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{{Spoiler|name= The Desert Dungeon}}
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{{Spoiler|name=The Desert Dungeon Quest}}
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{{Review}}
===Preparation===
 
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==Required Equipment==
Players can only complete this quest in groups of four. You need one player of level 20+ from each vocation. Each one must bring a specific item to sacrifice.
 
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* [[Rope]] (recommended only)
*The [[knight]] needs a [[sword]]. obtainable killing rotworms or minotaurs or buy from NPC
 
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* [[Shovel]]
*The [[paladin]] needs a [[crossbow]]. Kill minotaur archers or buy from NPC
 
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* 4 players, one of each vocation. Each player should bring an item which will be destroyed at the end of the quest:
*The [[druid]] needs an [[apple]]. Kill elfs, use exevo pan or buy from NPC
 
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** [[Spellbook]] ([[sorcerer]] only)
*The [[sorcerer]] needs a [[spellbook]]. Kill Beholders or buy from NPC
 
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** [[Crossbow]] ([[paladin]] only)
(Note that these items are basically destroyed during the quest. So, for example, if the paladin's main fighting weapon is a crossbow, he or she should actually bring two crossbows, because one of them will be sacrificed.)<br>
 
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** [[Red Apple]] ([[druid]] only)
In addition to these things, at least one player needs to carry a [[shovel]]
 
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** [[Sword]] ([[knight]] only)
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* [[Roll]] (long quest only)
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* [[Levitate]] spell or 3 [[Parcel]]s (long quest only, more parcels recommended).
   
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==Foreword==
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* Most players will want the [[#Short Path|short path]]. If you are instead interested in the full quest, which is entirely optional and leads to the same goal, see [[#Long Path|long path]].
  +
* You can do this quest infinite times, but receive rewards only once. You can help other teams (i.e. as one of their vocations) as much as you like but you won't be rewarded for it.
  +
* The desert dungeon is large and can confuse inexperienced players. In addition, there are some holes which do not have a corresponding rope hole - you will need to be roped and you may not even return to your team. Read the instructions carefully and don't go down any holes unless explicitly told to.
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* If, for some reason, your team cannot complete the quest, the only exit is the teleport next to the [[Gate of Expertise]], which leads to [[Adrenius]].
  +
* You will need 43.5 free capacity to carry the reward.
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* The stairs leading outside from the reward room do not have a staircase back in. If you leave you will be locked out and unable to re-enter unless you redo the quest.
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* The desert quest is a common target for [[Player Killer|player killer]]s on PvP servers. However, the reward room as well as the steps outside of it are [[Protection Zone]]s, you will not get killed unless you walk off these steps.
   
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== Short path ==
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With one of each vocation in your party, go to the [[Jakundaf Desert]] between [[Venore]] and [[Thais]]. Open the [[Loose Stone Pile]] in the middle of the desert ({{Mapper Coords|127.137|125.93|7|4|text=here}}) and drop down. Go down 4 more times to reach a floor with [[Spider]]s. On this floor you might encounter [[Fire Devil]]s and [[Bonelord]]s, but if you take the correct path you won't. Go north and turn east as soon as you can, and then follow the cave south to find the next ladder up. Go up the ladder and west to find another ladder (do '''not''' go down the hole to the south with the [[Warning Sign]]). Go south and up the ladder. Now go east and then north to find a hole, but '''do not''' go down. Go east and north again and follow the path to find the final ladder. You may encounter a [[Slime]] on this floor.
   
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Now enter the level 20 [[Gate of Expertise]] to arrive at the vocation room.
===Navigating the cave===
 
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{{Spoiler Image2
1. When you get to the bottom, you will usually see a bunch of [[spider|spiders]]. However, it is rare, but possible for a [[beholder]] or a [[Fire Devil|fire devil]] to be lured here. Follow the path shown on the map.
 
