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Spoilers

Regarding the handling of quest spoilers, please see my example at Edron Goblin Quest. I figured I'd start with something simple.

Rune Farmer–(talk)–(edits)–(profile)–(guild)–(house) 19:39, 12 Jun 2005 (EDT)

Quest List and Names

Concerning quests with multiple common names (e.g. "Desert Dungeon Quest"/"10k Quest"/"Vocation Quest"), should the main list contain EVERY alias, and they be setup as redirects? Currently DTD Quest is also in the list as Noble Armor Quest, for example (what does DTD mean anyway?).

Currently the standard appears to be that the most common name is used in the list, but sometimes this makes finding a quest difficult. For example, when someone is looking for the "Crown Set Quest", they may not think to look at the quest that is listed as "Black Knight Quest".

On a little side note, most quests are named by the most valuable reward from the quest (Bright Sword Quest, Time Ring Quest, etc.), but this is not always the most common name for the quest. Other naming schemes used less frequently are Location of the Quest (Elvenbane Quest, Triangle Tower Quest, etc.), Strongest Creature faced during the quest (Orc Shaman Quest, Banshee Quest, etc.), and Unique NPC or Item associated with the quest (Dead Archer Quest, Skjaar Quest, etc.).

Would it be beneficial to standardize the list on one naming scheme?

If you have any ideas or thoughts, please list them here.

 ave, Caesar, morituri te salutant

--  Whitelaces †  Talk †  -- 13:55, 18 October 2005 (EDT)


We hold these truths to be self-evident:

  1. redirects are cheap, but arguing is expensive.
  2. yes, Crown Set Quest should redirect to Black Knight Quest as "crown set quest" never refers to any other quest, but "crown set quest" is not the best name because it doesn't give you a complete Crown Set, so leave it with the title Black Knight Quest.
  3. nobody knows what "DTD" means. (see Talk:DTD_Quest)
  4. Title the quest as whatever the most commonly used name is, adding extra words where needed. Like Goblin Quest refers to the one in edron, the one in femor hills, and the one in rook, so they should be named according to geographical location because the items (noob equips, power rings, snowballs) aren't that significant, but that's what redirects are for. If there are two or more names that seem equally common, choose the name that emphasizes the most unique aspect of that particular quest.
Rune Farmer–(talk)–(edits)–(profile)–(guild)–(house) 14:23, 18 October 2005 (EDT)

That all makes perfect sense, but speaking strictly of the list on the Quests page, should the aliases be added to the list? I have no vested interest either way, I would just like to know what the admins prefer, or what would be most useful for the site visitors without causing too many headaches in site maintenance.

 ave, Caesar, morituri te salutant

--  Whitelaces †  Talk †  -- 14:34, 18 October 2005 (EDT)


Well right now I'd say err on the side of luring in more visitors. We need more traffic. We haven't even had a vandal in over a month.

Rune Farmer–(talk)–(edits)–(profile)–(guild)–(house) 14:51, 18 October 2005 (EDT)

May someone repair Addon Quests - they appear twice an I don't know how to edit it professionaly :P (Kaito Yamaro 02:37, 11 August 2006 (PDT))


premmium islands

The Quests in the premmium islands should be named as 'Main Quests'. I agree they are not-Rookgard, but maybe we should separate the Main's like so, and the Premmy islands' in another section.

What you think?

--Kaio 00:29, 9 March 2006 (CST)


There are some quests that require a premium account, but are not based on the premium islands. Also, they are all marked as premium or not in the list.

I'll try to fix up some way to make the premium quests stand out more, so they are easier to see.

There is also the page List of Quests by Location, which has the quests organized by where they can be found. Is this what you were talking about?

If I'm just not understanding, please explain a little more.

 ave, Caesar, morituri te salutant
--  Whitelaces †  Talk †  -- 09:16, 9 March 2006 (CST)


Well, yeah, that listing is useful. My point is only that Edron and Darama are not Mainland (unless you call all non-Rook this way). If they were Mainland, any char could reach it by foot (although there are small islands free, like Draconia and Fibula).

Don't get me wrong, and I don't want to cause polemic. My question came after a guy (Free) asked me how he could reach some (premmy) quest that were reffered in the Mainland listing.

I'll say to him that look at the listing by Location.

--Kaio 11:39, 9 March 2006 (CST)


Oh, I see.

Hmmm. I'm not sure about the best way to do that. I've always understood "Mainland" as anything not Rookgaard, but I see your point.

There's also a page on Travelling that has some routes between free cities and also links to the boat and magic carpet pages.

 ave, Caesar, morituri te salutant
--  Whitelaces †  Talk †  -- 12:42, 9 March 2006 (CST)

New Quest?

