
You see The Count Of The Core.
- Shluush!
- Sluuurp!
Notes
Part of the Dangerous Depths Quest.
Abilities

Damage Taken From Elements
Physical 

Death 

Holy 

Ice 

Fire 

Energy 

Earth 

Drown 

Location
Behaviour
This monster heals when receiving Fire Damage, including the damage dealt by the monsters and mechanics in the room (Ember Beasts, the fire cannons, and Snail Slimes). It summons a Snail Slime after taking some damage.
Strategy
Trap him in a corner of the room with a player on every SQM at the range of 3 SQM of the boss, this will avoid it summoning Snail Slimes when taking damage. The Snail Slimes blow up when dying and deal 1730 Fire Damage in an small area. Druids and Sorcerers should avoid boss beams because it reduces Magic Level.
Loot
- Crystal Coin
- 1-53× Platinum Coin
- Gold Token
- Yellow Gem
- 1-18× Great Spirit Potion
- 1-12× Small Topaz
- 1-2× Mastermind Potion
- 1-4× Green Crystal Shard
- Magic Sulphur
- Stone Skin Amulet
- Amber Staff
- Wand of Inferno
- Fire Sword
- Silver Token
- Harpoon of a Giant Snail
- Huge Spiky Snail Shell
- Chitinous Mouth (Count of the Core)
- Slightly Rusted Helmet
- Slightly Rusted Shield
- Violet Gem
- Small Amethyst
- Great Mana Potion
- Huge Chunk of Crude Iron
- Luminous Orb
- Blue Gem
- Green Gem
- Small Ruby
- Heavy Crystal Fragment
- Small Emerald
- Red Gem
- Ultimate Health Potion
- Giant Shimmering Pearl
- Small Diamond
- Gnome Sword
- Gnome Shield
- Gnome Helmet
- Candle Stump
- Tinged Pot
- Mallet Handle
- Guardian Axe
- Giant Sword
- Twiceslicer
- Magma Coat
- Crystalline Armor
- Gnomish Footwraps