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+ | {{Spoiler|name=The Lightbearer}} |
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⚫ | The '''Lightbearer''' event is an event occurring in November in which participants must keep basins lit. It was first introduced in 2009 ({{OfficialNewsArchive|1114|Link to Official News}}) but already tested in the |
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+ | == Introduction == |
||
⚫ | The '''Lightbearer''' event is an event occurring in November in which participants must keep basins lit. It was first introduced in 2009 ({{OfficialNewsArchive|1114|Link to Official News}}) but already tested in the test server preceding the summer update of 2009 and again in the test server preceding the autumn patch of 2009. |
||
The event consists of keeping 10 different [[Lightbringer's Basin]]s burning for 96 hours.<br /> |
The event consists of keeping 10 different [[Lightbringer's Basin]]s burning for 96 hours.<br /> |
||
− | Each player can |
+ | Each player can only light each basin once per year. The [[Magical Torch]] is used to keep the [[Lightbringer's Basin]]s burning and vanishes at the end of November. |
− | When you use the torch on a basin, the time of the basin will reset, for example if it was 98/120 minutes, and you use it, you will reset it to 120/120 minutes, that way you can do all the basins and still keep them lit. Also you don't have to kill the respaws to make it count as if you lit the basin. This means everybody get to use the basins if they can, and if they do it, they won't affect the schedulers of the other organized players, but still you should |
+ | When you use the torch on a basin, the time of the basin will reset, for example if it was 98/120 minutes, and you use it, you will reset it to 120/120 minutes, that way you can do all the basins and still keep them lit. Also you don't have to kill the respaws to make it count as if you lit the basin. This means everybody get to use the basins if they can, and if they do it, they won't affect the schedulers of the other organized players, but still you should collaborate with your fellow world partners. |
− | After using your |
+ | After using your [[Magical Torch]] on the basins you have a chance to get 5 minutes of respawn. Creatures that respawn depends on what basin you are and they can come in packs from 1 to 5. The respawns increase in difficulty up to the 3rd or 4th respawn, and then decrease again. For the Forbidden Lands and Magician Quarter locations the spawned monsters are particularly difficult, and even high level players may want a 2nd player there to assist with killing them. |
+ | [[Magical Torch]]es are not assigned to players. You can share your torch with other players. This means that [[Free Account]] players can participate in the event if someone lets them use their torch. |
||
− | The event requires a lot of teamwork and organization, especially on servers with few people. |
||
+ | The event requires a lot of teamwork and organization, especially on servers with few people. There are online tools available to make it easier. TibiaWiki's own [[TibiaWiki:Tools/Lightbearer Basin Monitor|Lightbearer Basin Monitor]] records the amount of time on each basin; [[TibiaRoyal]] has a timetable tool for event manager (requires registration). |
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− | == Basins locations == |
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− | There are 10 [[Lightbringer's Basin]]s: |
||
⚫ | |||
⚫ | |||
+ | Seek [[Lucius]] in the [[Yalahar]] [[Magician Quarter]]. He is in the north-eastern area (around {{Mapper Coords|128.124|121.112|7|2|text=here}}). Say '''hi''', and '''yes'''. He will bring you to the [[Temple of Light]]. Go upstairs and find him again, say '''hi''' to him and ask him for a '''mission''', say '''yes''' to get your [[Magical Torch]]. |
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− | This basin is located [http://tibia.wikia.com/wiki/Mapper?coords=125.80,121.146,1,2,1,1 here] |
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+ | This magical torch will be used to light [[Lightbringer's Basin]] all around the world, '''which can be done in any order'''. They are: |
||
− | Basin creatures: [[Bane of Light]] (?). |
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⚫ | |||
