In that special time of the year when the veil between the worlds is thin and darkness is striving to break through, Lucius calls for Lightbearers to keep sacred light basins burning for four days. Don't let even one go out or all hope is lost.
Various - starts in Yalahar.
Banes of Light, Midnight Warriors, Midnight Spawns, Brides of Night, Shadow Hounds, Heralds of Gloom, Acolytes of Darkness, Nightslayers, Doomsday Cultists, Duskbringers, Essences of Darkness and many more.
Various depending on torches lit - 2 Achievements + World Quest achievement I Did My Part, 10% more experience in shared experience party mode (until November 30th), 20 Midnight Shards, a Brocade Backpack containing a Death Ring, Ring of Healing, 50 Christmas Tokens, 2 Gold Ingots, a Giant Shimmering Pearl, 30 Small Topazes, a Stealth Ring and a Time Ring and Silver Fafnar Trophy or Golden Fafnar Trophy. Moreover, also a Moon Backpack (one time only or a Document), a Crown Backpack containing 2 Rings of Healing, 50 Demonic Essences, 4 Gold Ingots, a Might Ring, a Violet Gem and 40 Small Diamonds, 10 Midnight Shards and the Blazebringer mount.
The Lightbearer event of 2009 was somewhat different. For older information check the history page.
You can read an analysis of the results of the first 10 years of the event on the article Ten years of The Lightbearer results in graphs.
- 1 Legend
- 2 Location
- 3 Dangers
- 4 Reward
- 5 History
- 6 Introduction
- 7 Method
- 8 Consequences
- 9 Rewards
- 10 Bestiary
The Lightbearer event is an event occurring in November in which participants must keep basins lit. It was first introduced in 2009 (Link to Official News) but already tested in the test server preceding the summer update of 2009 and again in the test server preceding the autumn patch of 2009.
The event consists of keeping 10 different Lightbringer's Basins burning for 96 hours.
Each player can only light each basin once per year. The Magical Torch is used to keep the Lightbringer's Basins burning and vanishes at the end of November.
When you use the torch on a basin, the time of the basin will reset, for example if it was 98/120 minutes, and you use it, you will reset it to 120/120 minutes, that way you can do all the basins and still keep them lit. Also you don't have to kill the respaws to make it count as if you lit the basin. This means everybody get to use the basins if they can, and if they do it, they won't affect the schedulers of the other organized players, but still you should collaborate with your fellow world partners.
After using your Magical Torch on the basins you have a chance to get 5 minutes of respawn. Creatures that respawn depends on what basin you are and they can come in packs from 1 to 5. The respawns increase in difficulty up to the 3rd or 4th respawn, and then decrease again. For the Forbidden Lands and Magician Quarter locations the spawned monsters are particularly difficult, and even high level players may want a 2nd player there to assist with killing them.
The event requires a lot of teamwork and organization, especially on servers with few people. There are online tools available to make it easier. TibiaWiki's own Lightbearer Basin Monitor records the amount of time on each basin; TibiaRoyal has a timetable tool for event manager (requires registration).
Seek Lucius in the Yalahar Magician Quarter. He is in the north-eastern area (around here). Say hi, and yes. He will bring you to the Temple of Light. Go upstairs and find him again, say hi to him and ask him for a mission, say yes to get your Magical Torch.
This magical torch will be used to light Lightbringer's Basin all around the world, which can be done in any order. They are:
Basin 1: Formorgar Glacier
Leave Svargrond from the north and walk west. Walk along the outside of the mountain (avoiding Svargrond Frost Trolls) until you find a place to levitate up three times. Levitate up to the top and walk around clockwise to the south side of the mountain. Levitate up again and follow the path west until you find the basin.
Basin 2: Plains of Havoc
Basin 3: Forbidden Lands
This basin is very prone to overspawning. It is highly recommended that you stay and kill the basin creatures until they stop spawning (5 mins). There's a spot north of the basin where only 1 creature can melee you which can make it a bit more manageable. If the basin is overspawned take a lot of care and don't lure the monsters back to the ramp, because this makes it harder for people to help clear it.
Basin 4: Dwacatra
Bring Key 3802. From the Kazordoon main gate (you can take the wagons to "Main Gate" to get there), go down the staircase to the far east of the wagons. Go all the way down to reach Dwacatra. The basin is at the far north end of the prison, directly north of the entrance.
This is the easiest basin to manage because it's in an easy location and it's accessible to free account players. It's still a good idea to check on it now and then. In particular, disruptive players may block access to the basin by locking the Dwacatra door.