Rockstarguy18 created a page about that level 30 door behind Markwin in Mintwallin. I haven't been to Mintwallin in so long, that I have never been through that door. Does anyone know what's back there? Is there a quest at all? I have also heard rumours that Demons used to spawn near mintwallin somewhere (when demons were much weaker), but that they were removed. Is this related?

Any confirmed information would be helpful. Thanks guys!  ave, Caesar, morituri te salutant
--  Whitelaces †  Talk †  -- 11:26, 27 April 2006 (CDT)


The demons were found somewhere else in Mintwallin. I heard that General Murius was found in a room behind a gate of expertise, so that might be related.

-Andern Faion, 8:53 April 27 (EST)


I guess that door it's for on the quests already there. I can't remember if Devils Helmet or Mad Mage Hat. I got a little confused that time since our party made several quest at same time in Mintwallin. However, I'm sure we use that door sometime.
I don't think it's a new quest.
--Kaio 01:09, 28 April 2006 (CDT)

Concerning General Murius, I know he has been seen in the park area in mintwallin, but that does not mean it is impossible for him to spawn behind this door sometimes, just seems unlikely.

I recently completed the mad mage quest, and I never went through that door.

I found some maps, and that passage does lead to the "secret laboratory", but in some books in mintwallin, you can read about how Markwin blocked the entrance with rocks. Maybe it's nothing more than that..... part of the story about the secret laboratory.

I agree that this does not look like a new quest. Oh well.

If someone has more info, please let us know here.  ave, Caesar, morituri te salutant
--  Whitelaces †  Talk †  -- 07:52, 28 April 2006 (CDT)

Oh sorry, i missed this topic. If this gate of expertise you are discussing is the one in Markwin's castle, then Whitelaces is correct, that is the old door to the laboratory. His library tell us that he was attacked by Palker by that door, so he blocked the passage. Not a new quest. --DM ><((°> Contribs <°))>< talk to me 12:00, 29 April 2006 (CDT)



Than why it is a gate of expertise for level 30???

Edwin de waterman  => Talk <=  Profile ·_· Contribs <·> 09:31, 18 May 2006 (CDT) <·>


This is part of the devil helmet quest. This is one way you can exit from the quest room (the Secret Laboratory). There is no way to enter the lab from this way, though.

I think that this door is lvl 30 because there is also a lvl 30 door at the actual entrance to the devil helmet quest. Maybe they were just trying to let you know that this was part of a lvl 30 quest... even though you don't have to go through this door to do the quest.

The alternative to exiting through this door, is to go through the Giant Spider.

-- WhitelacesTalk † χρισtoς αnεσtη, αληθως αnεσtη -- 10:34, 18 May 2006 (CDT)


Using this door you can actualy do the quest with 2 people - one person stands on the switch panel - the other goes through the sewer grates. Person B clears the entire quest room, goes to the exit hole and ropes person A. The door is there to stop people cutting the first level 30 door out and jsut doing the quest at level 8.
Craggles


In addition since most people did not know about the secret entrance around when it was first created that level 30 door which is blocked in gave a hint that there was another way in to the inaccessible room. --DM ><((°> Contribs <°))>< talk to me 20:14, 4 January 2009 (UTC)

Addon/Outfit Quests

I found an addo

Bonebeast Island (Forbidden island)

I just wonder if anyone could help me to get access to the "Bonebeast" island(Ramoa). I can't enter the teleport. Guess alot of ppl here know how :)


Not too difficult to figure out (probably easier than you think). The teleport won't work until you have been to the island and teleported back. Explore Goroma some more.

-- WhitelacesTalk † χρισtoς αnεσtη, αληθως αnεσtη -- 06:33, 11 September 2006 (PDT)

Dice

Would it be a quest? you can play with the NPC Zebron in Venore for 100 gp if a 6 is rolled you win a dice... if you play for money you win 5 times your bet! well.. it can be considered a quest...? Marcelovisky


No. --Erig 13:58, 25 September 2006 (PDT)


New Liberty Bay Quest ?

If you say backpack to the weaponseller/buyer in LB he askes you if you found his bp. Does someone know more about it ?


This was mentioned before somewhere or another - and I've asked everything I could think of, the guy has very little info on it. A red herring I'm betting
Craggles

This was a small error made by CIP - they copied Sam (the npc from thais) and forgot to remove the part that allows you to turn in a bp in exchange for the dwarven armor


I read that someone had completed Sam's Backpack quest, then talked to this npc and he said "Thanks for returning my backpack"... if that story is correct, then it seems pretty obvious that they copied Sam's conversation cues when they made this npc.

