on servers with few people. There are online tools available to make it easier. TibiaWiki's own [[TibiaWiki:Tools/Lightbearer Basin Monitor|Lightbearer Basin Monitor]] records the amount of time on each basin; [[TibiaRoyal]] has a timetable tool for event manager (requires registration).
== Getting magical torch ==
 
To get the [[Magical Torch]] you will use to lit the basins you need to talk to [[Lucius]], he is located on the [[Magician Quarter]] in Yalahar, around [http://tibia.wikia.com/wiki/Mapper?coords=128.124-121.112-7-2-1-1 here]. After saying '''hi''' and '''yes''', he will teleport you to another area, go upstairs and you will find [[Lucius]] again, say '''hi''' to him and ask him for a '''mission''', say '''yes''' to get your [[Magical Torch]].
 
   
== Basins locations ==
+
== Method ==
 
Seek [[Lucius]] in the [[Yalahar]] [[Magician Quarter]]. He is in the north-eastern area (around {{Mapper Coords|128.124|121.112|7|2|text=here}}). Say '''hi''', and '''yes'''. He will bring you to the [[Temple of Light]]. Go upstairs and find him again, say '''hi''' to him and ask him for a '''mission''', say '''yes''' to get your [[Magical Torch]].
There are 10 [[Lightbringer's Basin]]s:
 
   
  +
This magical torch will be used to light [[Lightbringer's Basin]] all around the world, '''which can be done in any order'''. They are:
===[[Formogar Glacier]]===
 
{{Minimap|x=125.80|y=121.146|z=1|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}
 
   
 
===Basin 1: [[Formorgar Glacier]]===
[[File:Lightbearer_Formorgar_Basin_1.gif|thumb]]
 
[[File:Lightbearer_Formorgar_Basin_2.gif|thumb]]
 
Go north from depot/carpet and use levitate on the blue spots.
 
   
 
<div style="float: right;">{{Minimap|x=125.80|y=121.146|z=1|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div>
'''Basin creature:''' [[Bane of Light]].
 
  +
Leave [[Svargrond]] from the north and walk west. Walk along the outside of the mountain (avoiding [[Svargrond Frost Trolls]]) until you find a place to levitate up three times. Levitate up to the top and walk around clockwise to the south side of the mountain. Levitate up again and follow the path west until you find the basin.
   
  +
{{CreatureList|type=CompactBox|Badger|Penguin|Polar Bear|Winter Wolf|Mammoth|Ice Golem|Wyvern|Crystal Spider|Bane of Light}}
'''Creatures on the way:''' [[Crystal Spider]], [[Ice Golem]], [[Wyvern]], weaker creatures.
 
   
  +
<gallery>
===[[Plains of Havoc]]===
 
 
Lightbearer_Formorgar_Basin_1.gif
{{Minimap|x=128.61|y=126.99|z=7|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}
 
 
Lightbearer_Formorgar_Basin_2.gif
  +
</gallery>
  +
{{Clear}}
   
 
===Basin 2: [[Plains of Havoc]]===
The basin is located in a peninsula south of the [[Knightwatch Tower]].
 
   
 
<div style="float: right;">{{Minimap|x=128.61|y=126.99|z=7|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div>
'''Basin creature:''' [[Midnight Warrior]]
 
  +
Go to [[Plains of Havoc]] and head directly south. It is near the [[Knightwatch Tower]], south of the mountain you find the [[Holy Tible]] in.
   
'''Creatures on the way:''' [[Wyvern]], [[Giant Spider]], [[Elf Scout]]. Possible [[Cyclops]], [[Hunter]], [[Orc Berserker]], [[Orc Leader]], weaker creatures.
+
{{CreatureList|type=CompactBox|Snake|Poison Spider|Skeleton|Ghoul|Minotaur|Minotaur Guard|Minotaur Archer|Cyclops|Hunter|Elf Scout|Orc Berserker|Orc Leader|Wyvern|Giant Spider|Midnight Warrior}}
   
  +
{{Clear}}
===[[Forbidden Lands]]===
 
{{Minimap|x=128.248|y=127.42|z=7|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}
 
   
 
===Basin 3: [[Forbidden Lands]]===
The basin is located a few steps north of the [[Behemoth]] cave.
 
