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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
<noinclude>{{Event}}</noinclude><!--
 
  +
| name = The Halloween Hare
-->{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
 
| name = The Halloween Hare
+
| hp = --
| implemented = 7.5
+
| exp = --
| hp = --
+
| armor = ?
| exp = --
+
| summon = --
| ratio = --
+
| convince = --
| summon = --
+
| illusionable = ?
| convince = --
+
| creatureclass = Special
 
| primarytype = Event Creatures
| creatureclass = Special
 
 
| secondarytype = Glires
| primarytype = Event Creatures
 
  +
| spawntype = Event, Unique, Unblockable
| secondarytype = Glires
 
| spawntype = Event, Unique, Unblockable
+
| isboss = no
 
| abilities = It can change any player or creature's appearance into either a [[Vampire]], [[Ghost]], [[Witch]], [[Skeleton]], [[Mummy]] or a [[Pumpkinhead]].
| isboss = no
+
| maxdmg = 0
| abilities = Can change any player or creature's appearance into either a [[Vampire]], [[Ghost]], [[Witch]], [[Skeleton]], [[Mummy]] or a [[Pumpkinhead]]. In 2007 it could change the player's appearance into [[Phantasm]], [[Pirate Skeleton]], [[Dark Torturer]], [[Blightwalker]] and [[Spectre]] also.
 
| maxdmg = 0
+
| pushable = no
  +
| pushobjects = yes
| immunities = [[Paralysis]], [[Drunkenness]].
 
  +
| walksaround = ?
| physicalDmgMod = 0%
 
| holyDmgMod = 0%
+
| walksthrough = ?
| deathDmgMod = 0%
+
| paraimmune = yes
| fireDmgMod = 0%
+
| senseinvis = yes
| energyDmgMod = 0%
+
| physicalDmgMod = 0%
| iceDmgMod = 0%
+
| earthDmgMod = 0%
| earthDmgMod = 0%
+
| fireDmgMod = 0%
| drownDmgMod = 0%
+
| deathDmgMod = 0%
| hpDrainDmgMod = 0%
+
| energyDmgMod = 0%
| sounds =
+
| holyDmgMod = 0%
  +
| iceDmgMod = 0%
| notes = The Halloween Hare can neither be harmed, nor does it deal any damage. Therefore it can neither be killed, nor does it drop any loot. When near players it will "attack" the area around them occasionally with a non-damaging boulder which will change the appearance of all players in its radius into a [[Vampire]], [[Ghost]], [[Witch]], [[Skeleton]], [[Mummy]], [[Pumpkin head]]. All changes per boulder are the same so all within the radius of one boulder will recieve the same costume. This attack also can affect [[NPC]]s and [[creatures]], including itself. You can not use it to train because it won't cause effect in your skills.
 
  +
| hpDrainDmgMod = 0%
  +
| drownDmgMod = 0%
  +
| healMod = 100%?
 
| sounds = {{Sound List|}}
  +
| implemented = 7.5
 
| notes = It spawns every year on October 31 in [[Rookgaard]] and [[Mainland]] since 2006, and in [[Dawnport]] since 2014. The Halloween Hare can neither be harmed, nor does it deal any damage. Therefore it can neither be killed, nor does it drop any loot. When near players it will "attack" the area around them occasionally with a non-damaging boulder which will change the appearance of all players in its radius into a [[Vampire]], [[Ghost]], [[Witch]], [[Skeleton]], [[Mummy]], [[Pumpkin head]]. All changes per boulder are the same so all within the radius of one boulder will receive the same costume. This attack also can affect [[NPC]]s and [[creatures]], including itself. You can not use it to train because it won't cause effect in your skills.
   
 
You can take off your costume by watching time on any nearby clock or by taking a swim.
 
You can take off your costume by watching time on any nearby clock or by taking a swim.
 
<noinclude><gallery widths="200">
 
 
When hares attack.JPG|The "morphbomb"
In 2005 the Hare spawned several times a few days before Halloween to get everybody in a costume for Halloween. Spawned 31st of October 2006, 2007 and 2008 in Rook and Main.
 