-- WhitelacesTalk † χρισtoς αnεσtη, αληθως αnεσtη -- 06:30, 11 October 2006 (PDT)

isent be handy to get the quest link in the left menu balk ??

see topic

Kind Regards, Dille 13:28, 30 November 2006 (PST)


Wow... I think I know what you are talking about.... I also think that would be a good idea. It was actually never on the sidebar, but it would be appropriate to add it.

-- WhitelacesTalk † χρισtoς αnεσtη, αληθως αnεσtη -- 13:40, 30 November 2006 (PST)

yea sorry about my bad ass english but i thought it was unhandy to always go to the main page and then go to quests but thank you ;)

Kind Regards, Dille 14:03, 30 November 2006 (PST)

Key Quests

Zydor
Hi,
Knightmare once said that there were over 300 Quests in Tibia and in my opinion he also ment quest chests in that you can find keys, or even the few trees in that keys are hidden.
So I think that we should make a new list for all key quests, there are 3 in Kazordoon for example and much more, so it would be good to have those listed too. Please write your opinions about that case.

Zydor, 25th July 2007


Most of this information is available on the key pages themselves, but I think it makes sense to move that info to quest spoilers.

You may also notice that most of the quests that require a key, will have that key listed in the reward.

-- Si Hoc Legere Scis Nimium Eruditionis Habes
--  Whitelaces †  Talk †  -- 05:34, 26 July 2007 (PDT)

Quests ordering

I think that it would be easier if quests would have those arrows like in Sword Weapons, becouse ordered quest pages are not updated as well as the main quest page. Tiuqu 06:59, 23 January 2008 (UTC)

TibiaML quest section

The tibia fansite TibiaML has a very complete quest guide. here. Should it be ok to copy information from there?

^^  º Bennie º  ¤ Talk ¤  º Credits º  ^^ 15:48, 18 February 2008 (UTC)

Is this a quest?


You see a small hole. You have found a white mushroom. The small hole is empty. White mushroom quest? This is in hells gate elf area in one of the rooms with around 50 white mushroom spawning in the floor. Also theres a book you can get only once in ankrahmun library from a bookcase is that a quest too?.
eddited: I whas thinking why theres a hole that gives 1 white mushroom: Answer: Is so that you know what to give to the old dragonlord npc =P so I think they part of that quest to use the tp.
 Kwigon the sharpshooter   Talk   -April-24-2008.


I'd say they are quests yeah, just not main quests and should be added as part of other quests like the hells gate quest should mention the mushrooms and the HoTa quest should mention the book you spoke of.

Craggles


You see a tree stump. {-- nort east of thais is the only place I have see this object around tibia maybe involved in a new quest? (wasent there before)
Kwigon the sharpshooter 18:47, 4 July 2008 (UTC)

Edits

Any admin, please do the following edits:

I think then it's fixed, thanks in advance,

^^  º Bennie º  ¤ Talk ¤  º Credits º  ^^ 15:24, 6 August 2008 (UTC)


Thanks. It's fixed now.

<·> Hunter of Dragoes <·> My Talk <·> My Contributions <·> 22:57, 6 August 2008 (UTC)

Rook quests.

Considering you do not need level 2 to go to the northern part of rook (passed the level 2 bridge) is the level 2 requirement really needed? Beejay 15:05, 19 November 2008 (UTC)


Concerning dynamic page listing

Since DM made some additions to use DPL, every quest page will need to be changed to "work" properly with it (if we do use it, personally I wouldn't see a use since there are very little quests and the lists barely need updating).

Most pages are like this:
{{Infobox_Quest<includeonly>/{{{1}}}</includeonly>|


They should be:
{{Infobox_Quest|List={{{1|}}}|GetValue={{{GetValue|}}}

DM: Before you go categorizing all pages, consider using the template to do it instead (i.e by making a parameter for it)
Other news, since we'll be relying on categorization for this as well, it may be worth making a text-list of quests in the case where something were to happen to the job queue again in the future.
BTW: I've adjusted the template to allow use with the list template with the new template call, so don't worry about screwing up pages.
I noticed the template change makes any spoiler page use the /List template, I'll see if I can find a workaround.. -- Sixorish 01:11, 21 November 2008 (UTC)


I do not think this change is necessary, but can be helpful, also considering the likelihood of new quests with the upcoming and future updates. I only changed one quest page, so it can be undone easily.--DM ><((°> Contribs <°))>< talk to me 01:24, 21 November 2008 (UTC)


You're right, and if we eventually decide to discontinue using it the updated versions are much neater (at least imo) and consistent with the other templates, there shouldn't be a need to "undo" it because it shouldn't cause any problems. (The template now works as it should) -- Sixorish 01:31, 21 November 2008 (UTC)