− | You will face [[Crystal Spider]]s, [[Ice Golem]]s, [[Wyvern]]s and [[Mammoth]]s on the way to basin. |
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+ | <div style="float: right;">{{Minimap|x=125.80|y=121.146|z=1|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div> |
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− | Go north from depot/carpet, use levitate on the blue spots, red spot is the basin<br /> |
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+ | Leave [[Svargrond]] from the north and walk west. Walk along the outside of the mountain (avoiding [[Svargrond Frost Trolls]]) until you find a place to levitate up three times. Levitate up to the top and walk around clockwise to the south side of the mountain. Levitate up again and follow the path west until you find the basin. |
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⚫ | |||
⚫ | |||
− | [[File:Lightbearer_Formorgar_Basin_3.gif]] |
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+ | {{CreatureList|type=CompactBox|Badger|Penguin|Polar Bear|Winter Wolf|Mammoth|Ice Golem|Wyvern|Crystal Spider|Bane of Light}} |
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− | ===Near [[Knightwatch Tower]]=== |
||
− | This basin is located [http://tibia.wikia.com/wiki/Mapper?coords=128.61,126.99,7,2,1,1 here] |
||
+ | <gallery> |
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− | Basin creatures: [[Midnight Warrior]] |
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⚫ | |||
⚫ | |||
+ | </gallery> |
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+ | {{Clear}} |
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+ | ===Basin 2: [[Plains of Havoc]]=== |
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− | Go to the [[Plains of Havoc]] and follow the map. You will face [[Wyvern]]s, [[Giant Spider]]s, possible [[Cyclops]]es and all kind of [[Orc]]s, except Warlord and Rider, on the way. |
||
+ | <div style="float: right;">{{Minimap|x=128.61|y=126.99|z=7|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div> |
||
− | [[File:Map plainsofhavoc lightbrearer.jpg|100px]] |
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+ | Go to [[Plains of Havoc]] and head directly south. It is near the [[Knightwatch Tower]], south of the mountain you find the [[Holy Tible]] in. |
||
+ | {{CreatureList|type=CompactBox|Snake|Poison Spider|Skeleton|Ghoul|Minotaur|Minotaur Guard|Minotaur Archer|Cyclops|Hunter|Elf Scout|Orc Berserker|Orc Leader|Wyvern|Giant Spider|Midnight Warrior}} |
||
− | ===[[Forbidden Lands]] (near behemoth cave)=== |
||
− | This basin is located [http://tibia.wikia.com/wiki/Mapper?coords=128.248,127.42,7,4,1,1 here] |
||
+ | {{Clear}} |
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⚫ | |||
− | ===[[ |
+ | ===Basin 3: [[Forbidden Lands]]=== |
− | This basin is located [http://tibia.wikia.com/wiki/Mapper?coords=127.87,124.155,14,4,1,1 here] |
||
+ | <div style="float: right;">{{Minimap|x=128.248|y=127.42|z=7|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div> |
||
− | Basin creatures: [[Bride of Night]] |
||
+ | From the entrance to the [[Forbidden Lands]], follow the sea north-east until you reach the basin. It is a little north-east of the [[Forbidden Lands Behemoth Cave]]. |
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+ | This basin is very prone to overspawning. It is highly recommended that you stay and kill the basin creatures until they stop spawning (5 mins). There's a spot north of the basin where only 1 creature can melee you which can make it a bit more manageable. If the basin is overspawned take a lot of care and don't lure the monsters back to the ramp, because this makes it harder for people to help clear it. |
||
− | Don't forget your [[Key 3802]] to enter [[Dwacatra]]. You will face one [[Orc Berserker]], [[Dwarf Guard]]s and some weaker creatures on the way. |
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+ | {{CreatureList|type=CompactBox|Stone Golem|Massive Earth Elemental|Carniphila|Behemoth|Midnight Spawn}} |
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− | [[File:Dwacarta Map Lightbearer.png|100px]] |
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+ | {{Clear}} |
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− | ===[[Ramoa|Bonebeast Island]]=== |
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− | This basin is located [http://tibia.wikia.com/wiki/Mapper?coords=124.151,127.72,7,8,1,1 here] |
