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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}|
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Swamp Troll
+
| name = Swamp Troll
| hp = 55
+
| article = a
| exp = 25
+
| actualname = swamp troll
| ratio = 0.454
+
| plural = swamp trolls
| summon = 320
+
| hp = 55
| convince = 320
+
| exp = 25
| isboss = no
+
| armor = 6
| illusionable = yes
+
| summon = 320
  +
| convince = --
| creatureclass = Humanoids
 
| primarytype = Trolls
+
| illusionable = yes
 
| creatureclass = Humanoids
| abilities = [[Melee]] (0-13) it [[Poison]]s you for 1 [[hp]] per turn.
 
| pushable = Yes
+
| primarytype = Trolls
| pushobjects = No
+
| bestiaryclass = Humanoid
| maxdmg = 14
+
| bestiarylevel = Easy
| walksthrough = None
+
| occurrence = Common
  +
| isboss = no
| ignoresfields = Fire, Energy, Poison
 
 
| abilities = [[Melee]] (0-13) it [[Poisoned|Poison]]s you for 1 [[hp]] per turn.
| immunities = None.
 
  +
| maxdmg = 14
| physicalDmgMod = 100%
 
| holyDmgMod = 100%
+
| pushable = Yes
| deathDmgMod = 100%
+
| pushobjects = No
 
| walksaround = Fire, Energy, Poison
| fireDmgMod = 101%>?
 
| energyDmgMod = 100%
+
| walksthrough = None
| iceDmgMod = 100%
+
| paraimmune = no
| earthDmgMod = 99%<?
+
| senseinvis = no
| drownDmgMod = 100%
+
| physicalDmgMod = 100%
| hpDrainDmgMod = 100%
+
| earthDmgMod = 85%
 
| fireDmgMod = 105%
| behavior = They run when they are with low [[health]].
 
  +
| deathDmgMod = 100%
| sounds = "Me strong! Me ate spinach!"; "Groar!"; "Grrrr".
 
  +
| energyDmgMod = 100%
| notes = They are a bit stronger than [[Troll]]s and [[Frost Troll]]s and they can [[poison]] you, but they are not immune to [[Earth Damage|earth]] themselves which means [[Druid]]s with [[Snakebite Rod]]s or [[Terra Rod]]s are able kill them rather easily, although not recomended for level 13- Druids. After the 8.2 summer update they now drop [[Spear]]s as loot which makes them a good choice for low level [[Paladin]]s to hunt.
 
  +
| holyDmgMod = 100%
  +
| iceDmgMod = 100%
  +
| hpDrainDmgMod = 100%
  +
| drownDmgMod = 100%
  +
| healMod = 100%
  +
| bestiaryname = swamptroll
  +
| bestiarytext = Swamp Trolls are a variety of normal trolls that live in the swamps in the east of Tibia. Like the other tribes of trolls, they hunt animals and seek treasures. But they are a bit stronger and they soak their claws with the extracts of some poisonous herbs they collect in the swamps in order to envenom their opponents. So they can be quite dangerous to inexperienced adventurers.
 
| sounds = {{Sound List|Me strong! Me ate spinach!|Groar!|Grrrr}}
  +
| implemented = 7.1
 
| notes = They are a bit stronger than [[Troll]]s and [[Frost Troll]]s and they can [[Poisoned|poison]] you, but they are not immune to [[Earth Damage|earth]] themselves which means [[Druid]]s with [[Snakebite Rod]]s or [[Terra Rod]]s are able kill them rather easily, although not recommended for level 13- Druids. After the 8.2 summer update they now drop [[Spear]]s as loot which makes them a good choice for low level [[Paladin]]s to hunt.
   
They worship the [[Football]] according to a book reading;
+
At least some Swamp Trolls around Venore worship the [[Football]] according to the book [[Holy Book of Swamptrolls (Book)|Holy Book of Swamptrolls]].
 
| behaviour = They run when they are with low [[health]].
:''"This most holy book of most smart swamptrolls is! Not use it on troilet, don't!
 
  +
| speed = 64
::Is book of holy thingy that came from heaven while me spying on big living place of mean humans.
 
 
| strategy = Just attack them, there's no big difference between them and [[Troll]]s. Always have food, because the poison can be annoying for low levels. Low level mages can wear a [[Terra Hood]] to block their 1 HP per turn poison.
::Black and white thingy gift from gods must be! Will make humans tremble soon."''
 
 
| location = [[Port Hope Swamp Trolls]], [[Venore]] [[Swamp Troll Cave]], all around north area of [[Port Hope]], small spawn north-west of [[Venore]] and in cave south-east of [[Thais]] ({{Mapper Coords|126.207|126.72|7|3|text=here}}), also one in [[Foreigner Quarter]].
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-5|Gold Coin|common}}
  +
|{{Loot Item|Fish|common}}
  +
|{{Loot Item|Leather Boots|uncommon}}
  +
|{{Loot Item|Mouldy Cheese|uncommon}}
  +
|{{Loot Item|Spear|uncommon}}
  +
|{{Loot Item|Torch|uncommon}}
  +
|{{Loot Item|Swamp Grass|semi-rare}}
  +
|{{Loot Item|Wood|semi-rare}}
  +
|{{Loot Item|Medicine Pouch|semi-rare}}
  +
|{{Loot Item|Troll Green|rare}}
  +
|{{Loot Item|Fishing Rod|very rare}}
 
}}
  +
| history = == Appearance Change ==
  +
Before the [[8.1 Update]], swamp trolls looked like this: [[Image:Swamp Troll (before 8.1).gif]].
   