Think the images of addons/outfits are a little distracting? maybe we should just remove the images from the reward, the table rows are expanded a ton by them. -- Sixorish 22:51, 22 November 2008 (UTC)


Yeah, they dont really to be on the list and it makes the tables look a bit of a mess. Just what I think.. Beejay 23:06, 22 November 2008 (UTC)


Outfits/addons

Should we consider them the same thing when categorizing? because some quests have both as reward (example: the beggar outfit quest), if not then support for a second type parameter should be created. -- Sixorish 05:41, 2 December 2008 (UTC)


I think: both the same. ^^ Bennie (talk ~ fellows) ^^ 06:08, 2 December 2008 (UTC)


(waiting for others' opinions on this, testing the recent RC patrol feature for the issue) -- Sixorish 06:39, 2 December 2008 (UTC)


The addon quests are exclusively for addons to standard/premium outfits, not quest outfits. You could include the addon quests in the outfit quest category, but not the other way around. I suppose you could also rename the categories to either Quest Outfits or Non-Quest Outfits (standard/premium)
--DM ><((°> Contribs <°))>< talk to me 06:59, 2 December 2008 (UTC)


Transcripts

There is no clear standard on where transcripts should be in a quest spoiler. Many articles have the transcripts at the bottom while others have transcripts with each description for that section of the quest. I suggest that at least for longer quests with multiple missions/parts, like In Service of Yalahar Quest to have the transcripts right after each description (walk-through, pictures, etc.).
Other quests that have a short description or only a few transcripts like Against the Spider Cult Quest (Tibia Tales) have such little content that it is fine if the transcripts are last.
--DM ><((°> Contribs <°))>< talk to me 20:14, 4 January 2009 (UTC)


I thought it was or "standard" (although nowhere written) to put all transcripts to the end of the quest spoiler, no matter how long it was. This way both things are clearly separated. Usually you don't need the transcripts to do the quest, if keywords are required they are put in the real spoiler anyway. So, a standard for all looks better in my opinion. ^^ Bennie (talk ~ fellows) ^^ 20:35, 4 January 2009 (UTC)


Fair enough. Then some quests need to have transcripts moved to the bottom. Another thing i just thought of is for the transcripts to have "Player" italicized and what the player says in bold (e.g. Player: player's words). Also the NPC name in transcripts can also be linked. Again some, but not all, articles have this as an unofficial standard. Having these additions helps make it easier to read. --DM ><((°> Contribs <°))>< talk to me 20:42, 4 January 2009 (UTC)


Well I'd suggest making it an official standard, that way editors would know.
About the suggestions, I think the transcripts should always be at the bottom, it would be frustrating if there were many conditions which apply when positioning, e.g someone might consider 5 a lot of missions, someone else might think 3 is a lot, and then what people consider missions might not be worthy to consider such to others... having them all at the bottom would probably be for the best. The italic/bold text style is nice and easy to read, but the links are kind of excessive, only one link is really necessary per article, and most of the time if the NPC is on the quest, it already has a link somewhere outside of the transcripts. -- Sixorish 21:32, 4 January 2009 (UTC)


Ok, at some point I will try to go through and move transcripts to the bottom, as well as change it in standards. --DM ><((°> Contribs <°))>< talk to me 06:44, 14 February 2009 (UTC)

Required / Recommended level

The confusion between required and recommended levels for quest has been a consistent problem. Not everyone reads that the level requirement indicates things like a Gate of Expertise. I suggest a new parameter be added for recommended level. It is a simple solution and people would be more likely to notice the difference when both options are present. Unless someone really wants to, i do not think every quest needs to be edited right away to add it, just added as people happen to come to quest pages. I know i could just do this, but there may be other ways or improvement to this concept. --DM ><((°> Contribs <°))>< talk to me 06:44, 14 February 2009 (UTC)


Good idea, go ahead. ^^ Bennie (talk ~ fellows) ^^ 09:12, 14 February 2009 (UTC)


Ok, I added it but I actually want it to be optional. Anybody knows how to do that? ^^ Bennie (talk ~ fellows) ^^ 09:18, 14 February 2009 (UTC)


Bug

There appears to be a bug with me, the Bullseye Potion Quest has empty values:
Bullseye Quest bug

Anyone knows how to fix this? purge? EDIT: same with Vampire Hunter Quest.. ^^ Bennie (talk ~ fellows) ^^ 09:55, 18 February 2009 (UTC)


I've fixed, there was a problem on the header of each quest.StradvariusTibiawiki.png T C 10:45, 18 February 2009 (UTC)

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