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|img1.src = Desert Dungeon Quest Vocation Room.png
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|img1.width = 512
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|img1.desc=
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<div style="text-align: left; padding: 0 0.75em; ">
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[[Sorcerer]]s: place the [[Spellbook]] on the '''east''' basin and then step on the tile.<br />
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[[Knight]]s: place the [[Sword]] on the '''south''' basin and then step on the tile.<br />
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[[Druid]]s: place the [[Red Apple]] on the '''west''' basin and then step on the tile.<br />
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[[Paladin]]s: place the [[Crossbow]] on the '''north''' basin and then step on the tile. When everyone is ready, pull the lever in front of you.
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</div>
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}}
   
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Your team must place their vocation items on the basin before stepping on the switch tile. The switch will be pressed when it is done properly. If the switch tile is not pressed, you either didn't place the correct item or moved on the tile before doing so. Ensure the correct item is on the basins before moving off and back on the switch tile.
2. Go up the [[ladder]] to the next map layer. Then go to the west and up again. Do not go down the hole to the south.
 
   
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When all the switches are pressed, the [[Paladin]] must pull the [[Lever]] in front of his tile. All 4 players will be teleported to the reward room.
3. On the next layer you will follow a non-branching, serpentine path. There is no danger to be found here.
 
   
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There are 2 reward chests: one to the west and one to the east. One of them contains 100 [[Platinum Coin]]s, the other contains a [[Green Bag]] with with a [[Protection Amulet]], a [[Magic Light Wand]], a [[Ring of Healing]], and an [[Ankh]].
4. Go up to the next elevation and follow the path. There will be a [[slime]] spawn to your right. Further to the north you will see a hole to the left. Do not fall into it. There are [[Orc Warrior]]s and [[Orc Berserker]]s down there. Be careful, as somebody may have roped them up. Keep going along the path and go up the last [[ladder]] at the end.
 
   
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{{Item Obtained
This will take you to the item sacrifice room. You have to pass through the [[Gate of Expertise|level 20 door]] to enter it.
 
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|Platinum Coin | 100
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|Green Bag |
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|Protection Amulet |
 
|Magic Light Wand |
 
|Ring of Healing |
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|Ankh |
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}}
   
 
Now go north and up the [[Stairs]] to leave the cave. You will arrive back in the [[Jakundaf Desert]].
Off to the right there is a glowing blue [[portal]] which is to be used if, for some reason, your group is unable to complete the quest. For example, use it to exit if one of your members or one of the required sacrifice items is missing.
 
   
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<gallery>
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DDQ map1.png|Follow the blue line north, east and then south. [[Bonelord]]s and [[Fire Devil]]s may be encountered here.
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DDQ_map_2.gif|'''Do not''' go down the hole! Only up the ladder to the west.
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DDQ_map_3.gif|Follow the cave south.
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DDQ_map_4.gif|Follow the line north-east.
 
Desert_quest_room.jpg|thumb|Correct item Placement
 
desert_quest_chest.jpg|Desert Quest Prize Room.
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</gallery>
   
===The treasure room===
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==Long Path==
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* Enter the Desert Dungeon and find [[Hagor]]. Ask him about [[Morrin]] and give him a [[Roll]]. You will receive [[Key 4022]].
There are buttons on the floor that will be properly activated when a player of the correct vocation is standing on each and the correct item is placed on the altar behind each player. The correct pattern is as follows.
 
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* Go {{Mapper Coords|127.166|125.86|11|2|text=here}} and open the door using Key 4022. Get [[Key 4009]] from the chest.
*[[Paladin]] stands on the north button.
 
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* Open {{Mapper Coords|127.116|125.100|11|4|text=here}} with the key you got and enter the [[Desert Dungeon Library|library]]. Search and read the books "Dangers of Adventures" of the author [[Netlios]].
*[[Druid]] stands on the west button.
 
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* Now you need that someone stands on a floor switch at the library. Go {{Mapper Coords|127.179|125.103|10|4|text=here}} (if the other character is standing at the switch in the library, the path won't be blocked) and search for the missing book.
*[[Sorcerer]] stands on the east button.
 