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− | Basin |
+ | ===Basin 4: [[Dwacatra]]=== |
+ | <div style="float: right;">{{Minimap|x=127.87|y=124.155|z=14|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div> |
||
− | [[File:BB Island lightbearer.png|100px]] |
||
+ | Bring [[Key 3802]]. From the [[Kazordoon]] main gate, go down the staircase to the far east of the wagons. Go all the way down to reach [[Dwacatra]]. The basin is at the far north end of the prison, directly north of the entrance. |
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+ | This is the easiest basin to manage because it's in an easy location and it's accessible to free account players. It's still a good idea to check on it now and then. In particular, disruptive players may block access to the basin by locking the Dwacatra door. |
||
− | ===[[Edron]] Demon single spawn (not in demon room)=== |
||
− | This basin is located [http://tibia.wikia.com/wiki/Mapper?coords=129.207,123.151,13,4,1,1 here] |
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+ | {{CreatureList|type=CompactBox|Dwarf|Dwarf Soldier|Dwarf Guard|Orc Shaman|Orc Berserker|Minotaur|Minotaur Archer|Minotaur Mage|Bride of Night}} |
||
⚫ | |||
− | [[File:Map2.png]]<br /><br />Basin creatures: [[Herald of Gloom]] |
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+ | {{Clear}} |
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− | ===[[Drefia]] near [[Medusa Shield Quest|Necromancer Quest]]=== |
||
− | This basin is located [http://tibia.wikia.com/wiki/Mapper?coords=128.247,126.129,11,2,1,1 here] |
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− | Basin |
+ | ===Basin 5: [[Ramoa]]=== |
+ | <div style="float: right;">{{Minimap|x=124.151|y=127.72|z=7|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div> |
||
− | [[File:Drefia lightbearer.png|100px]] |
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+ | If you have completed [[The Shattered Isles Quest]], your trip is a lot easier. Go to [[Ramoa]] through the [[Goroma]] teleport hub and go west to reach the sea. Follow the sea to the south until you find the basin. |
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+ | If you haven't completed [[The Shattered Isles Quest]], you will need to do this. First it is advisable to check the [[World Board]] if the Goroma mini-world change [[Fire from the Earth]] is active. If it's active, it is strongly recommended to wait, otherwise you may need a team. Complete [[The Shattered Isles Quest]] until you reach [[Ramoa]]. Go west to find the basin when you reach the [[Ramoa]] surface. After you light the basin, you can go back to [[Goroma]] through the teleport hub. |
||
⚫ | |||
− | This basin is located [http://tibia.wikia.com/wiki/Mapper?coords=127.239,123.155,14,2,1,1 here] |
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+ | {{CreatureList|type=CompactBox|Crypt Shambler|Bonebeast|Demon Skeleton|Giant Spider|Water Elemental|Shadow Hound}} |
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− | Basin creatures: [[Nightslayer]] |
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+ | Note: creature list does not include creatures found on the route through Goroma volcano. |
||
− | [[File:Hellgate Lightbearer.png|100px]] |
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+ | {{Clear}} |
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⚫ | |||
− | This basin is located [http://tibia.wikia.com/wiki/Mapper?coords=129.169,127.179,11,4,1,1 here] |
||
− | Basin |
+ | ===Basin 6: [[Hero Cave]]=== |
+ | <div style="float: right;">{{Minimap|x=129.207|y=123.151|z=13|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div> |
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− | [[File:Tarpit tomb lightbearer.png|100px]] |
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+ | Go to the [[Hero Cave]] and follow the cave as if you were doing the [[Annihilator Quest]]. On the last turn instead of going south, continue east. You will see a pit with a [[Demon]] in it. The basin is on the north side. You do not need to go in the pit. '''Warning:''' the teleport will take you into the pit. |
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⚫ | |||
− | This basin is located [http://tibia.wikia.com/wiki/Mapper?coords=128.56,121.56,8,2,1,1 here] |
||
+ | {{CreatureList|type=CompactBox|Stalker|Dark Magician|Bonelord|Demon Skeleton|Monk|Hunter|Priestess|Dragon|Hero|Herald of Gloom}} |
