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I edited the template a bit ^^... take a look to it if you want User:Seth66/Test


User:Craggles/Hunt2 Is that then too complicated - if so how so? I think that certainly skills wise - defensive and offensive skills and variables should be seperated and prefereabley in two column like on my template; I also think the look I gave it is more inkeeping with how the wiki looks generally. Also should we be considering a Template:Creature Types Sort of sub sections box at the bottom?

Craggles


I like the idea with the header above the level req, but it seems a little plain. I also think that the overuse of parameters will make the pages bulky, but there are no other practical ways to attain the same (#explode would make it impossible/resource intensive). I'm fine with it, but I think these should be up to the majority of the general audience, not just those with an account. -- Sixorish 19:51, 17 April 2009 (UTC)


About the style:
I think a white background with grey border and light grey background behind the level req IS in line with the other templates we have. But this template is, like the Template:Geography, different because it is a "side-template". When making it I used the geo template as a start, that explains the colors. I don't really mind changing the style, as long as it is readable it is ok with me. If nobody else objects the style can be changed to your idea.
About the parameters:
At first I thought I had way too much parameters, when I had all level and skills for the vocations separated. It is ok to separate the attack and the defense, but why adding "Armor" and "Set"? Isn't that way too detailed for a vague description how to survive in a hunting place? Besides, when talking with players, it is very common to describe your skills as e.g. 60/60, the attack and defense only separated by a slash. If you want to do calculations or something with it, this would be bad to put in one parameter, but I don't think we want to do that, so in my opinion it is ok to have them like that.
About profit:
I thought about it and I think it was a good idea to separate the profit into experience (e.g. 10-30k/hour, or if not directly known bad exp/good exp) and loot, not separated into gold and loot, just if it is a good place to get gold and/or a good place to get loot (some monsters drop almost no loot, but mino's drop a lot of sellable loot). ^^ Bennie (talk ~ fellows) ^^ 07:58, 18 April 2009 (UTC)


I only expanded out arm/set because there really isn't a mage equivilent to shielding, leaving the space blank was a bit of a waste and seeing how the Sets pages were slowly growing I thought It'd be a good idea. With the paladins defense I thought shielding alone was a bit vague as paladins swap between 2 and 1 handed weapons sporadically - so adding an armor set instead of a shielding level would apply to lower level areas or areas with lots of monsters to break one's shield. All these parametres are optional extras anyway, any condensing infomation into table form is what I really like; so whatever information can be squeezed into a table I'm an advocat for. Also - I was hopeing we could proceed to wik-onize the geography table later too, looks a bit dated and isn't used enough I don't think. Also I'm try splicing together some more hunt table ideas.

Also how do you feel about the best loot parametre - is that one a little too far? I thought I'd add it for quick lookup purposes incase people wanted an idea of what their loot limit was in that area; sort of. It gives a very broad concept for an area with knowing anything about it, I feel.


Craggles


I just discovered the images (not map but the creature one) are not showing up anymore. I don't think this was intended.. They give some color to the template and give the opportunity to know which monsters are in the hunting place with a quick look. Can anyone help me get it back, if I do not succeed? ^^ Bennie (talk ~ fellows) ^^ 06:27, 23 April 2009 (UTC)


The reason it doesn't work as intended is because the #ifexist does not ignore the namespace; although technically not part of the title, the namespace prefix must be added when linking. Thus it checks for Troll.gif instead of Image:Troll.gif.

You could do it with #ifexist:Image:{{{image}}}.gif, but I think it is better to have it link regardless, there are several occasions where it would benefit; for example it raises awareness of the link not working, and removes confusion when new people make a mistake (typo, etc.) -- Sixorish 07:09, 23 April 2009 (UTC)

My bad - I fiddled with that on my user page, but when I was adding the actual hunt template stuff I got rid of it - at least on the map ones. Forgot entirely about reverting the creature images.
Craggles
Random::Chat::Contributions::Tibicam Profile

layout

While it looks good when it is not crowded, having multiple levels/skills boxes makes it very long, creating a lot of empty space. Is there a convenient way to expand the box horizontally and have the profit hourly and pictures/maps next to the level/skills instead of below it? --DM ><((°> Contribs <°))>< talk to me 19:20, 7 May 2009 (UTC)

Ancient Ruins Tomb - Does that do the job? I feel it fills the empty spaces just right, If not then I can make the entire levels and requiresment section expandable.
Craggles
Random::Chat::Contributions::Tibicam Profile

20:11, 7 May 2009 (UTC)

Using an uncomfortable amount of if's I've made User:Craggles/temp - is that what you meant?
Craggles
Random::Chat::Contributions::Tibicam Profile

20:52, 7 May 2009 (UTC)


Your work in Craggles/temp is what i meant - it leaves some white space but not as much as before. The Ancient Ruins Tomb is more space efficient, but still looks messy. While i prefer the first, if it is too much to arrange in the template coding, the present way is fine.
On a side note i will not get involved much with the Hunting Places and templates until you are all done, just to avoid potential problems. Good work. --DM ><((°> Contribs <°))>< talk to me 03:25, 8 May 2009 (UTC)

