Property Value
Combat Properties
Health Health Icon 365
Experience Experience Icon 160
Speed Haste Icon 111
Armor Armor Icon 15
Est. Max Dmg 116
Summon 505 mana
Convince 505 mana
General Properties
Name Terramite
Classification Insects
Spawn Type Regular
Bestiary Properties
Class Vermin
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 95%
Earth 80%
Fire 110%
Death 100%
Energy 105%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through
Other Properties
Version 8.54
December 9, 2009
Status Active
You see a terramite.
  • Zrp zrp!


The Terramites share the same fondness for wood like their smaller cousins, the termites. Sadly their appetite extends to all other kind of organic substances, including livestock and sentient beings. Given the insatiable appetite of a Terramite colony, the potential for destruction caused by an unhindered population is extreme. Both, the orcs and the lizard people, consider the Terramites as delicacies.
Usually the Terramites are content with the things they find in the underground but if the colony is starving, some scouts are sent out to look for more fertile areas. They consider each and everything they find in the earth as potential food, and the unlucky fellow that curiously explores one of their mounds, learns soon enough about their warlike welcome for any intruder.
Unlike other insects, Terramites are generalists and lack the distinction between workers, warriors and queens. This makes it rather difficult to extinguish a colony. It is unknown what - instead of a queen - holds a colony together, but a Terramite colony seems to run effectively even without a leader.
Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 300 of these as a task of the Killing in the Name of... Quest.
Spoiler ends here.


Melee (0-100), poison hit (5-16).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Fights until death.


Similar to Tarantulas or Cyclopses.


The loot was improved in 9.86. They now drop more creature products and gold.

Community content is available under CC-BY-SA unless otherwise noted.