<noinclude><gallery widths="120">
 
Image:When_hares_attack.JPG|The "morphbomb"
 
 
</gallery></noinclude>
 
</gallery></noinclude>
| behavior = Can't be pushed, but it can push objects. It will try to keep 4 squares from players. It retargets very quickly.
+
| behaviour = It can't be pushed, but it can push objects. It will try to keep 4 squares from players. It retargets very quickly.
  +
| speed = ?
| location = Wanders around Rookgaard and Mainland south of [[Dwarven Bridge]]. Keep in mind that the hare can be lured far (as far away as [[Plains of Havoc]]).
 
| strategy = No strategy needed, as it doesn't do any damage nor can it be killed. Some players enjoy trapping and attacking it. Though, trapping him will reduce the frequency of its attacks.
+
| strategy = No strategy needed, as it doesn't do any damage nor can it be killed. Some players enjoy trapping and attacking it. Though, trapping him will reduce the frequency of its attacks.
 
| location = Wanders around Rookgaard, Dawnport and Mainland south of [[Dwarven Bridge]]. Keep in mind that the Hare can be lured far (as far away as [[Plains of Havoc]]).
| loot = {{Loot Table
 
  +
| loot = {{Loot Table}}
 
  +
| history = In 2007, it could change the player's appearance into [[Phantasm]], [[Pirate Skeleton]], [[Dark Torturer]], [[Blightwalker]] and [[Spectre]] also.<br />
}}
 
 
In 2005, the Hare spawned several times a few days before Halloween to get everybody in a costume for Halloween.
  +
| status = event
 
}}
 
}}

Revision as of 13:12, 28 April 2019

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The information about this NPC, creature, item, object, outfit or location is only relevant during a certain event or quest, e.g. only during Christmas.

Do not remove the information on this page because you can't find the NPC/creature/item/object/outfit/location.

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latest?cb=20171219235004&path-prefix=en&format=original
You see The Halloween Hare

    Notes

    It spawns every year on October 31 in Rookgaard and Mainland since 2006, and in Dawnport since 2014. The Halloween Hare can neither be harmed, nor does it deal any damage. Therefore it can neither be killed, nor does it drop any loot. When near players it will "attack" the area around them occasionally with a non-damaging boulder which will change the appearance of all players in its radius into a Vampire, Ghost, Witch, Skeleton, Mummy, Pumpkin head. All changes per boulder are the same so all within the radius of one boulder will receive the same costume. This attack also can affect NPCs and creatures, including itself. You can not use it to train because it won't cause effect in your skills.

    You can take off your costume by watching time on any nearby clock or by taking a swim.

    Abilities

    It can change any player or creature's appearance into either a Vampire, Ghost, Witch, Skeleton, Mummy or a Pumpkinhead.

    Damage Taken From Elements

    Physical Bestiary Physical Icon Big
    0%
    Death Cursed Icon Big
    0%
    Holy Dazzled Icon Big
    0%
    Ice Freezing Icon Big
    0%
    Fire Burning Icon Big
    0%
    Energy Electrified Icon Big
    0%
    Earth Poisoned Icon Big
    0%

    Location

    Wanders around Rookgaard, Dawnport and Mainland south of Dwarven Bridge. Keep in mind that the Hare can be lured far (as far away as Plains of Havoc).

    Behaviour

    It can't be pushed, but it can push objects. It will try to keep 4 squares from players. It retargets very quickly.

    Strategy

    No strategy needed, as it doesn't do any damage nor can it be killed. Some players enjoy trapping and attacking it. Though, trapping him will reduce the frequency of its attacks.

    History

    In 2007, it could change the player's appearance into Phantasm, Pirate Skeleton, Dark Torturer, Blightwalker and Spectre also.
    In 2005, the Hare spawned several times a few days before Halloween to get everybody in a costume for Halloween.

    Loot

    • This creature drops no loot.

    (Submit loot statistics)