  +
== Loot Change ==
| location = [[Port Hope Swamp Trolls]], [[Edron]] [[Troll]] cave, [[Venore]] [[Swamp Troll Cave]], all around north area of [[Port Hope]], small spawn north-west of [[Venore]] and in cave south-east of [[Thais]] ([http://tibia.wikia.com/wiki/Mapper?coords=126.207,126.72,7,3,1,1 here]).
 
  +
After a small patch during August 6, 2009 server save (announced {{OfficialNewsArchive|1051|here}}) they drop [[Troll Green]]s.<br/>
| strategy = Just attack them, there's no big difference between them and [[Troll]]s. Always have food, because the poison can be annoying for low levels.
 
  +
{{JSpoiler|The reason is probably because 2 are required in the [[Hot Cuisine Quest]].}}
| loot = 0-5 [[gp]], [[Fish]], [[Spear]], [[Torch]], [[Leather Boots]], [[Wood]], [[Swamp Grass]] (rare), [[Troll Green]] (rare), [[Medicine Pouch]] (semi-rare), [[Fishing Rod]] (very rare), .
 
  +
|}}
 
  +
== Convince ==
  +
As of November 16, 2011, Swamp Trolls as well as other poison-causing creatures can no longer be convinced. This was to prevent PvP abuse whereby a player would trick another player into convincing creatures that would later frag low level characters with poison applied earlier. After enough kills the player would obtain a [[Red Skull]] and would lose all items belonging to them upon being killed. More can be read in the news article "{{OfficialNewsArchive|1894|Content Fixes}}".
  +
  +
== Loot Change 2 ==
  +
After [[Updates/9.8]] they drop [[Mouldy Cheese]], because this item is required for a task in the [[Goblin Merchant Quest]] and should be easily available to low leveled players. This was suggested by a player on the test server forum.
  +
}}

Revision as of 18:28, 9 May 2019

latest?cb=20150418080038&path-prefix=en&format=original
You see a swamp troll
  • Me strong! Me ate spinach!
  • Groar!
  • Grrrr

Notes

Swamp Trolls are a variety of normal trolls that live in the swamps in the east of Tibia. Like the other tribes of trolls, they hunt animals and seek treasures. But they are a bit stronger and they soak their claws with the extracts of some poisonous herbs they collect in the swamps in order to envenom their opponents. So they can be quite dangerous to inexperienced adventurers.

They are a bit stronger than Trolls and Frost Trolls and they can poison you, but they are not immune to earth themselves which means Druids with Snakebite Rods or Terra Rods are able kill them rather easily, although not recommended for level 13- Druids. After the 8.2 summer update they now drop Spears as loot which makes them a good choice for low level Paladins to hunt.

At least some Swamp Trolls around Venore worship the Football according to the book Holy Book of Swamptrolls.

Abilities

Melee (0-13) it Poisons you for 1 hp per turn.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
105%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
85%

Location

Port Hope Swamp Trolls, Venore Swamp Troll Cave, all around north area of Port Hope, small spawn north-west of Venore and in cave south-east of Thais (here), also one in Foreigner Quarter.

Behaviour

They run when they are with low health.

Strategy

Just attack them, there's no big difference between them and Trolls. Always have food, because the poison can be annoying for low levels. Low level mages can wear a Terra Hood to block their 1 HP per turn poison.

History

Appearance Change

Before the 8.1 Update, swamp trolls looked like this: File:Swamp Troll (before 8.1).gif.

Loot Change

After a small patch during August 6, 2009 server save (announced here) they drop Troll Greens.
The reason is probably because 2 are required in the Hot Cuisine Quest.

Convince

As of November 16, 2011, Swamp Trolls as well as other poison-causing creatures can no longer be convinced. This was to prevent PvP abuse whereby a player would trick another player into convincing creatures that would later frag low level characters with poison applied earlier. After enough kills the player would obtain a Red Skull and would lose all items belonging to them upon being killed. More can be read in the news article "Content Fixes".

Loot Change 2

After Updates/9.8 they drop Mouldy Cheese, because this item is required for a task in the Goblin Merchant Quest and should be easily available to low leveled players. This was suggested by a player on the test server forum.

Loot

(Loot Statistics)