(Standardize source text of creature pages.) |
RaymondTFR (talk | contribs) (add armor value; correct resistance to physical damage is 100% (neutral)) Tag: rte-source |
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| hp = 85 |
| hp = 85 |
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| exp = 65 |
| exp = 65 |
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+ | | armor = 1 |
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| summon = -- |
| summon = -- |
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| convince = -- |
| convince = -- |
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| pushobjects = No |
| pushobjects = No |
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| immunities = [[Invisibility]] |
| immunities = [[Invisibility]] |
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− | | physicalDmgMod = |
+ | | physicalDmgMod = 100% |
| holyDmgMod = 100%? |
| holyDmgMod = 100%? |
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| deathDmgMod = 100%? |
| deathDmgMod = 100%? |
Revision as of 02:22, 27 March 2016
You see a starving wolf
- Gaarrrrrr
- Gnoorrr
- Yoooohhuuuu!
Notes
They will spawn when an excessive amount of White Deer has been killed the previous day. You can lure them into a Magic Wolf Trap, which will turn it into a Captured Wolf. You can hand these in with Benevola.
Abilities
Melee (0-25)
Damage Taken From Elements
Physical
Death
Holy
Ice
Fire
Energy
Earth
Location
East, west and south-west of the Femor Hills.
Behaviour
Behaves like a normal Wolf. A starving wolf will retreat at 8 (9.41%, red) health.
Strategy
Unknown.