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Notes:

Renders the text of a creature ability, with an icon based on the element.

Syntax:

{{Ability|name|damage|element|scene=}}
Parameter Required Usage
name The name to display for the ability. No need to include name= if it the first parameter.
If no name is assigned, it will default to: Element Damage.
damage The damage dealt by this ability. It can be a range value (e.g. 100-200). No need to include damage= if it is the second parameter.
This can also be used to add details to other types of abilities, such as status conditions.
element The element of the damage. If unspecified, physical will be assumed.
For other abilities, such as status conditions, you can use other values to display their icons. See Template:Icon for possible values.
scene The scene demonstrating the ability. Using Template:Scene.
parentheses Whether to show parentheses or not around the damage value. By default yes. Define as no or false to disable. Not really meant for direct use, but for child templates.

Example:

The name must always be the first parameter.damage and type can be defined in order or named explicitly.

If type is not specified, it will default to physical.

Input Output
{{Ability|Melee|100-200}}
Physical Damage Melee (100-200)

Physical damage is inferred. See Template:Melee for an alias.

{{Ability|Ice Strike|damage=100-200|element=ice}}
Ice Damage Ice Strike (100-200)
{{Ability|damage=100-200|element=energy}}
Energy Damage Energy Damage (100-200)

A generic name is generated. Might not work well with other elements.

{{Ability|[[Mana Drain]]|100-200|manadrain}}
Mana Drain Mana Drain (100-200)

Links may be used as part of the name. Note that the icon is also a link.

{{Ability|Paralyzes|by 20 speed levels|slowed}}
Paralyze Paralyzes (by 20 speed levels)

The damage parameter might be used for details about other types of abilities.

{{Ability|Invisibility|5 seconds|invisible}}
Invisibility Invisibility (5 seconds)
{{Ability|Makes you drunk|element=drunk}}
Drunkenness Makes you drunk

Or it may be omitted.

{{Ability|Poisons you|up to 21hp per turn|poisoned}}
Poisoned Poisons you (Up to 21hp per turn)

Notice the tooltip and links take you to the status condition instead

{{Ability
|Great Fireball
|damage=60-140
|element=fire
|scene=
 {{Scene
 |spell=great_explosion
 |effect=Fireball Effect
 |effect_on_target=Fireball Effect
 |caster=Dragon
 |missile=Fire Missile
 |missile_direction=south-east
 |missile_distance=3/3
 |edge_size=0
 }}
}}
(Expanded for readability)
Fire Damage Great Fireball (60-140)
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif

This template has a couple aliases:

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