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− | Sword Fighting is the [[skill]] |
+ | '''Sword Fighting''' is the [[skill]] of fighting with a [[Sword Weapons|sword weapon]]. |
− | The Tibian with the highest Sword skill is |
+ | The Tibian with the highest Sword skill is {{character|Aria Ulth}} from [[Menera]] with 123. |
== Vocations == |
== Vocations == |
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== Benefits and Drawbacks == |
== Benefits and Drawbacks == |
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− | Sword Fighting is the most balanced of all of the [[melee]] [[skills]]. |
+ | Sword Fighting is the most balanced of all of the [[melee]] [[skills]]. |
− | The primary '''benefit''' of sword fighting is that most [[Sword Weapons]] have very comparable attack and defense values. As the attack value of the sword weapons increase, so do the defense values. They are generally lighter than [[Axe Weapons]] or [[Club Weapons]], and there are also more sword weapons in Tibia than any other kind. |
+ | The primary '''benefit''' of sword fighting is that most [[Sword Weapons]] have very comparable attack and defense values. As the attack value of the sword weapons increase, so do the defense values. They are generally lighter than [[Axe Weapons]] or [[Club Weapons]], and there are also more sword weapons in Tibia than any other kind. Also, Sword is the only weapon skill to have a shield that boosts its attribute ([[Shield of Corruption]]). |
− | The greatest '''drawback''' to sword fighting is that ''strong'' [[Sword Weapons]] are more difficult to find, and are slightly more expensive than other weapons. |
+ | The greatest '''drawback''' to sword fighting is that ''strong'' [[Sword Weapons]] are more difficult to find (or even unobtainable, at least for now), and are slightly more expensive than other weapons. Also, [[Sword Ring]]s tend to be more expensive than its axe and club counterparts. |
== Creatures == |
== Creatures == |
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Another drawback is that the [[Sword Ring|sword rings]] are difficult to loot, so it's not that cheap to buy them from other players. |
Another drawback is that the [[Sword Ring|sword rings]] are difficult to loot, so it's not that cheap to buy them from other players. |
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− | == |
+ | == Sword Fighting Bonuses == |
+ | Sword Fighting bonuses can either be temporary or permanent. The following [[items]] provide a Sword Fighting bonus: |
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+ | ===Weapons=== |
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− | Training with a monk is 100% efficient and it's the best melee training that you can get. It is the fastest way to grow up skills. |
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+ | {{#dpl: |
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+ | | mode=userformat |
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+ | | category=Weapons |
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+ | | category=Sword Fighting Booster |
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+ | | notcategory=Deprecated |
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+ | | noresultsheader= |
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+ | | namespace= |
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+ | | include={{DPLPARM Weapon.include}} |
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+ | | table={{DPLPARM Weapon.table}} |
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+ | | tablerow={{DPLPARM Weapon.tablerow}} |
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+ | | allowcachedresults=true |
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+ | }} |
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+ | ===Helmets=== |
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− | [[Image:Trainmonk.jpg]] |
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+ | {{#dpl: |
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+ | | mode=userformat |
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+ | | category=Helmets |
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+ | | category=Sword Fighting Booster |
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+ | | notcategory=Deprecated |
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+ | | noresultsheader=There are no [[Helmets]] that boost Sword Fighting. |
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+ | | namespace= |
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+ | | include={{DPLPARM Armor.include}} |
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+ | | table={{DPLPARM Armor.table}} |
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+ | | tablerow={{DPLPARM Armor.tablerow}} |
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+ | | allowcachedresults=true |
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+ | }} |
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+ | ===Armors=== |
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− | * You need [http://tibia.wikia.com/wiki/Sorcerer Sorcerer] or [http://tibia.wikia.com/wiki/Druid Druid] and Level 27+ to summon [http://tibia.wikia.com/wiki/Monk Monk] |
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+ | {{#dpl: |
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− | * You need 2 monsters hitting the monk to take it's shielding spots. Wild Warriors and Poison Spiders work. |
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+ | | mode=userformat |
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− | * After these 2 monsters are hitting the monk, start attacking it with a weak weapon ([http://tibia.wikia.com/wiki/Knife Knife]). |
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+ | | category=Armors |
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− | * You need 2 monsters hitting you for your shielding, the weaker the better. I am using [http://tibia.wikia.com/wiki/wolf Wolf]'s. |
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+ | | category=Sword Fighting Booster |
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+ | | notcategory=Deprecated |
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+ | | noresultsheader= |
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+ | | namespace= |
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+ | | include={{DPLPARM Armor.include}} |
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+ | | table={{DPLPARM Armor.table}} |
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+ | | tablerow={{DPLPARM Armor.tablerow}} |
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+ | | allowcachedresults=true |