   
 
<div style="float: right;">{{Minimap|x=128.248|y=127.42|z=7|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div>
'''Basin creature:''' [[Midnight Spawn]]
 
  +
From the entrance to the [[Forbidden Lands]], follow the sea north-east until you reach the basin. It is a little north-east of the [[Forbidden Lands Behemoth Cave]].
   
  +
This basin is very prone to overspawning. It is highly recommended that you stay and kill the basin creatures until they stop spawning (5 mins). There's a spot north of the basin where only 1 creature can melee you which can make it a bit more manageable. If the basin is overspawned take a lot of care and don't lure the monsters back to the ramp, because this makes it harder for people to help clear it.
'''Creatures on the way:''' [[Behemoth]], [[Massive Earth Elemental]], [[Carniphila]], [[Stone Golem]], weaker creatures.
 
   
  +
{{CreatureList|type=CompactBox|Stone Golem|Massive Earth Elemental|Carniphila|Behemoth|Midnight Spawn}}
===[[Dwacatra]]===
 
{{Minimap|x=127.87|y=124.155|z=14|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}
 
   
  +
{{Clear}}
Don't forget your [[Key 3802]] to enter [[Dwacatra]].
 
   
'''Basin creature:''' [[Bride of Night]]
+
===Basin 4: [[Dwacatra]]===
   
 
<div style="float: right;">{{Minimap|x=127.87|y=124.155|z=14|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div>
'''Creatures on the way:''' [[Orc Berserker]], [[Dwarf Guard]], [[Minotaur Mage]] and weaker creatures.
 
  +
Bring [[Key 3802]]. From the [[Kazordoon]] main gate, go down the staircase to the far east of the wagons. Go all the way down to reach [[Dwacatra]]. The basin is at the far north end of the prison, directly north of the entrance.
   
  +
This is the easiest basin to manage because it's in an easy location and it's accessible to free account players. It's still a good idea to check on it now and then. In particular, disruptive players may block access to the basin by locking the Dwacatra door.
===[[Ramoa]]===
 
{{Minimap|x=124.151|y=127.72|z=7|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}
 
   
  +
{{CreatureList|type=CompactBox|Dwarf|Dwarf Soldier|Dwarf Guard|Orc Shaman|Orc Berserker|Minotaur|Minotaur Archer|Minotaur Mage|Bride of Night}}
'''Basin creature:''' [[Shadow Hound]]
 
   
  +
{{Clear}}
'''Creatures on the way:''' [[Bonebeast]], [[Demon Skeleton]], possible lured [[Giant Spider]] or [[Water Elemental]], weaker creatures.
 
   
===[[Edron]] [[Hero Cave]]===
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===Basin 5: [[Ramoa]]===
{{Minimap|x=129.207|y=123.151|z=13|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}
 
   
 
<div style="float: right;">{{Minimap|x=124.151|y=127.72|z=7|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div>
The basin is located above a single [[Demon]] respawn which is only reachable by levitating down or using the teleporter.
 
  +
If you have completed [[The Shattered Isles Quest]], your trip is a lot easier. Go to [[Ramoa]] through the [[Goroma]] teleport hub and go west to reach the sea. Follow the sea to the south until you find the basin.
   
  +
If you haven't completed [[The Shattered Isles Quest]], you will need to do this. First it is advisable to check the [[World Board]] if the Goroma mini-world change [[Fire from the Earth]] is active. If it's active, it is strongly recommended to wait, otherwise you may need a team. Complete [[The Shattered Isles Quest]] until you reach [[Ramoa]]. Go west to find the basin when you reach the [[Ramoa]] surface. After you light the basin, you can go back to [[Goroma]] through the teleport hub.
[[File:Map1.png|thumb]]
 
[[File:Map2.png|thumb|300px]]
 
   
  +
{{CreatureList|type=CompactBox|Crypt Shambler|Bonebeast|Demon Skeleton|Giant Spider|Water Elemental|Shadow Hound}}
'''Basin creature:''' [[Herald of Gloom]]
 
   
  +
Note: creature list does not include creatures found on the route through Goroma volcano.
'''Creatures on the way:''' [[Hero]], [[Dragon]], [[Priestess]], [[Hunter]], [[Monk]], [[Dark Magician]], [[Demon Skeleton]] and weaker creatures.
 