Basin 5: Ramoa
If you have completed The Shattered Isles Quest, your trip is a lot easier. Go to Ramoa through the Goroma teleport hub and go west to reach the sea. Follow the sea to the south until you find the basin.
If you haven't completed The Shattered Isles Quest, you will need to do this. First it is advisable to check the World Board if the Goroma mini-world change Fire from the Earth is active. If it's active, it is strongly recommended to wait, otherwise you may need a team. Complete The Shattered Isles Quest until you reach Ramoa. Go west to find the basin when you reach the Ramoa surface. After you light the basin, you can go back to Goroma through the teleport hub.
Note: creature list does not include creatures found on the route through Goroma volcano.
Basin 6: Hero Cave
Go to the Hero Cave and follow the cave as if you were doing the Annihilator Quest. On the last turn instead of going south, continue east. You will see a pit with a Demon in it. The basin is on the north side. You do not need to go in the pit. Warning: the teleport will take you into the pit.
Basin 7: Drefia
Basin 8: Hellgate
See Route:Hellgate for information on how to get there.
Basin 9: Tarpit Tomb
The basin is located at the first hunting floor, northwest of entrance.
Basin 10: Magician Quarter
Go to the Hellspawn area of Magician Quarter. Go down the east ramp. Look to the west and see if there is an overspawn of Duskbringers. If there is, fight your way through the cave to the other side. Otherwise, simply go up the ramp and down the west ramp. The basin is just north-west of the west ramp.
The hardest basin to guard due to the location and basin creature strength. Luring and overspawning is serious problem at this basin. It's a good idea to go down the east ramp first to check if there are basin creatures near the other ramp. If you see a lot of Duskbringers then you should kill your way through to the other side. Do not attempt clearing a full spawn of Duskbringers from the west ramp. It is much, much safer to kill your way through the cave. Consider using Fire Wall Runes to kill Duskbringers in more manageable numbers if you must go through the cave.
Yalahar might seem to be the most convenient option for players who only do 1 basin (being that it's so close to Lucius) but for the basin managers' sake it is strongly recommended to light a different basin.
Failing leads to raids of Essences of Darkness in every city. The following message appears:
Strong demonic creatures have passed the border to our world and invade the Temple of Light! Run, as long as you still can - or fight them, if you dare!
Winning leads to raids of Spirits of Light in every city, and the possibility to get rewards.
If the world fails, the following creatures can be fought on the bad side of the Temple of Light:
|Harbinger of Darkness||8700||120000|
|Spawn of Despair||2550||35000|
They deal a lot of damage, have a lot of hitpoints, and are not intended to be killed (although it is technically possible to kill them).
All players in the Game World:
- +10% Shared Experience until November 30.
Players who lit at least 1 basin:
- Silver Fafnar Trophy (by using the Statue of Fafnar (Lightbearer));
- Keeper of the Flame and I Did My Part achievements (the latter by using the Statue of Fafnar (Lightbearer) in the reward room);
- 20 Midnight Shards;
- Brocade Backpack containing a Death Ring, a Ring of Healing, a Stealth Ring, a Time Ring, 50 Christmas Tokens, 2 Gold Ingots, a Giant Shimmering Pearl (Green) and 30 Small Topazes.
Players who lit all 10 basins:
- All rewards mentioned above except the Silver Fafnar Trophy;
- Golden Fafnar Trophy (by using the Statue of Fafnar (Lightbearer));
- True Lightbearer achievement;
- Brocade Backpack containing 10 Midnight Shards;
- Crown Backpack containing a Might Ring, 2 Rings of Healing, 50 Demonic Essences, 4 Gold Ingots, a Violet Gem and 40 Small Diamonds;
- Moon Backpack containing a special document (you can only get this reward once per character).
Note: even if your world fails, you will keep the achieved achievements.
Each Lightbearer basin has one unique creature that can only be found there during the event. These creatures are very rare in the Bestiary which means only 5 kills are required to unlock them, making this event a great source of Charm Points. The following creatures are unique to the Bestiary event:
|Bane of Light||1100||750||50||Formorgar Glacier|
|Midnight Warrior||1000||750||50||Plains of Havoc|
|Midnight Spawn||2000||900||50||Forbidden Lands|
|Bride of Night||275||450||50||Dwacatra|
|Herald of Gloom||340||450||50||Hero cave|
|Acolyte of Darkness||325||200||30||Drefia|
|Doomsday Cultist||125||100||30||Tarpit Tomb|
Note that not all Torch uses will trigger a raid. It's random and you can have multiple raids at the same time or no raids at all after several uses. You can know if a raid will start by paying attention to the orange message that appears when the basin is lit: