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(adding links of the 7 demons)
(The Shadow Nexus: Since the latest Patch its not possible to block monster summons, from now on the spawn on top of parcels/fields.)
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Do not use the teleport to return to the retreat, as there is no other way back to the Shadow Nexus other than to return to Hellgorak.
 
Do not use the teleport to return to the retreat, as there is no other way back to the Shadow Nexus other than to return to Hellgorak.
   
The final room consists mostly of [[Fury]]s, [[Juggernaut]]s, [[Demon]]s, [[Undead Dragon]]s and [[Hellhound]]s. Many blockers are needed here to block the attacks of the [[Demon]]s which are constantly spawned by Magic Pillars. It is a waste of supplies to kill these creatures as the tower spawns them infinately, as soon as one dies it is replaced. A strategy to avoid these Magic Pillars summoning creatures is to use field runes around them to prevent them having space to spawn creatures (alternately on non-pvp parcels can be used). Each Magic Pillar spawns 1 [[Demon]]. The best way is to throw fire bombs everywhere so pillars can't summon demons. There are a total of 5 of the Magic Pillars. Their locations are shown in the picture below they have blue circles around them, the Shadow Nexus is the two small red dots twords the center of the room.<br>
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The final room consists mostly of [[Fury]]s, [[Juggernaut]]s, [[Demon]]s, [[Undead Dragon]]s and [[Hellhound]]s. Many blockers are needed here to block the attacks of the [[Demon]]s which are constantly spawned by Magic Pillars. It is a waste of supplies to kill these creatures as the tower spawns them infinately, as soon as one dies it is replaced. Each Magic Pillar spawns 1 [[Demon]]. ('''Note:''' Placing parcels or field runes around the Magic Pillars will not keep them from summoning Demons) There are a total of 5 of the Magic Pillars. Their locations are shown in the picture below they have blue circles around them, the Shadow Nexus is the two small red dots twords the center of the room.<br>
 
http://images.wikia.com/tibia/en/images//7/71/Shadownexus.PNG
 
http://images.wikia.com/tibia/en/images//7/71/Shadownexus.PNG
 
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Revision as of 22:30, October 18, 2008

Legend

The bravest tibian players are called to free Tibia from all evil Demons.

Location

Various, starts in Thais

Required Equipment


Note that you need to do missions 1-5 to get the outfit. You don't need level 100 for this either. It's rather easy too. Level 100 is also NOT needed to kill Ungreez, so you can also get the first addon.

Also note that you don't require a premium account to start the quest and do the first three missions.

Method

Go to Henricus (1 floor down here) and ask him for a mission. He will ask you if you want to join The Inquisition. Say yes and ask for a mission again.

Mission 1: Interrogation

Your mission is to investigate the 5 guards in Thais regarding the Heretic behavior. Tim, Kulag, Grof, Miles and Walter are their names. If you do well you see a holy sprite on you.

Grof, The Guard
  • You can find him here.
  • Greet him by saying "hi".
  • Then ask him if there is any trouble.
  • After that ask him what the authorities can do about it.
Walter, The Guard
  • You can find him here.
  • Greet him by saying "hi".
  • Then ask him if there is any trouble.
  • After that ask him what the authorities can do about it.
  • Then you should ask him what he think the authorities can do to avoided the trouble.
  • Finally ask him how the gods would allow this to happen.
Kulag, The Guard
  • You can find him here.
  • Greet him by saying "hi".
  • Then ask him if there is any trouble.
  • After that ask him what the authorities can do about it.
Miles, The Guard
  • You can find him here.
  • Greet him by saying "hi".
  • Then ask him if there is any trouble.
  • After that ask him if he thinks that the lack of trouble is explained by the foresight of the authorities.
  • Then you should ask him if he thinks that it is also for the gods' will that he has no trouble.
  • Finally ask him if he thinks that any trouble will arise in the near future.
Tim, The Guard
  • You can find him here.
  • Greet him by saying "hi".
  • Then ask him if there is any trouble.
  • After that ask him what the authorities can do about it.
  • Then you should ask him what he think the authorities can do to avoided the trouble.
  • Finally ask him how the gods would allow this to happen.

Mission 2: Eclipse

Henricus tells you to get the Witches Gremoire, he sends you to Femor Hills where you can fly to the Witches' mountain, say Eclipse to Uzon and he will take you there.

Beware here, because you can find up to 8 Witches, a Ghoul and a Dark Magician. Also some Cats will be there to annoy you.
It's recommended to use Sudden Death runes and Death Strike here since the Witches are weak to Death Damage.

Use the vial of holy water that he gives you on the big cauldron (some kind of an explosion will appear on the cauldron) and open the chest to your left, then go back to Henricus.

Player: hi
Henricus: Greetings, fellow believer Player!

Player: Mission
Henricus: Listen, we have information about a heretic coven that hides in a mountain called the Big Old One. The witches reach this cursed place on flying brooms and think they are safe there. ...
Henricus: I've arranged a flying carpet that will bring you to their hideout. Travel to Femor Hills and tell the carpet pilot the codeword 'eclipse' ...
Henricus: He'll bring you to your destination. At their meeting place, you'll find a cauldron in which they cook some forbidden brew ...
Henricus: Use this vial of holy water to destroy the brew. Also steal their grimoire and bring it to me.

Mission 3: Vampire Hunt

NOTE: When you go down the hole near the Giant Spider, you`ll see a buried coffin surrounded by 3 counters. You need to open the conffin to make The Count spawn. There is a way to make the thing easier, putting 1 Garlic Necklace on each counter before opening the coffing, then, when the count spawns, he will be The Weakened Count, making your work much easier.

Mission 4: The Haunted Ruin

Henricus will give you a Vial.

Go to Liberty Bay and use the Vial on an old house. ( The house is near "Sugar Street 3b". It's on North-West of town but not out of it!). Use the vial on the most North-West corner! Here:

Pirateghostlib

This is the tile where you use the holy water.

http://img157.imageshack.us/img157/5672/casajo0.png


After using the Vial one Pirate Ghost will appear and the door will close. Kill it if you want to and after around 10 Seconds the door will open.

Get back to Thais and report your mission to Henricus.

Mission 5: Essential Gathering

Get 20 Demonic Essence and ask Henricus to a mission. He wants 20 Demonic Essence, just give them and Finally you'll get Demon Hunter Outfit without addons.

Mission 6: The Demon Ungreez

  • Head to Edron Hero Cave and go down a few levels. [here]
  • The demon takes around 5-15 minutes to respawn, depending on how many that are online on the server, and each person must kill him once.
  • You obtained first addon

Mission 7: The Shadow Nexus

  • For this part, you must have touched at least one throne in the Pits of Inferno Quest.
  • This is the hardest part of the quest. You WILL need several level 200+ and a basic team of 15 to 20 people.
  • If you die or step out of a teleport, you can always go back through the teleporters in the main teleport room.

In order to do this mission, you must go to the Demon Forge. The Demon Forge is located south of the Vampire Shield Quest. You will find a level door for level 100 and a quest door so you can only come in after you have reported killing Ungreez.

After entering the teleport you will encounter several (0-3 at the teleport, about 8 in the whole area) Hellfire Fighters, Fire Devils and Fire Elementals. Continue south to reach the main teleport room.

Demon Forge
  • You must defeat the bosses in this order.
  • If you die before going into the teleport after killing the demon boss, you will have to do his throne all over again.
  • You can resume where you left off by going into the teleport of the next unfinished throne.
  • You will not receive any notification, nor will anything appear in the Quest Log after every throne. You must keep track of the thrones done.
The Dark Path: Ushuriel

To start the thrones, you don't need to go into any teleport, simply go up the stairs to the west.

You will be in a path with many Hellfire Fighters and Massive Fire Elementals. Continue west and go up the stairs.

Now, you will need to cross a great hall filled with Gargoyles, Behemoths and Juggernauts. Be careful when luring as upwards to 4 Juggernauts may come at the same time.

When you reach the end of the hall, you will find a teleport. Go through this teleport to face Ushuriel.

Ushuriel is not extremely strong, but still quite formidable. Altough the towers are pretty harmful, they can not see invisible people. Just use a Stealth Ring or the invisible spell to prevent getting hit and kill Ushuriel with icicles.

'After' killing Ushuriel, go through the teleport you came from to be teleported to the next throne. Do not walk into the teleport and then back out.

Note, it is OK and actually advisable to go through the teleport in the next throne as soon as you are through. This way, you are teleported back to the main teleport room and have time to resupply and coordinate the plan.

The Crystal Caves: Zugurosh

You will be instantly greeted by several Crystal Spiders, Spectres and Ice Golems. Head to the east as far as you can. When you reach a wall, go south and then west to eventually find a stair. Careful, because in the way you will encounter the mentioned creatures as well as Hands of Cursed Fate.

Go up the stairs to find yourself in the 'The Mirror Maze of Madness'. All the Phantasms you encounter here will be fakes, meaning, only 65 HP. You will, however, encounter a fair amount of Nightmares and Giant Spiders.

Passage_through_mirror_caves.PNG

The direction you must take is the following: East, up the stairs, west then south, down the stairs, south then right, down the stairs, east, up the stairs, north then west, down the stairs, south then east, up the stairs, then head straight to find a teleport.

