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Teleporters can move a player from one location to another instantaneously. Usually this requires merely walking on the teleporter; however, in some cases a sacrifice is needed.

Teleporters

Name Walkable Notes
Death Portal
Death Portal
Missing File
It's connected to the Death element.
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The portal in the Halls of Hope is part of the Forgotten Knowledge Quest, the one in the Lycanthrope Grounds is part of the Grimvale Quest.
Spoiler ends here.
Earth Archway
Earth Archway
Missing File
Earth Archways will teleport premium players with level 30 or higher to one of the two Earth Shrines. This archway can be found along with the other three: Ice, Fire, and Energy.


See also: Holy Shrines

Earth Portal
Earth Portal
Missing File
It's connected to the Earth element.
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Gain access to this teleporter through the Forgotten Knowledge Quest.
Spoiler ends here.
Energy Archway
Energy Archway
Missing File
Energy Archways will teleport premium players with level 30 or higher to one of the two Energy Shrines. This archway can be found along with the other three: Ice, Earth, and Fire.


See also: Holy Shrines

Energy Gate
Energy Gate
Missing File
A gate of pure, pulsing energy.
Energy Portal
Energy Portal
Missing File
It's connected to the Energy element.
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Gain access to this teleporter through the Forgotten Knowledge Quest.
Spoiler ends here.
Fire Archway
Fire Archway
Missing File
Fire Archways will teleport premium players with level 30 or higher to one of the two Fire Shrines. This archway can be found along with the other three: Ice, Earth, and Energy.

See also: Holy Shrines

Fire Portal
Fire Portal
Missing File
It's connected to the Fire element.
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Gain access to this teleporter through the Forgotten Knowledge Quest.
Spoiler ends here.
Fury Gate
Fury Gate
Missing File
Fury Gates will teleport promoted premium players with level 60 or higher to the Fury Dungeon.
Glowing Vortex
Glowing Vortex
Missing File
If you walk on it you are teleported to another place.
Hive Gate
Hive Gate
Missing File
It can teleport you to the other side of the wall if you are eligible to.
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You can enter it by receiving pheromones during the War Against the Hive Quest.
Spoiler ends here.
Holy Portal
Holy Portal
Missing File
It's connected to the Holy element.
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Gain access to this teleporter through the Forgotten Knowledge Quest.
Spoiler ends here.
Hot Geyser
Hot Geyser
Missing File
Walk on it to be teleported one floor up.
Ice Archway
Ice Archway
Missing File
Ice Archways will teleport premium players with level 30 or higher to one of the two Ice Shrines. This archway can be found along with the other three: Earth, Fire, and Energy.


See also: Holy Shrines

Ice Portal
Ice Portal
Missing File
It's connected to the Ice element.
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Gain access to this teleporter in the Halls of Hope through the Forgotten Knowledge Quest.
Spoiler ends here.
Instable Vortex
Instable Vortex
Missing File
Teleports the player to another location:
Large Crystal Teleporter
Large Crystal Teleporter
Missing File
Used to teleport from several cities to the GCTS. The player must have a Teleport Crystal, which is used up like Orichalcum Pearls, in their inventory to teleport. For the warzones, you need a Red Teleport Crystal. Travelling between the other Gnome areas require no crystals at all.
Large Crystal Teleporter (Berg)
Large Crystal Teleporter (Berg)
Missing File
Unlike the darker version, this teleporter does not require Teleport Crystals.
Large Glowing Amethyst
Large Glowing Amethyst
Missing File
A teleporter activated by stepping on it.
Large Glowing Emerald
Large Glowing Emerald
Missing File
A teleporter activated by stepping on it.
Large Glowing Ruby
Large Glowing Ruby
Missing File
Large Glowing Sapphire
Large Glowing Sapphire
Missing File
A teleporter activated by stepping on it.
Loose Stone Pile (Omrabas)
Loose Stone Pile (Omrabas)
Missing File
Use a Shovel or equivalent on it to be teleported downwards into Omrabas's room.
Looks the same as a Loose Stone Pile and a Wormhole.
Maelstrom
Maelstrom
Missing File
If you just walk on it you are teleported to another place, like a Water Vortex.
Looks the same as a Water Vortex and a Water Channel.
Magic Door
Magic Door
Missing File
Use it to get teleported into or out of Eclesius' house. There are two known doors: a free-standing door outside of the Adventurer's Guild, and one built in the house of Eclesius.
Magic Forcefield
Magic Forcefield
Missing File
A Magic Forcefield is a game square that will teleport your character to a different location when you step on it. Portals cannot be moved, but some may only appear under special circumstances, such as flipping a switch, or placing an item in a specific location. Also, sometimes a portal is present, but it will only teleport you to a special place if you flip a switch or series of switches. Otherwise, it just teleports you to the next square.