||
− | Basin creatures: [[Duskbringer]] |
||
+ | <gallery> |
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⚫ | |||
⚫ | |||
− | [[File:Magic quarter hellspawns.png|100px]] |
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+ | Map2.png |
||
+ | </gallery> |
||
+ | |||
+ | {{Clear}} |
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+ | |||
+ | ===Basin 7: [[Drefia]]=== |
||
+ | |||
+ | <div style="float: right;">{{Minimap|x=128.247|y=126.129|z=11|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div> |
||
+ | |||
+ | The basin is near the level 60 [[Gate of Expertise]] leading to [[Medusa Shield Quest]] and [[Drefia Wyrm Lair]]. |
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+ | |||
+ | {{CreatureList|type=CompactBox|Skeleton|Demon Skeleton|Scorpion|Stalker|Mummy|Ghost|Necromancer|Shadow Pupil|Ghoul|Blood Hand|Blood Priest|Gravedigger|Acolyte of Darkness}} |
||
+ | |||
+ | {{Clear}} |
||
+ | |||
⚫ | |||
+ | |||
+ | <div style="float: right;">{{Minimap|x=127.239|y=123.155|z=14|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div> |
||
+ | |||
+ | See [[Route:Hellgate]] for information on how to get there. |
||
+ | |||
+ | {{CreatureList|type=CompactBox|Bonelord|Elder Bonelord|Demon Skeleton|Rotworm|Skeleton|Slime|Nightslayer}} |
||
+ | |||
+ | {{Clear}} |
||
+ | |||
+ | ===Basin 9: [[Tarpit Tomb]]=== |
||
+ | |||
+ | <div style="float: right;">{{Minimap|x=129.169|y=127.179|z=11|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div> |
||
+ | |||
⚫ | |||
+ | |||
+ | {{CreatureList|type=CompactBox|Ghouls|Skeleton|Carniphila|Honour Guard|Doomsday Cultist}} |
||
+ | |||
+ | {{Clear}} |
||
+ | |||
⚫ | |||
+ | |||
+ | <div style="float: right;">{{Minimap|x=128.56|y=121.56|z=8|zoom=2|zoomm=1|width=0.5|height=0.5|centermark=yes}}</div> |
||
+ | |||
+ | Go to the [[Hellspawn]] area of [[Magician Quarter]]. Go down the east ramp. Look to the west and see if there is an overspawn of [[Duskbringer]]s. If there is, fight your way through the cave to the other side. Otherwise, simply go up the ramp and down the west ramp. The basin is just north-west of the west ramp. |
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+ | |||
+ | The hardest basin to guard due to the location and basin creature strength. Luring and overspawning is serious problem at this basin. It's a good idea to go down the '''east ramp''' first to check if there are basin creatures near the other ramp. If you see a lot of [[Duskbringer]]s then you should kill your way through to the other side. '''Do not attempt clearing a full spawn of Duskbringers from the west ramp.''' It is much, much safer to kill your way through the cave. Consider using [[Fire Wall Rune]]s to kill Duskbringers in more manageable numbers if you must go through the cave. |
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+ | |||
+ | Yalahar might seem to be the most convenient option for players who only do 1 basin (being that it's so close to [[Lucius]]) but for the basin managers' sake it is strongly recommended to light a different basin. |
||
+ | |||
+ | {{CreatureList|type=CompactBox|Plaguesmith|Hellspawn|Necromancer|Gozzler|Duskbringer}} |
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+ | |||
+ | <gallery> |
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⚫ | |||
+ | </gallery> |
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+ | {{Clear}} |
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== Consequences == |
== Consequences == |
||
+ | |||
− | Failing leads to raids of [[Essence of Darkness|Essences of Darkness]] in every city. |
+ | Failing leads to raids of [[Essence of Darkness|Essences of Darkness]] in every city. The following message appears: |
+ | |||
+ | ''Strong demonic creatures have passed the border to our world and invade the Temple of Light! Run, as long as you still can - or fight them, if you dare!'' |
||
+ | |||
Winning leads to raids of [[Spirit of Light|Spirits of Light]] in every city, and the possibility to get rewards. |
Winning leads to raids of [[Spirit of Light|Spirits of Light]] in every city, and the possibility to get rewards. |
||
=== Bad Side === |
=== Bad Side === |
||
If the event is failed, the following creatures can be fought on the bad side of the [[Temple of Light]]: |
If the event is failed, the following creatures can be fought on the bad side of the [[Temple of Light]]: |
