Properties

Property Value
Combat Properties
Health Health Icon.gif 85
Experience Experience Icon.gif 65
Speed Haste Icon.gif 94
Armor Armor Icon.gif 2
Est. Max Dmg 25
Summon (not possible)
Convince (not possible)
General Properties
Name Starving Wolf
Classification Canines
Spawn Type
Illusionable
Pushable
Pushes
Bestiary Properties
Class Mammal
Difficulty Easy
Occurrence Rare
Charm Points 15 Charm Icon.gif
Kills to Unlock 500
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death 105%
Energy 100%
Holy 70%
Ice 110%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at 8
Walks around
Walks through
Other Properties
Version 9.1
July 6, 2011
Status Active
Help
Starving Wolf.gif
You see a starving wolf.
  • Gaarrrrrr
  • Gnoorrr
  • Yoooohhuuuu!

Notes

They will spawn when an excessive amount of White Deer has been killed the previous day. You can lure them into a Magic Wolf Trap, which will turn it into a Captured Wolf. You can hand these in with Benevola.

Abilities

Melee (0-25).

Damage Taken From Elements

  • Physical
    100%
  • Holy
    70%
  • Death
    105%
  • Fire
    100%
  • Energy
    100%
  • Ice
    110%
  • Earth
    100%

Location

East, west and south-west of the Femor Hills.

Behaviour

Behaves like a normal Wolf. A starving wolf will retreat at 8 (9.41%, red) health.

Strategy

Unknown.

Loot

(Loot Statistics)

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