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+ | }} |
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+ | ===Legs=== |
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− | There ig a glitch in Tibia that makes some monsters a bad choice for taking the monk shielding spots. For instance, if you use 2 rotworms every now and then the sequence will change and you'll move onto a shielding spot. You won't be able to bleed the monk so your training will effectively stop. This is no big deal if you're playing close attention, but if you're watching a movie or tv it might take you half an hour before you realise you're no longer bleeding the monk. If you use monsters that do this, you will need to stop attacking the monk for a couple of seconds, then start attacking it again. |
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+ | {{#dpl: |
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+ | | mode=userformat |
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+ | | category=Legs |
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+ | | category=Sword Fighting Booster |
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+ | | notcategory=Deprecated |
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+ | | noresultsheader=There are no [[Legs]] that boost Sword Fighting. |
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+ | | namespace= |
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+ | | include={{DPLPARM Armor.include}} |
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+ | | table={{DPLPARM Armor.table}} |
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+ | | tablerow={{DPLPARM Armor.tablerow}} |
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+ | | allowcachedresults=true |
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+ | }} |
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+ | ===Boots=== |
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− | For the weapon choice, use a weapon strong enough to bleed the monk at least once every 3 hits but weak enough so it doesn't die. You will need to downgrade your weapon as you get higher skills. |
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+ | {{#dpl: |
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+ | | mode=userformat |
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+ | | category=Boots |
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+ | | category=Sword Fighting Booster |
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+ | | notcategory=Deprecated |
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+ | | noresultsheader=There are no [[Boots]] that boost Sword Fighting. |
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+ | | namespace= |
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+ | | include={{DPLPARM Armor.include}} |
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+ | | table={{DPLPARM Armor.table}} |
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+ | | tablerow={{DPLPARM Armor.tablerow}} |
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+ | | allowcachedresults=true |
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+ | }} |
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+ | ===Shields=== |
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− | Original by Pskonejott |
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+ | {{#dpl: |
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+ | | mode=userformat |
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+ | | category=Shields |
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+ | | category=Sword Fighting Booster |
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+ | | notcategory=Deprecated |
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+ | | noresultsheader= |
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+ | | namespace= |
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+ | | include={{DPLPARM Armor.include}} |
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+ | | table={{DPLPARM Armor.table}} |
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+ | | tablerow={{DPLPARM Armor.tablerow}} |
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+ | | allowcachedresults=true |
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+ | }} |
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+ | ===Rings=== |
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− | == Skilling in ghoul == |
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+ | {{#dpl: |
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+ | | mode=userformat |
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+ | | category=Rings |
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+ | | category=Sword Fighting Booster |
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+ | | notcategory=Deprecated |
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+ | | noresultsheader= |
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+ | | namespace= |
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+ | | include={Infobox Item}:name:armor:weight:attrib:resist:duration:charges:levelrequired:vocrequired:droppedby |
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+ | | table=class="wikitable sortable",Name,,Arm,Weight,Attributes,Resist,Duration,Charges,Required Level,Required Vocation,Dropped By |
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+ | | tablerow=align="center" valign="middle"{{!}}[[Image:%%.gif]],align="center"{{!}}%%,align="center"{{!}}%%,align="center"{{!}}%%,align="center"{{!}}%%,align="center"{{!}}%%,align="center"{{!}}%%,align="center"{{!}}%%,align="center"{{!}}%%,<small>%%</small> |
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+ | | allowcachedresults=true |
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+ | }} |
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+ | ===Amulets and Necklaces=== |
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− | Training on a ghoul takes about 25-30% longer than if you used a monk. |
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+ | {{#dpl: |
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− | You can then train alone and don't need a friend to summon for you. |
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+ | | mode=userformat |
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+ | | category=Amulets and Necklaces |
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+ | | category=Sword Fighting Booster |
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+ | | notcategory=Deprecated |
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+ | | noresultsheader=There are no [[Amulets and Necklaces]] that boost Sword Fighting. |
