Property Value
Combat Properties
Health Health Icon ~25500
Experience Experience Icon 0?
Speed Haste Icon ?
Armor Armor Icon ?
Est. Max Dmg ?
Summon (not possible)
Convince ? mana
General Properties
Name Tentacle of the Deep Terror
Classification Demons
Spawn Type
Pushes ?
Elemental Properties
Physical 100%
Earth 0%
Fire 50%
Death 100%
Energy 80%
Holy 130%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through Energy
Other Properties
Version 10.7
December 12, 2014
Status Active
Tentacle of the Deep Terror
You see tentacle of the Deep Terror.


    After a few waves of Glooth Anemone, 4 tentacles will spawn together in the boss room.


    Melee (0-?), Self-Healing (0-715?), and more.

    Damage Taken From Elements

    • Physical
    • Holy
    • Death
    • Fire
    • Energy
    • Ice
    • Earth


    Underground Glooth Factory - Boss Room 1.




    To spawn the first boss, Deep Terror, you must slay all 4 tentacles within 10 seconds of the first kill. This means that you shouldn't focus on a single tentacle but instead weaken all of them equally. First and foremost, make sure all 4 tentacles are near each other. They can spawn away from each other and/or target different people; the knights should group the tentacles so that they are not far apart. When they are grouped, the team should use area attacks as much as possible. Single-target attacks (e.g. Paladin shots, wand/rod/melee attacks) should be directed at the tentacle with the highest health, which would mean changing targets every few seconds. The tentacles will retreat at low health which can make things harder, so when the tentacles are low in health the mages are recommended to use their ultimate spells to cover a big area and weaken the running tentacles. If this fails to kill the tentacles, chase them and finish them off individually. If you fail to kill them all within the 10 seconds, they will spawn anew and you have another chance. However, keep in mind that you have 10 minutes inside the room, which does not get reset and does include the fight with the Deep Terror.

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