   
  +
{{Clear}}
===[[Drefia]]===
 
  +
{{Minimap|x=128.247|y=126.129|z=11|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}
 
  +
===Basin 6: [[Hero Cave]]===
  +
 
<div style="float: right;">{{Minimap|x=129.207|y=123.151|z=13|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div>
  +
  +
Go to the [[Hero Cave]] and follow the cave as if you were doing the [[Annihilator Quest]]. On the last turn instead of going south, continue east. You will see a pit with a [[Demon]] in it. The basin is on the north side. You do not need to go in the pit. '''Warning:''' the teleport will take you into the pit.
  +
  +
{{CreatureList|type=CompactBox|Stalker|Dark Magician|Bonelord|Demon Skeleton|Monk|Hunter|Priestess|Dragon|Hero|Herald of Gloom}}
  +
  +
<gallery>
  +
Map1.png
  +
Map2.png
  +
</gallery>
  +
  +
{{Clear}}
  +
 
===Basin 7: [[Drefia]]===
  +
 
<div style="float: right;">{{Minimap|x=128.247|y=126.129|z=11|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div>
   
 
The basin is near the level 60 [[Gate of Expertise]] leading to [[Medusa Shield Quest]] and [[Drefia Wyrm Lair]].
 
The basin is near the level 60 [[Gate of Expertise]] leading to [[Medusa Shield Quest]] and [[Drefia Wyrm Lair]].
   
  +
{{CreatureList|type=CompactBox|Skeleton|Demon Skeleton|Scorpion|Stalker|Mummy|Ghost|Necromancer|Shadow Pupil|Ghoul|Blood Hand|Blood Priest|Gravedigger|Acolyte of Darkness}}
'''Basin creature:''' [[Acolyte of Darkness]]
 
   
  +
{{Clear}}
'''Creatures on the way:''' [[Skeleton]]s, [[Demon Skeleton]]s, [[Scorpion]]s, [[Stalker]]s, [[Mummy|Mummies]], [[Ghost]]s, [[Necromancer]]s, [[Shadow Pupil]]s, [[Ghoul]]s and more. Possibly lured [[Blood Hand]]s, [[Blood Priest]]s and [[Gravedigger]]s.
 
   
===[[Hellgate]]===
+
===Basin 8: [[Hellgate]]===
  +
{{Minimap|x=127.239|y=123.155|z=14|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}
+
<div style="float: right;">{{Minimap|x=127.239|y=123.155|z=14|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div>
   
 
See [[Route:Hellgate]] for information on how to get there.
 
See [[Route:Hellgate]] for information on how to get there.
   
  +
{{CreatureList|type=CompactBox|Bonelord|Elder Bonelord|Demon Skeleton|Rotworm|Skeleton|Slime|Nightslayer}}
'''Basin creature:''' [[Nightslayer]]
 
  +
  +
{{Clear}}
   
 
===Basin 9: [[Tarpit Tomb]]===
'''Creatures on the way:''' [[Bonelord]], [[Elder Bonelord]], [[Demon Skeleton]], weaker creatures.
 
   
 
<div style="float: right;">{{Minimap|x=129.169|y=127.179|z=11|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div>
===[[Tarpit Tomb]]===
 
{{Minimap|x=129.169|y=127.179|z=11|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}
 
   
 
The basin is located at the first hunting floor, northwest of entrance.
 
The basin is located at the first hunting floor, northwest of entrance.
   
  +
{{CreatureList|type=CompactBox|Ghouls|Skeleton|Carniphila|Honour Guard|Doomsday Cultist}}
'''Basin creature:''' [[Doomsday Cultist]]
 
   
  +
{{Clear}}
'''Creatures on the way:''' [[Ghouls]] and [[Skeletons]].
 
