If I read the second teaser correctly, the "invisible creatures will be really invisible for bots" won't effect fair players. It also sounds more logical to me if you aim at a place any creature will be hurt. ^^ Bennie (talk ~ fellows) ^^ 14:35, 16 March 2009 (UTC)

Uhm, I don't think so - The following sentence contradicts it:
It will be impossible to aim missile runes on the coordinate of an invisible creature.
This implies that it will be impossible to force a creature out of invisibility without area effect spells. It will effect fair players just as much as - if not more than, botters... -- Sixorish 14:43, 16 March 2009 (UTC)

I honestly doubt it will work like this. Shooting the rune like Bennie said will most likely still be possible (at least I really hope so). What I -think- they mean is that since bots would make the warlock visible the client did have data about like

Monster: Warlock
HP left: xxxx
Pos: x, y, z

and players could aim at it in the battle list, essentially telling the client shoot > rune > warlock but now, since the client doesn't have the data about the warlock anymore, it's shoot > floor at x, y, z <> check with the server if monster is there > hit warlock.

That way normal players wouldn't be affected at all if they know where the monster is, the bots would be useless and Cip wouldn't screw everyone over that's why I think it's likely to be this way. Nidhoggr 15:21, 16 March 2009 (UTC)


As clearly stated on the forums. You will not be able to shoot missile runes on invisible creatures anymore. The only way to make them visibly again is to use an area spell/rune, or use Cancel Invisibility.
Yuki Zou 13:07, 17 March 2009 (UTC)


Idk how to do it, but could we get a table going that shows the initiallevel:levelafterdeath ratio? --Elgarel Kator 03:32, 21 March 2009 (UTC)

We need a formula for that, but then it would be possible. ^^ Bennie (talk ~ fellows) ^^ 09:53, 21 March 2009 (UTC)

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