Go through this teleport to be in a undersea cave passage. You will walk slowly and be drowned just like any other submarine location. Here you will encounter Massive Water Elementals, Quara Pinchers, Quara Predators and Quara Hydromancers (beware of their paralyze).

The path is straight, and when you reach the end, you'll be at a teleport. Do not walk into the teleport and then back out.

Now you may finally face Zugurosh. He is immune or strong against everything except Fire and Ice spells. The towers only curse you, but do not do damage directly. The blocker should lure the demon boss away from the teleport and shooters should possibly summon Fire Elementals to speed up killing.

Once he is dead, go through the teleport to be teleported to the next throne. Since you will be swarmed by monsters, it is extremely recommended you go through and then back through the teleport again to reorganize.

The Blood Halls: Madareth

Here you will face a great number of Dark Torturers, Betrayed Wraiths, Lost Souls and Hand of Cursed Fate. Kill the Dark Torturers first.

Keep going north and west to the center of the room to find stairs. Up these stairs is an obscene amount of the same previously mentioned creatures. At least two very high level knights (190+) must try to go up the stairs and to corners with the monsters. Immediately, sio'ers must go up and sio the blockers or just let a mage (150+) stair jump with Any Ue (Recommended Rage of the skies or Eternal Winter).

Go west, then south and you will find another stairs. You can use the same tatic of previous stairs here. Go east, then north and you will find a teleport.

Going through this teleport and you will be in a room with several Juggernauts, Hellfire Fighters, Plaguesmiths, Furies and Destroyers. Shooters must Magic Wall to make a barrier or many monsters will come at same time.

After kill all monsters, go to the southeast corner of the room and you will find the teleport to Madareth's Ward. Sorcerers and Druids can use Icicle Runes and Paladins can use Assassin Stars and Divine Missiles to kill Madareth.

Once he is dead, go through the teleport to be teleported to the next throne.

The Vats: Latrivan & Golgordan

The vats contains mostly Son of Verminors, Plaguesmiths, Blightwalkers, Defilers, and such, spread across the area.

After entering the Vats precede to the east, while also going slightly north, once you reach the far wall you will find a teleport.
The_vats.PNG
(Follow the blue line and the teleport is at the white cross)

The teleport leads to the battlefield which contains Furys, Hellhounds, Destroyers, Blightwalkers, Hand of Cursed Fates, Hellfire Fighters, Nightmares, Dark Torturers, and some Juggernauts. Follow the blue line on the following map to the portal leading to the bosses. Battlefield.PNG
(Follow the blue line and the teleport is at the white cross)

The Arcanum: Annihilon

The Arcanum is a place with Warlocks, Liches, several Hand of Cursed Fate, Braindeaths, Vampires, Undead Dragons, Efreets, Diabolic Imps, and possibly more. Follow the blue line in the following picture to lead through the 3 rooms before you enter the Soul Wells.
Aracnum.PNG

The Soul Wells is full of Betrayed Wraiths, Spectres, Lost Souls, Phantasms, Demons and possibly more. Head south, while sticking the western wall to avoid the majority of the spawn. Continue to head south until you find the teleporter to Annihilon.

The Hive: Hellgorak

You will instantly be greeted by multiple Nightmares, Bonebeasts, Sons of Verminor and Juggernauts. Head north towards many ramps, where you will see more of the same monsters, Ancient Scarabs and Hellhounds. Continue to head north where there will be more ramps with the same creatures and Giant Spiders. Again, head north and slightly east to the final set of ramps. Go up and kill the Juggernauts, Sons of Verminor, Nightmares and Demons. Enter the teleport to face Hellgorak.

He is immune/strong against all damage, so have all mages convince the Dreadbeasts summoned by towers in the room. These will damage him and allow you to defeat him. This is the only way to defeat Hellgorak. Enter the teleport to enter the Shadow Nexus.

The Shadow Nexus

Do not use the teleport to return to the retreat, as there is no other way back to the Shadow Nexus other than to return to Hellgorak.

The final room consists mostly of Furys, Juggernauts, Demons, Undead Dragons and Hellhounds. Many blockers are needed here to block the attacks of the Demons which are constantly spawned by Magic Pillars. It is a waste of supplies to kill these creatures as the tower spawns them infinately, as soon as one dies it is replaced. Each Magic Pillar spawns 1 Demon. (Note: Placing parcels or field runes around the Magic Pillars will not keep them from summoning Demons) There are a total of 5 of the Magic Pillars. Their locations are shown in the picture below they have blue circles around them, the Shadow Nexus is the two small red dots twords the center of the room.
Shadownexus.PNG

Whilst blockers are holding these creatures, players should approach the magicwall in the centre of the chamber, a magicwall [see picture below].

