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Properties

Property Value
Combat Properties
Health Health Icon 805
Experience Experience Icon 435
Speed Haste Icon ?
Armor Armor Icon ?
Est. Max Dmg 90 (236 including 3 Ghouls)
Summon (not possible)
Convince (not possible)
General Properties
Name The Dark Dancer
Classification Necromancers
Spawn Type
Rank Arena Combatant
Illusionable ?
Pushable
Pushes
Elemental Properties
Physical 100%
Earth 100%
Fire 60%
Death 99% or less
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 8.0
June 26, 2007
Status Active
Help
The Dark Dancer
You see The Dark Dancer.
  • I hope you like my voice!

Notes

Boss of Scrapper level Pit #3.
Next #4.

Abilities

Melee (0-43+) It Poisons you (starting at 11 damage per turn), Paralyzes, Self Healing, Mana Drain (0-100+), Death Missile (50-90), Summons 0-3 Ghouls by playing musical notes, turns Invisible for some time.

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    -1%
  • Fire
    -40%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    +0%

Location

In the Svargrond Arena.

Behaviour

Keeps distance from target.

Strategy

Don´t take off your Dwarven Ring if you are using one from your last battle. It is very probable that you are still drunk, also its best to ignore the ghouls she summons.
Druid or Sorcerer: use Magic Shield, and get a little closer to The Dark Dancer to corner her where you will know her position even if she goes invisible, shoot Explosion when invisible and SD when visible.
Knight: Stay diagonal right next to her in a corner, use Exori to make her visible and melee her.
Paladin: Use Explosion to make her visible and shoot, may be a good idea to shoot Ethereal Spear since most of your mana will be drained anyway.

Loot

  • This creature drops no loot.

(Create loot statistics)

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