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You see a terramite
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Notes

The Terramites share the same fondness for wood like their smaller cousins, the termites. Sadly their appetite extends to all other kind of organic substances, including livestock and sentient beings. Given the insatiable appetite of a Terramite colony, the potential for destruction caused by an unhindered population is extreme. Both, the orcs and the lizard people, consider the Terramites as delicacies.
Usually the Terramites are content with the things they find in the underground but if the colony is starving, some scouts are sent out to look for more fertile areas. They consider each and everything they find in the earth as potential food, and the unlucky fellow that curiously explores one of their mounds, learns soon enough about their warlike welcome for any intruder.
Unlike other insects, Terramites are generalists and lack the distinction between workers, warriors and queens. This makes it rather difficult to extinguish a colony. It is unknown what - instead of a queen - holds a colony together, but a Terramite colony seems to run effectively even without a leader.

You may hunt 300 of these as a task of the Killing in the Name of... Quest.

Abilities

Physical Damage Melee (0-100)
⁠,
Earth Damage Poison Hit (5-16)
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
95%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
110%
Energy Electrified Icon Big
105%
Earth Poisoned Icon Big
80%

Behaviour

Fights until death.

A terramite attacks in melee range.

Strategy

Similar to Tarantulas or Cyclopses.

History

The loot was improved in 9.86. They now drop more creature products and gold.

Loot

(Loot Statistics)

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