Players should:

  • Use the vial on the magicwall to electrify it.
  • Use the vial when the wall changes from electric to a burned out Fire Field ontop.
  • The magic wall returns to the energy stage, and after 20 seconds goes back to a burned out Fire Field ontop.
  • Use the vial again on the magicwall, and again it returns to the electric stage.
  • The magic wall returns to the energy stage, and after 20 seconds goes back to a burned out Fire Field ontop.
  • Use the vial a 3rd time on the magicwall.
  • The magicwall becomes fully ignited with a full Fire Field ontop.

From here, the player must use the vial one more time to complete their mission.

The full Fire Field lasts for around 10 seconds, and if any player can reach the full Fire Field and use their vial on it, they have instantly completed the mission. A maximum of 4-5 people can complete the mission per full Fire Field before it resets to the original position, and the aforementioned steps must be repeated.

Inqui team

Dialogs transcription

Player: hi
Henricus: Greetings, fellow believer Player!

Player: inquisitor
Henricus: The churches of the gods entrusted me with the enormous and responsible task to lead the inquisition. I leave the field work to inquisitors who I recruit from fitting people that cross my way.

Player: join
Henricus: Do you want to join the inquisition?

Player: yes
Henricus: So be it. Now you are a member of the inquisition. You might ask me for a mission to raise in my esteem.

Player: mission
Henricus: Let's see if you are worthy. Take an inquisitor's field guide from the box in the back room. ...
Henricus: Follow the instructions in the guide to talk to the Thaian guards that protect the walls and gates of the city and test their loyalty. Then report to me about your mission.

Player: hi
Walter, the Guard: LONG LIVE THE KING!

Player: trouble
Walter, the Guard: I think there is a pickpocket in town.

Player: authorities
Walter, the Guard: ell, sooner or later we will get hold of that delinquent. That's for sure.

Player: avoided
Walter, the Guard: You can't tell by a person's appearance who is a pickpocket and who isn't. You simply can't close the city gates for everyone.

Player: gods allow
Walter, the Guard: If the gods had created the world a paradise, no one had to steal at all.

Player: hi
Kulag, the Guard: LONG LIVE THE KING!

Player: trouble
Kulag, the Guard: You adventurers become more and more of a pest.

Player: authorities
Kulag, the Guard: They should throw you all into jail instead of giving you all those quests and rewards an honest watchman can only dream about.

Player: hi
Grof, the Guard: LONG LIVE THE KING!

Player: trouble
Grof, the Guard: I think it'll rain soon and I left some laundry out for drying.

Player: authorities
Grof, the Guard: Yes I'm pretty sure they have failed to send the laundry police to take care of it, you fool.

Player: hi
Miles, the Guard: LONG LIVE THE KING!

Player: trouble
Miles, the guard: I'm fine. There's no trouble at all.

Player: foresight of authorities
Miles, the guard: Well, of course. We live in safety and peace.

Player: also for the gods
Miles, the guard: I think the gods are looking after us and their hands shield us from evil.

Player: trouble will arise in near future
Miles, the guard: I think the gods and the government do their best to keep away harm from the citizens.

Player: hi
Tim, the Guard: LONG LIVE THE KING!

Player: trouble
Tim, the Guard: Ah, well. Just this morning my new toothbrush fell into the toilet.

Player: authorities
Tim, the Guard: What do you mean? Of course they will immediately send someone with extra long and thin arms to retrieve it!

Player: avoided
Tim, the Guard: Your humour might let end you up beaten in some dark alley, you know? No, I don't think someone could have prevented that accident!

Player: gods would allow
Tim, the Guard: It's not a drama!! I think there is just no god who's responsible for toothbrush safety, that's all ...

Tim, the guard: And even IF through some miracle the stupid toothbrush had jumped out of the toilet into my hand, I honestly doubt I would ever use it again.

Player: hi
Henricus: Greetings, fellow believer Player!

Player: mission
Henricus: Your current mission is to investigate the reliability of certain guards. Are you done with that mission?

Player: yes
Henricus: Indeed, this is exactly what my other sources told me. Of course I knew the outcome of this investigation in advance. This was just a test. ...
Henricus: Well, now that you've proven yourself as useful, you can ask me for another mission. Let's see if you can handle some field duty, too.

Player: mission
Henricus: Listen, we have information about a heretic coven that hides in a mountain called the Big Old One. The witches reach this cursed place on flying brooms and think theyare safe there. ...

Henricus: I've arranged a flying carpet that will bring you to their hideout. Travel to Femor Hills and tell the carpet pilot the code word 'eclipse'. ...

Henricus: He'll bring you to your destination. At their meeting place, you'll find a cauldron in which they cook some forbidden brew. ...

Henricus: Use this vial of holy water to destroy the brew. Also steal their grimoire and bring it to me.

Player: Bye

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