||
− | {{ |
+ | {{CreatureList|type=List/Sorted|caption=Bad Side Creatures |
+ | |Eclipse Knight |
||
− | {{:Eclipse Knight|List}} {{:Gloombringer|List}} {{:Harbringer of Darkness|List}} {{:Spawn of Despair|List}} |
||
+ | |Gloombringer |
||
+ | |Harbringer of Darkness |
||
+ | |Spawn of Despair |
||
+ | }} |
||
They deal a lot of damage, have a lot of hitpoints, and are not intended to be killed (although it is technically possible to kill them). |
They deal a lot of damage, have a lot of hitpoints, and are not intended to be killed (although it is technically possible to kill them). |
||
=== Good Side === |
=== Good Side === |
||
− | '''There |
+ | '''There are no more Good Side Creatures since 2010.''' |
== Rewards == |
== Rewards == |
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⚫ | |||
− | After the complaints for the 2009 rewards, [[CipSoft]] announced new rewards for 2010's Lightbearer: |
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− | * 2 [[Achievements]] during the quest for lighting basins (''Keeper of the Flame'' and ''True Lightbearer'') and the achievement "I Did My Part" (also found in [[Devovorga]]'s Event) when you use the Fafnar Statue to get your Fafnar Trophy. |
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− | |||
− | All the world won: |
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⚫ | |||
− | |||
⚫ | |||
− | *A [[Silver Fafnar Trophy]] |
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− | *20 [[Midnight Shard]]s |
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⚫ | |||
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | *A [[Moon Backpack]] (one time only, if you received last year you will not get the backpack again) containing a [[Document (Lightbearer event reward)|Document]] for a secret reward. |
||
⚫ | |||
+ | All players in the [[Game World]]: |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | * [[Silver Fafnar Trophy]] (by using the [[Statue of Fafnar (Lightbearer)]]); |
||
+ | * [[Keeper of the Flame]] and [[I Did My Part]] [[achievement]]s (the latter by using the [[Statue of Fafnar (Lightbearer)]] in the reward room); |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | There was one bug affecting the players who first lit basins with an old or borrowed magical torch, and then proceeded to [[Lucius]] for a new torch. When you asked for a new torch, all of your basins became reset. [[CM]] Mirade confirmed this bug (post #28913423). |
||
+ | * All rewards mentioned above except the [[Silver Fafnar Trophy]]; |
||
⚫ | |||
+ | * [[True Lightbearer]] [[achievement]]; |
||
⚫ | |||
⚫ | |||
+ | * [[Moon Backpack]] containing a [[Deed of Ownership (Book)|special document]] (you can only get this reward once per character). |
||
+ | Note: even if your world fails, you will keep the achieved achievements. |
||
− | If you were affected, you have to contact the customer support about this issue, explain what happened and tell the names of your affected characters. |
||
− | + | == History == |
|
− | + | The Lightbearer event of 2009 was somewhat different. For older information check the [[Lightbearer/History|history]] page. |
|
[[Category:Events]] |
[[Category:Events]] |
Revision as of 19:16, 4 December 2018
Legend
In that special time of the year when the veil between the worlds is thin and darkness is striving to break through, Lucius calls for Lightbearers to keep sacred light basins burning for four days. Don't let even one go out or all hope is lost.
Location
Various - starts in Yalahar.
Dangers
Banes of Light, Midnight Warriors, Midnight Spawns, Brides of Night, Shadow Hounds, Heralds of Gloom, Acolytes of Darkness, Nightslayers, Doomsday Cultists, Duskbringers, Essences of Darkness and many more.
Reward
Various depending on torches lit - 2 Achievements + World Quest achievement I Did My Part, 10% more experience in shared experience party mode (until November 30th), 20 Midnight Shards, a Brocade Backpack containing a Death Ring, Ring of Healing, 50 Christmas Tokens, 2 Gold Ingots, a Giant Shimmering Pearl, 30 Small Topazes, a Stealth Ring and a Time Ring and Silver Fafnar Trophy or Golden Fafnar Trophy. Moreover, also a Moon Backpack (one time only or a Document), a Crown Backpack containing 2 Rings of Healing, 50 Demonic Essences, 4 Gold Ingots, a Might Ring, a Violet Gem and 40 Small Diamonds, 10 Midnight Shards and the Blazebringer mount.
History
The Lightbearer event of 2009 was somewhat different. For older information check the history page.You can read an analysis of the results of the first 10 years of the event on the article Ten years of The Lightbearer results in graphs.
Introduction
The Lightbearer event is an event occurring in November in which participants must keep basins lit. It was first introduced in 2009 (Link to Official News) but already tested in the test server preceding the summer update of 2009 and again in the test server preceding the autumn patch of 2009.
The event consists of keeping 10 different Lightbringer's Basins burning for 96 hours.
Each player can only light each basin once per year. The Magical Torch is used to keep the Lightbringer's Basins burning and vanishes at the end of November.
When you use the torch on a basin, the time of the basin will reset, for example if it was 98/120 minutes, and you use it, you will reset it to 120/120 minutes, that way you can do all the basins and still keep them lit. Also you don't have to kill the respaws to make it count as if you lit the basin. This means everybody get to use the basins if they can, and if they do it, they won't affect the schedulers of the other organized players, but still you should collaborate with your fellow world partners.
After using your Magical Torch on the basins you have a chance to get 5 minutes of respawn. Creatures that respawn depends on what basin you are and they can come in packs from 1 to 5. The respawns increase in difficulty up to the 3rd or 4th respawn, and then decrease again. For the Forbidden Lands and Magician Quarter locations the spawned monsters are particularly difficult, and even high level players may want a 2nd player there to assist with killing them.
Magical Torches are not assigned to players. You can share your torch with other players. This means that Free Account players can participate in the event if someone lets them use their torch.
The event requires a lot of teamwork and organization, especially on servers with few people. There are online tools available to make it easier. TibiaWiki's own Lightbearer Basin Monitor records the amount of time on each basin; TibiaRoyal has a timetable tool for event manager (requires registration).
Method
Seek Lucius in the Yalahar Magician Quarter. He is in the north-eastern area (around here). Say hi, and yes. He will bring you to the Temple of Light. Go upstairs and find him again, say hi to him and ask him for a mission, say yes to get your Magical Torch.
This magical torch will be used to light Lightbringer's Basin all around the world, which can be done in any order. They are:
Basin 1: Formorgar Glacier
Leave Svargrond from the north and walk west. Walk along the outside of the mountain (avoiding Svargrond Frost Trolls) until you find a place to levitate up three times. Levitate up to the top and walk around clockwise to the south side of the mountain. Levitate up again and follow the path west until you find the basin.
Basin 2: Plains of Havoc
Go to Plains of Havoc and head directly south. It is near the Knightwatch Tower, south of the mountain you find the Holy Tible in.
Basin 3: Forbidden Lands
From the entrance to the Forbidden Lands, follow the sea north-east until you reach the basin. It is a little north-east of the Forbidden Lands Behemoth Cave.
This basin is very prone to overspawning. It is highly recommended that you stay and kill the basin creatures until they stop spawning (5 mins). There's a spot north of the basin where only 1 creature can melee you which can make it a bit more manageable. If the basin is overspawned take a lot of care and don't lure the monsters back to the ramp, because this makes it harder for people to help clear it.
Basin 4: Dwacatra
Bring Key 3802. From the Kazordoon main gate, go down the staircase to the far east of the wagons. Go all the way down to reach Dwacatra. The basin is at the far north end of the prison, directly north of the entrance.
This is the easiest basin to manage because it's in an easy location and it's accessible to free account players. It's still a good idea to check on it now and then. In particular, disruptive players may block access to the basin by locking the Dwacatra door.
Basin 5: Ramoa
If you have completed The Shattered Isles Quest, your trip is a lot easier. Go to Ramoa through the Goroma teleport hub and go west to reach the sea. Follow the sea to the south until you find the basin.
