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You see Tanjis.
  • JAU QJELL, JAKHN JEH KENH!!

Notes

Tanjis, Expeditus Profundis, is one of the three depth lords. He is the most harmless but most frequently appearing of the deepling guardians. Access to his lair is earned by helping to repair the ramp to the Ancestral Grounds, during the Liquid Black Quest. Teams may enter each guardian's lair once for each time they make a sufficient attempt to repair the ramp to the Ancestral Grounds. However, access to any further guardians is revoked if players open any treasure chest outside of their lairs.

Tanjis spawns each 3-10 minutes, depending on players online, and cannot be blocked from spawning. Teams can stay in its room for 20 minutes, the timer starts when entering the teleport. Re-entry is denied after players gain experience from it. Thus, teams can earn a few minutes by jumping out and in its lair when the first boss is on deep red HP.

Tanjis always drops exactly one item: Depth Ocrea, Ornate Mace, or Ornate Shield. Players who receive experience from killing Tanjis will be able to open the treasure chest outside of his lair, to receive Trophy of Tanjis, 20 Platinum Coins, Necklace of the Deep, Warrior's Shield and either Tanjis' Sight or 10 Black Pearls.

Abilities

Physical Damage Melee (0-600)
⁠,
Missing Element Avalanche (200-400)
⁠, ⁠,
Physical Damage Throws Boulder (100-400)
⁠,
Drowning Drowning Bomb (200-500)
⁠,
Mana Drain Great Bubble Bomb (200-600)
⁠,
Mana Drain Mana drain Earth Bomb (200-600)
⁠,
Energy Damage Energy Wave (200-500)
⁠,
Death Damage Curse Beam (300-800)
⁠,
Debuff Confusion strike (Reduces Distance by 60%)
⁠,
Healing Self Healing about once per turn (0-1000+)
.

Damage Taken From Elements

Physical
101%>
Death
50%
Holy
100%
Ice
0%
Fire
0%
Energy
90%
Earth
105%

Location

Fiehonja Ancestral Grounds, eastern pit (teleport here).

Behaviour

Tanjis will target the player hitting him for the most damage. Typically, this is a high level Paladin. He will not retarget to a player blocking his path.

Attacks in melee range.

Strategy

Tanjis' Lair

Tanjis' lair with his spawn location marked.

You will need a lot of firepower, perhaps 4 or more players of level 150+. It is highly recommended that all team members use Bronze Amulets due to his retargeting behavior. The general strategy is to trap Tanjis and fire at him until he is dead.

Trapping Tanjis can be difficult. Because of his re-targeting behavior, the shooters are advised to stand away from Tanjis while the blocker lures and traps him. The environment makes trapping him difficult also, knights will almost always be forced to stand in waves/beams because Wild Growth will not last long enough.

Once trapped, it's a battle against his healing.

Tanjis will attack shooters very frequently, even when trapped. Shooters can expect to be hit with strong Mana Drain and Ice-based attacks every 2-5 turns. Shooters are recommended to position themselves away from other team members, or move to another location when they find themselves being targeted (but be mindful of his waves). This avoids unnecessary mana/health loss for the other members.

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