FANDOM


Bug

I can't edit the page, but this is what I want to change to:

<noiclude>{{futureupdate}}</noinclude>
{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}|
|  name           = Gozzler
|  hp             = 240
|  exp            = 200
|  summon         = 600
|  convince       = ?
|  illusionable   = ?
|  isboss         = no
|  creatureclass  = 
|  primarytype    = 
|  abilities      = [[Melee]] (0-111), self healing, haste
|  maxdmg         = 111
|  immuneto       = ?
|  strongagainst  = ?
|  weakagainst    = ?
|  behavior       = ?
|  sounds         = "I'll bite you! Nyehehehe!" "Let the fun begin!", "Yihahaha!"
|  notes          = They are kind of like monks, they use melee and self-healing. Good to train on too.
|  location       = ?
|  strategy       = ?
|  loot           = [[Gold Coin]]s, [[Plate Shield]], [[Battle Axe]].
|}}

^^ Bennie (talk ~ fellows) ^^ 21:09, 3 December 2008 (UTC)


Ok, it works now. @Hunter: I'm really sure it did 111 dmg on a Bandit, but if you don't believe it, I even saw it do 107 dmg on you... So I'm surprised you insist it's max damage was 74. ^^ Bennie (talk ~ fellows) ^^ 07:53, 4 December 2008 (UTC)


Keep in mind, though, that Bandits are weak against physical attacks. Tethys of the Angels 11:00, 30 December 2008 (UTC)

PKing

would anyone suggest using these instead of 2 FE's to PK?

I've been curious and haven't tested it but... does anyone know if it is better for a lower level mage to hunt using Gozzlers or Monks? I feel like the Gozzler would have better damage output due to it's life drain, but it's weakness of physical makes me weary. Do Gozzlers and Monks heal at about the same rate? Hope someone can bring some light to this topic... Thanks! MrVerry (talk) 15:15, August 21, 2012 (UTC)

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