Property Value
Combat Properties
Health Health Icon 300
Experience Experience Icon 150
Speed Haste Icon 106
Armor Armor Icon 13
Est. Max Dmg 90
Summon 490 mana
Convince 490 mana
General Properties
Name Terror Bird
Classification Birds
Spawn Type
Pushable ?
Pushes ?
Bestiary Properties
Class Bird
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 100%
Earth 110%
Fire 110%
Death 105%
Energy 80%
Holy 100%
Ice 80%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through
Other Properties
Version 7.5
August 9, 2005
Status Active
Terror Bird
You see a terror bird.
  • Carrah! Carrah!
  • Gruuuh Gruuuh.


The ferocious Terror Bird is a terrifying hunter that usually lives in less dense areas of the jungle. Unlike other birds, it is a huge carnivorous animal that cannot even fly. Sages have already wondered if such an unusual creature can be natural or if it rather has its source in evil wizardry. On the other hand, nests of Terror Birds have been found, so this theory does not seem to be very likely. Be that as it may, the name of this feared hunter is more than justified. The aggressive bird attacks everything that comes in its sight with rage that does indeed inspire fear and dread. The carnivorous Terror Bird seems to regard everything as its rightful prey and its sharp beak often proves it right. Its inability to fly is made up by strong muscular legs that allow the bird to run at an astonishing speed and that serve also well as additional weapons.

They are faster but a bit weaker than a Cyclops. These creatures will kill other monsters and move objects to get to you. They can be tamed to a mount (Racing Bird) by using a carrot on a stick.


Melee (0-90)

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Around Port Hope, Arena and Zoo Quarter in Yalahar, few on Zao steppes.


Terror birds move quickly toward their target and do not flee when wounded.


A knight with decent skills can melee them. Other vocations should run and shoot them, avoiding contact.


(Loot Statistics)

Community content is available under CC-BY-SA unless otherwise noted.