   
===[[Magician Quarter]]===
+
===Basin 10: [[Magician Quarter]]===
{{Minimap|x=128.56|y=121.56|z=8|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}
 
   
 
<div style="float: right;">{{Minimap|x=128.56|y=121.56|z=8|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div>
[[File:Magician quarter basin.jpg|thumb|265px]]
 
   
  +
Go to the [[Hellspawn]] area of [[Magician Quarter]]. Go down the east ramp. Look to the west and see if there is an overspawn of [[Duskbringer]]s. If there is, fight your way through the cave to the other side. Otherwise, simply go up the ramp and down the west ramp. The basin is just north-west of the west ramp.
'''Basin creature:''' [[Duskbringer]]
 
   
 
The hardest basin to guard due to the location and basin creature strength. Luring and overspawning is serious problem at this basin. It's a good idea to go down the '''east ramp''' first to check if there are basin creatures near the other ramp. If you see a lot of [[Duskbringer]]s then you should kill your way through to the other side. '''Do not attempt clearing a full spawn of Duskbringers from the west ramp.''' It is much, much safer to kill your way through the cave. Consider using [[Fire Wall Rune]]s to kill Duskbringers in more manageable numbers if you must go through the cave.
'''Creatures on the way:''' [[Plaguesmith]], [[Hellspawn]], [[Necromancer]], [[Gozzler]].
 
   
  +
Yalahar might seem to be the most convenient option for players who only do 1 basin (being that it's so close to [[Lucius]]) but for the basin managers' sake it is strongly recommended to light a different basin.
'''Notes:''' The hardest basin to guard due to the location and basin creature strength. Luring and overspawning is serious problem at this basin. It's a good idea to go down the alternative entrance (east ramp) first to check if there are basin creatures near the other ramp, and if there are lots, kill your way through the cave since when grouped the [[Duskbringer]]s deal a lot of damage.
 
  +
  +
{{CreatureList|type=CompactBox|Plaguesmith|Hellspawn|Necromancer|Gozzler|Duskbringer}}
  +
  +
<gallery>
 
Magician quarter basin.jpg
  +
</gallery>
  +
{{Clear}}
   
 
== Consequences ==
 
== Consequences ==
  +
Failing leads to raids of [[Essence of Darkness|Essences of Darkness]] in every city.<br />
+
Failing leads to raids of [[Essence of Darkness|Essences of Darkness]] in every city. The following message appears:
  +
  +
''Strong demonic creatures have passed the border to our world and invade the Temple of Light! Run, as long as you still can - or fight them, if you dare!''
  +
 
Winning leads to raids of [[Spirit of Light|Spirits of Light]] in every city, and the possibility to get rewards.
 
Winning leads to raids of [[Spirit of Light|Spirits of Light]] in every city, and the possibility to get rewards.
   
 
=== Bad Side ===
 
=== Bad Side ===
 
If the event is failed, the following creatures can be fought on the bad side of the [[Temple of Light]]:
 
If the event is failed, the following creatures can be fought on the bad side of the [[Temple of Light]]:
{{Template:Infobox Creature/List/Header|Bad Side Creatures}}
+
{{CreatureList|type=List/Sorted|caption=Bad Side Creatures
  +
|Eclipse Knight
{{:Eclipse Knight|List}} {{:Gloombringer|List}} {{:Harbringer of Darkness|List}} {{:Spawn of Despair|List}}
 
  +
|Gloombringer
  +
|Harbringer of Darkness
  +
|Spawn of Despair
  +
}}
 
They deal a lot of damage, have a lot of hitpoints, and are not intended to be killed (although it is technically possible to kill them).
 
They deal a lot of damage, have a lot of hitpoints, and are not intended to be killed (although it is technically possible to kill them).
   
Line 128: Line 161:
   
 
== Rewards ==
 
== Rewards ==
The reward room can be found [http://tibia.wikia.com/wiki/Mapper?coords=127.60,124.241,9,2,1,1 here], and you need to buy a [[Wagon Ticket]] to access.
+
The reward room can be found {{Mapper Coords|127.60|124.241|9|2|text=here}}, and you need to buy a [[Wagon Ticket]] to access. Take any wagon to the Main Gate and walk south-west.
   
 
All players in the [[Game World]]:
 
All players in the [[Game World]]:
* +10% Shared Experience for all players until November 30.
+
* +10% Shared Experience until November 30.
   