  +
* Search for [[Adrenius]] at the surface of the desert and ask about Netlios. Give him 500 gp and he will start a test, wich all the answers can be found at Netlios' books "Dangers of Adventures". If you pass the test you will earn the [[Key 4023]].
*[[Knight]] stands on the south button.
 
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* Get 4 players of each vocation, then go {{Mapper Coords|127.138|125.142|11|4|text=here}} and open the door with the key you got from Adrenius. Each player must enter the respective teleporter and face 2 creatures ([[Orc Berserker]]s for Knight, [[Minotaur Archer]]s for Paladin, [[Fire Devil]]s for Sorcerer and [[Bears]] for Druid). There will be signs telling about the items needed for the next step. With your team, exit the dungeon and get these items.
If the button does not appear to be "pressed down" when you stand on it, make sure you have the correct item placed on the correct altar and step off the square and back onto it.
 
  +
* Follow the path to the reward room. Now the team must place the items at the correct place and pull the lever. This will teleport all four players to the reward room.
[[Image:Desert_quest_room.jpg|thumb|Correct item Placement]]
 
   
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==Trivia==
Once all the buttons are pressed down, the paladin must pull the lever next to his square. This will [[teleport]] all four players to the treasure room. There are two chests to be opened:
 
  +
*NPC [[Avar Tar]] [[Avar Tar/Transcripts|claims]] he soloed this quest by learning the [[magic]] of all four vocations.
*One gives you 100 [[Platinum Coin|platinum coins]].
 
*The other gives you a green [[bag]] containing:
 
**A [[Protection Amulet|protection amulet]],
 
**A [[Magic Light Wand|magic light wand]],
 
**A [[Ring of Healing|ring of healing]], and
 
**An [[ankh]].
 
[[Image:desert_quest_chest.jpg|thumb|Desert Quest Prize Room.]]
 
To leave, go north up the stairs and you will appear back on the sands of the [[Jakundaf Desert]].
 
 
===Notes===
 
If you are completing this quest with players you do not trust, it may be advisable to log off immediately after entering the treasure room. Then you will be able to log back on a few minutes later and collect the items without the chance of your so-called friend killing you for the 10k you are carrying. It is also a good advice to keep the 10K in your [[Inventory#Items|arrow]]/[[Inventory#Items|torch]] slot as the chance to keep it when [[Death|dieing]] is higher.
 
 
On [[PvP-Enforced]] [[Servers]] or sometimes even regular [[PvP]] you can find people camped upstairs from the 10k quest just to kill someone and take their cash. Be careful going up and try not to be the first one going upstairs.
 
 
This quest can be completed at any level 20 or greater and as many times as you like, however, the rewards can only be collected once. Often, a higher level player will agree to fill a spot to help other players do the quest, usually in exchange for items or money given to him by players completing the quest for the first time.
 
 
===Shortcut Spoiler===
 
This spoiler skips the majority of the steps in the actual quest, and jumps directly to the reward. The actual quest is like this:
 
First you need to get access to the [[Desert Dungeon Library]] to read all necessary books(please note that all of the necessary books can't be found in the library). In order to do this first find the NPC [[Hagor]]. This is quite difficult if you don't know the way around in the Desert Dungeon. First go down [http://www.tibianews.net/worldmap.asp?xcor=-646&ycor=-540 here]. Go down in the hole, you can't rope up anymore now. Go down the other hole and again, and again till you are 5 levels below surface. Here you will encounter 6 [[Spider]]s.
 
{{stub}}
 

Revision as of 19:19, 3 December 2018

Legend

An old myth, nearly buried by the sands of time has been discovered by brave adventurers who ventured themselves through the complicated Desert Dungeon, and found its secret.

Location

Deep below the Jakundaf Desert.

Dangers

Slimes. If you go the wrong way, you might find Fire Devils, Orc Berserkers, and Bonelords among other creatures.

Please review this page.


This page may need to be updated for content, grammar, spelling, language, etc.

Please remove this template after the page has been raised to appropriate standards of quality.