Azerus and Versperoth turn into magic forcefields upon death.
Looks the same as a Ship Core and can also appear green.
See also: Mystic Flame

Magic Forcefield (Green)
Magic Forcefield (Green)
Missing File
A green Magic Forcefield. Looks the same as a Disruption.
Mechanism (Teleporter)
Mechanism (Teleporter)
Missing File
You can only use them (and get past gates) after starting certain missions in the In Service of Yalahar Quest. If you do not meet the requirements a message will appear saying:
The gate mechanism won't move. You probably have to find a way around until you figure out how to operate the gate.
Mystic Flame
Mystic Flame
Missing File
Mystic Flames have various purposes, most prominently they act as Teleports, as in the Ankrahmun Tombs which teleport the player deeper if they sacrifice a Scarab Coin in a Coal Basin. Other flames, such as the flames inside Morguthis' Deathslicer Arena, are scripted in other ways that do not act as teleports.
Old Flying Carpet
Old Flying Carpet
Missing File
Stepping on it sends a player to Thais temple.
Ore Wagon
Ore Wagon
Missing File
Used to transport people, coal and other cargo. Only the ones in Kazordoon and Beregar can actually be used, though; tickets to travel around in Kazordoon can be bought from Ore Wagon System Ticket Seller NPCs. The ones in Beregar are part of a quest and can be used for free.
Slime Slide
Slime Slide
Missing File
Transportation system on Oramond.
Strange Carving
Strange Carving
Missing File
Strange carvings almost always require a sacrifice to work. There are four different strange carvings:

See also: Strange Carving (Tile)

Strange Vortex (Teleporter)
Strange Vortex (Teleporter)
Missing File
When a Minion of Gaz'haragoth dies, its corpse turns into a vortex which leads to an area with Nightmares of Gaz'haragoth.
Looks the same as a Strong Water Vortex and a Vortex of Elemental Water.
Strange Whirl
Strange Whirl
Missing File
It appears to be a small tornado.
Can be seen on the pixel art of Eternal Winter.
Turtle
Turtle
Missing File
They seem to be treated as pets by mermaids, and can be used for transportation between islands that do not have normal seaports. Simply stepping onto a sea turtle will cause it to transport you to a nearby island, but only if you have permission to use them. Sea turtle transports are protection zones. Throwing lootbags on the turtle won't work, you will have to use the royal mailbox on the Laguna Islands instead.
Vortex (Green)
Vortex (Green)
Missing File
If you just walk on it you are teleported to another place. See also: Vortex
Vortex (Pink)
Vortex (Pink)
Missing File
If you just walk on it you are teleported to another place. See also: Vortex
Vortex (Red)
Vortex (Red)
Missing File
If you just walk on it you are teleported to another place. See also: Vortex
Water Channel
Water Channel
Missing File
If you just walk on it you are teleported to another place, like a Water Vortex.
Looks the same as a Maelstrom and a Water Vortex.
Water Vortex
Water Vortex
Missing File
If you just walk on it you are teleported to another place.
Looks the same as a Maelstrom and a Water Channel.
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If you step in the one east of Banuta, you will receive the achievement Spectulation.
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See also other Objects.

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