 
Players who lit at least 1 basin:
 
Players who lit at least 1 basin:
* [[Silver Fafnar Trophy]];
+
* [[Silver Fafnar Trophy]] (by using the [[Statue of Fafnar (Lightbearer)]]);
* ''"Keeper of the Flame"'' and ''"I Did My Part"'' [[achievements]];
+
* [[Keeper of the Flame]] and [[I Did My Part]] [[achievement]]s (the latter by using the [[Statue of Fafnar (Lightbearer)]] in the reward room);
 
* 20 [[Midnight Shard]]s;
 
* 20 [[Midnight Shard]]s;
* [[Brocade Backpack]] containing a [[Death Ring]], a [[Ring of Healing]], a [[Stealth Ring]], a [[Time Ring]], 50 [[Christmas Token]]s, 2 [[Gold Ingot]]s, a [[Giant Shimmering Pearl]] and 30 [[Small Topaz]]es.
+
* [[Brocade Backpack]] containing a [[Death Ring]], a [[Ring of Healing]], a [[Stealth Ring]], a [[Time Ring]], 50 [[Christmas Token]]s, 2 [[Gold Ingot]]s, a [[Giant Shimmering Pearl (Green)]] and 30 [[Small Topaz]]es.
   
 
Players who lit all 10 basins:
 
Players who lit all 10 basins:
* All rewards mentioned above except the Silver Fafnar Trophy;
+
* All rewards mentioned above except the [[Silver Fafnar Trophy]];
* [[Golden Fafnar Trophy]];
+
* [[Golden Fafnar Trophy]] (by using the [[Statue of Fafnar (Lightbearer)]]);
* ''"True Lightbearer"'' [[achievement]];
+
* [[True Lightbearer]] [[achievement]];
 
* [[Brocade Backpack]] containing 10 [[Midnight Shard]]s;
 
* [[Brocade Backpack]] containing 10 [[Midnight Shard]]s;
 
* [[Crown Backpack]] containing a [[Might Ring]], 2 [[Ring of Healing|Rings of Healing]], 50 [[Demonic Essence]]s, 4 [[Gold Ingot]]s, a [[Violet Gem]] and 40 [[Small Diamond]]s;
 
* [[Crown Backpack]] containing a [[Might Ring]], 2 [[Ring of Healing|Rings of Healing]], 50 [[Demonic Essence]]s, 4 [[Gold Ingot]]s, a [[Violet Gem]] and 40 [[Small Diamond]]s;
 
* [[Moon Backpack]] containing a [[Deed of Ownership (Book)|special document]] (you can only get this reward once per character).
 
* [[Moon Backpack]] containing a [[Deed of Ownership (Book)|special document]] (you can only get this reward once per character).
  +
  +
Note: even if your world fails, you will keep the achieved achievements.
   
 
== History ==
 
== History ==

Revision as of 19:16, 4 December 2018

Legend

In that special time of the year when the veil between the worlds is thin and darkness is striving to break through, Lucius calls for Lightbearers to keep sacred light basins burning for four days. Don't let even one go out or all hope is lost.

Location

Various - starts in Yalahar.

Reward

Various depending on torches lit - 2 Achievements + World Quest achievement I Did My Part, 10% more experience in shared experience party mode (until November 30th), 20 Midnight Shards, a Brocade Backpack containing a Death Ring, Ring of Healing, 50 Christmas Tokens, 2 Gold Ingots, a Giant Shimmering Pearl, 30 Small Topazes, a Stealth Ring and a Time Ring and Silver Fafnar Trophy or Golden Fafnar Trophy. Moreover, also a Moon Backpack (one time only or a Document), a Crown Backpack containing 2 Rings of Healing, 50 Demonic Essences, 4 Gold Ingots, a Might Ring, a Violet Gem and 40 Small Diamonds, 10 Midnight Shards and the Blazebringer mount.

History

The Lightbearer event of 2009 was somewhat different. For older information check the history page.
The Lightbearer Big

You can read an analysis of the results of the first 10 years of the event on the article Ten years of The Lightbearer results in graphs.