If you haven't completed The Shattered Isles Quest, you will need to do this. First it is advisable to check the World Board if the Goroma mini-world change Fire from the Earth is active. If it's active, it is strongly recommended to wait, otherwise you may need a team. Complete The Shattered Isles Quest until you reach Ramoa. Go west to find the basin when you reach the Ramoa surface. After you light the basin, you can go back to Goroma through the teleport hub.
Note: creature list does not include creatures found on the route through Goroma volcano.
Basin 6: Hero Cave
Go to the Hero Cave and follow the cave as if you were doing the Annihilator Quest. On the last turn instead of going south, continue east. You will see a pit with a Demon in it. The basin is on the north side. You do not need to go in the pit. Warning: the teleport will take you into the pit.
Basin 7: Drefia
The basin is near the level 60 Gate of Expertise leading to Medusa Shield Quest and Drefia Wyrm Lair.
Basin 8: Hellgate
See Route:Hellgate for information on how to get there.
Basin 9: Tarpit Tomb
The basin is located at the first hunting floor, northwest of entrance.
Basin 10: Magician Quarter
Go to the Hellspawn area of Magician Quarter. Go down the east ramp. Look to the west and see if there is an overspawn of Duskbringers. If there is, fight your way through the cave to the other side. Otherwise, simply go up the ramp and down the west ramp. The basin is just north-west of the west ramp.
The hardest basin to guard due to the location and basin creature strength. Luring and overspawning is serious problem at this basin. It's a good idea to go down the east ramp first to check if there are basin creatures near the other ramp. If you see a lot of Duskbringers then you should kill your way through to the other side. Do not attempt clearing a full spawn of Duskbringers from the west ramp. It is much, much safer to kill your way through the cave. Consider using Fire Wall Runes to kill Duskbringers in more manageable numbers if you must go through the cave.
Yalahar might seem to be the most convenient option for players who only do 1 basin (being that it's so close to Lucius) but for the basin managers' sake it is strongly recommended to light a different basin.
Consequences
Failing leads to raids of Essences of Darkness in every city. The following message appears:
Strong demonic creatures have passed the border to our world and invade the Temple of Light! Run, as long as you still can - or fight them, if you dare!
Winning leads to raids of Spirits of Light in every city, and the possibility to get rewards.
Bad Side
If the event is failed, the following creatures can be fought on the bad side of the Temple of Light:
Name | Exp | HP | Max. Damage | Loot |
---|---|---|---|---|
Eclipse Knight | 4,650 | 45,000 | ? | |
Gloombringer | 6,000 | 50,000 | 3000+ |
|
Harbinger of Darkness | 8,700 | 120,000 | 4066 |
|
Spawn of Despair | 2,550 | 35,000 | ? |
|
They deal a lot of damage, have a lot of hitpoints, and are not intended to be killed (although it is technically possible to kill them).
Good Side
There are no more Good Side Creatures since 2010.
Rewards
The reward room can be found here, and you need to buy a Wagon Ticket to access. Take any wagon to the Main Gate and walk south-west.
All players in the Game World:
- +10% Shared Experience until November 30.
Players who lit at least 1 basin:
- Silver Fafnar Trophy (by using the Statue of Fafnar (Lightbearer));
- Keeper of the Flame and I Did My Part achievements (the latter by using the Statue of Fafnar (Lightbearer) in the reward room);
- 20 Midnight Shards;
- Brocade Backpack containing a Death Ring, a Ring of Healing, a Stealth Ring, a Time Ring, 50 Christmas Tokens, 2 Gold Ingots, a Giant Shimmering Pearl (Green) and 30 Small Topazes.
Players who lit all 10 basins:
- All rewards mentioned above except the Silver Fafnar Trophy;
- Golden Fafnar Trophy (by using the Statue of Fafnar (Lightbearer));
- True Lightbearer achievement;
- Brocade Backpack containing 10 Midnight Shards;
- Crown Backpack containing a Might Ring, 2 Rings of Healing, 50 Demonic Essences, 4 Gold Ingots, a Violet Gem and 40 Small Diamonds;
- Moon Backpack containing a special document (you can only get this reward once per character).
Note: even if your world fails, you will keep the achieved achievements.
History
The Lightbearer event of 2009 was somewhat different. For older information check the history page.