Property Value
Combat Properties
Health Health Icon 7200
Experience Experience Icon 6900
Speed Haste Icon 180
Armor Armor Icon 80
Est. Max Dmg ?
Summon (not possible)
Convince (not possible)
General Properties
Name Terrorsleep
Classification Dreamhaunters
Spawn Type
Illusionable ?
Pushable ?
Pushes ?
Bestiary Properties
Class Magical
Difficulty Bestiary Level Hard
Occurrence Bestiary Occurrence Common
Charm Points 50 Charm Icon
Kills to Unlock 2500
Elemental Properties
Physical 85%
Earth 0%
Fire 65%
Death 45%
Energy 90%
Holy 110%
Ice 80%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around
Walks through
Other Properties
Version 10.3
December 11, 2013
Status Active
You see a terrorsleep.
  • Aktat Roshok! Marruk!
  • I will eat you in your sleep.
  • I am the darkness around you...


The terrorsleep is sweating dread incorporated. It thrives in darkness, breeds under your bed and nourishes on your fear. Terrorsleeps avoid the sunlight as it stuns and disorientates them. They do not see as we do, but sense other creatures' body warmth and fear. Hungry, toothed mouths protrude on their head instead of eyes. Using their mouths like augers, they bite open their victims and bathe in their bloody carcass like birds in a water pool. Terrorsleeps have very light and flexible bones and can squeeze through anywhere. They particularly like to slither and slime through dark, dank places, searching and sniffing out anything warm, alive; feeding on its fear, coveting its warmth, sucking out its life force. Their whitish belly is swollen with terror juices that foam up as gooey, frothy saliva hanging in threads and webs from their bared teeth. Touching it instils horrible paranoia and paralyses the victim so that the terrorsleep can devour it. Their putrid, blood-soaked wings they use to stabilise themselves and to swim or soar through darkness to reach ever deeper, isolated places. Once you are in darkness, you are never safe from a terrorsleep.

There are surmises that the original beasts might have once been intended as riding animals or messengers, but were corrupted by horrific experiments or the negative energies of Roshamuul. In their company, the terrorsleep only tolerate creatures similar to themselves: the feversleeps who are burning hot and sweaty to the touch and who love cool water, are perhaps the offspring of the terrorsleep or a sibling creature from a nightmare having taken shape. The shy shiversleeps however are the rarest of the terrorsleep family; they like shallow, warm water and are very territorial, disappearing like mist through suddenly opening vortices into the protective darkness, and very little is known about them at all.


Melee (0-400), Mana Drain (70-100), Spark Beam (350-500 Life Drain), Death Strike (200-450), reduces your distance by ~50% for 8 seconds, Envenom, Self-Healing (0-600), Haste, Invisibility.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Roshamuul Mines (down here), Roshamuul Cistern (down here).




Knights: You will have a hard time with these. They are very resistant to physical and heal frequently. On top of that, they will almost constantly deal heavy damage. Be wary of Feversleeps that spawn in the same areas, which will reduce your melee skills. The best strategy to is to keep an eye on your melee skill and use Fierce Berserk, Front Sweep, or Berserk when your skill isn't reduced. The fight will typically last a little while so be careful not to lure more.


(Loot Statistics)

Community content is available under CC-BY-SA unless otherwise noted.