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+ | | namespace= |
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+ | | include={{DPLPARM Armor.include}} |
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+ | | table={{DPLPARM Armor.table}} |
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+ | | tablerow={{DPLPARM Armor.tablerow}} |
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+ | | allowcachedresults=true |
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+ | }} |
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+ | ===Consumables=== |
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− | [[Image:Train_ghoul.jpg]] |
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+ | {{#dpl: |
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− | |||
+ | | mode=userformat |
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− | * Either convince a ghoul or have a friend summon one for you. |
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+ | | category=Plants, Animal Products, Food and Drink |
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− | * Hit the ghoul with a relatively weak weapon. |
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+ | | category=Sword Fighting Booster |
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− | * You need 2 monsters hitting you for your shielding, the weaker the better. |
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+ | | notcategory=Deprecated |
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− | |||
+ | | noresultsheader= |
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− | For the weapon choice, use the strongest weapon that you can without killing the ghoul. You will definately need to downgrade your weapon as you get higher skills. |
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+ | | namespace= |
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− | |||
+ | | include={{DPLPARM Item.include}} |
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− | You can also experiment with using offensive/balanced/defensive fighting, for both yourself and the summoner. The aim is to do as many blood hits as you can without killing the ghoul. |
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+ | | table={{DPLPARM Item.table}} |
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− | |||
+ | | tablerow={{DPLPARM Item.tablerow}} |
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− | If you have a summoned or convinced ghoul and you attack something but don't kill it, the defence of the ghoul is lowered. If you go and kill another monster with the ghoul, say a wolf, the defence of the ghoul is raised back up to normal. You can also experiment with this to get the most out of your ghoul training. It makes a large difference too, with it's defence high I can train full attack with a crowbar without killing it, with it's defence low I easily kill it on full defence with a crowbar. |
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+ | | allowcachedresults=true |
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− | |||
+ | }} |
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− | == Skilling in slime == |
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+ | {{combat}} |
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− | |||
− | Training on slimes is slightly slower than using a monk because when a slime dies it takes a few seconds for the new one to get to you. |
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− | |||
− | [[Image:Train_slime.jpg]] |
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− | |||
− | * Get 1 wild slime and find a place where you can block yourself in with only 2 monsters attacking you. |
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− | * Hit the original slime so you can tell it's not a summon, don't kill it. |
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− | * Now just hit the summoned slimes for your training, the wild slime will summon you an infinite amount. |
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− | |||
− | You will probably need to use a very weak weapon and if your skills are high even using weak weapons you will kill the slimes fast. |
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− | |||
− | Original by Pskonejott |
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− | == Items with sword fighting bonus == |
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− | |||
− | Several items provide bonus to sword fighting skill. Those items are: |
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− | |||
− | * [[Sword Ring]] - +4 to sword fighting |
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− | * [[Fireborn Giant Armor]] - +2 to sword fighting |
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== Related Pages == |
== Related Pages == |
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+ | * [[Sword Set]] |
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+ | * [[Sword Weapons]] |
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* [[Melee]] |
* [[Melee]] |
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* [[Physical Damage]] |
* [[Physical Damage]] |
Revision as of 09:16, 21 October 2016
Sword Fighting is the skill of fighting with a sword weapon.
The Tibian with the highest Sword skill is Aria Ulth from Menera with 123.
Vocations
Sword Fighting is the most common Melee skill for Knights.
Like the other Melee skills, Sword Fighting advances more quickly for Knights than any other vocation.
Paladins will only ever use melee skills as a back-up in case they run out of Ammunition for their Distance Weapons.
Druids and Sorcerers will also use melee skills as a back-up in case they run out of Runes or Mana. They also use melee skills when hunting casually while they are making runes or collecting food.
Benefits and Drawbacks
Sword Fighting is the most balanced of all of the melee skills.
The primary benefit of sword fighting is that most Sword Weapons have very comparable attack and defense values. As the attack value of the sword weapons increase, so do the defense values. They are generally lighter than Axe Weapons or Club Weapons, and there are also more sword weapons in Tibia than any other kind. Also, Sword is the only weapon skill to have a shield that boosts its attribute (Shield of Corruption).
The greatest drawback to sword fighting is that strong Sword Weapons are more difficult to find (or even unobtainable, at least for now), and are slightly more expensive than other weapons. Also, Sword Rings tend to be more expensive than its axe and club counterparts.
