Property Value
Combat Properties
Health Health Icon 320
Experience Experience Icon 160
Speed Haste Icon ?
Armor Armor Icon 20
Est. Max Dmg 100
Summon (not possible)
Convince 500 mana
General Properties
Name Terrified Elephant
Classification Ungulates
Spawn Type
Pushable ?
Pushes ?
Elemental Properties
Physical 90%
Earth 100%
Fire 100%
Death 100%
Energy 110%
Holy 100%
Ice 80%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Walks through
Other Properties
Version 9.4
December 14, 2011
Status Active
Terrified Elephant
You see a terrified elephant.
  • Hooooot-Toooooot!
  • Tooooot!
  • Trooooot!


Only appears during the Stampede Mini World Change. Terrified Elephants are extremely fast when charging (as fast as a level 200 player), but the charge only lasts for about 5 seconds, after which they go back to being rather slow.
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Kill 5 of them to receive the achievement Trail of the Ape God.
Spoiler ends here.


Melee (0-100), Charge.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


East of Port Hope, close to the Deeper Banuta shortcut, here.


These creatures will kill monsters and move objects in their way to get to you. They can also retarget. A terrified elephant never retreats.


Knights should fight them with an one-handed weapon and shield.
Paladins should attack them from a distance with a one handed weapon and shield, but will not be able to outrun them while they are actively charging. Be careful if running from them once their charge has worn off as you may run into more of them or other creatures like Carniphila that spawn nearby.
Mages should use their best wand/rod and use Great Fireball or Thunderstorm if surrounded.


(Loot Statistics)

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