Introduction

The Lightbearer event is an event occurring in November in which participants must keep basins lit. It was first introduced in 2009 (Link to Official News) but already tested in the test server preceding the summer update of 2009 and again in the test server preceding the autumn patch of 2009.

The event consists of keeping 10 different Lightbringer's Basins burning for 96 hours.
Each player can only light each basin once per year. The Magical Torch is used to keep the Lightbringer's Basins burning and vanishes at the end of November.

When you use the torch on a basin, the time of the basin will reset, for example if it was 98/120 minutes, and you use it, you will reset it to 120/120 minutes, that way you can do all the basins and still keep them lit. Also you don't have to kill the respaws to make it count as if you lit the basin. This means everybody get to use the basins if they can, and if they do it, they won't affect the schedulers of the other organized players, but still you should collaborate with your fellow world partners.

After using your Magical Torch on the basins you have a chance to get 5 minutes of respawn. Creatures that respawn depends on what basin you are and they can come in packs from 1 to 5. The respawns increase in difficulty up to the 3rd or 4th respawn, and then decrease again. For the Forbidden Lands and Magician Quarter locations the spawned monsters are particularly difficult, and even high level players may want a 2nd player there to assist with killing them.

Magical Torches are not assigned to players. You can share your torch with other players. This means that Free Account players can participate in the event if someone lets them use their torch.

The event requires a lot of teamwork and organization, especially on servers with few people. There are online tools available to make it easier. TibiaWiki's own Lightbearer Basin Monitor records the amount of time on each basin; TibiaRoyal has a timetable tool for event manager (requires registration).

Method

Seek Lucius in the Yalahar Magician Quarter. He is in the north-eastern area (around here). Say hi, and yes. He will bring you to the Temple of Light. Go upstairs and find him again, say hi to him and ask him for a mission, say yes to get your Magical Torch.

This magical torch will be used to light Lightbringer's Basin all around the world, which can be done in any order. They are:

Basin 1: Formorgar Glacier

Leave Svargrond from the north and walk west. Walk along the outside of the mountain (avoiding Svargrond Frost Trolls) until you find a place to levitate up three times. Levitate up to the top and walk around clockwise to the south side of the mountain. Levitate up again and follow the path west until you find the basin.


Badger23/5Badger
Mammoth320/160Mammoth
Ice Golem385/295Ice Golem
Wyvern795/515Wyvern


Basin 2: Plains of Havoc

Go to Plains of Havoc and head directly south. It is near the Knightwatch Tower, south of the mountain you find the Holy Tible in.


Snake15/10Snake
Ghoul100/85Ghoul
Minotaur100/50Minotaur
Cyclops260/150Cyclops
Hunter150/150Hunter
Elf Scout160/75Elf Scout
Orc Leader450/270Orc Leader
Wyvern795/515Wyvern
Giant Spider1300/900Giant Spider


Basin 3: Forbidden Lands

From the entrance to the Forbidden Lands, follow the sea north-east until you reach the basin. It is a little north-east of the Forbidden Lands Behemoth Cave.

This basin is very prone to overspawning. It is highly recommended that you stay and kill the basin creatures until they stop spawning (5 mins). There's a spot north of the basin where only 1 creature can melee you which can make it a bit more manageable. If the basin is overspawned take a lot of care and don't lure the monsters back to the ramp, because this makes it harder for people to help clear it.


Carniphila255/150Carniphila
Behemoth4000/2500Behemoth


Basin 4: Dwacatra

Bring Key 3802. From the Kazordoon main gate, go down the staircase to the far east of the wagons. Go all the way down to reach Dwacatra. The basin is at the far north end of the prison, directly north of the entrance.

This is the easiest basin to manage because it's in an easy location and it's accessible to free account players. It's still a good idea to check on it now and then. In particular, disruptive players may block access to the basin by locking the Dwacatra door.


Dwarf90/45Dwarf
Orc Shaman115/110Orc Shaman
Minotaur100/50Minotaur


Basin 5: Ramoa

If you have completed The Shattered Isles Quest, your trip is a lot easier. Go to Ramoa through the Goroma teleport hub and go west to reach the sea. Follow the sea to the south until you find the basin.

