TibiaWiki
(Thought about the idea of antidote, and efficiency wise there is no reason to ever use it do to a regular healing spell always providing more efficiency)
(Mage strategy)
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'''Knights:''' Can kill them with little waste of potions with around 60/60. It is important to continuously move in circles to avoid being hit by more than 2 at a time to achieve optimal efficiency. <br />
 
'''Knights:''' Can kill them with little waste of potions with around 60/60. It is important to continuously move in circles to avoid being hit by more than 2 at a time to achieve optimal efficiency. <br />
 
'''Paladins:''' A Level of 20 is recommended to outrun them and around 50 distance to not waste ammunition. A level 25 paladin with skills 60/50 can handle 2 of them with no problem.<br />
 
'''Paladins:''' A Level of 20 is recommended to outrun them and around 50 distance to not waste ammunition. A level 25 paladin with skills 60/50 can handle 2 of them with no problem.<br />
'''Mages:''' Wand or rod and runes or spells to kill faster. [[Flame Strike]] (Sorcerer) and [[Ice Strike]] (Druid) are the preferred spells (due to their weakness to fire and ice) for those looking to optimize their stamina. Sorcerers can use [[Fire Wave]] and Druids can use [[Ice Wave]] to kill a group of [[Arachnids]].
+
'''Mages:''' Wand or rod and runes or spells to kill faster. [[Flame Strike]] (Sorcerer and Druid) is the preferred spell (due to tarantula's highest weakness to fire) for those looking to optimize their stamina. Sorcerers can use [[Fire Wave]] and Druids can use [[Ice Wave]] to kill a group of [[Arachnids]].
 
| loot = 0-40 [[gp]], [[Tarantula Egg]], [[Brass Legs]] (semi-rare), [[Plate Shield]] (semi-rare), [[Steel Helmet]] (rare), [[Time Ring]] (very rare).
 
| loot = 0-40 [[gp]], [[Tarantula Egg]], [[Brass Legs]] (semi-rare), [[Plate Shield]] (semi-rare), [[Steel Helmet]] (rare), [[Time Ring]] (very rare).
 
}}
 
}}

Revision as of 02:44, 30 December 2010

latest?cb=20150422152827&path-prefix=en&format=original
You see Tarantula

Notes

Tarantulas usually spawn in groups with other weaker monsters or together with a Giant Spider (in the Plains of Havoc, for example). Kill the weaker monsters off first so they do not break your shielding. Also note that tarantulas are dangerous in groups due to their ability to haste and surround their prey. GFBs work nicely to kill the tarantulas and the other creatures. Hide is the tarantula boss.

Abilities

Melee (0-90) and Poisons you for 1-2 hp/turn, Haste, Terra Strike (doesn't do damage).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
110%
Fire Burning Icon Big
115%
Energy Electrified Icon Big
90%
Earth Poisoned Icon Big
0%

Location

Tiquanda Tarantula Caves, Trapwood ground level and underground, in 2 small caves South of Thais, Dark Cathedral, single spawn on top of Crocodile den north of Port Hope (here), Plains of Havoc, underground Liberty Bay, Nargor and other constituents of the Shattered Isles. First floor up in the big building in the Cemetery Quarter After the summer update of 2008, tarantulas can be seen on the beginner's island of Rookgaard.

Strategy

Knights: Can kill them with little waste of potions with around 60/60. It is important to continuously move in circles to avoid being hit by more than 2 at a time to achieve optimal efficiency.
Paladins: A Level of 20 is recommended to outrun them and around 50 distance to not waste ammunition. A level 25 paladin with skills 60/50 can handle 2 of them with no problem.
Mages: Wand or rod and runes or spells to kill faster. Flame Strike (Sorcerer and Druid) is the preferred spell (due to tarantula's highest weakness to fire) for those looking to optimize their stamina. Sorcerers can use Fire Wave and Druids can use Ice Wave to kill a group of Arachnids.

Loot

0-40 gp, Tarantula Egg, Brass Legs (semi-rare), Plate Shield (semi-rare), Steel Helmet (rare), Time Ring (very rare).

(Loot Statistics)