Creatures
Sword fighting can be used on almost any creature, but it is best when used against creatures that do not have a melee attack, or have a very weak melee attack. This way, you can approach them quickly and attack them. Many creatures without melee attacks will not use their distance attacks if you are right next to them, they will be to busy trying to run away from you.
Sword fighting is least effective against creatures that have strong defense or shielding, and strong melee attacks.
Another drawback is that the sword rings are difficult to loot, so it's not that cheap to buy them from other players.
Sword Fighting Bonuses
Sword Fighting bonuses can either be temporary or permanent. The following items provide a Sword Fighting bonus:
Weapons
Helmets
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
9 | 25.00 | sword fighting +1 | physical +4% | 100 | knights |
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9 | 27.00 | sword fighting +1, club fighting +1, axe fighting +1 | physical +5% | 2 | 4 | 270 | knights | ||
9 | 31.00 | sword fighting +2, club fighting +2, axe fighting +2 | physical +5%, earth +5% | 1 | 3 | 230 | knights | ||
12 | 44.00 | sword fighting +3, axe fighting +3, club fighting +3, 13 damage reflection | physical +6%, energy +10% | 2 | 4 | 400 | knights | ||
9 | 22.00 | sword fighting +1, axe fighting +1, club fighting +1 | physical +3%, ice +7% | 2 | 4 | 250 | knights |
Armors
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
15 | 120.00 | sword fighting +2 | fire +5%, ice -5% | 2 | 100 | knights | |||
17 | 150.00 | sword fighting +3, club fighting +3, axe fighting +3 | physical +6% | 2 | 4 | 270 | knights | ||
18 | 145.00 | sword fighting +4 | earth +8%, fire -8% | 2 | 200 | knights |
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18 | 145.00 | sword fighting +4 | fire +8%, ice -8% | 2 | 200 | knights |
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18 | 145.00 | sword fighting +4 | energy +8%, earth -8% | 2 | 200 | knights |
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18 | 145.00 | sword fighting +4 | ice +8%, energy -8% | 2 | 200 | knights |
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20 | 160.00 | sword fighting +4, axe fighting +4, club fighting +4, 19 damage reflection | physical +13% | 2 | 4 | 400 | knights | ||
18 | 152.00 | sword fighting +3, axe fighting +3, club fighting +3 Augments: Front Sweep -> +4% life leech |
physical +8% | 2 | 4 | 300 | knights |
Legs
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
10 | 36.00 | distance fighting +3, sword fighting +3, club fighting +3, axe fighting +3 | physical +7%, ice +7% | 4 | 300 | knights and paladins | |||
9 | 55.00 | distance fighting +2, sword fighting +2, axe fighting +2, club fighting +2 | physical +4%, fire +2% | 3 | 225 | knights and paladins | |||
9 | 34.00 | sword fighting +2, axe fighting +2, club fighting +2 | physical +5%, earth +5% | 4 | 270 | knights | |||
12 | 38.00 | sword fighting +4, axe fighting +4, club fighting +4 Augments: Avatar of Steel -> -900s cooldown, Fierce Berserk -> +8% critical extra damage |
physical +9%, death +6% | 4 | 500 | knights |
| ||
9 | 51.00 | sword fighting +2, axe fighting +2, club fighting +2 Augments: Intense Wound Cleansing -> Strong Impact |
physical +4%, energy +2% | 4 | 250 | knights |
|
Boots
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
4 | 13.00 | sword fighting +1, club fighting +1, axe fighting +1, speed +15 | physical +7%, fire +5% | 1 | 400 | knights |
|
Shields
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
49.00 | sword fighting +3 | 1 | 80 | knights |
Rings
Name | Arm | Weight | Attributes | Resist | Duration | Charges | Required Level | Required Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|---|
Sword Ring | File:.gif | |||||||||
Ring of Red Plasma | File:.gif | |||||||||
Charged Spiritthorn Ring | File:.gif |
Amulets and Necklaces
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
5.00 | sword fighting +4, club fighting +4, axe fighting +4 | physical +5% | 150 | knights |
| ||||
4.80 | sword fighting +3, club fighting +3, axe fighting +3 | physical +7% , ice +15% | 200 | knights |
Consumables
Combat | |
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Fighting Stances | |
Skills | |
Stats | |
Miscellaneous |
Related Pages
Combat | |
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Fighting Stances | |
Skills | |
Stats | |
Miscellaneous |