Required Equipment

Foreword

  • Most players will want the short path. If you are instead interested in the full quest, which is entirely optional and leads to the same goal, see long path.
  • You can do this quest infinite times, but receive rewards only once. You can help other teams (i.e. as one of their vocations) as much as you like but you won't be rewarded for it.
  • The desert dungeon is large and can confuse inexperienced players. In addition, there are some holes which do not have a corresponding rope hole - you will need to be roped and you may not even return to your team. Read the instructions carefully and don't go down any holes unless explicitly told to.
  • If, for some reason, your team cannot complete the quest, the only exit is the teleport next to the Gate of Expertise, which leads to Adrenius.
  • You will need 43.5 free capacity to carry the reward.
  • The stairs leading outside from the reward room do not have a staircase back in. If you leave you will be locked out and unable to re-enter unless you redo the quest.
  • The desert quest is a common target for player killers on PvP servers. However, the reward room as well as the steps outside of it are Protection Zones, you will not get killed unless you walk off these steps.

Short path

With one of each vocation in your party, go to the Jakundaf Desert between Venore and Thais. Open the Loose Stone Pile in the middle of the desert (here) and drop down. Go down 4 more times to reach a floor with Spiders. On this floor you might encounter Fire Devils and Bonelords, but if you take the correct path you won't. Go north and turn east as soon as you can, and then follow the cave south to find the next ladder up. Go up the ladder and west to find another ladder (do not go down the hole to the south with the Warning Sign). Go south and up the ladder. Now go east and then north to find a hole, but do not go down. Go east and north again and follow the path to find the final ladder. You may encounter a Slime on this floor.

Now enter the level 20 Gate of Expertise to arrive at the vocation room.

Sorcerers: place the Spellbook on the east basin and then step on the tile. Knights: place the Sword on the south basin and then step on the tile. Druids: place the Red Apple on the west basin and then step on the tile. Paladins: place the Crossbow on the north basin and then step on the tile. When everyone is ready, pull the lever in front of you.

Sorcerers: place the Spellbook on the east basin and then step on the tile.
Knights: place the Sword on the south basin and then step on the tile.
Druids: place the Red Apple on the west basin and then step on the tile.
Paladins: place the Crossbow on the north basin and then step on the tile. When everyone is ready, pull the lever in front of you.





Your team must place their vocation items on the basin before stepping on the switch tile. The switch will be pressed when it is done properly. If the switch tile is not pressed, you either didn't place the correct item or moved on the tile before doing so. Ensure the correct item is on the basins before moving off and back on the switch tile.

When all the switches are pressed, the Paladin must pull the Lever in front of his tile. All 4 players will be teleported to the reward room.

There are 2 reward chests: one to the west and one to the east. One of them contains 100 Platinum Coins, the other contains a Green Bag with with a Protection Amulet, a Magic Light Wand, a Ring of Healing, and an Ankh.

Obtained
100
Platinum Coin

Now go north and up the Stairs to leave the cave. You will arrive back in the Jakundaf Desert.

Long Path

  • Enter the Desert Dungeon and find Hagor. Ask him about Morrin and give him a Roll. You will receive Key 4022.
  • Go here and open the door using Key 4022. Get Key 4009 from the chest.
  • Open here with the key you got and enter the library. Search and read the books "Dangers of Adventures" of the author Netlios.
  • Now you need that someone stands on a floor switch at the library. Go here (if the other character is standing at the switch in the library, the path won't be blocked) and search for the missing book.
  • Search for Adrenius at the surface of the desert and ask about Netlios. Give him 500 gp and he will start a test, wich all the answers can be found at Netlios' books "Dangers of Adventures". If you pass the test you will earn the Key 4023.
  • Get 4 players of each vocation, then go here and open the door with the key you got from Adrenius. Each player must enter the respective teleporter and face 2 creatures (Orc Berserkers for Knight, Minotaur Archers for Paladin, Fire Devils for Sorcerer and Bears for Druid). There will be signs telling about the items needed for the next step. With your team, exit the dungeon and get these items.
  • Follow the path to the reward room. Now the team must place the items at the correct place and pull the lever. This will teleport all four players to the reward room.

Trivia