If you haven't completed The Shattered Isles Quest, you will need to do this. First it is advisable to check the World Board if the Goroma mini-world change Fire from the Earth is active. If it's active, it is strongly recommended to wait, otherwise you may need a team. Complete The Shattered Isles Quest until you reach Ramoa. Go west to find the basin when you reach the Ramoa surface. After you light the basin, you can go back to Goroma through the teleport hub.


Bonebeast515/580Bonebeast
Giant Spider1300/900Giant Spider


Note: creature list does not include creatures found on the route through Goroma volcano.

Basin 6: Hero Cave

Go to the Hero Cave and follow the cave as if you were doing the Annihilator Quest. On the last turn instead of going south, continue east. You will see a pit with a Demon in it. The basin is on the north side. You do not need to go in the pit. Warning: the teleport will take you into the pit.


Stalker120/90Stalker
Bonelord260/170Bonelord
Monk240/200Monk
Hunter150/150Hunter
Priestess390/420Priestess
Dragon1000/700Dragon
Hero1400/1200Hero


Basin 7: Drefia

The basin is near the level 60 Gate of Expertise leading to Medusa Shield Quest and Drefia Wyrm Lair.


Stalker120/90Stalker
Mummy240/150Mummy
Ghost150/120Ghost
Ghoul100/85Ghoul
Blood Hand700/750Blood Hand
Gravedigger1500/950Gravedigger


Basin 8: Hellgate

See Route:Hellgate for information on how to get there.


Bonelord260/170Bonelord
Rotworm65/40Rotworm
Slime150/160Slime


Basin 9: Tarpit Tomb

The basin is located at the first hunting floor, northwest of entrance.


Ghoul100/85Ghoul
Carniphila255/150Carniphila


Basin 10: Magician Quarter

Go to the Hellspawn area of Magician Quarter. Go down the east ramp. Look to the west and see if there is an overspawn of Duskbringers. If there is, fight your way through the cave to the other side. Otherwise, simply go up the ramp and down the west ramp. The basin is just north-west of the west ramp.

The hardest basin to guard due to the location and basin creature strength. Luring and overspawning is serious problem at this basin. It's a good idea to go down the east ramp first to check if there are basin creatures near the other ramp. If you see a lot of Duskbringers then you should kill your way through to the other side. Do not attempt clearing a full spawn of Duskbringers from the west ramp. It is much, much safer to kill your way through the cave. Consider using Fire Wall Runes to kill Duskbringers in more manageable numbers if you must go through the cave.

Yalahar might seem to be the most convenient option for players who only do 1 basin (being that it's so close to Lucius) but for the basin managers' sake it is strongly recommended to light a different basin.


Plaguesmith8250/3800Plaguesmith
Hellspawn3500/2550Hellspawn
Gozzler240/180Gozzler
Duskbringer3550/2600Duskbringer


Consequences

Failing leads to raids of Essences of Darkness in every city. The following message appears:

Strong demonic creatures have passed the border to our world and invade the Temple of Light! Run, as long as you still can - or fight them, if you dare!

Winning leads to raids of Spirits of Light in every city, and the possibility to get rewards.

Bad Side

If the event is failed, the following creatures can be fought on the bad side of the Temple of Light:

Bad Side Creatures
NameExpHPMax. DamageLoot
Eclipse Knight
Eclipse Knight
4,65045,000?
Gloombringer
Gloombringer
6,00050,0003000+
Harbinger of Darkness
Harbinger of Darkness
8,700120,0004066
  • This creature drops no loot.
Spawn of Despair
Spawn of Despair
2,55035,000?
  • This creature drops no loot.

They deal a lot of damage, have a lot of hitpoints, and are not intended to be killed (although it is technically possible to kill them).

Good Side

There are no more Good Side Creatures since 2010.

Rewards

The reward room can be found here, and you need to buy a Wagon Ticket to access. Take any wagon to the Main Gate and walk south-west.

All players in the Game World:

  • +10% Shared Experience until November 30.

Players who lit at least 1 basin:

Players who lit all 10 basins:

Note: even if your world fails, you will keep the achieved achievements.

History

The Lightbearer event of 2009 was somewhat different. For older information check the history page.