I can't see any way of neatening the hunt template up and breaking into 2 columns.
Craggles
Random::Chat::Contributions::Tibicam Profile

06:19, 8 May 2009 (UTC)


Yeah, looks good. Thanks for adding the additional level and skills in the template. ^^ Bennie (talk ~ fellows) ^^ 08:53, 8 May 2009 (UTC)


Best Loot

I want to change the Best Loot section so that you can display more than one item (five would be ideal) because I've noticed that often, the best item from an area is from a creature that you don't hunt often (eg. the single Dragon Lord in Cyclopolis). However, I am template-impaired. Would somebody in the know please help me out?
Art Featherpitch (talk) 03:41, January 28, 2013 (UTC)


It looks good to me although i probably missed something: User:DM#testing_stuff
--DM ><((°> Contribs <°))>< talk to me 12:59, January 28, 2013 (UTC)


It would be nice if you clicked on the image and it would bring you to the item page. This can be done by adding [[File:example.jpg|link=Example]] -- Bennie (talk ~ fellows) 17:03, January 28, 2013 (UTC)


Adding "|link=Example" in use of the template does not work, i.e.

| bestloot        = File:Dragon Scale Mail.gif|link=Dragon Scale Mail

so the template code would have to be updated to

{{#if:{{{bestloot2|}}}|[[File:{{{bestloot2|}}}.gif|link={{{bestloot2|}}}]]}}

and all Hunting Places pages updated. Category pages counts 221 Hunting Places and i counted 47 without bestloot images = 174 pages to be updated. Does this justify a bot?
--DM ><((°> Contribs <°))>< talk to me 13:07, January 29, 2013 (UTC)


That must've taken you ages to count lol...

I will run the bot in a minute. -- Sixorish (talk) 14:55, January 29, 2013 (UTC)


You know a fast way to count? Use the following DPL: {{#dpl: | category = Hunting Places | mode=ordered }} -- Bennie (talk ~ fellows) 15:18, January 29, 2013 (UTC)


This isn't a bot job surely. You can just use a replace function to remove the .gif in the link section

{{#if:{{{bestloot2|}}}|[[File:{{{bestloot2|}}}|link={{replace:{{{bestloot2|}}}|.gif||}}]]}}


Craggles ಠ_ಠ TalkContribs 19:51, January 29, 2013 (UTC)


It's been done already, but anyway an unnecessary replace call just adds to the server load. I think it makes more sense like this because you loot a royal helmet, not a "file:royal helmet.gif" and if we were to use the data in other ways we would need to get rid of that File: and .gif too, it's much easier to add it once than to remove it 5x. -- Sixorish (talk) 19:59, January 29, 2013 (UTC)

That is a quick bot.
Craggles ಠ_ಠ TalkContribs 22:07, January 29, 2013 (UTC)

I had considered the replace function but server load was my concern. I got the total count from Category:Hunting Places and added bestloot to the DPL, previewed edit, and counted all "[[]]" that showed up. Bennie's DPL count will be good when no category pages to check. Thanks for the update. --DM ><((°> Contribs <°))>< talk to me 00:51, January 30, 2013 (UTC)


It seems to be working. I have (so far) updated all the free account hunting places (+PoI and Gnomebase Alpha areas) save for a few that I think should be split first: Outlaw Camp and Dwarf Mines.
Art Featherpitch (talk) 09:30, February 3, 2013 (UTC)


What is the "best" loot? Most valuable, or most rare? Maybe an information icon (like with the transferable thing) can be added with explanation. -- Bennie (talk ~ fellows) 15:46, February 3, 2013 (UTC)


I figure it's the most valuable. Take grim reapers for example: the least common drop is the Skullcracker Armor, but Nightmare Blade is worth nearly twice as much gp.

By the way, I'm done now. There are still several pages that I decided to skip on virtue of them being too diverse (example: Magician Quarter).
Art Featherpitch (talk) 15:59, February 3, 2013 (UTC)

Ok, I agree with most valuable as best. Hunting for maximal profit makes sense. Can you list the hunting place pages which are too diverse and need splitting? -- Bennie (talk ~ fellows) 22:21, February 3, 2013 (UTC)


My vision for "best loot" was , at a glance, one could get a vibe for what cool stuff is in that hunting place. It's nothing more than an advert for the hunting place. To save confusion and debate I've renamed it "Notable Loot" and changed the layout for affect slightly.
Craggles ಠ_ಠ TalkContribs 22:42, February 3, 2013 (UTC)

As reply to Craggles, if you would take Magician Quarter/Research Centre, I added the most expensive drops from Serpent Spawns, but it is more likely a level 30 will go there to hunt Novices and loot Pirate Voodoo Dolls for the pirate quest. Should the Pirate Voodoo Dolls take one of the bestloot spots? They are "notable" and maybe characteristic for the place after all. I don't know. -- Bennie (talk ~ fellows) 22:49, February 3, 2013 (UTC)


Yalahar is the worst offender when it comes to large hunting place pages. There's a list on my userpage with suggestions on how to split them.
Art Featherpitch (talk) 08:44, February 4, 2013 (UTC)
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